feature/imgui-sdl
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| 1 | #version 450
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| 2 | #extension GL_ARB_separate_shader_objects : enable
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| 3 |
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| 4 | layout(binding = 2) uniform sampler2D texSampler;
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| 5 |
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| 6 | layout(location = 0) in vec3 fragColor;
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| 7 | layout(location = 1) in vec2 fragTexCoord;
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| 8 | layout(location = 2) in vec3 normal_eye;
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| 9 |
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| 10 | layout(location = 0) out vec4 outColor;
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| 11 |
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| 12 | void main() {
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| 13 | outColor = vec4(fragColor * texture(texSampler, fragTexCoord).rgb, 1.0) + vec4(normal_eye, 0.0) - vec4(normal_eye, 0.0);
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| 14 | }
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