source:
opengl-game/shaders/shader.vert@
de32fda
| Last change on this file since de32fda was de32fda, checked in by , 6 years ago | |
|---|---|
|
|
| File size: 407 bytes | |
| Rev | Line | |
|---|---|---|
| [4befb76] | 1 | #version 450 |
| [de32fda] | 2 | #extension GL_ARB_separate_shader_objects : enable |
| 3 | ||
| 4 | layout (binding = 0) uniform UniformBufferObject { | |
| 5 | mat4 model; | |
| 6 | mat4 view; | |
| 7 | mat4 proj; | |
| 8 | } ubo; | |
| [4befb76] | 9 | |
| [80edd70] | 10 | layout(location = 0) in vec2 inPosition; |
| 11 | layout(location = 1) in vec3 inColor; | |
| [4befb76] | 12 | |
| [80edd70] | 13 | layout(location = 0) out vec3 fragColor; |
| [4befb76] | 14 | |
| 15 | void main() { | |
| [de32fda] | 16 | gl_Position = ubo.proj * ubo.view * ubo.model * vec4(inPosition, 0.0, 1.0); |
| [80edd70] | 17 | fragColor = inColor; |
| [4befb76] | 18 | } |
Note:
See TracBrowser
for help on using the repository browser.
![(please configure the [header_logo] section in trac.ini)](/medieval/chrome/site/your_project_logo.png)