source:
opengl-game/shaders@
95c657f
| Name | Size | Rev | Age | Author | Last Change |
|---|---|---|---|---|---|
| ../ | |||||
| asteroid.frag | 1.8 KB | 6385d0f | 6 years | Change all shaders to have 3-space indentation | |
| asteroid.vert | 1.5 KB | 6385d0f | 6 years | Change all shaders to have 3-space indentation | |
| explosion.frag | 224 bytes | 4a9416a | 6 years | Create a pipeline and shaders to render explosions | |
| explosion.vert | 1.7 KB | 4a9416a | 6 years | Create a pipeline and shaders to render explosions | |
| laser.frag | 640 bytes | 237cbec | 6 years | Create a pipeline and shaders to render multicolored lasers | |
| laser.vert | 875 bytes | 237cbec | 6 years | Create a pipeline and shaders to render multicolored lasers | |
| overlay.frag | 269 bytes | f00ee54 | 6 years | Refactor the code to allow different graphics pipelines to use … | |
| overlay.vert | 279 bytes | f00ee54 | 6 years | Refactor the code to allow different graphics pipelines to use … | |
| scene.frag | 332 bytes | 055750a | 6 years | In VulkanGame, use SSBOs in the ship and scene shaders to store … | |
| scene.vert | 685 bytes | 6385d0f | 6 years | Change all shaders to have 3-space indentation | |
| ship.frag | 1.9 KB | 6385d0f | 6 years | Change all shaders to have 3-space indentation | |
| ship.vert | 1.4 KB | 6385d0f | 6 years | Change all shaders to have 3-space indentation | |
|
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