feature/imgui-sdl
points-test
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Last change
on this file since c8b0357 was 5936c58, checked in by Dmitry Portnoy <dmitry.portnoy@…>, 6 years ago |
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Allow parts of the UI overlay to be transpare, so that the 3D scene is visible behind it
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-
Property mode
set to
100644
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File size:
528 bytes
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| 1 | #version 450
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| 2 | #extension GL_ARB_separate_shader_objects : enable
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| 3 |
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| 4 | layout(binding = 1) uniform sampler2D texSampler;
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| 5 | layout(binding = 2) uniform sampler2D uiTexSampler;
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| 6 |
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| 7 | layout(location = 0) in vec3 fragColor;
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| 8 | layout(location = 1) in vec2 fragTexCoord;
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| 9 | layout(location = 2) flat in uint isOverlay;
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| 10 |
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| 11 | layout(location = 0) out vec4 outColor;
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| 12 |
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| 13 | void main() {
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| 14 | if (isOverlay == 1) {
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| 15 | outColor = texture(uiTexSampler, fragTexCoord);
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| 16 | } else {
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| 17 | outColor = vec4(fragColor * texture(texSampler, fragTexCoord).rgb, 1.0);
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| 18 | }
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| 19 | }
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