source:
opengl-game/shaders/explosion.frag@
845a2cb
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1 | #version 450 |
2 | #extension GL_ARB_separate_shader_objects : enable |
3 | |
4 | layout(location = 0) in float opacity; |
5 | |
6 | layout(location = 0) out vec4 frag_color; |
7 | |
8 | void main() { |
9 | frag_color = vec4(1.0, opacity * opacity, 0.0, opacity); |
10 | } |
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