source:
opengl-game/shaders@
0fe8433
| Name | Size | Rev | Age | Author | Last Change |
|---|---|---|---|---|---|
| ../ | |||||
| overlay.frag | 269 bytes | f00ee54 | 6 years | Refactor the code to allow different graphics pipelines to use … | |
| overlay.vert | 279 bytes | f00ee54 | 6 years | Refactor the code to allow different graphics pipelines to use … | |
| scene.frag | 332 bytes | 055750a | 6 years | In VulkanGame, use SSBOs in the ship and scene shaders to store … | |
| scene.vert | 638 bytes | 055750a | 6 years | In VulkanGame, use SSBOs in the ship and scene shaders to store … | |
| ship.frag | 1.9 KB | 60578ce | 6 years | In VulkanGame, make lighting work correctly in the ship shader with … | |
| ship.vert | 1.4 KB | a79be34 | 6 years | Finish copying the ship pipeline to VulkanGame | |
|
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