feature/imgui-sdl
points-test
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Last change
on this file since 5f3dba8 was 69dccfe, checked in by Dmitry Portnoy <dmitry.portnoy@…>, 6 years ago |
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Implement a translucent, fullscreen overlay that shows a loaded texture. This will later be used to show a UI rendered by SDL.
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-
Property mode
set to
100644
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File size:
736 bytes
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| 1 | #version 450
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| 2 | #extension GL_ARB_separate_shader_objects : enable
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| 3 |
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| 4 | layout (binding = 0) uniform UniformBufferObject {
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| 5 | mat4 model;
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| 6 | mat4 view;
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| 7 | mat4 proj;
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| 8 | } ubo;
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| 9 |
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| 10 | layout(location = 0) in vec3 inPosition;
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| 11 | layout(location = 1) in vec3 inColor;
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| 12 | layout(location = 2) in vec2 inTexCoord;
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| 13 |
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| 14 | layout(location = 0) out vec3 fragColor;
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| 15 | layout(location = 1) out vec2 fragTexCoord;
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| 16 | layout(location = 2) out uint isOverlay;
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| 17 |
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| 18 | void main() {
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| 19 | if (gl_VertexIndex < 8 ) {
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| 20 | gl_Position = ubo.proj * ubo.view * ubo.model * vec4(inPosition, 1.0);
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| 21 | fragColor = inColor;
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| 22 | isOverlay = 0;
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| 23 | } else {
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| 24 | gl_Position = vec4(inPosition, 1.0);
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| 25 | fragColor = vec3(0.0, 1.0, 1.0);
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| 26 | isOverlay = 1;
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| 27 | }
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| 28 |
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| 29 | fragTexCoord = inTexCoord;
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| 30 | }
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