feature/imgui-sdl
points-test
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Last change
on this file since 91c89f7 was 76d19a8, checked in by Dmitry Portnoy <dmitry.portnoy@…>, 6 years ago |
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Wrap all the code in openglgame and vulkangame in a CrashLogger
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Property mode
set to
100644
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File size:
841 bytes
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| 1 | TODO
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| 2 | -----------
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| 3 |
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| 4 | - Create shader configs in Vulkan and sample vertex data for all the shaders currently used in OpenGL
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| 5 | - Rewrite the system to store scene objects, copy their vertex data to vertex buffers and
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| 6 | resize the vertex buffers as needed to be used with Vulkan
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| 7 | - Copy the UI overlay system from the Vulkan implementation to build the UI on top of
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| 8 | - Upgrade the UI from ImGui to SDL
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| 9 | - Could probably use the existing window / event system
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| 10 | - Create buttons with text and events in SDL
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| 11 | - Implement the ability to listen for mouse clicks and keystrokes
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| 12 | - Assuming SDL supports detecting key presses and key releases, re-implement the key state array
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| 13 | - On mouse clicks, re-implement the ability to detect clicks on scene objects
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| 14 | - Implement the actual game functionality
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| 15 |
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| 16 | CONMPLETED
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| 17 | -----------
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| 18 |
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| 19 | - Add CrashLogger functionality
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