1 | #include "sdl-game.hpp"
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2 |
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3 | #include <array>
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4 | #include <iostream>
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5 | #include <set>
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6 |
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7 | #include "IMGUI/imgui_impl_sdl.h"
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8 |
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9 | #include "logger.hpp"
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10 |
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11 | using namespace std;
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12 |
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13 | #define IMGUI_UNLIMITED_FRAME_RATE
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14 |
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15 | static void check_imgui_vk_result(VkResult res) {
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16 | if (res == VK_SUCCESS) {
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17 | return;
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18 | }
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19 |
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20 | ostringstream oss;
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21 | oss << "[imgui] Vulkan error! VkResult is \"" << VulkanUtils::resultString(res) << "\"" << __LINE__;
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22 | if (res < 0) {
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23 | throw runtime_error("Fatal: " + oss.str());
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24 | } else {
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25 | cerr << oss.str();
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26 | }
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27 | }
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28 |
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29 | VKAPI_ATTR VkBool32 VKAPI_CALL VulkanGame::debugCallback(
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30 | VkDebugUtilsMessageSeverityFlagBitsEXT messageSeverity,
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31 | VkDebugUtilsMessageTypeFlagsEXT messageType,
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32 | const VkDebugUtilsMessengerCallbackDataEXT* pCallbackData,
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33 | void* pUserData) {
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34 | cerr << "validation layer: " << pCallbackData->pMessage << endl;
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35 |
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36 | // TODO: Figure out what the return value means and if it should always be VK_FALSE
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37 | return VK_FALSE;
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38 | }
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39 |
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40 | VulkanGame::VulkanGame() {
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41 | // TODO: Double-check whether initialization should happen in the header, where the variables are declared, or here
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42 | // Also, decide whether to use this-> for all instance variables, or only when necessary
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43 |
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44 | debugMessenger = VK_NULL_HANDLE;
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45 |
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46 | gui = nullptr;
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47 | window = nullptr;
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48 |
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49 | swapChainPresentMode = VK_PRESENT_MODE_MAX_ENUM_KHR;
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50 | swapChainMinImageCount = 0;
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51 |
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52 | shouldRecreateSwapChain = false;
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53 |
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54 | score = 0;
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55 | fps = 0.0f;
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56 | }
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57 |
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58 | VulkanGame::~VulkanGame() {
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59 | }
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60 |
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61 | void VulkanGame::run(int width, int height, unsigned char guiFlags) {
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62 | // TODO: Maybe call the init code in the constructor instead of in run()
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63 | // Research this
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64 | cout << "DEBUGGING IS " << (ENABLE_VALIDATION_LAYERS ? "ON" : "OFF") << endl;
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65 |
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66 | cout << "Vulkan Game" << endl;
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67 |
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68 | // TODO: Move IMGUI initialization in here
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69 | if (initUI(width, height, guiFlags) == RTWO_ERROR) {
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70 | return;
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71 | }
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72 |
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73 | initVulkan();
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74 |
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75 | // Create Descriptor Pool
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76 | {
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77 | VkDescriptorPoolSize pool_sizes[] =
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78 | {
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79 | { VK_DESCRIPTOR_TYPE_SAMPLER, 1000 },
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80 | { VK_DESCRIPTOR_TYPE_COMBINED_IMAGE_SAMPLER, 1000 },
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81 | { VK_DESCRIPTOR_TYPE_SAMPLED_IMAGE, 1000 },
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82 | { VK_DESCRIPTOR_TYPE_STORAGE_IMAGE, 1000 },
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83 | { VK_DESCRIPTOR_TYPE_UNIFORM_TEXEL_BUFFER, 1000 },
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84 | { VK_DESCRIPTOR_TYPE_STORAGE_TEXEL_BUFFER, 1000 },
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85 | { VK_DESCRIPTOR_TYPE_UNIFORM_BUFFER, 1000 },
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86 | { VK_DESCRIPTOR_TYPE_STORAGE_BUFFER, 1000 },
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87 | { VK_DESCRIPTOR_TYPE_UNIFORM_BUFFER_DYNAMIC, 1000 },
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88 | { VK_DESCRIPTOR_TYPE_STORAGE_BUFFER_DYNAMIC, 1000 },
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89 | { VK_DESCRIPTOR_TYPE_INPUT_ATTACHMENT, 1000 }
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90 | };
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91 | VkDescriptorPoolCreateInfo pool_info = {};
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92 | pool_info.sType = VK_STRUCTURE_TYPE_DESCRIPTOR_POOL_CREATE_INFO;
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93 | pool_info.flags = VK_DESCRIPTOR_POOL_CREATE_FREE_DESCRIPTOR_SET_BIT;
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94 | pool_info.maxSets = 1000 * IM_ARRAYSIZE(pool_sizes);
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95 | pool_info.poolSizeCount = (uint32_t)IM_ARRAYSIZE(pool_sizes);
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96 | pool_info.pPoolSizes = pool_sizes;
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97 |
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98 | VKUTIL_CHECK_RESULT(vkCreateDescriptorPool(device, &pool_info, nullptr, &descriptorPool),
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99 | "failed to create descriptor pool");
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100 | }
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101 |
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102 | // TODO: Do this in one place and save it instead of redoing it every time I need a queue family index
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103 | QueueFamilyIndices indices = VulkanUtils::findQueueFamilies(physicalDevice, surface);
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104 |
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105 | // Setup Dear ImGui context
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106 | IMGUI_CHECKVERSION();
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107 | ImGui::CreateContext();
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108 | ImGuiIO& io = ImGui::GetIO();
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109 | //io.ConfigFlags |= ImGuiConfigFlags_NavEnableKeyboard; // Enable Keyboard Controls
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110 | //io.ConfigFlags |= ImGuiConfigFlags_NavEnableGamepad; // Enable Gamepad Controls
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111 |
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112 | // Setup Dear ImGui style
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113 | ImGui::StyleColorsDark();
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114 | //ImGui::StyleColorsClassic();
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115 |
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116 | // Setup Platform/Renderer bindings
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117 | ImGui_ImplSDL2_InitForVulkan(window);
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118 | ImGui_ImplVulkan_InitInfo init_info = {};
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119 | init_info.Instance = instance;
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120 | init_info.PhysicalDevice = physicalDevice;
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121 | init_info.Device = device;
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122 | init_info.QueueFamily = indices.graphicsFamily.value();
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123 | init_info.Queue = graphicsQueue;
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124 | init_info.DescriptorPool = descriptorPool;
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125 | init_info.Allocator = nullptr;
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126 | init_info.MinImageCount = swapChainMinImageCount;
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127 | init_info.ImageCount = swapChainImageCount;
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128 | init_info.CheckVkResultFn = check_imgui_vk_result;
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129 | ImGui_ImplVulkan_Init(&init_info, renderPass);
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130 |
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131 | // Load Fonts
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132 | // - If no fonts are loaded, dear imgui will use the default font. You can also load multiple fonts and use ImGui::PushFont()/PopFont() to select them.
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133 | // - AddFontFromFileTTF() will return the ImFont* so you can store it if you need to select the font among multiple.
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134 | // - If the file cannot be loaded, the function will return NULL. Please handle those errors in your application (e.g. use an assertion, or display an error and quit).
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135 | // - The fonts will be rasterized at a given size (w/ oversampling) and stored into a texture when calling ImFontAtlas::Build()/GetTexDataAsXXXX(), which ImGui_ImplXXXX_NewFrame below will call.
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136 | // - Read 'docs/FONTS.md' for more instructions and details.
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137 | // - Remember that in C/C++ if you want to include a backslash \ in a string literal you need to write a double backslash \\ !
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138 | //io.Fonts->AddFontDefault();
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139 | //io.Fonts->AddFontFromFileTTF("../../misc/fonts/Roboto-Medium.ttf", 16.0f);
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140 | //io.Fonts->AddFontFromFileTTF("../../misc/fonts/Cousine-Regular.ttf", 15.0f);
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141 | //io.Fonts->AddFontFromFileTTF("../../misc/fonts/DroidSans.ttf", 16.0f);
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142 | //io.Fonts->AddFontFromFileTTF("../../misc/fonts/ProggyTiny.ttf", 10.0f);
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143 | //ImFont* font = io.Fonts->AddFontFromFileTTF("c:\\Windows\\Fonts\\ArialUni.ttf", 18.0f, NULL, io.Fonts->GetGlyphRangesJapanese());
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144 | //assert(font != NULL);
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145 |
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146 | // Upload Fonts
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147 | {
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148 | VkCommandBuffer commandBuffer = VulkanUtils::beginSingleTimeCommands(device, resourceCommandPool);
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149 |
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150 | ImGui_ImplVulkan_CreateFontsTexture(commandBuffer);
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151 |
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152 | VulkanUtils::endSingleTimeCommands(device, resourceCommandPool, commandBuffer, graphicsQueue);
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153 |
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154 | ImGui_ImplVulkan_DestroyFontUploadObjects();
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155 | }
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156 |
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157 | currentRenderScreenFn = &VulkanGame::renderMainScreen;
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158 |
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159 | initGuiValueLists(valueLists);
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160 |
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161 | valueLists["stats value list"].push_back(UIValue(UIVALUE_INT, "Score", &score));
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162 | valueLists["stats value list"].push_back(UIValue(UIVALUE_DOUBLE, "FPS", &fps));
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163 | valueLists["stats value list"].push_back(UIValue(UIVALUE_DOUBLE, "IMGUI FPS", &io.Framerate));
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164 |
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165 | renderLoop();
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166 | cleanup();
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167 |
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168 | close_log();
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169 | }
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170 |
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171 | bool VulkanGame::initUI(int width, int height, unsigned char guiFlags) {
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172 | // TODO: Create a game-gui function to get the gui version and retrieve it that way
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173 |
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174 | SDL_VERSION(&sdlVersion); // This gets the compile-time version
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175 | SDL_GetVersion(&sdlVersion); // This gets the runtime version
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176 |
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177 | cout << "SDL " <<
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178 | to_string(sdlVersion.major) << "." <<
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179 | to_string(sdlVersion.minor) << "." <<
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180 | to_string(sdlVersion.patch) << endl;
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181 |
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182 | // TODO: Refactor the logger api to be more flexible,
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183 | // esp. since gl_log() and gl_log_err() have issues printing anything besides strings
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184 | restart_gl_log();
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185 | gl_log("starting SDL\n%s.%s.%s",
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186 | to_string(sdlVersion.major).c_str(),
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187 | to_string(sdlVersion.minor).c_str(),
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188 | to_string(sdlVersion.patch).c_str());
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189 |
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190 | // TODO: Use open_Log() and related functions instead of gl_log ones
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191 | // TODO: In addition, delete the gl_log functions
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192 | open_log();
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193 | get_log() << "starting SDL" << endl;
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194 | get_log() <<
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195 | (int)sdlVersion.major << "." <<
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196 | (int)sdlVersion.minor << "." <<
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197 | (int)sdlVersion.patch << endl;
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198 |
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199 | // TODO: Put all fonts, textures, and images in the assets folder
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200 | gui = new GameGui_SDL();
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201 |
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202 | if (gui->init() == RTWO_ERROR) {
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203 | // TODO: Also print these sorts of errors to the log
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204 | cout << "UI library could not be initialized!" << endl;
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205 | cout << gui->getError() << endl;
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206 | return RTWO_ERROR;
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207 | }
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208 |
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209 | window = (SDL_Window*)gui->createWindow("Vulkan Game", width, height, guiFlags & GUI_FLAGS_WINDOW_FULLSCREEN);
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210 | if (window == nullptr) {
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211 | cout << "Window could not be created!" << endl;
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212 | cout << gui->getError() << endl;
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213 | return RTWO_ERROR;
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214 | }
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215 |
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216 | cout << "Target window size: (" << width << ", " << height << ")" << endl;
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217 | cout << "Actual window size: (" << gui->getWindowWidth() << ", " << gui->getWindowHeight() << ")" << endl;
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218 |
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219 | return RTWO_SUCCESS;
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220 | }
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221 |
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222 | void VulkanGame::initVulkan() {
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223 | const vector<const char*> validationLayers = {
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224 | "VK_LAYER_KHRONOS_validation"
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225 | };
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226 | const vector<const char*> deviceExtensions = {
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227 | VK_KHR_SWAPCHAIN_EXTENSION_NAME
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228 | };
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229 |
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230 | createVulkanInstance(validationLayers);
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231 | setupDebugMessenger();
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232 | createVulkanSurface();
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233 | pickPhysicalDevice(deviceExtensions);
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234 | createLogicalDevice(validationLayers, deviceExtensions);
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235 | chooseSwapChainProperties();
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236 | createSwapChain();
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237 | createImageViews();
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238 | createRenderPass();
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239 |
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240 | createResourceCommandPool();
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241 | createCommandPools();
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242 |
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243 | VulkanUtils::createDepthImage(device, physicalDevice, resourceCommandPool, findDepthFormat(), swapChainExtent,
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244 | depthImage, graphicsQueue);
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245 |
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246 | createFramebuffers();
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247 |
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248 | // TODO: Initialize pipelines here
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249 |
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250 | createCommandBuffers();
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251 |
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252 | createSyncObjects();
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253 | }
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254 |
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255 | void VulkanGame::renderLoop() {
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256 | startTime = high_resolution_clock::now();
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257 | curTime = duration<float, seconds::period>(high_resolution_clock::now() - startTime).count();
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258 |
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259 | fpsStartTime = curTime;
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260 | frameCount = 0;
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261 |
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262 | ImGuiIO& io = ImGui::GetIO();
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263 |
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264 | done = false;
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265 | while (!done) {
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266 |
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267 | curTime = duration<float, seconds::period>(high_resolution_clock::now() - startTime).count();
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268 |
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269 | if (curTime - fpsStartTime >= 1.0f) {
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270 | fps = (float)frameCount / (curTime - fpsStartTime);
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271 |
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272 | frameCount = 0;
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273 | fpsStartTime = curTime;
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274 | }
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275 |
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276 | frameCount++;
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277 |
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278 | gui->processEvents();
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279 |
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280 | UIEvent uiEvent;
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281 | while (gui->pollEvent(&uiEvent)) {
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282 | GameEvent& e = uiEvent.event;
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283 | SDL_Event sdlEvent = uiEvent.rawEvent.sdl;
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284 |
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285 | ImGui_ImplSDL2_ProcessEvent(&sdlEvent);
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286 | if (io.WantCaptureMouse &&
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287 | (e.type == UI_EVENT_MOUSEBUTTONDOWN || e.type == UI_EVENT_MOUSEBUTTONUP || e.type == UI_EVENT_UNKNOWN)) {
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288 | if (sdlEvent.type == SDL_MOUSEWHEEL || sdlEvent.type == SDL_MOUSEBUTTONDOWN || sdlEvent.type == SDL_MOUSEBUTTONUP) {
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289 | continue;
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290 | }
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291 | }
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292 | if (io.WantCaptureKeyboard &&
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293 | (e.type == UI_EVENT_KEYDOWN || e.type == UI_EVENT_KEYUP)) {
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294 | if (sdlEvent.type == SDL_KEYDOWN || sdlEvent.type == SDL_KEYUP) {
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295 | continue;
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296 | }
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297 | }
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298 | if (io.WantTextInput) {
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299 | // show onscreen keyboard if on mobile
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300 | }
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301 |
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302 | switch (e.type) {
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303 | case UI_EVENT_MOUSEMOTION:
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304 | // Currently unused
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305 | break;
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306 | case UI_EVENT_WINDOW:
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307 | // Currently unused
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308 | break;
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309 | case UI_EVENT_QUIT:
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310 | cout << "Quit event detected" << endl;
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311 | done = true;
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312 | break;
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313 | case UI_EVENT_UNHANDLED:
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314 | cout << "Unhandled event type: 0x" << hex << sdlEvent.type << dec << endl;
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315 | break;
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316 | case UI_EVENT_UNKNOWN:
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317 | default:
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318 | cout << "Unknown event type: 0x" << hex << sdlEvent.type << dec << endl;
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319 | break;
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320 | }
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321 | }
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322 |
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323 | if (shouldRecreateSwapChain) {
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324 | gui->refreshWindowSize();
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325 | const bool isMinimized = gui->getWindowWidth() == 0 || gui->getWindowHeight() == 0;
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326 |
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327 | if (!isMinimized) {
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328 | // TODO: This should be used if the min image count changes, presumably because a new surface was created
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329 | // with a different image count or something like that. Maybe I want to add code to query for a new min image count
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330 | // during swapchain recreation to take advantage of this
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331 | ImGui_ImplVulkan_SetMinImageCount(swapChainMinImageCount);
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332 |
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333 | recreateSwapChain();
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334 |
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335 | imageIndex = 0;
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336 | shouldRecreateSwapChain = false;
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337 | }
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338 | }
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339 |
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340 | // Start the Dear ImGui frame
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341 | ImGui_ImplVulkan_NewFrame();
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342 | ImGui_ImplSDL2_NewFrame(window);
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343 | ImGui::NewFrame();
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344 |
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345 | (this->*currentRenderScreenFn)();
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346 |
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347 | ImGui::Render();
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348 |
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349 | gui->refreshWindowSize();
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350 | const bool isMinimized = gui->getWindowWidth() == 0 || gui->getWindowHeight() == 0;
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351 |
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352 | if (!isMinimized) {
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353 | renderFrame(ImGui::GetDrawData());
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354 | presentFrame();
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355 | }
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356 | }
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357 | }
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358 |
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359 | void VulkanGame::cleanup() {
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360 | // FIXME: We could wait on the Queue if we had the queue in wd-> (otherwise VulkanH functions can't use globals)
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361 | //vkQueueWaitIdle(g_Queue);
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362 | VKUTIL_CHECK_RESULT(vkDeviceWaitIdle(device), "failed to wait for device!");
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363 |
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364 | ImGui_ImplVulkan_Shutdown();
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365 | ImGui_ImplSDL2_Shutdown();
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366 | ImGui::DestroyContext();
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367 |
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368 | cleanupSwapChain();
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369 |
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370 | // this would actually be destroyed in the pipeline class
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371 | vkDestroyDescriptorPool(device, descriptorPool, nullptr);
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372 |
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373 | vkDestroyCommandPool(device, resourceCommandPool, nullptr);
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374 |
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375 | vkDestroyDevice(device, nullptr);
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376 | vkDestroySurfaceKHR(instance, surface, nullptr);
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377 |
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378 | if (ENABLE_VALIDATION_LAYERS) {
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379 | VulkanUtils::destroyDebugUtilsMessengerEXT(instance, debugMessenger, nullptr);
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380 | }
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381 |
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382 | vkDestroyInstance(instance, nullptr);
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383 |
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384 | gui->destroyWindow();
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385 | gui->shutdown();
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386 | delete gui;
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387 | }
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388 |
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389 | void VulkanGame::createVulkanInstance(const vector<const char*>& validationLayers) {
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390 | if (ENABLE_VALIDATION_LAYERS && !VulkanUtils::checkValidationLayerSupport(validationLayers)) {
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391 | throw runtime_error("validation layers requested, but not available!");
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392 | }
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393 |
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394 | VkApplicationInfo appInfo = {};
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395 | appInfo.sType = VK_STRUCTURE_TYPE_APPLICATION_INFO;
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396 | appInfo.pApplicationName = "Vulkan Game";
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397 | appInfo.applicationVersion = VK_MAKE_VERSION(1, 0, 0);
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398 | appInfo.pEngineName = "No Engine";
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399 | appInfo.engineVersion = VK_MAKE_VERSION(1, 0, 0);
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400 | appInfo.apiVersion = VK_API_VERSION_1_0;
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401 |
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402 | VkInstanceCreateInfo createInfo = {};
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403 | createInfo.sType = VK_STRUCTURE_TYPE_INSTANCE_CREATE_INFO;
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404 | createInfo.pApplicationInfo = &appInfo;
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405 |
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406 | vector<const char*> extensions = gui->getRequiredExtensions();
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407 | if (ENABLE_VALIDATION_LAYERS) {
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408 | extensions.push_back(VK_EXT_DEBUG_UTILS_EXTENSION_NAME);
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409 | }
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410 |
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411 | createInfo.enabledExtensionCount = static_cast<uint32_t>(extensions.size());
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412 | createInfo.ppEnabledExtensionNames = extensions.data();
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413 |
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414 | cout << endl << "Extensions:" << endl;
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415 | for (const char* extensionName : extensions) {
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416 | cout << extensionName << endl;
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417 | }
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418 | cout << endl;
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419 |
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420 | VkDebugUtilsMessengerCreateInfoEXT debugCreateInfo;
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421 | if (ENABLE_VALIDATION_LAYERS) {
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422 | createInfo.enabledLayerCount = static_cast<uint32_t>(validationLayers.size());
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423 | createInfo.ppEnabledLayerNames = validationLayers.data();
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424 |
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425 | populateDebugMessengerCreateInfo(debugCreateInfo);
|
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426 | createInfo.pNext = &debugCreateInfo;
|
---|
427 | }
|
---|
428 | else {
|
---|
429 | createInfo.enabledLayerCount = 0;
|
---|
430 |
|
---|
431 | createInfo.pNext = nullptr;
|
---|
432 | }
|
---|
433 |
|
---|
434 | if (vkCreateInstance(&createInfo, nullptr, &instance) != VK_SUCCESS) {
|
---|
435 | throw runtime_error("failed to create instance!");
|
---|
436 | }
|
---|
437 | }
|
---|
438 |
|
---|
439 | void VulkanGame::setupDebugMessenger() {
|
---|
440 | if (!ENABLE_VALIDATION_LAYERS) {
|
---|
441 | return;
|
---|
442 | }
|
---|
443 |
|
---|
444 | VkDebugUtilsMessengerCreateInfoEXT createInfo;
|
---|
445 | populateDebugMessengerCreateInfo(createInfo);
|
---|
446 |
|
---|
447 | if (VulkanUtils::createDebugUtilsMessengerEXT(instance, &createInfo, nullptr, &debugMessenger) != VK_SUCCESS) {
|
---|
448 | throw runtime_error("failed to set up debug messenger!");
|
---|
449 | }
|
---|
450 | }
|
---|
451 |
|
---|
452 | void VulkanGame::populateDebugMessengerCreateInfo(VkDebugUtilsMessengerCreateInfoEXT& createInfo) {
|
---|
453 | createInfo = {};
|
---|
454 | createInfo.sType = VK_STRUCTURE_TYPE_DEBUG_UTILS_MESSENGER_CREATE_INFO_EXT;
|
---|
455 | createInfo.messageSeverity = VK_DEBUG_UTILS_MESSAGE_SEVERITY_VERBOSE_BIT_EXT | VK_DEBUG_UTILS_MESSAGE_SEVERITY_WARNING_BIT_EXT | VK_DEBUG_UTILS_MESSAGE_SEVERITY_ERROR_BIT_EXT;
|
---|
456 | createInfo.messageType = VK_DEBUG_UTILS_MESSAGE_TYPE_GENERAL_BIT_EXT | VK_DEBUG_UTILS_MESSAGE_TYPE_VALIDATION_BIT_EXT | VK_DEBUG_UTILS_MESSAGE_TYPE_PERFORMANCE_BIT_EXT;
|
---|
457 | createInfo.pfnUserCallback = debugCallback;
|
---|
458 | }
|
---|
459 |
|
---|
460 | void VulkanGame::createVulkanSurface() {
|
---|
461 | if (gui->createVulkanSurface(instance, &surface) == RTWO_ERROR) {
|
---|
462 | throw runtime_error("failed to create window surface!");
|
---|
463 | }
|
---|
464 | }
|
---|
465 |
|
---|
466 | void VulkanGame::pickPhysicalDevice(const vector<const char*>& deviceExtensions) {
|
---|
467 | uint32_t deviceCount = 0;
|
---|
468 | // TODO: Check VkResult
|
---|
469 | vkEnumeratePhysicalDevices(instance, &deviceCount, nullptr);
|
---|
470 |
|
---|
471 | if (deviceCount == 0) {
|
---|
472 | throw runtime_error("failed to find GPUs with Vulkan support!");
|
---|
473 | }
|
---|
474 |
|
---|
475 | vector<VkPhysicalDevice> devices(deviceCount);
|
---|
476 | // TODO: Check VkResult
|
---|
477 | vkEnumeratePhysicalDevices(instance, &deviceCount, devices.data());
|
---|
478 |
|
---|
479 | cout << endl << "Graphics cards:" << endl;
|
---|
480 | for (const VkPhysicalDevice& device : devices) {
|
---|
481 | if (isDeviceSuitable(device, deviceExtensions)) {
|
---|
482 | physicalDevice = device;
|
---|
483 | break;
|
---|
484 | }
|
---|
485 | }
|
---|
486 | cout << endl;
|
---|
487 |
|
---|
488 | if (physicalDevice == VK_NULL_HANDLE) {
|
---|
489 | throw runtime_error("failed to find a suitable GPU!");
|
---|
490 | }
|
---|
491 | }
|
---|
492 |
|
---|
493 | bool VulkanGame::isDeviceSuitable(VkPhysicalDevice physicalDevice, const vector<const char*>& deviceExtensions) {
|
---|
494 | VkPhysicalDeviceProperties deviceProperties;
|
---|
495 | vkGetPhysicalDeviceProperties(physicalDevice, &deviceProperties);
|
---|
496 |
|
---|
497 | cout << "Device: " << deviceProperties.deviceName << endl;
|
---|
498 |
|
---|
499 | QueueFamilyIndices indices = VulkanUtils::findQueueFamilies(physicalDevice, surface);
|
---|
500 | bool extensionsSupported = VulkanUtils::checkDeviceExtensionSupport(physicalDevice, deviceExtensions);
|
---|
501 | bool swapChainAdequate = false;
|
---|
502 |
|
---|
503 | if (extensionsSupported) {
|
---|
504 | vector<VkSurfaceFormatKHR> formats = VulkanUtils::querySwapChainFormats(physicalDevice, surface);
|
---|
505 | vector<VkPresentModeKHR> presentModes = VulkanUtils::querySwapChainPresentModes(physicalDevice, surface);
|
---|
506 |
|
---|
507 | swapChainAdequate = !formats.empty() && !presentModes.empty();
|
---|
508 | }
|
---|
509 |
|
---|
510 | VkPhysicalDeviceFeatures supportedFeatures;
|
---|
511 | vkGetPhysicalDeviceFeatures(physicalDevice, &supportedFeatures);
|
---|
512 |
|
---|
513 | return indices.isComplete() && extensionsSupported && swapChainAdequate && supportedFeatures.samplerAnisotropy;
|
---|
514 | }
|
---|
515 |
|
---|
516 | void VulkanGame::createLogicalDevice(const vector<const char*>& validationLayers,
|
---|
517 | const vector<const char*>& deviceExtensions) {
|
---|
518 | QueueFamilyIndices indices = VulkanUtils::findQueueFamilies(physicalDevice, surface);
|
---|
519 |
|
---|
520 | if (!indices.isComplete()) {
|
---|
521 | throw runtime_error("failed to find required queue families!");
|
---|
522 | }
|
---|
523 |
|
---|
524 | // TODO: Using separate graphics and present queues currently works, but I should verify that I'm
|
---|
525 | // using them correctly to get the most benefit out of separate queues
|
---|
526 |
|
---|
527 | vector<VkDeviceQueueCreateInfo> queueCreateInfoList;
|
---|
528 | set<uint32_t> uniqueQueueFamilies = { indices.graphicsFamily.value(), indices.presentFamily.value() };
|
---|
529 |
|
---|
530 | float queuePriority = 1.0f;
|
---|
531 | for (uint32_t queueFamily : uniqueQueueFamilies) {
|
---|
532 | VkDeviceQueueCreateInfo queueCreateInfo = {};
|
---|
533 | queueCreateInfo.sType = VK_STRUCTURE_TYPE_DEVICE_QUEUE_CREATE_INFO;
|
---|
534 | queueCreateInfo.queueCount = 1;
|
---|
535 | queueCreateInfo.queueFamilyIndex = queueFamily;
|
---|
536 | queueCreateInfo.pQueuePriorities = &queuePriority;
|
---|
537 |
|
---|
538 | queueCreateInfoList.push_back(queueCreateInfo);
|
---|
539 | }
|
---|
540 |
|
---|
541 | VkPhysicalDeviceFeatures deviceFeatures = {};
|
---|
542 | deviceFeatures.samplerAnisotropy = VK_TRUE;
|
---|
543 |
|
---|
544 | VkDeviceCreateInfo createInfo = {};
|
---|
545 | createInfo.sType = VK_STRUCTURE_TYPE_DEVICE_CREATE_INFO;
|
---|
546 |
|
---|
547 | createInfo.queueCreateInfoCount = static_cast<uint32_t>(queueCreateInfoList.size());
|
---|
548 | createInfo.pQueueCreateInfos = queueCreateInfoList.data();
|
---|
549 |
|
---|
550 | createInfo.pEnabledFeatures = &deviceFeatures;
|
---|
551 |
|
---|
552 | createInfo.enabledExtensionCount = static_cast<uint32_t>(deviceExtensions.size());
|
---|
553 | createInfo.ppEnabledExtensionNames = deviceExtensions.data();
|
---|
554 |
|
---|
555 | // These fields are ignored by up-to-date Vulkan implementations,
|
---|
556 | // but it's a good idea to set them for backwards compatibility
|
---|
557 | if (ENABLE_VALIDATION_LAYERS) {
|
---|
558 | createInfo.enabledLayerCount = static_cast<uint32_t>(validationLayers.size());
|
---|
559 | createInfo.ppEnabledLayerNames = validationLayers.data();
|
---|
560 | }
|
---|
561 | else {
|
---|
562 | createInfo.enabledLayerCount = 0;
|
---|
563 | }
|
---|
564 |
|
---|
565 | if (vkCreateDevice(physicalDevice, &createInfo, nullptr, &device) != VK_SUCCESS) {
|
---|
566 | throw runtime_error("failed to create logical device!");
|
---|
567 | }
|
---|
568 |
|
---|
569 | vkGetDeviceQueue(device, indices.graphicsFamily.value(), 0, &graphicsQueue);
|
---|
570 | vkGetDeviceQueue(device, indices.presentFamily.value(), 0, &presentQueue);
|
---|
571 | }
|
---|
572 |
|
---|
573 | void VulkanGame::chooseSwapChainProperties() {
|
---|
574 | vector<VkSurfaceFormatKHR> availableFormats = VulkanUtils::querySwapChainFormats(physicalDevice, surface);
|
---|
575 | vector<VkPresentModeKHR> availablePresentModes = VulkanUtils::querySwapChainPresentModes(physicalDevice, surface);
|
---|
576 |
|
---|
577 | // Per Spec Format and View Format are expected to be the same unless VK_IMAGE_CREATE_MUTABLE_BIT was set at image creation
|
---|
578 | // Assuming that the default behavior is without setting this bit, there is no need for separate Swapchain image and image view format
|
---|
579 | // Additionally several new color spaces were introduced with Vulkan Spec v1.0.40,
|
---|
580 | // hence we must make sure that a format with the mostly available color space, VK_COLOR_SPACE_SRGB_NONLINEAR_KHR, is found and used.
|
---|
581 | swapChainSurfaceFormat = VulkanUtils::chooseSwapSurfaceFormat(availableFormats,
|
---|
582 | { VK_FORMAT_B8G8R8A8_UNORM, VK_FORMAT_R8G8B8A8_UNORM, VK_FORMAT_B8G8R8_UNORM, VK_FORMAT_R8G8B8_UNORM },
|
---|
583 | VK_COLOR_SPACE_SRGB_NONLINEAR_KHR);
|
---|
584 |
|
---|
585 | #ifdef IMGUI_UNLIMITED_FRAME_RATE
|
---|
586 | vector<VkPresentModeKHR> presentModes{
|
---|
587 | VK_PRESENT_MODE_MAILBOX_KHR, VK_PRESENT_MODE_IMMEDIATE_KHR, VK_PRESENT_MODE_FIFO_KHR
|
---|
588 | };
|
---|
589 | #else
|
---|
590 | vector<VkPresentModeKHR> presentModes{ VK_PRESENT_MODE_FIFO_KHR };
|
---|
591 | #endif
|
---|
592 |
|
---|
593 | swapChainPresentMode = VulkanUtils::chooseSwapPresentMode(availablePresentModes, presentModes);
|
---|
594 |
|
---|
595 | cout << "[vulkan] Selected PresentMode = " << swapChainPresentMode << endl;
|
---|
596 |
|
---|
597 | VkSurfaceCapabilitiesKHR capabilities = VulkanUtils::querySwapChainCapabilities(physicalDevice, surface);
|
---|
598 |
|
---|
599 | // If min image count was not specified, request different count of images dependent on selected present mode
|
---|
600 | if (swapChainMinImageCount == 0) {
|
---|
601 | if (swapChainPresentMode == VK_PRESENT_MODE_MAILBOX_KHR) {
|
---|
602 | swapChainMinImageCount = 3;
|
---|
603 | }
|
---|
604 | else if (swapChainPresentMode == VK_PRESENT_MODE_FIFO_KHR || swapChainPresentMode == VK_PRESENT_MODE_FIFO_RELAXED_KHR) {
|
---|
605 | swapChainMinImageCount = 2;
|
---|
606 | }
|
---|
607 | else if (swapChainPresentMode == VK_PRESENT_MODE_IMMEDIATE_KHR) {
|
---|
608 | swapChainMinImageCount = 1;
|
---|
609 | }
|
---|
610 | else {
|
---|
611 | throw runtime_error("unexpected present mode!");
|
---|
612 | }
|
---|
613 | }
|
---|
614 |
|
---|
615 | if (swapChainMinImageCount < capabilities.minImageCount) {
|
---|
616 | swapChainMinImageCount = capabilities.minImageCount;
|
---|
617 | }
|
---|
618 | else if (capabilities.maxImageCount != 0 && swapChainMinImageCount > capabilities.maxImageCount) {
|
---|
619 | swapChainMinImageCount = capabilities.maxImageCount;
|
---|
620 | }
|
---|
621 | }
|
---|
622 |
|
---|
623 | void VulkanGame::createSwapChain() {
|
---|
624 | VkSurfaceCapabilitiesKHR capabilities = VulkanUtils::querySwapChainCapabilities(physicalDevice, surface);
|
---|
625 |
|
---|
626 | swapChainExtent = VulkanUtils::chooseSwapExtent(capabilities, gui->getWindowWidth(), gui->getWindowHeight());
|
---|
627 |
|
---|
628 | VkSwapchainCreateInfoKHR createInfo = {};
|
---|
629 | createInfo.sType = VK_STRUCTURE_TYPE_SWAPCHAIN_CREATE_INFO_KHR;
|
---|
630 | createInfo.surface = surface;
|
---|
631 | createInfo.minImageCount = swapChainMinImageCount;
|
---|
632 | createInfo.imageFormat = swapChainSurfaceFormat.format;
|
---|
633 | createInfo.imageColorSpace = swapChainSurfaceFormat.colorSpace;
|
---|
634 | createInfo.imageExtent = swapChainExtent;
|
---|
635 | createInfo.imageArrayLayers = 1;
|
---|
636 | createInfo.imageUsage = VK_IMAGE_USAGE_COLOR_ATTACHMENT_BIT;
|
---|
637 |
|
---|
638 | // TODO: Maybe save this result so I don't have to recalculate it every time
|
---|
639 | QueueFamilyIndices indices = VulkanUtils::findQueueFamilies(physicalDevice, surface);
|
---|
640 | uint32_t queueFamilyIndices[] = { indices.graphicsFamily.value(), indices.presentFamily.value() };
|
---|
641 |
|
---|
642 | if (indices.graphicsFamily != indices.presentFamily) {
|
---|
643 | createInfo.imageSharingMode = VK_SHARING_MODE_CONCURRENT;
|
---|
644 | createInfo.queueFamilyIndexCount = 2;
|
---|
645 | createInfo.pQueueFamilyIndices = queueFamilyIndices;
|
---|
646 | }
|
---|
647 | else {
|
---|
648 | createInfo.imageSharingMode = VK_SHARING_MODE_EXCLUSIVE;
|
---|
649 | createInfo.queueFamilyIndexCount = 0;
|
---|
650 | createInfo.pQueueFamilyIndices = nullptr;
|
---|
651 | }
|
---|
652 |
|
---|
653 | createInfo.preTransform = capabilities.currentTransform;
|
---|
654 | createInfo.compositeAlpha = VK_COMPOSITE_ALPHA_OPAQUE_BIT_KHR;
|
---|
655 | createInfo.presentMode = swapChainPresentMode;
|
---|
656 | createInfo.clipped = VK_TRUE;
|
---|
657 | createInfo.oldSwapchain = VK_NULL_HANDLE;
|
---|
658 |
|
---|
659 | if (vkCreateSwapchainKHR(device, &createInfo, nullptr, &swapChain) != VK_SUCCESS) {
|
---|
660 | throw runtime_error("failed to create swap chain!");
|
---|
661 | }
|
---|
662 |
|
---|
663 | if (vkGetSwapchainImagesKHR(device, swapChain, &swapChainImageCount, nullptr) != VK_SUCCESS) {
|
---|
664 | throw runtime_error("failed to get swap chain image count!");
|
---|
665 | }
|
---|
666 |
|
---|
667 | swapChainImages.resize(swapChainImageCount);
|
---|
668 | if (vkGetSwapchainImagesKHR(device, swapChain, &swapChainImageCount, swapChainImages.data()) != VK_SUCCESS) {
|
---|
669 | throw runtime_error("failed to get swap chain images!");
|
---|
670 | }
|
---|
671 | }
|
---|
672 |
|
---|
673 | void VulkanGame::createImageViews() {
|
---|
674 | swapChainImageViews.resize(swapChainImageCount);
|
---|
675 |
|
---|
676 | for (uint32_t i = 0; i < swapChainImageViews.size(); i++) {
|
---|
677 | swapChainImageViews[i] = VulkanUtils::createImageView(device, swapChainImages[i], swapChainSurfaceFormat.format,
|
---|
678 | VK_IMAGE_ASPECT_COLOR_BIT);
|
---|
679 | }
|
---|
680 | }
|
---|
681 |
|
---|
682 | void VulkanGame::createRenderPass() {
|
---|
683 | VkAttachmentDescription colorAttachment = {};
|
---|
684 | colorAttachment.format = swapChainSurfaceFormat.format;
|
---|
685 | colorAttachment.samples = VK_SAMPLE_COUNT_1_BIT;
|
---|
686 | colorAttachment.loadOp = VK_ATTACHMENT_LOAD_OP_CLEAR; // Set to VK_ATTACHMENT_LOAD_OP_DONT_CARE to disable clearing
|
---|
687 | colorAttachment.storeOp = VK_ATTACHMENT_STORE_OP_STORE;
|
---|
688 | colorAttachment.stencilLoadOp = VK_ATTACHMENT_LOAD_OP_DONT_CARE;
|
---|
689 | colorAttachment.stencilStoreOp = VK_ATTACHMENT_STORE_OP_DONT_CARE;
|
---|
690 | colorAttachment.initialLayout = VK_IMAGE_LAYOUT_UNDEFINED;
|
---|
691 | colorAttachment.finalLayout = VK_IMAGE_LAYOUT_PRESENT_SRC_KHR;
|
---|
692 |
|
---|
693 | VkAttachmentReference colorAttachmentRef = {};
|
---|
694 | colorAttachmentRef.attachment = 0;
|
---|
695 | colorAttachmentRef.layout = VK_IMAGE_LAYOUT_COLOR_ATTACHMENT_OPTIMAL;
|
---|
696 |
|
---|
697 | VkAttachmentDescription depthAttachment = {};
|
---|
698 | depthAttachment.format = findDepthFormat();
|
---|
699 | depthAttachment.samples = VK_SAMPLE_COUNT_1_BIT;
|
---|
700 | depthAttachment.loadOp = VK_ATTACHMENT_LOAD_OP_CLEAR;
|
---|
701 | depthAttachment.storeOp = VK_ATTACHMENT_STORE_OP_DONT_CARE;
|
---|
702 | depthAttachment.stencilLoadOp = VK_ATTACHMENT_LOAD_OP_DONT_CARE;
|
---|
703 | depthAttachment.stencilStoreOp = VK_ATTACHMENT_STORE_OP_DONT_CARE;
|
---|
704 | depthAttachment.initialLayout = VK_IMAGE_LAYOUT_UNDEFINED;
|
---|
705 | depthAttachment.finalLayout = VK_IMAGE_LAYOUT_DEPTH_STENCIL_ATTACHMENT_OPTIMAL;
|
---|
706 |
|
---|
707 | VkAttachmentReference depthAttachmentRef = {};
|
---|
708 | depthAttachmentRef.attachment = 1;
|
---|
709 | depthAttachmentRef.layout = VK_IMAGE_LAYOUT_DEPTH_STENCIL_ATTACHMENT_OPTIMAL;
|
---|
710 |
|
---|
711 | VkSubpassDescription subpass = {};
|
---|
712 | subpass.pipelineBindPoint = VK_PIPELINE_BIND_POINT_GRAPHICS;
|
---|
713 | subpass.colorAttachmentCount = 1;
|
---|
714 | subpass.pColorAttachments = &colorAttachmentRef;
|
---|
715 | //subpass.pDepthStencilAttachment = &depthAttachmentRef;
|
---|
716 |
|
---|
717 | VkSubpassDependency dependency = {};
|
---|
718 | dependency.srcSubpass = VK_SUBPASS_EXTERNAL;
|
---|
719 | dependency.dstSubpass = 0;
|
---|
720 | dependency.srcStageMask = VK_PIPELINE_STAGE_COLOR_ATTACHMENT_OUTPUT_BIT;
|
---|
721 | dependency.srcAccessMask = 0;
|
---|
722 | dependency.dstStageMask = VK_PIPELINE_STAGE_COLOR_ATTACHMENT_OUTPUT_BIT;
|
---|
723 | dependency.dstAccessMask = VK_ACCESS_COLOR_ATTACHMENT_READ_BIT | VK_ACCESS_COLOR_ATTACHMENT_WRITE_BIT;
|
---|
724 |
|
---|
725 | array<VkAttachmentDescription, 2> attachments = { colorAttachment, depthAttachment };
|
---|
726 | VkRenderPassCreateInfo renderPassInfo = {};
|
---|
727 | renderPassInfo.sType = VK_STRUCTURE_TYPE_RENDER_PASS_CREATE_INFO;
|
---|
728 | renderPassInfo.attachmentCount = static_cast<uint32_t>(attachments.size());
|
---|
729 | renderPassInfo.pAttachments = attachments.data();
|
---|
730 | renderPassInfo.subpassCount = 1;
|
---|
731 | renderPassInfo.pSubpasses = &subpass;
|
---|
732 | renderPassInfo.dependencyCount = 1;
|
---|
733 | renderPassInfo.pDependencies = &dependency;
|
---|
734 |
|
---|
735 | if (vkCreateRenderPass(device, &renderPassInfo, nullptr, &renderPass) != VK_SUCCESS) {
|
---|
736 | throw runtime_error("failed to create render pass!");
|
---|
737 | }
|
---|
738 |
|
---|
739 | // We do not create a pipeline by default as this is also used by examples' main.cpp,
|
---|
740 | // but secondary viewport in multi-viewport mode may want to create one with:
|
---|
741 | //ImGui_ImplVulkan_CreatePipeline(device, g_Allocator, VK_NULL_HANDLE, g_MainWindowData.RenderPass, VK_SAMPLE_COUNT_1_BIT, &g_MainWindowData.Pipeline);
|
---|
742 | }
|
---|
743 |
|
---|
744 | VkFormat VulkanGame::findDepthFormat() {
|
---|
745 | return VulkanUtils::findSupportedFormat(
|
---|
746 | physicalDevice,
|
---|
747 | { VK_FORMAT_D32_SFLOAT, VK_FORMAT_D32_SFLOAT_S8_UINT, VK_FORMAT_D24_UNORM_S8_UINT },
|
---|
748 | VK_IMAGE_TILING_OPTIMAL,
|
---|
749 | VK_FORMAT_FEATURE_DEPTH_STENCIL_ATTACHMENT_BIT
|
---|
750 | );
|
---|
751 | }
|
---|
752 |
|
---|
753 | void VulkanGame::createResourceCommandPool() {
|
---|
754 | QueueFamilyIndices indices = VulkanUtils::findQueueFamilies(physicalDevice, surface);
|
---|
755 |
|
---|
756 | VkCommandPoolCreateInfo poolInfo = {};
|
---|
757 | poolInfo.sType = VK_STRUCTURE_TYPE_COMMAND_POOL_CREATE_INFO;
|
---|
758 | poolInfo.queueFamilyIndex = indices.graphicsFamily.value();
|
---|
759 | poolInfo.flags = 0;
|
---|
760 |
|
---|
761 | if (vkCreateCommandPool(device, &poolInfo, nullptr, &resourceCommandPool) != VK_SUCCESS) {
|
---|
762 | throw runtime_error("failed to create resource command pool!");
|
---|
763 | }
|
---|
764 | }
|
---|
765 |
|
---|
766 | void VulkanGame::createCommandPools() {
|
---|
767 | commandPools.resize(swapChainImageCount);
|
---|
768 |
|
---|
769 | QueueFamilyIndices indices = VulkanUtils::findQueueFamilies(physicalDevice, surface);
|
---|
770 |
|
---|
771 | for (size_t i = 0; i < swapChainImageCount; i++) {
|
---|
772 | VkCommandPoolCreateInfo poolInfo = {};
|
---|
773 | poolInfo.sType = VK_STRUCTURE_TYPE_COMMAND_POOL_CREATE_INFO;
|
---|
774 | poolInfo.queueFamilyIndex = indices.graphicsFamily.value();
|
---|
775 | poolInfo.flags = VK_COMMAND_POOL_CREATE_RESET_COMMAND_BUFFER_BIT;
|
---|
776 |
|
---|
777 | if (vkCreateCommandPool(device, &poolInfo, nullptr, &commandPools[i]) != VK_SUCCESS) {
|
---|
778 | throw runtime_error("failed to create graphics command pool!");
|
---|
779 | }
|
---|
780 | }
|
---|
781 | }
|
---|
782 |
|
---|
783 | void VulkanGame::createFramebuffers() {
|
---|
784 | swapChainFramebuffers.resize(swapChainImageCount);
|
---|
785 |
|
---|
786 | VkFramebufferCreateInfo framebufferInfo = {};
|
---|
787 | framebufferInfo.sType = VK_STRUCTURE_TYPE_FRAMEBUFFER_CREATE_INFO;
|
---|
788 | framebufferInfo.renderPass = renderPass;
|
---|
789 | framebufferInfo.width = swapChainExtent.width;
|
---|
790 | framebufferInfo.height = swapChainExtent.height;
|
---|
791 | framebufferInfo.layers = 1;
|
---|
792 |
|
---|
793 | for (size_t i = 0; i < swapChainImageCount; i++) {
|
---|
794 | array<VkImageView, 2> attachments = {
|
---|
795 | swapChainImageViews[i],
|
---|
796 | depthImage.imageView
|
---|
797 | };
|
---|
798 |
|
---|
799 | framebufferInfo.attachmentCount = static_cast<uint32_t>(attachments.size());
|
---|
800 | framebufferInfo.pAttachments = attachments.data();
|
---|
801 |
|
---|
802 | if (vkCreateFramebuffer(device, &framebufferInfo, nullptr, &swapChainFramebuffers[i]) != VK_SUCCESS) {
|
---|
803 | throw runtime_error("failed to create framebuffer!");
|
---|
804 | }
|
---|
805 | }
|
---|
806 | }
|
---|
807 |
|
---|
808 | void VulkanGame::createCommandBuffers() {
|
---|
809 | commandBuffers.resize(swapChainImageCount);
|
---|
810 |
|
---|
811 | for (size_t i = 0; i < swapChainImageCount; i++) {
|
---|
812 | VkCommandBufferAllocateInfo allocInfo = {};
|
---|
813 | allocInfo.sType = VK_STRUCTURE_TYPE_COMMAND_BUFFER_ALLOCATE_INFO;
|
---|
814 | allocInfo.commandPool = commandPools[i];
|
---|
815 | allocInfo.level = VK_COMMAND_BUFFER_LEVEL_PRIMARY;
|
---|
816 | allocInfo.commandBufferCount = 1;
|
---|
817 |
|
---|
818 | if (vkAllocateCommandBuffers(device, &allocInfo, &commandBuffers[i]) != VK_SUCCESS) {
|
---|
819 | throw runtime_error("failed to allocate command buffer!");
|
---|
820 | }
|
---|
821 | }
|
---|
822 | }
|
---|
823 |
|
---|
824 | void VulkanGame::createSyncObjects() {
|
---|
825 | imageAcquiredSemaphores.resize(swapChainImageCount);
|
---|
826 | renderCompleteSemaphores.resize(swapChainImageCount);
|
---|
827 | inFlightFences.resize(swapChainImageCount);
|
---|
828 |
|
---|
829 | VkSemaphoreCreateInfo semaphoreInfo = {};
|
---|
830 | semaphoreInfo.sType = VK_STRUCTURE_TYPE_SEMAPHORE_CREATE_INFO;
|
---|
831 |
|
---|
832 | VkFenceCreateInfo fenceInfo = {};
|
---|
833 | fenceInfo.sType = VK_STRUCTURE_TYPE_FENCE_CREATE_INFO;
|
---|
834 | fenceInfo.flags = VK_FENCE_CREATE_SIGNALED_BIT;
|
---|
835 |
|
---|
836 | for (size_t i = 0; i < swapChainImageCount; i++) {
|
---|
837 | if (vkCreateSemaphore(device, &semaphoreInfo, nullptr, &imageAcquiredSemaphores[i]) != VK_SUCCESS) {
|
---|
838 | throw runtime_error("failed to create image acquired sempahore for a frame!");
|
---|
839 | }
|
---|
840 |
|
---|
841 | if (vkCreateSemaphore(device, &semaphoreInfo, nullptr, &renderCompleteSemaphores[i]) != VK_SUCCESS) {
|
---|
842 | throw runtime_error("failed to create render complete sempahore for a frame!");
|
---|
843 | }
|
---|
844 |
|
---|
845 | if (vkCreateFence(device, &fenceInfo, nullptr, &inFlightFences[i]) != VK_SUCCESS) {
|
---|
846 | throw runtime_error("failed to create fence for a frame!");
|
---|
847 | }
|
---|
848 | }
|
---|
849 | }
|
---|
850 |
|
---|
851 | void VulkanGame::renderFrame(ImDrawData* draw_data) {
|
---|
852 | VkResult result = vkAcquireNextImageKHR(device, swapChain, numeric_limits<uint64_t>::max(),
|
---|
853 | imageAcquiredSemaphores[currentFrame], VK_NULL_HANDLE, &imageIndex);
|
---|
854 |
|
---|
855 | if (result == VK_SUBOPTIMAL_KHR) {
|
---|
856 | shouldRecreateSwapChain = true;
|
---|
857 | } else if (result == VK_ERROR_OUT_OF_DATE_KHR) {
|
---|
858 | shouldRecreateSwapChain = true;
|
---|
859 | return;
|
---|
860 | } else {
|
---|
861 | VKUTIL_CHECK_RESULT(result, "failed to acquire swap chain image!");
|
---|
862 | }
|
---|
863 |
|
---|
864 | VKUTIL_CHECK_RESULT(
|
---|
865 | vkWaitForFences(device, 1, &inFlightFences[imageIndex], VK_TRUE, numeric_limits<uint64_t>::max()),
|
---|
866 | "failed waiting for fence!");
|
---|
867 |
|
---|
868 | VKUTIL_CHECK_RESULT(vkResetFences(device, 1, &inFlightFences[imageIndex]),
|
---|
869 | "failed to reset fence!");
|
---|
870 |
|
---|
871 | VKUTIL_CHECK_RESULT(vkResetCommandPool(device, commandPools[imageIndex], 0),
|
---|
872 | "failed to reset command pool!");
|
---|
873 |
|
---|
874 | VkCommandBufferBeginInfo beginInfo = {};
|
---|
875 | beginInfo.sType = VK_STRUCTURE_TYPE_COMMAND_BUFFER_BEGIN_INFO;
|
---|
876 | beginInfo.flags |= VK_COMMAND_BUFFER_USAGE_ONE_TIME_SUBMIT_BIT;
|
---|
877 |
|
---|
878 | VKUTIL_CHECK_RESULT(vkBeginCommandBuffer(commandBuffers[imageIndex], &beginInfo),
|
---|
879 | "failed to begin recording command buffer!");
|
---|
880 |
|
---|
881 | VkRenderPassBeginInfo renderPassInfo = {};
|
---|
882 | renderPassInfo.sType = VK_STRUCTURE_TYPE_RENDER_PASS_BEGIN_INFO;
|
---|
883 | renderPassInfo.renderPass = renderPass;
|
---|
884 | renderPassInfo.framebuffer = swapChainFramebuffers[imageIndex];
|
---|
885 | renderPassInfo.renderArea.extent = swapChainExtent;
|
---|
886 |
|
---|
887 | array<VkClearValue, 2> clearValues = {};
|
---|
888 | clearValues[0].color = { { 0.45f, 0.55f, 0.60f, 1.00f } };
|
---|
889 | clearValues[1].depthStencil = { 1.0f, 0 };
|
---|
890 |
|
---|
891 | renderPassInfo.clearValueCount = static_cast<uint32_t>(clearValues.size());
|
---|
892 | renderPassInfo.pClearValues = clearValues.data();
|
---|
893 |
|
---|
894 | vkCmdBeginRenderPass(commandBuffers[imageIndex], &renderPassInfo, VK_SUBPASS_CONTENTS_INLINE);
|
---|
895 |
|
---|
896 | ImGui_ImplVulkan_RenderDrawData(draw_data, commandBuffers[imageIndex]);
|
---|
897 |
|
---|
898 | vkCmdEndRenderPass(commandBuffers[imageIndex]);
|
---|
899 |
|
---|
900 | VKUTIL_CHECK_RESULT(vkEndCommandBuffer(commandBuffers[imageIndex]),
|
---|
901 | "failed to record command buffer!");
|
---|
902 |
|
---|
903 | VkSemaphore waitSemaphores[] = { imageAcquiredSemaphores[currentFrame] };
|
---|
904 | VkPipelineStageFlags waitStages[] = { VK_PIPELINE_STAGE_COLOR_ATTACHMENT_OUTPUT_BIT };
|
---|
905 | VkSemaphore signalSemaphores[] = { renderCompleteSemaphores[currentFrame] };
|
---|
906 |
|
---|
907 | VkSubmitInfo submitInfo = {};
|
---|
908 | submitInfo.sType = VK_STRUCTURE_TYPE_SUBMIT_INFO;
|
---|
909 | submitInfo.waitSemaphoreCount = 1;
|
---|
910 | submitInfo.pWaitSemaphores = waitSemaphores;
|
---|
911 | submitInfo.pWaitDstStageMask = waitStages;
|
---|
912 | submitInfo.commandBufferCount = 1;
|
---|
913 | submitInfo.pCommandBuffers = &commandBuffers[imageIndex];
|
---|
914 | submitInfo.signalSemaphoreCount = 1;
|
---|
915 | submitInfo.pSignalSemaphores = signalSemaphores;
|
---|
916 |
|
---|
917 | VKUTIL_CHECK_RESULT(vkQueueSubmit(graphicsQueue, 1, &submitInfo, inFlightFences[imageIndex]),
|
---|
918 | "failed to submit draw command buffer!");
|
---|
919 | }
|
---|
920 |
|
---|
921 | void VulkanGame::presentFrame() {
|
---|
922 | VkSemaphore signalSemaphores[] = { renderCompleteSemaphores[currentFrame] };
|
---|
923 |
|
---|
924 | VkPresentInfoKHR presentInfo = {};
|
---|
925 | presentInfo.sType = VK_STRUCTURE_TYPE_PRESENT_INFO_KHR;
|
---|
926 | presentInfo.waitSemaphoreCount = 1;
|
---|
927 | presentInfo.pWaitSemaphores = signalSemaphores;
|
---|
928 | presentInfo.swapchainCount = 1;
|
---|
929 | presentInfo.pSwapchains = &swapChain;
|
---|
930 | presentInfo.pImageIndices = &imageIndex;
|
---|
931 | presentInfo.pResults = nullptr;
|
---|
932 |
|
---|
933 | VkResult result = vkQueuePresentKHR(presentQueue, &presentInfo);
|
---|
934 |
|
---|
935 | if (result == VK_SUBOPTIMAL_KHR) {
|
---|
936 | shouldRecreateSwapChain = true;
|
---|
937 | } else if (result == VK_ERROR_OUT_OF_DATE_KHR) {
|
---|
938 | shouldRecreateSwapChain = true;
|
---|
939 | return;
|
---|
940 | } else {
|
---|
941 | VKUTIL_CHECK_RESULT(result, "failed to present swap chain image!");
|
---|
942 | }
|
---|
943 |
|
---|
944 | currentFrame = (currentFrame + 1) % swapChainImageCount;
|
---|
945 | }
|
---|
946 |
|
---|
947 | void VulkanGame::recreateSwapChain() {
|
---|
948 | if (vkDeviceWaitIdle(device) != VK_SUCCESS) {
|
---|
949 | throw runtime_error("failed to wait for device!");
|
---|
950 | }
|
---|
951 |
|
---|
952 | cleanupSwapChain();
|
---|
953 |
|
---|
954 | createSwapChain();
|
---|
955 | createImageViews();
|
---|
956 | createRenderPass();
|
---|
957 |
|
---|
958 | createCommandPools();
|
---|
959 |
|
---|
960 | // The depth buffer does need to be recreated with the swap chain since its dimensions depend on the window size
|
---|
961 | // and resizing the window is a common reason to recreate the swapchain
|
---|
962 | VulkanUtils::createDepthImage(device, physicalDevice, resourceCommandPool, findDepthFormat(), swapChainExtent,
|
---|
963 | depthImage, graphicsQueue);
|
---|
964 |
|
---|
965 | createFramebuffers();
|
---|
966 |
|
---|
967 | // TODO: Update pipelines here
|
---|
968 |
|
---|
969 | createCommandBuffers();
|
---|
970 |
|
---|
971 | createSyncObjects();
|
---|
972 | }
|
---|
973 |
|
---|
974 | void VulkanGame::cleanupSwapChain() {
|
---|
975 | VulkanUtils::destroyVulkanImage(device, depthImage);
|
---|
976 |
|
---|
977 | for (VkFramebuffer framebuffer : swapChainFramebuffers) {
|
---|
978 | vkDestroyFramebuffer(device, framebuffer, nullptr);
|
---|
979 | }
|
---|
980 |
|
---|
981 | for (uint32_t i = 0; i < swapChainImageCount; i++) {
|
---|
982 | vkFreeCommandBuffers(device, commandPools[i], 1, &commandBuffers[i]);
|
---|
983 | vkDestroyCommandPool(device, commandPools[i], nullptr);
|
---|
984 | }
|
---|
985 |
|
---|
986 | for (uint32_t i = 0; i < swapChainImageCount; i++) {
|
---|
987 | vkDestroySemaphore(device, imageAcquiredSemaphores[i], nullptr);
|
---|
988 | vkDestroySemaphore(device, renderCompleteSemaphores[i], nullptr);
|
---|
989 | vkDestroyFence(device, inFlightFences[i], nullptr);
|
---|
990 | }
|
---|
991 |
|
---|
992 | vkDestroyRenderPass(device, renderPass, nullptr);
|
---|
993 |
|
---|
994 | for (VkImageView imageView : swapChainImageViews) {
|
---|
995 | vkDestroyImageView(device, imageView, nullptr);
|
---|
996 | }
|
---|
997 |
|
---|
998 | vkDestroySwapchainKHR(device, swapChain, nullptr);
|
---|
999 | }
|
---|
1000 |
|
---|
1001 | void VulkanGame::renderMainScreen() {
|
---|
1002 | unsigned int windowWidth = 640;
|
---|
1003 | unsigned int windowHeight = 480;
|
---|
1004 |
|
---|
1005 | {
|
---|
1006 | int padding = 4;
|
---|
1007 | ImGui::SetNextWindowPos(ImVec2(-padding, -padding), ImGuiCond_Once);
|
---|
1008 | ImGui::SetNextWindowSize(ImVec2(windowWidth + 2 * padding, windowHeight + 2 * padding), ImGuiCond_Always);
|
---|
1009 | ImGui::Begin("WndMain", nullptr,
|
---|
1010 | ImGuiWindowFlags_NoTitleBar |
|
---|
1011 | ImGuiWindowFlags_NoResize |
|
---|
1012 | ImGuiWindowFlags_NoMove);
|
---|
1013 |
|
---|
1014 | ImGui::InvisibleButton("", ImVec2(10, 80));
|
---|
1015 | ImGui::InvisibleButton("", ImVec2(285, 18));
|
---|
1016 | ImGui::SameLine();
|
---|
1017 | if (ImGui::Button("New Game")) {
|
---|
1018 | goToScreen(&VulkanGame::renderGameScreen);
|
---|
1019 | }
|
---|
1020 |
|
---|
1021 | ImGui::InvisibleButton("", ImVec2(10, 15));
|
---|
1022 | ImGui::InvisibleButton("", ImVec2(300, 18));
|
---|
1023 | ImGui::SameLine();
|
---|
1024 | if (ImGui::Button("Quit")) {
|
---|
1025 | quitGame();
|
---|
1026 | }
|
---|
1027 |
|
---|
1028 | ImGui::End();
|
---|
1029 | }
|
---|
1030 | }
|
---|
1031 |
|
---|
1032 | void VulkanGame::renderGameScreen() {
|
---|
1033 | {
|
---|
1034 | ImGui::SetNextWindowSize(ImVec2(130, 65), ImGuiCond_Once);
|
---|
1035 | ImGui::SetNextWindowPos(ImVec2(10, 50), ImGuiCond_Once);
|
---|
1036 | ImGui::Begin("WndStats", nullptr,
|
---|
1037 | ImGuiWindowFlags_NoTitleBar |
|
---|
1038 | ImGuiWindowFlags_NoResize |
|
---|
1039 | ImGuiWindowFlags_NoMove);
|
---|
1040 |
|
---|
1041 | //ImGui::Text(ImGui::GetIO().Framerate);
|
---|
1042 | renderGuiValueList(valueLists["stats value list"]);
|
---|
1043 |
|
---|
1044 | ImGui::End();
|
---|
1045 | }
|
---|
1046 |
|
---|
1047 | {
|
---|
1048 | ImGui::SetNextWindowSize(ImVec2(250, 35), ImGuiCond_Once);
|
---|
1049 | ImGui::SetNextWindowPos(ImVec2(380, 10), ImGuiCond_Once);
|
---|
1050 | ImGui::Begin("WndMenubar", nullptr,
|
---|
1051 | ImGuiWindowFlags_NoTitleBar |
|
---|
1052 | ImGuiWindowFlags_NoResize |
|
---|
1053 | ImGuiWindowFlags_NoMove);
|
---|
1054 | ImGui::InvisibleButton("", ImVec2(155, 18));
|
---|
1055 | ImGui::SameLine();
|
---|
1056 | if (ImGui::Button("Main Menu")) {
|
---|
1057 | goToScreen(&VulkanGame::renderMainScreen);
|
---|
1058 | }
|
---|
1059 | ImGui::End();
|
---|
1060 | }
|
---|
1061 |
|
---|
1062 | {
|
---|
1063 | ImGui::SetNextWindowSize(ImVec2(200, 200), ImGuiCond_Once);
|
---|
1064 | ImGui::SetNextWindowPos(ImVec2(430, 60), ImGuiCond_Once);
|
---|
1065 | ImGui::Begin("WndDebug", nullptr,
|
---|
1066 | ImGuiWindowFlags_NoTitleBar |
|
---|
1067 | ImGuiWindowFlags_NoResize |
|
---|
1068 | ImGuiWindowFlags_NoMove);
|
---|
1069 |
|
---|
1070 | renderGuiValueList(valueLists["debug value list"]);
|
---|
1071 |
|
---|
1072 | ImGui::End();
|
---|
1073 | }
|
---|
1074 | }
|
---|
1075 |
|
---|
1076 | void VulkanGame::initGuiValueLists(map<string, vector<UIValue>>& valueLists) {
|
---|
1077 | valueLists["stats value list"] = vector<UIValue>();
|
---|
1078 | valueLists["debug value list"] = vector<UIValue>();
|
---|
1079 | }
|
---|
1080 |
|
---|
1081 | void VulkanGame::renderGuiValueList(vector<UIValue>& values) {
|
---|
1082 | float maxWidth = 0.0f;
|
---|
1083 | float cursorStartPos = ImGui::GetCursorPosX();
|
---|
1084 |
|
---|
1085 | for (vector<UIValue>::iterator it = values.begin(); it != values.end(); it++) {
|
---|
1086 | float textWidth = ImGui::CalcTextSize(it->label.c_str()).x;
|
---|
1087 |
|
---|
1088 | if (maxWidth < textWidth)
|
---|
1089 | maxWidth = textWidth;
|
---|
1090 | }
|
---|
1091 |
|
---|
1092 | stringstream ss;
|
---|
1093 |
|
---|
1094 | // TODO: Possibly implement this based on gui/ui-value.hpp instead and use templates
|
---|
1095 | // to keep track of the type. This should make it a bit easier to use and maintain
|
---|
1096 | // Also, implement this in a way that's agnostic to the UI renderer.
|
---|
1097 | for (vector<UIValue>::iterator it = values.begin(); it != values.end(); it++) {
|
---|
1098 | ss.str("");
|
---|
1099 | ss.clear();
|
---|
1100 |
|
---|
1101 | switch (it->type) {
|
---|
1102 | case UIVALUE_INT:
|
---|
1103 | ss << it->label << ": " << *(unsigned int*)it->value;
|
---|
1104 | break;
|
---|
1105 | case UIVALUE_DOUBLE:
|
---|
1106 | ss << it->label << ": " << *(double*)it->value;
|
---|
1107 | break;
|
---|
1108 | }
|
---|
1109 |
|
---|
1110 | float textWidth = ImGui::CalcTextSize(it->label.c_str()).x;
|
---|
1111 |
|
---|
1112 | ImGui::SetCursorPosX(cursorStartPos + maxWidth - textWidth);
|
---|
1113 | //ImGui::Text("%s", ss.str().c_str());
|
---|
1114 | ImGui::Text("%s: %.1f", it->label.c_str(), *(float*)it->value);
|
---|
1115 | }
|
---|
1116 | }
|
---|
1117 |
|
---|
1118 | void VulkanGame::goToScreen(void (VulkanGame::* renderScreenFn)()) {
|
---|
1119 | currentRenderScreenFn = renderScreenFn;
|
---|
1120 | }
|
---|
1121 |
|
---|
1122 | void VulkanGame::quitGame() {
|
---|
1123 | done = true;
|
---|
1124 | }
|
---|