feature/imgui-sdl
points-test
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Last change
on this file since 71876b9 was 8a6d19d, checked in by Dmitry Portnoy <dmitry.portnoy@…>, 8 years ago |
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Implement movement in a basic 3D scene and add some examples from the new OpenGL tutorials site
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Property mode
set to
100644
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File size:
619 bytes
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| 1 | #version 330 core
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| 2 |
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| 3 | // Input vertex data, different for all executions of this shader.
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| 4 | layout(location = 0) in vec3 vertexPosition_modelspace;
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| 5 | layout(location = 1) in vec3 vertexColor;
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| 6 |
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| 7 | // Output data ; will be interpolated for each fragment.
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| 8 | out vec3 fragmentColor;
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| 9 | // Values that stay constant for the whole mesh.
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| 10 | uniform mat4 MVP;
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| 11 |
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| 12 | void main(){
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| 13 |
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| 14 | // Output position of the vertex, in clip space : MVP * position
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| 15 | gl_Position = MVP * vec4(vertexPosition_modelspace,1);
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| 16 |
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| 17 | // The color of each vertex will be interpolated
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| 18 | // to produce the color of each fragment
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| 19 | fragmentColor = vertexColor;
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| 20 | }
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| 21 |
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