feature/imgui-sdl
points-test
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Last change
on this file since 93462c6 was 9dd2eb7, checked in by Dmitry Portnoy <dmp1488@…>, 8 years ago |
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Implement Phong shading in the color and texture shaders
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-
Property mode
set to
100644
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File size:
628 bytes
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| 1 | #version 410
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| 2 |
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| 3 | uniform mat4 model, view, proj;
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| 4 |
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| 5 | layout(location = 0) in vec3 vertex_position;
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| 6 | layout(location = 1) in vec2 vt;
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| 7 | layout(location = 2) in vec3 vertex_normal;
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| 8 |
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| 9 | out vec2 texture_coordinates;
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| 10 | out vec3 position_eye, normal_eye, light_position_eye;
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| 11 |
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| 12 | // fixed point light position
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| 13 | vec3 light_position_world = vec3(0.0, 0.0, 2.0);
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| 14 |
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| 15 | void main() {
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| 16 | position_eye = vec3(view * model * vec4(vertex_position, 1.0));
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| 17 | normal_eye = vec3(view * model * vec4 (vertex_normal, 0.0));
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| 18 | texture_coordinates = vt;
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| 19 | light_position_eye = vec3(view * vec4(light_position_world, 1.0));
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| 20 |
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| 21 | gl_Position = proj * vec4(position_eye, 1.0);
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| 22 | }
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