source:
opengl-game/shaders@
bf4744d
| Name | Size | Rev | Age | Author | Last Change |
|---|---|---|---|---|---|
| ../ | |||||
| asteroid.frag | 1.8 KB | 3e8cc8b | 6 years | In VulkanGame, add the asteroid shader pipeline and start implementing … | |
| asteroid.vert | 1.5 KB | 4ece3bf | 6 years | In VulkanGame, add the ability to delete asteroids and move them at a … | |
| overlay.frag | 269 bytes | f00ee54 | 6 years | Refactor the code to allow different graphics pipelines to use … | |
| overlay.vert | 279 bytes | f00ee54 | 6 years | Refactor the code to allow different graphics pipelines to use … | |
| scene.frag | 332 bytes | 055750a | 6 years | In VulkanGame, use SSBOs in the ship and scene shaders to store … | |
| scene.vert | 686 bytes | 5a1ace0 | 6 years | In VulkanGame, add objIndex to scene objects, use it in the scene … | |
| ship.frag | 1.9 KB | 22217d4 | 6 years | Make the view and projection matrices instaces variables of the … | |
| ship.vert | 1.4 KB | a79be34 | 6 years | Finish copying the ship pipeline to VulkanGame | |
|
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