feature/imgui-sdl
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Last change
on this file was db2d995, checked in by Dmitry Portnoy <dportnoy@…>, 5 years ago |
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Make the printVec and printMat functions a bit easier to use and add a printVec for vec2
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Property mode
set to
100644
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File size:
1.3 KB
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| 1 | #include "utils.hpp"
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| 2 |
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| 3 | #include <ctime>
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| 4 | #include <iostream>
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| 5 |
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| 6 | #include "compiler.hpp"
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| 7 |
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| 8 | #ifdef WINDOWS
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| 9 | #include <process.h>
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| 10 | #else
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| 11 | #include <unistd.h>
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| 12 | #endif
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| 13 |
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| 14 | // TODO: Use a more modern method of generating random numbers
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| 15 |
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| 16 | void seedRandomNums() {
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| 17 | #ifdef WINDOWS
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| 18 | srand(_getpid() ^ time(nullptr));
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| 19 | #else
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| 20 | srand(getpid() ^ time(nullptr));
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| 21 | #endif
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| 22 | }
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| 23 |
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| 24 | float getRandomNum(float low, float high) {
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| 25 | return low + ((float)rand() / RAND_MAX) * (high - low);
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| 26 | }
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| 27 |
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| 28 | void printVec(string label, const vec2& v) {
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| 29 | cout << label << " -> (" << v.x << "," << v.y << ")" << endl;
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| 30 | }
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| 31 |
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| 32 | void printVec(string label, const vec3& v) {
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| 33 | cout << label << " -> (" << v.x << "," << v.y << "," << v.z << ")" << endl;
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| 34 | }
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| 35 |
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| 36 | void printVec(string label, const vec4& v) {
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| 37 | cout << label << " -> (" << v.x << "," << v.y << "," << v.z << "," << v.w << ")" << endl;
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| 38 | }
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| 39 |
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| 40 | void printMat(string label, const mat4& m) {
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| 41 | cout << label << ": " << endl;
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| 42 | cout << "[ " << m[0][0] << " " << m[1][0] << " " << m[2][0] << " " << m[3][0] << " ]" << endl;
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| 43 | cout << "[ " << m[0][1] << " " << m[1][1] << " " << m[2][1] << " " << m[3][1] << " ]" << endl;
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| 44 | cout << "[ " << m[0][2] << " " << m[1][2] << " " << m[2][2] << " " << m[3][2] << " ]" << endl;
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| 45 | cout << "[ " << m[0][3] << " " << m[1][3] << " " << m[2][3] << " " << m[3][3] << " ]" << endl;
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| 46 | }
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