source:
opengl-game/shaders/shader.vert@
fba08f2
Last change on this file since fba08f2 was fba08f2, checked in by , 6 years ago | |
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File size: 717 bytes |
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[4befb76] | 1 | #version 450 |
[de32fda] | 2 | #extension GL_ARB_separate_shader_objects : enable |
3 | ||
[fba08f2] | 4 | vec2 positions[3] = vec2[]( |
5 | vec2( 0.0, 0.5), | |
6 | vec2(-0.5, -0.5), | |
7 | vec2( 0.5, -0.5) | |
8 | ); | |
9 | ||
[de32fda] | 10 | layout (binding = 0) uniform UniformBufferObject { |
11 | mat4 model; | |
12 | mat4 view; | |
13 | mat4 proj; | |
14 | } ubo; | |
[4befb76] | 15 | |
[80edd70] | 16 | layout(location = 0) in vec2 inPosition; |
17 | layout(location = 1) in vec3 inColor; | |
[fba08f2] | 18 | layout(location = 2) in vec2 inTexCoord; |
[4befb76] | 19 | |
[80edd70] | 20 | layout(location = 0) out vec3 fragColor; |
[fba08f2] | 21 | layout(location = 1) out vec2 fragTexCoord; |
[4befb76] | 22 | |
23 | void main() { | |
[fba08f2] | 24 | // gl_Position = ubo.proj * ubo.view * ubo.model * vec4(inPosition, 0.0, 1.0); |
25 | gl_Position = ubo.proj * ubo.view * ubo.model * vec4(positions[gl_VertexIndex], -5.0, 1.0); | |
[80edd70] | 26 | fragColor = inColor; |
[fba08f2] | 27 | fragTexCoord = inTexCoord; |
[4befb76] | 28 | } |
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