source:
opengl-game/shaders/scene.vert@
e83b155
| Last change on this file since e83b155 was f00ee54, checked in by , 6 years ago | |
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| File size: 519 bytes | |
| Rev | Line | |
|---|---|---|
| [4befb76] | 1 | #version 450 |
| [de32fda] | 2 | #extension GL_ARB_separate_shader_objects : enable |
| 3 | ||
| 4 | layout (binding = 0) uniform UniformBufferObject { | |
| 5 | mat4 model; | |
| 6 | mat4 view; | |
| 7 | mat4 proj; | |
| 8 | } ubo; | |
| [4befb76] | 9 | |
| [adcd252] | 10 | layout(location = 0) in vec3 inPosition; |
| [80edd70] | 11 | layout(location = 1) in vec3 inColor; |
| [fba08f2] | 12 | layout(location = 2) in vec2 inTexCoord; |
| [4befb76] | 13 | |
| [80edd70] | 14 | layout(location = 0) out vec3 fragColor; |
| [fba08f2] | 15 | layout(location = 1) out vec2 fragTexCoord; |
| [4befb76] | 16 | |
| 17 | void main() { | |
| [f00ee54] | 18 | fragColor = inColor; |
| [fba08f2] | 19 | fragTexCoord = inTexCoord; |
| [f00ee54] | 20 | |
| 21 | gl_Position = ubo.proj * ubo.view * ubo.model * vec4(inPosition, 1.0); | |
| 22 | } |
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