source:
opengl-game/shaders/scene.frag@
1cb64e6
| Last change on this file since 1cb64e6 was 055750a, checked in by , 6 years ago | |
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| File size: 332 bytes | |
| Rev | Line | |
|---|---|---|
| [4befb76] | 1 | #version 450 |
| 2 | #extension GL_ARB_separate_shader_objects : enable | |
| 3 | ||
| [055750a] | 4 | layout(binding = 2) uniform sampler2D texSampler; |
| [fba08f2] | 5 | |
| [4befb76] | 6 | layout(location = 0) in vec3 fragColor; |
| [fba08f2] | 7 | layout(location = 1) in vec2 fragTexCoord; |
| [4befb76] | 8 | |
| 9 | layout(location = 0) out vec4 outColor; | |
| 10 | ||
| 11 | void main() { | |
| [f00ee54] | 12 | outColor = vec4(fragColor * texture(texSampler, fragTexCoord).rgb, 1.0); |
| [4befb76] | 13 | } |
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