[3b7d497] | 1 | #include "sdl-game.hpp"
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| 2 |
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| 3 | #include <iostream>
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| 4 | #include <set>
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| 5 | #include <stdexcept>
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| 6 |
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[6493e43] | 7 | #include "IMGUI/imgui_impl_sdl.h"
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| 8 |
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| 9 | #include <stdio.h> // printf, fprintf
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| 10 | #include <stdlib.h> // abort
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| 11 |
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[3b7d497] | 12 | // dear imgui: standalone example application for SDL2 + Vulkan
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| 13 | // If you are new to dear imgui, see examples/README.txt and documentation at the top of imgui.cpp.
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| 14 |
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| 15 | // Important note to the reader who wish to integrate imgui_impl_vulkan.cpp/.h in their own engine/app.
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| 16 | // - Common ImGui_ImplVulkan_XXX functions and structures are used to interface with imgui_impl_vulkan.cpp/.h.
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| 17 | // You will use those if you want to use this rendering back-end in your engine/app.
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| 18 | // - Helper ImGui_ImplVulkanH_XXX functions and structures are only used by this example (main.cpp) and by
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| 19 | // the back-end itself (imgui_impl_vulkan.cpp), but should PROBABLY NOT be used by your own engine/app code.
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| 20 | // Read comments in imgui_impl_vulkan.h.
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| 21 |
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| 22 | #include <SDL2/SDL_vulkan.h>
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| 23 |
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| 24 | #include "logger.hpp"
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| 25 |
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| 26 | #include "vulkan-utils.hpp"
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| 27 |
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| 28 | using namespace std;
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| 29 |
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| 30 | //#define IMGUI_UNLIMITED_FRAME_RATE
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| 31 |
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| 32 | static VkAllocationCallbacks* g_Allocator = NULL;
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| 33 | static VkInstance g_Instance = VK_NULL_HANDLE;
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| 34 | static VkPhysicalDevice g_PhysicalDevice = VK_NULL_HANDLE;
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| 35 | static VkDevice g_Device = VK_NULL_HANDLE;
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[6493e43] | 36 | static VkQueue g_GraphicsQueue = VK_NULL_HANDLE;
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| 37 | static VkQueue g_PresentQueue = VK_NULL_HANDLE;
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[3b7d497] | 38 | static VkPipelineCache g_PipelineCache = VK_NULL_HANDLE;
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| 39 |
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| 40 | static ImGui_ImplVulkanH_Window g_MainWindowData;
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| 41 | static uint32_t g_MinImageCount = 2;
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| 42 | static bool g_SwapChainRebuild = false;
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| 43 |
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| 44 | static void check_vk_result(VkResult err)
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| 45 | {
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| 46 | if (err == 0)
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| 47 | return;
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| 48 | fprintf(stderr, "[vulkan] Error: VkResult = %d\n", err);
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| 49 | if (err < 0)
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| 50 | abort();
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| 51 | }
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| 52 |
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| 53 | // All the ImGui_ImplVulkanH_XXX structures/functions are optional helpers used by the demo.
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| 54 | // Your real engine/app may not use them.
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| 55 |
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[6493e43] | 56 | static void SetupVulkanWindow(ImGui_ImplVulkanH_Window* wd, VkSurfaceKHR surface, SDL_Window* window) {
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| 57 | // TODO: SetupVulkanWIndow calls vkGetPhysicalDeviceSurfaceSupportKHR to get the present queue. In vulkan-game, I do this in findQueueFamilies.
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| 58 | int width, height;
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| 59 | SDL_GetWindowSize(window, &width, &height);
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| 60 |
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| 61 | wd->Surface = surface;
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[3b7d497] | 62 |
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| 63 | // Select Surface Format
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| 64 | const VkFormat requestSurfaceImageFormat[] = { VK_FORMAT_B8G8R8A8_UNORM, VK_FORMAT_R8G8B8A8_UNORM, VK_FORMAT_B8G8R8_UNORM, VK_FORMAT_R8G8B8_UNORM };
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| 65 | const VkColorSpaceKHR requestSurfaceColorSpace = VK_COLORSPACE_SRGB_NONLINEAR_KHR;
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| 66 | wd->SurfaceFormat = ImGui_ImplVulkanH_SelectSurfaceFormat(g_PhysicalDevice, wd->Surface, requestSurfaceImageFormat, (size_t)IM_ARRAYSIZE(requestSurfaceImageFormat), requestSurfaceColorSpace);
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| 67 |
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| 68 | // Select Present Mode
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| 69 | #ifdef IMGUI_UNLIMITED_FRAME_RATE
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| 70 | VkPresentModeKHR present_modes[] = { VK_PRESENT_MODE_MAILBOX_KHR, VK_PRESENT_MODE_IMMEDIATE_KHR, VK_PRESENT_MODE_FIFO_KHR };
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| 71 | #else
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| 72 | VkPresentModeKHR present_modes[] = { VK_PRESENT_MODE_FIFO_KHR };
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| 73 | #endif
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| 74 | wd->PresentMode = ImGui_ImplVulkanH_SelectPresentMode(g_PhysicalDevice, wd->Surface, &present_modes[0], IM_ARRAYSIZE(present_modes));
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| 75 | //printf("[vulkan] Selected PresentMode = %d\n", wd->PresentMode);
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| 76 |
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| 77 | // Create SwapChain, RenderPass, Framebuffer, etc.
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| 78 | IM_ASSERT(g_MinImageCount >= 2);
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[6493e43] | 79 |
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| 80 | QueueFamilyIndices indices = VulkanUtils::findQueueFamilies(g_PhysicalDevice, surface);
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| 81 |
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| 82 | ImGui_ImplVulkanH_CreateOrResizeWindow(g_Instance, g_PhysicalDevice, g_Device, wd, indices.graphicsFamily.value(),
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| 83 | g_Allocator, width, height, g_MinImageCount);
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[3b7d497] | 84 | }
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| 85 |
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| 86 | static void CleanupVulkanWindow()
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| 87 | {
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| 88 | ImGui_ImplVulkanH_DestroyWindow(g_Instance, g_Device, &g_MainWindowData, g_Allocator);
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| 89 | }
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| 90 |
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| 91 | static void FrameRender(ImGui_ImplVulkanH_Window* wd, ImDrawData* draw_data)
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| 92 | {
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| 93 | VkResult err;
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| 94 |
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| 95 | VkSemaphore image_acquired_semaphore = wd->FrameSemaphores[wd->SemaphoreIndex].ImageAcquiredSemaphore;
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| 96 | VkSemaphore render_complete_semaphore = wd->FrameSemaphores[wd->SemaphoreIndex].RenderCompleteSemaphore;
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| 97 | err = vkAcquireNextImageKHR(g_Device, wd->Swapchain, UINT64_MAX, image_acquired_semaphore, VK_NULL_HANDLE, &wd->FrameIndex);
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| 98 | if (err == VK_ERROR_OUT_OF_DATE_KHR)
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| 99 | {
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| 100 | g_SwapChainRebuild = true;
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| 101 | return;
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| 102 | }
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| 103 | check_vk_result(err);
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| 104 |
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| 105 | ImGui_ImplVulkanH_Frame* fd = &wd->Frames[wd->FrameIndex];
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| 106 | {
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| 107 | err = vkWaitForFences(g_Device, 1, &fd->Fence, VK_TRUE, UINT64_MAX); // wait indefinitely instead of periodically checking
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| 108 | check_vk_result(err);
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| 109 |
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| 110 | err = vkResetFences(g_Device, 1, &fd->Fence);
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| 111 | check_vk_result(err);
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| 112 | }
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| 113 | {
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| 114 | err = vkResetCommandPool(g_Device, fd->CommandPool, 0);
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| 115 | check_vk_result(err);
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| 116 | VkCommandBufferBeginInfo info = {};
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| 117 | info.sType = VK_STRUCTURE_TYPE_COMMAND_BUFFER_BEGIN_INFO;
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| 118 | info.flags |= VK_COMMAND_BUFFER_USAGE_ONE_TIME_SUBMIT_BIT;
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| 119 | err = vkBeginCommandBuffer(fd->CommandBuffer, &info);
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| 120 | check_vk_result(err);
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| 121 | }
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| 122 | {
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| 123 | VkRenderPassBeginInfo info = {};
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| 124 | info.sType = VK_STRUCTURE_TYPE_RENDER_PASS_BEGIN_INFO;
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| 125 | info.renderPass = wd->RenderPass;
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| 126 | info.framebuffer = fd->Framebuffer;
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| 127 | info.renderArea.extent.width = wd->Width;
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| 128 | info.renderArea.extent.height = wd->Height;
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| 129 | info.clearValueCount = 1;
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| 130 | info.pClearValues = &wd->ClearValue;
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| 131 | vkCmdBeginRenderPass(fd->CommandBuffer, &info, VK_SUBPASS_CONTENTS_INLINE);
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| 132 | }
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| 133 |
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| 134 | // Record dear imgui primitives into command buffer
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| 135 | ImGui_ImplVulkan_RenderDrawData(draw_data, fd->CommandBuffer);
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| 136 |
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| 137 | // Submit command buffer
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| 138 | vkCmdEndRenderPass(fd->CommandBuffer);
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| 139 | {
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| 140 | VkPipelineStageFlags wait_stage = VK_PIPELINE_STAGE_COLOR_ATTACHMENT_OUTPUT_BIT;
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| 141 | VkSubmitInfo info = {};
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| 142 | info.sType = VK_STRUCTURE_TYPE_SUBMIT_INFO;
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| 143 | info.waitSemaphoreCount = 1;
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| 144 | info.pWaitSemaphores = &image_acquired_semaphore;
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| 145 | info.pWaitDstStageMask = &wait_stage;
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| 146 | info.commandBufferCount = 1;
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| 147 | info.pCommandBuffers = &fd->CommandBuffer;
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| 148 | info.signalSemaphoreCount = 1;
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| 149 | info.pSignalSemaphores = &render_complete_semaphore;
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| 150 |
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| 151 | err = vkEndCommandBuffer(fd->CommandBuffer);
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| 152 | check_vk_result(err);
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[6493e43] | 153 | err = vkQueueSubmit(g_GraphicsQueue, 1, &info, fd->Fence);
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[3b7d497] | 154 | check_vk_result(err);
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| 155 | }
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| 156 | }
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| 157 |
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| 158 | static void FramePresent(ImGui_ImplVulkanH_Window* wd)
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| 159 | {
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| 160 | if (g_SwapChainRebuild)
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| 161 | return;
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| 162 | VkSemaphore render_complete_semaphore = wd->FrameSemaphores[wd->SemaphoreIndex].RenderCompleteSemaphore;
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| 163 | VkPresentInfoKHR info = {};
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| 164 | info.sType = VK_STRUCTURE_TYPE_PRESENT_INFO_KHR;
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| 165 | info.waitSemaphoreCount = 1;
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| 166 | info.pWaitSemaphores = &render_complete_semaphore;
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| 167 | info.swapchainCount = 1;
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| 168 | info.pSwapchains = &wd->Swapchain;
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| 169 | info.pImageIndices = &wd->FrameIndex;
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[6493e43] | 170 | VkResult err = vkQueuePresentKHR(g_PresentQueue, &info);
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[3b7d497] | 171 | if (err == VK_ERROR_OUT_OF_DATE_KHR)
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| 172 | {
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| 173 | g_SwapChainRebuild = true;
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| 174 | return;
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| 175 | }
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| 176 | check_vk_result(err);
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| 177 | wd->SemaphoreIndex = (wd->SemaphoreIndex + 1) % wd->ImageCount; // Now we can use the next set of semaphores
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| 178 | }
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| 179 |
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| 180 | /********************************************* START OF NEW CODE *********************************************/
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| 181 |
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| 182 | VKAPI_ATTR VkBool32 VKAPI_CALL VulkanGame::debugCallback(
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| 183 | VkDebugUtilsMessageSeverityFlagBitsEXT messageSeverity,
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| 184 | VkDebugUtilsMessageTypeFlagsEXT messageType,
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| 185 | const VkDebugUtilsMessengerCallbackDataEXT* pCallbackData,
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| 186 | void* pUserData) {
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| 187 | cerr << "validation layer: " << pCallbackData->pMessage << endl;
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| 188 |
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| 189 | return VK_FALSE;
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| 190 | }
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| 191 |
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| 192 | VulkanGame::VulkanGame(int maxFramesInFlight) : MAX_FRAMES_IN_FLIGHT(maxFramesInFlight) {
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| 193 | this->gui = nullptr;
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| 194 | this->window = nullptr;
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| 195 | }
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| 196 |
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| 197 | VulkanGame::~VulkanGame() {
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| 198 | }
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| 199 |
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| 200 | void VulkanGame::run(int width, int height, unsigned char guiFlags) {
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| 201 | cout << "DEBUGGING IS " << (ENABLE_VALIDATION_LAYERS ? "ON" : "OFF") << endl;
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| 202 |
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| 203 | cout << "Vulkan Game" << endl;
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| 204 |
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| 205 | if (initUI(width, height, guiFlags) == RTWO_ERROR) {
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| 206 | return;
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| 207 | }
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| 208 |
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| 209 | initVulkan();
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| 210 |
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[6493e43] | 211 | VkResult err;
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| 212 |
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[3b7d497] | 213 | // Create Framebuffers
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| 214 | ImGui_ImplVulkanH_Window* wd = &g_MainWindowData;
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[6493e43] | 215 | SetupVulkanWindow(wd, surface, window);
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[3b7d497] | 216 |
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[6493e43] | 217 | // Create Descriptor Pool
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| 218 | {
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| 219 | VkDescriptorPoolSize pool_sizes[] =
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| 220 | {
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| 221 | { VK_DESCRIPTOR_TYPE_SAMPLER, 1000 },
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| 222 | { VK_DESCRIPTOR_TYPE_COMBINED_IMAGE_SAMPLER, 1000 },
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| 223 | { VK_DESCRIPTOR_TYPE_SAMPLED_IMAGE, 1000 },
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| 224 | { VK_DESCRIPTOR_TYPE_STORAGE_IMAGE, 1000 },
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| 225 | { VK_DESCRIPTOR_TYPE_UNIFORM_TEXEL_BUFFER, 1000 },
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| 226 | { VK_DESCRIPTOR_TYPE_STORAGE_TEXEL_BUFFER, 1000 },
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| 227 | { VK_DESCRIPTOR_TYPE_UNIFORM_BUFFER, 1000 },
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| 228 | { VK_DESCRIPTOR_TYPE_STORAGE_BUFFER, 1000 },
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| 229 | { VK_DESCRIPTOR_TYPE_UNIFORM_BUFFER_DYNAMIC, 1000 },
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| 230 | { VK_DESCRIPTOR_TYPE_STORAGE_BUFFER_DYNAMIC, 1000 },
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| 231 | { VK_DESCRIPTOR_TYPE_INPUT_ATTACHMENT, 1000 }
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| 232 | };
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| 233 | VkDescriptorPoolCreateInfo pool_info = {};
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| 234 | pool_info.sType = VK_STRUCTURE_TYPE_DESCRIPTOR_POOL_CREATE_INFO;
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| 235 | pool_info.flags = VK_DESCRIPTOR_POOL_CREATE_FREE_DESCRIPTOR_SET_BIT;
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| 236 | pool_info.maxSets = 1000 * IM_ARRAYSIZE(pool_sizes);
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| 237 | pool_info.poolSizeCount = (uint32_t)IM_ARRAYSIZE(pool_sizes);
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| 238 | pool_info.pPoolSizes = pool_sizes;
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| 239 | err = vkCreateDescriptorPool(g_Device, &pool_info, g_Allocator, &descriptorPool);
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| 240 | check_vk_result(err);
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| 241 | }
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[3b7d497] | 242 |
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| 243 | // Setup Dear ImGui context
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| 244 | IMGUI_CHECKVERSION();
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| 245 | ImGui::CreateContext();
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| 246 | ImGuiIO& io = ImGui::GetIO(); (void)io;
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| 247 | //io.ConfigFlags |= ImGuiConfigFlags_NavEnableKeyboard; // Enable Keyboard Controls
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| 248 | //io.ConfigFlags |= ImGuiConfigFlags_NavEnableGamepad; // Enable Gamepad Controls
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| 249 |
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| 250 | // Setup Dear ImGui style
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| 251 | ImGui::StyleColorsDark();
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| 252 | //ImGui::StyleColorsClassic();
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| 253 |
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| 254 | // Setup Platform/Renderer bindings
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| 255 | ImGui_ImplSDL2_InitForVulkan(window);
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| 256 | ImGui_ImplVulkan_InitInfo init_info = {};
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| 257 | init_info.Instance = g_Instance;
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| 258 | init_info.PhysicalDevice = g_PhysicalDevice;
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| 259 | init_info.Device = g_Device;
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| 260 | init_info.PipelineCache = g_PipelineCache;
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[6493e43] | 261 | init_info.DescriptorPool = descriptorPool;
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[3b7d497] | 262 | init_info.Allocator = g_Allocator;
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| 263 | init_info.MinImageCount = g_MinImageCount;
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| 264 | init_info.ImageCount = wd->ImageCount;
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| 265 | init_info.CheckVkResultFn = check_vk_result;
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| 266 | ImGui_ImplVulkan_Init(&init_info, wd->RenderPass);
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| 267 |
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| 268 | // Load Fonts
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| 269 | // - If no fonts are loaded, dear imgui will use the default font. You can also load multiple fonts and use ImGui::PushFont()/PopFont() to select them.
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| 270 | // - AddFontFromFileTTF() will return the ImFont* so you can store it if you need to select the font among multiple.
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| 271 | // - If the file cannot be loaded, the function will return NULL. Please handle those errors in your application (e.g. use an assertion, or display an error and quit).
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| 272 | // - The fonts will be rasterized at a given size (w/ oversampling) and stored into a texture when calling ImFontAtlas::Build()/GetTexDataAsXXXX(), which ImGui_ImplXXXX_NewFrame below will call.
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| 273 | // - Read 'docs/FONTS.md' for more instructions and details.
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| 274 | // - Remember that in C/C++ if you want to include a backslash \ in a string literal you need to write a double backslash \\ !
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| 275 | //io.Fonts->AddFontDefault();
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| 276 | //io.Fonts->AddFontFromFileTTF("../../misc/fonts/Roboto-Medium.ttf", 16.0f);
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| 277 | //io.Fonts->AddFontFromFileTTF("../../misc/fonts/Cousine-Regular.ttf", 15.0f);
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| 278 | //io.Fonts->AddFontFromFileTTF("../../misc/fonts/DroidSans.ttf", 16.0f);
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| 279 | //io.Fonts->AddFontFromFileTTF("../../misc/fonts/ProggyTiny.ttf", 10.0f);
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| 280 | //ImFont* font = io.Fonts->AddFontFromFileTTF("c:\\Windows\\Fonts\\ArialUni.ttf", 18.0f, NULL, io.Fonts->GetGlyphRangesJapanese());
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| 281 | //IM_ASSERT(font != NULL);
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| 282 |
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| 283 | // Upload Fonts
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| 284 | {
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| 285 | // Use any command queue
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| 286 | VkCommandPool command_pool = wd->Frames[wd->FrameIndex].CommandPool;
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| 287 | VkCommandBuffer command_buffer = wd->Frames[wd->FrameIndex].CommandBuffer;
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| 288 |
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| 289 | err = vkResetCommandPool(g_Device, command_pool, 0);
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| 290 | check_vk_result(err);
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| 291 | VkCommandBufferBeginInfo begin_info = {};
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| 292 | begin_info.sType = VK_STRUCTURE_TYPE_COMMAND_BUFFER_BEGIN_INFO;
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| 293 | begin_info.flags |= VK_COMMAND_BUFFER_USAGE_ONE_TIME_SUBMIT_BIT;
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| 294 | err = vkBeginCommandBuffer(command_buffer, &begin_info);
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| 295 | check_vk_result(err);
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| 296 |
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| 297 | ImGui_ImplVulkan_CreateFontsTexture(command_buffer);
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| 298 |
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| 299 | VkSubmitInfo end_info = {};
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| 300 | end_info.sType = VK_STRUCTURE_TYPE_SUBMIT_INFO;
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| 301 | end_info.commandBufferCount = 1;
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| 302 | end_info.pCommandBuffers = &command_buffer;
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| 303 | err = vkEndCommandBuffer(command_buffer);
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| 304 | check_vk_result(err);
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[6493e43] | 305 | err = vkQueueSubmit(graphicsQueue, 1, &end_info, VK_NULL_HANDLE);
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[3b7d497] | 306 | check_vk_result(err);
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| 307 |
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| 308 | err = vkDeviceWaitIdle(g_Device);
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| 309 | check_vk_result(err);
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| 310 | ImGui_ImplVulkan_DestroyFontUploadObjects();
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| 311 | }
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| 312 |
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| 313 | // Our state
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| 314 | bool show_demo_window = true;
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| 315 | bool show_another_window = false;
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| 316 | ImVec4 clear_color = ImVec4(0.45f, 0.55f, 0.60f, 1.00f);
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| 317 |
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| 318 | // Main loop
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| 319 | bool done = false;
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| 320 | while (!done) {
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| 321 | // Poll and handle events (inputs, window resize, etc.)
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| 322 | // You can read the io.WantCaptureMouse, io.WantCaptureKeyboard flags to tell if dear imgui wants to use your inputs.
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| 323 | // - When io.WantCaptureMouse is true, do not dispatch mouse input data to your main application.
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| 324 | // - When io.WantCaptureKeyboard is true, do not dispatch keyboard input data to your main application.
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| 325 | // Generally you may always pass all inputs to dear imgui, and hide them from your application based on those two flags.
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| 326 | SDL_Event event;
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| 327 | while (SDL_PollEvent(&event)) {
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| 328 | ImGui_ImplSDL2_ProcessEvent(&event);
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| 329 | if (event.type == SDL_QUIT)
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| 330 | done = true;
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| 331 | if (event.type == SDL_WINDOWEVENT && event.window.event == SDL_WINDOWEVENT_CLOSE && event.window.windowID == SDL_GetWindowID(window))
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| 332 | done = true;
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| 333 | }
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| 334 |
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| 335 | // Resize swap chain?
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| 336 | if (g_SwapChainRebuild) {
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| 337 | int width, height;
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| 338 | SDL_GetWindowSize(window, &width, &height);
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| 339 | if (width > 0 && height > 0)
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| 340 | {
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| 341 | ImGui_ImplVulkan_SetMinImageCount(g_MinImageCount);
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[6493e43] | 342 |
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| 343 | QueueFamilyIndices indices = VulkanUtils::findQueueFamilies(g_PhysicalDevice, surface);
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| 344 |
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| 345 | ImGui_ImplVulkanH_CreateOrResizeWindow(g_Instance, g_PhysicalDevice, g_Device, &g_MainWindowData,
|
---|
| 346 | indices.graphicsFamily.value(), g_Allocator, width, height, g_MinImageCount);
|
---|
[3b7d497] | 347 | g_MainWindowData.FrameIndex = 0;
|
---|
| 348 | g_SwapChainRebuild = false;
|
---|
| 349 | }
|
---|
| 350 | }
|
---|
| 351 |
|
---|
| 352 | // Start the Dear ImGui frame
|
---|
| 353 | ImGui_ImplVulkan_NewFrame();
|
---|
| 354 | ImGui_ImplSDL2_NewFrame(window);
|
---|
| 355 | ImGui::NewFrame();
|
---|
| 356 |
|
---|
| 357 | // 1. Show the big demo window (Most of the sample code is in ImGui::ShowDemoWindow()! You can browse its code to learn more about Dear ImGui!).
|
---|
| 358 | if (show_demo_window)
|
---|
| 359 | ImGui::ShowDemoWindow(&show_demo_window);
|
---|
| 360 |
|
---|
| 361 | // 2. Show a simple window that we create ourselves. We use a Begin/End pair to created a named window.
|
---|
| 362 | {
|
---|
| 363 | static float f = 0.0f;
|
---|
| 364 | static int counter = 0;
|
---|
| 365 |
|
---|
| 366 | ImGui::Begin("Hello, world!"); // Create a window called "Hello, world!" and append into it.
|
---|
| 367 |
|
---|
| 368 | ImGui::Text("This is some useful text."); // Display some text (you can use a format strings too)
|
---|
| 369 | ImGui::Checkbox("Demo Window", &show_demo_window); // Edit bools storing our window open/close state
|
---|
| 370 | ImGui::Checkbox("Another Window", &show_another_window);
|
---|
| 371 |
|
---|
| 372 | ImGui::SliderFloat("float", &f, 0.0f, 1.0f); // Edit 1 float using a slider from 0.0f to 1.0f
|
---|
| 373 | ImGui::ColorEdit3("clear color", (float*)&clear_color); // Edit 3 floats representing a color
|
---|
| 374 |
|
---|
| 375 | if (ImGui::Button("Button")) // Buttons return true when clicked (most widgets return true when edited/activated)
|
---|
| 376 | counter++;
|
---|
| 377 | ImGui::SameLine();
|
---|
| 378 | ImGui::Text("counter = %d", counter);
|
---|
| 379 |
|
---|
| 380 | ImGui::Text("Application average %.3f ms/frame (%.1f FPS)", 1000.0f / ImGui::GetIO().Framerate, ImGui::GetIO().Framerate);
|
---|
| 381 | ImGui::End();
|
---|
| 382 | }
|
---|
| 383 |
|
---|
| 384 | // 3. Show another simple window.
|
---|
| 385 | if (show_another_window)
|
---|
| 386 | {
|
---|
| 387 | ImGui::Begin("Another Window", &show_another_window); // Pass a pointer to our bool variable (the window will have a closing button that will clear the bool when clicked)
|
---|
| 388 | ImGui::Text("Hello from another window!");
|
---|
| 389 | if (ImGui::Button("Close Me"))
|
---|
| 390 | show_another_window = false;
|
---|
| 391 | ImGui::End();
|
---|
| 392 | }
|
---|
| 393 |
|
---|
| 394 | // Rendering
|
---|
| 395 | ImGui::Render();
|
---|
| 396 | ImDrawData* draw_data = ImGui::GetDrawData();
|
---|
| 397 | const bool is_minimized = (draw_data->DisplaySize.x <= 0.0f || draw_data->DisplaySize.y <= 0.0f);
|
---|
| 398 | if (!is_minimized)
|
---|
| 399 | {
|
---|
| 400 | memcpy(&wd->ClearValue.color.float32[0], &clear_color, 4 * sizeof(float));
|
---|
| 401 | FrameRender(wd, draw_data);
|
---|
| 402 | FramePresent(wd);
|
---|
| 403 | }
|
---|
| 404 | }
|
---|
| 405 |
|
---|
| 406 | // Cleanup
|
---|
| 407 | err = vkDeviceWaitIdle(g_Device);
|
---|
| 408 | check_vk_result(err);
|
---|
| 409 | ImGui_ImplVulkan_Shutdown();
|
---|
| 410 | ImGui_ImplSDL2_Shutdown();
|
---|
| 411 | ImGui::DestroyContext();
|
---|
| 412 |
|
---|
| 413 | CleanupVulkanWindow();
|
---|
| 414 | cleanup();
|
---|
| 415 |
|
---|
| 416 | close_log();
|
---|
| 417 | }
|
---|
| 418 |
|
---|
| 419 | bool VulkanGame::initUI(int width, int height, unsigned char guiFlags) {
|
---|
| 420 | // TODO: Create a game-gui function to get the gui version and retrieve it that way
|
---|
| 421 |
|
---|
| 422 | SDL_VERSION(&sdlVersion); // This gets the compile-time version
|
---|
| 423 | SDL_GetVersion(&sdlVersion); // This gets the runtime version
|
---|
| 424 |
|
---|
| 425 | cout << "SDL " <<
|
---|
| 426 | to_string(sdlVersion.major) << "." <<
|
---|
| 427 | to_string(sdlVersion.minor) << "." <<
|
---|
| 428 | to_string(sdlVersion.patch) << endl;
|
---|
| 429 |
|
---|
| 430 | // TODO: Refactor the logger api to be more flexible,
|
---|
| 431 | // esp. since gl_log() and gl_log_err() have issues printing anything besides strings
|
---|
| 432 | restart_gl_log();
|
---|
| 433 | gl_log("starting SDL\n%s.%s.%s",
|
---|
| 434 | to_string(sdlVersion.major).c_str(),
|
---|
| 435 | to_string(sdlVersion.minor).c_str(),
|
---|
| 436 | to_string(sdlVersion.patch).c_str());
|
---|
| 437 |
|
---|
| 438 | // TODO: Use open_Log() and related functions instead of gl_log ones
|
---|
| 439 | // TODO: In addition, delete the gl_log functions
|
---|
| 440 | open_log();
|
---|
| 441 | get_log() << "starting SDL" << endl;
|
---|
| 442 | get_log() <<
|
---|
| 443 | (int)sdlVersion.major << "." <<
|
---|
| 444 | (int)sdlVersion.minor << "." <<
|
---|
| 445 | (int)sdlVersion.patch << endl;
|
---|
| 446 |
|
---|
| 447 | // TODO: Put all fonts, textures, and images in the assets folder
|
---|
| 448 | gui = new GameGui_SDL();
|
---|
| 449 |
|
---|
| 450 | if (gui->init() == RTWO_ERROR) {
|
---|
| 451 | // TODO: Also print these sorts of errors to the log
|
---|
| 452 | cout << "UI library could not be initialized!" << endl;
|
---|
| 453 | cout << gui->getError() << endl;
|
---|
| 454 | return RTWO_ERROR;
|
---|
| 455 | }
|
---|
| 456 |
|
---|
| 457 | window = (SDL_Window*)gui->createWindow("Vulkan Game", width, height, guiFlags & GUI_FLAGS_WINDOW_FULLSCREEN);
|
---|
| 458 | if (window == nullptr) {
|
---|
| 459 | cout << "Window could not be created!" << endl;
|
---|
| 460 | cout << gui->getError() << endl;
|
---|
| 461 | return RTWO_ERROR;
|
---|
| 462 | }
|
---|
| 463 |
|
---|
| 464 | cout << "Target window size: (" << width << ", " << height << ")" << endl;
|
---|
| 465 | cout << "Actual window size: (" << gui->getWindowWidth() << ", " << gui->getWindowHeight() << ")" << endl;
|
---|
| 466 |
|
---|
| 467 | return RTWO_SUCCESS;
|
---|
| 468 | }
|
---|
| 469 |
|
---|
| 470 | void VulkanGame::initVulkan() {
|
---|
| 471 | const vector<const char*> validationLayers = {
|
---|
| 472 | "VK_LAYER_KHRONOS_validation"
|
---|
| 473 | };
|
---|
| 474 | const vector<const char*> deviceExtensions = {
|
---|
| 475 | VK_KHR_SWAPCHAIN_EXTENSION_NAME
|
---|
| 476 | };
|
---|
| 477 |
|
---|
| 478 | createVulkanInstance(validationLayers);
|
---|
| 479 | setupDebugMessenger();
|
---|
| 480 | createVulkanSurface();
|
---|
| 481 | pickPhysicalDevice(deviceExtensions);
|
---|
| 482 | createLogicalDevice(validationLayers, deviceExtensions);
|
---|
| 483 | }
|
---|
| 484 |
|
---|
| 485 | void VulkanGame::cleanup() {
|
---|
[6493e43] | 486 | vkDestroyDescriptorPool(g_Device, descriptorPool, g_Allocator);
|
---|
[3b7d497] | 487 |
|
---|
| 488 | if (ENABLE_VALIDATION_LAYERS) {
|
---|
| 489 | VulkanUtils::destroyDebugUtilsMessengerEXT(g_Instance, debugMessenger, nullptr);
|
---|
| 490 | }
|
---|
| 491 |
|
---|
| 492 | vkDestroyDevice(g_Device, g_Allocator);
|
---|
| 493 | vkDestroyInstance(g_Instance, g_Allocator);
|
---|
| 494 |
|
---|
| 495 | gui->destroyWindow();
|
---|
| 496 | gui->shutdown();
|
---|
| 497 | delete gui;
|
---|
| 498 | }
|
---|
| 499 |
|
---|
| 500 | void VulkanGame::createVulkanInstance(const vector<const char*>& validationLayers) {
|
---|
| 501 | if (ENABLE_VALIDATION_LAYERS && !VulkanUtils::checkValidationLayerSupport(validationLayers)) {
|
---|
| 502 | throw runtime_error("validation layers requested, but not available!");
|
---|
| 503 | }
|
---|
| 504 |
|
---|
| 505 | VkApplicationInfo appInfo = {};
|
---|
| 506 | appInfo.sType = VK_STRUCTURE_TYPE_APPLICATION_INFO;
|
---|
| 507 | appInfo.pApplicationName = "Vulkan Game";
|
---|
| 508 | appInfo.applicationVersion = VK_MAKE_VERSION(1, 0, 0);
|
---|
| 509 | appInfo.pEngineName = "No Engine";
|
---|
| 510 | appInfo.engineVersion = VK_MAKE_VERSION(1, 0, 0);
|
---|
| 511 | appInfo.apiVersion = VK_API_VERSION_1_0;
|
---|
| 512 |
|
---|
| 513 | VkInstanceCreateInfo createInfo = {};
|
---|
| 514 | createInfo.sType = VK_STRUCTURE_TYPE_INSTANCE_CREATE_INFO;
|
---|
| 515 | createInfo.pApplicationInfo = &appInfo;
|
---|
| 516 |
|
---|
| 517 | vector<const char*> extensions = gui->getRequiredExtensions();
|
---|
| 518 | if (ENABLE_VALIDATION_LAYERS) {
|
---|
| 519 | extensions.push_back(VK_EXT_DEBUG_UTILS_EXTENSION_NAME);
|
---|
| 520 | }
|
---|
| 521 |
|
---|
| 522 | createInfo.enabledExtensionCount = static_cast<uint32_t>(extensions.size());
|
---|
| 523 | createInfo.ppEnabledExtensionNames = extensions.data();
|
---|
| 524 |
|
---|
| 525 | cout << endl << "Extensions:" << endl;
|
---|
| 526 | for (const char* extensionName : extensions) {
|
---|
| 527 | cout << extensionName << endl;
|
---|
| 528 | }
|
---|
| 529 | cout << endl;
|
---|
| 530 |
|
---|
| 531 | VkDebugUtilsMessengerCreateInfoEXT debugCreateInfo;
|
---|
| 532 | if (ENABLE_VALIDATION_LAYERS) {
|
---|
| 533 | createInfo.enabledLayerCount = static_cast<uint32_t>(validationLayers.size());
|
---|
| 534 | createInfo.ppEnabledLayerNames = validationLayers.data();
|
---|
| 535 |
|
---|
| 536 | populateDebugMessengerCreateInfo(debugCreateInfo);
|
---|
| 537 | createInfo.pNext = &debugCreateInfo;
|
---|
| 538 | } else {
|
---|
| 539 | createInfo.enabledLayerCount = 0;
|
---|
| 540 |
|
---|
| 541 | createInfo.pNext = nullptr;
|
---|
| 542 | }
|
---|
| 543 |
|
---|
| 544 | if (vkCreateInstance(&createInfo, nullptr, &g_Instance) != VK_SUCCESS) {
|
---|
| 545 | throw runtime_error("failed to create instance!");
|
---|
| 546 | }
|
---|
| 547 | }
|
---|
| 548 |
|
---|
| 549 | void VulkanGame::setupDebugMessenger() {
|
---|
| 550 | if (!ENABLE_VALIDATION_LAYERS) {
|
---|
| 551 | return;
|
---|
| 552 | }
|
---|
| 553 |
|
---|
| 554 | VkDebugUtilsMessengerCreateInfoEXT createInfo;
|
---|
| 555 | populateDebugMessengerCreateInfo(createInfo);
|
---|
| 556 |
|
---|
| 557 | if (VulkanUtils::createDebugUtilsMessengerEXT(g_Instance, &createInfo, nullptr, &debugMessenger) != VK_SUCCESS) {
|
---|
| 558 | throw runtime_error("failed to set up debug messenger!");
|
---|
| 559 | }
|
---|
| 560 | }
|
---|
| 561 |
|
---|
| 562 | void VulkanGame::populateDebugMessengerCreateInfo(VkDebugUtilsMessengerCreateInfoEXT& createInfo) {
|
---|
| 563 | createInfo = {};
|
---|
| 564 | createInfo.sType = VK_STRUCTURE_TYPE_DEBUG_UTILS_MESSENGER_CREATE_INFO_EXT;
|
---|
| 565 | createInfo.messageSeverity = VK_DEBUG_UTILS_MESSAGE_SEVERITY_VERBOSE_BIT_EXT | VK_DEBUG_UTILS_MESSAGE_SEVERITY_WARNING_BIT_EXT | VK_DEBUG_UTILS_MESSAGE_SEVERITY_ERROR_BIT_EXT;
|
---|
| 566 | createInfo.messageType = VK_DEBUG_UTILS_MESSAGE_TYPE_GENERAL_BIT_EXT | VK_DEBUG_UTILS_MESSAGE_TYPE_VALIDATION_BIT_EXT | VK_DEBUG_UTILS_MESSAGE_TYPE_PERFORMANCE_BIT_EXT;
|
---|
| 567 | createInfo.pfnUserCallback = debugCallback;
|
---|
| 568 | }
|
---|
| 569 |
|
---|
| 570 | void VulkanGame::createVulkanSurface() {
|
---|
| 571 | if (gui->createVulkanSurface(g_Instance, &surface) == RTWO_ERROR) {
|
---|
| 572 | throw runtime_error("failed to create window surface!");
|
---|
| 573 | }
|
---|
| 574 | }
|
---|
| 575 |
|
---|
| 576 | void VulkanGame::pickPhysicalDevice(const vector<const char*>& deviceExtensions) {
|
---|
| 577 | uint32_t deviceCount = 0;
|
---|
| 578 | // TODO: Check VkResult
|
---|
| 579 | vkEnumeratePhysicalDevices(g_Instance, &deviceCount, nullptr);
|
---|
| 580 |
|
---|
| 581 | if (deviceCount == 0) {
|
---|
| 582 | throw runtime_error("failed to find GPUs with Vulkan support!");
|
---|
| 583 | }
|
---|
| 584 |
|
---|
| 585 | vector<VkPhysicalDevice> devices(deviceCount);
|
---|
| 586 | // TODO: Check VkResult
|
---|
| 587 | vkEnumeratePhysicalDevices(g_Instance, &deviceCount, devices.data());
|
---|
| 588 |
|
---|
| 589 | cout << endl << "Graphics cards:" << endl;
|
---|
| 590 | for (const VkPhysicalDevice& device : devices) {
|
---|
| 591 | if (isDeviceSuitable(device, deviceExtensions)) {
|
---|
| 592 | g_PhysicalDevice = device;
|
---|
| 593 | break;
|
---|
| 594 | }
|
---|
| 595 | }
|
---|
| 596 | cout << endl;
|
---|
| 597 |
|
---|
| 598 | if (g_PhysicalDevice == VK_NULL_HANDLE) {
|
---|
| 599 | throw runtime_error("failed to find a suitable GPU!");
|
---|
| 600 | }
|
---|
| 601 | }
|
---|
| 602 |
|
---|
| 603 | bool VulkanGame::isDeviceSuitable(VkPhysicalDevice physicalDevice, const vector<const char*>& deviceExtensions) {
|
---|
| 604 | VkPhysicalDeviceProperties deviceProperties;
|
---|
| 605 | vkGetPhysicalDeviceProperties(physicalDevice, &deviceProperties);
|
---|
| 606 |
|
---|
| 607 | cout << "Device: " << deviceProperties.deviceName << endl;
|
---|
| 608 |
|
---|
| 609 | QueueFamilyIndices indices = VulkanUtils::findQueueFamilies(physicalDevice, surface);
|
---|
| 610 | bool extensionsSupported = VulkanUtils::checkDeviceExtensionSupport(physicalDevice, deviceExtensions);
|
---|
| 611 | bool swapChainAdequate = false;
|
---|
| 612 |
|
---|
| 613 | if (extensionsSupported) {
|
---|
| 614 | SwapChainSupportDetails swapChainSupport = VulkanUtils::querySwapChainSupport(physicalDevice, surface);
|
---|
| 615 | swapChainAdequate = !swapChainSupport.formats.empty() && !swapChainSupport.presentModes.empty();
|
---|
| 616 | }
|
---|
| 617 |
|
---|
| 618 | VkPhysicalDeviceFeatures supportedFeatures;
|
---|
| 619 | vkGetPhysicalDeviceFeatures(physicalDevice, &supportedFeatures);
|
---|
| 620 |
|
---|
| 621 | return indices.isComplete() && extensionsSupported && swapChainAdequate && supportedFeatures.samplerAnisotropy;
|
---|
| 622 | }
|
---|
| 623 |
|
---|
| 624 | void VulkanGame::createLogicalDevice(const vector<const char*>& validationLayers,
|
---|
| 625 | const vector<const char*>& deviceExtensions) {
|
---|
| 626 | QueueFamilyIndices indices = VulkanUtils::findQueueFamilies(g_PhysicalDevice, surface);
|
---|
[6493e43] | 627 |
|
---|
| 628 | if (!indices.isComplete()) {
|
---|
| 629 | throw runtime_error("failed to find required queue families!");
|
---|
| 630 | }
|
---|
| 631 |
|
---|
| 632 | // TODO: Using separate graphics and present queues currently works, but I should verify that I'm
|
---|
| 633 | // using them correctly to get the most benefit out of separate queues
|
---|
[3b7d497] | 634 |
|
---|
| 635 | vector<VkDeviceQueueCreateInfo> queueCreateInfoList;
|
---|
[6493e43] | 636 | set<uint32_t> uniqueQueueFamilies = { indices.graphicsFamily.value(), indices.presentFamily.value() };
|
---|
[3b7d497] | 637 |
|
---|
| 638 | float queuePriority = 1.0f;
|
---|
| 639 | for (uint32_t queueFamily : uniqueQueueFamilies) {
|
---|
| 640 | VkDeviceQueueCreateInfo queueCreateInfo = {};
|
---|
| 641 | queueCreateInfo.sType = VK_STRUCTURE_TYPE_DEVICE_QUEUE_CREATE_INFO;
|
---|
| 642 | queueCreateInfo.queueCount = 1;
|
---|
| 643 | queueCreateInfo.queueFamilyIndex = queueFamily;
|
---|
| 644 | queueCreateInfo.pQueuePriorities = &queuePriority;
|
---|
| 645 |
|
---|
| 646 | queueCreateInfoList.push_back(queueCreateInfo);
|
---|
| 647 | }
|
---|
| 648 |
|
---|
| 649 | VkPhysicalDeviceFeatures deviceFeatures = {};
|
---|
| 650 | deviceFeatures.samplerAnisotropy = VK_TRUE;
|
---|
| 651 |
|
---|
| 652 | VkDeviceCreateInfo createInfo = {};
|
---|
| 653 | createInfo.sType = VK_STRUCTURE_TYPE_DEVICE_CREATE_INFO;
|
---|
| 654 |
|
---|
| 655 | createInfo.queueCreateInfoCount = static_cast<uint32_t>(queueCreateInfoList.size());
|
---|
| 656 | createInfo.pQueueCreateInfos = queueCreateInfoList.data();
|
---|
| 657 |
|
---|
| 658 | createInfo.pEnabledFeatures = &deviceFeatures;
|
---|
| 659 |
|
---|
| 660 | createInfo.enabledExtensionCount = static_cast<uint32_t>(deviceExtensions.size());
|
---|
| 661 | createInfo.ppEnabledExtensionNames = deviceExtensions.data();
|
---|
| 662 |
|
---|
| 663 | // These fields are ignored by up-to-date Vulkan implementations,
|
---|
| 664 | // but it's a good idea to set them for backwards compatibility
|
---|
| 665 | if (ENABLE_VALIDATION_LAYERS) {
|
---|
| 666 | createInfo.enabledLayerCount = static_cast<uint32_t>(validationLayers.size());
|
---|
| 667 | createInfo.ppEnabledLayerNames = validationLayers.data();
|
---|
[6493e43] | 668 | } else {
|
---|
[3b7d497] | 669 | createInfo.enabledLayerCount = 0;
|
---|
| 670 | }
|
---|
| 671 |
|
---|
| 672 | if (vkCreateDevice(g_PhysicalDevice, &createInfo, nullptr, &g_Device) != VK_SUCCESS) {
|
---|
| 673 | throw runtime_error("failed to create logical device!");
|
---|
| 674 | }
|
---|
| 675 |
|
---|
[6493e43] | 676 | vkGetDeviceQueue(g_Device, indices.graphicsFamily.value(), 0, &graphicsQueue);
|
---|
| 677 | vkGetDeviceQueue(g_Device, indices.presentFamily.value(), 0, &presentQueue);
|
---|
| 678 |
|
---|
| 679 | g_GraphicsQueue = graphicsQueue;
|
---|
| 680 | g_PresentQueue = presentQueue;
|
---|
[3b7d497] | 681 | }
|
---|
| 682 |
|
---|
| 683 | /********************************************** END OF NEW CODE **********************************************/
|
---|
[6493e43] | 684 |
|
---|
| 685 | /********************************************** START TEMP HELPER GUNVTIONS **********************************/
|
---|
| 686 |
|
---|
| 687 | // Forward Declarations
|
---|
| 688 | void ImGui_ImplVulkanH_DestroyFrame(VkDevice device, ImGui_ImplVulkanH_Frame* fd,
|
---|
| 689 | const VkAllocationCallbacks* allocator);
|
---|
| 690 | void ImGui_ImplVulkanH_DestroyFrameSemaphores(VkDevice device, ImGui_ImplVulkanH_FrameSemaphores* fsd,
|
---|
| 691 | const VkAllocationCallbacks* allocator);
|
---|
| 692 | void ImGui_ImplVulkanH_CreateWindowCommandBuffers(VkPhysicalDevice physical_device, VkDevice device,
|
---|
| 693 | ImGui_ImplVulkanH_Window* wd, uint32_t queue_family, const VkAllocationCallbacks* allocator);
|
---|
| 694 |
|
---|
| 695 | // Create or resize window
|
---|
| 696 | void ImGui_ImplVulkanH_CreateOrResizeWindow(VkInstance instance, VkPhysicalDevice physical_device, VkDevice device,
|
---|
| 697 | ImGui_ImplVulkanH_Window* wd, uint32_t queue_family, const VkAllocationCallbacks* allocator, int width,
|
---|
| 698 | int height, uint32_t min_image_count) {
|
---|
| 699 | (void)instance;
|
---|
| 700 | ImGui_ImplVulkanH_CreateWindowSwapChain(physical_device, device, wd, allocator, width, height, min_image_count);
|
---|
| 701 | ImGui_ImplVulkanH_CreateWindowCommandBuffers(physical_device, device, wd, queue_family, allocator);
|
---|
| 702 | }
|
---|
| 703 |
|
---|
| 704 | // Also destroy old swap chain and in-flight frames data, if any.
|
---|
| 705 | void ImGui_ImplVulkanH_CreateWindowSwapChain(VkPhysicalDevice physical_device, VkDevice device,
|
---|
| 706 | ImGui_ImplVulkanH_Window* wd, const VkAllocationCallbacks* allocator, int w, int h, uint32_t min_image_count) {
|
---|
| 707 | VkResult err;
|
---|
| 708 | VkSwapchainKHR old_swapchain = wd->Swapchain;
|
---|
| 709 | wd->Swapchain = NULL;
|
---|
| 710 | err = vkDeviceWaitIdle(device);
|
---|
| 711 | check_vk_result(err);
|
---|
| 712 |
|
---|
| 713 | // We don't use ImGui_ImplVulkanH_DestroyWindow() because we want to preserve the old swapchain to create the new one.
|
---|
| 714 | // Destroy old Framebuffer
|
---|
| 715 | for (uint32_t i = 0; i < wd->ImageCount; i++) {
|
---|
| 716 | ImGui_ImplVulkanH_DestroyFrame(device, &wd->Frames[i], allocator);
|
---|
| 717 | ImGui_ImplVulkanH_DestroyFrameSemaphores(device, &wd->FrameSemaphores[i], allocator);
|
---|
| 718 | }
|
---|
| 719 | IM_FREE(wd->Frames);
|
---|
| 720 | IM_FREE(wd->FrameSemaphores);
|
---|
| 721 | wd->Frames = NULL;
|
---|
| 722 | wd->FrameSemaphores = NULL;
|
---|
| 723 | wd->ImageCount = 0;
|
---|
| 724 | if (wd->RenderPass) {
|
---|
| 725 | vkDestroyRenderPass(device, wd->RenderPass, allocator);
|
---|
| 726 | }
|
---|
| 727 | if (wd->Pipeline) {
|
---|
| 728 | vkDestroyPipeline(device, wd->Pipeline, allocator);
|
---|
| 729 | }
|
---|
| 730 |
|
---|
| 731 | // If min image count was not specified, request different count of images dependent on selected present mode
|
---|
| 732 | if (min_image_count == 0) {
|
---|
| 733 | min_image_count = ImGui_ImplVulkanH_GetMinImageCountFromPresentMode(wd->PresentMode);
|
---|
| 734 | }
|
---|
| 735 |
|
---|
| 736 | // Create Swapchain
|
---|
| 737 | {
|
---|
| 738 | VkSwapchainCreateInfoKHR info = {};
|
---|
| 739 | info.sType = VK_STRUCTURE_TYPE_SWAPCHAIN_CREATE_INFO_KHR;
|
---|
| 740 | info.surface = wd->Surface;
|
---|
| 741 | info.minImageCount = min_image_count;
|
---|
| 742 | info.imageFormat = wd->SurfaceFormat.format;
|
---|
| 743 | info.imageColorSpace = wd->SurfaceFormat.colorSpace;
|
---|
| 744 | info.imageArrayLayers = 1;
|
---|
| 745 | info.imageUsage = VK_IMAGE_USAGE_COLOR_ATTACHMENT_BIT;
|
---|
| 746 | info.imageSharingMode = VK_SHARING_MODE_EXCLUSIVE; // Assume that graphics family == present family
|
---|
| 747 | info.preTransform = VK_SURFACE_TRANSFORM_IDENTITY_BIT_KHR;
|
---|
| 748 | info.compositeAlpha = VK_COMPOSITE_ALPHA_OPAQUE_BIT_KHR;
|
---|
| 749 | info.presentMode = wd->PresentMode;
|
---|
| 750 | info.clipped = VK_TRUE;
|
---|
| 751 | info.oldSwapchain = old_swapchain;
|
---|
| 752 | VkSurfaceCapabilitiesKHR cap;
|
---|
| 753 | err = vkGetPhysicalDeviceSurfaceCapabilitiesKHR(physical_device, wd->Surface, &cap);
|
---|
| 754 | check_vk_result(err);
|
---|
| 755 | if (info.minImageCount < cap.minImageCount) {
|
---|
| 756 | info.minImageCount = cap.minImageCount;
|
---|
| 757 | } else if (cap.maxImageCount != 0 && info.minImageCount > cap.maxImageCount) {
|
---|
| 758 | info.minImageCount = cap.maxImageCount;
|
---|
| 759 | }
|
---|
| 760 |
|
---|
| 761 | if (cap.currentExtent.width == 0xffffffff) {
|
---|
| 762 | info.imageExtent.width = wd->Width = w;
|
---|
| 763 | info.imageExtent.height = wd->Height = h;
|
---|
| 764 | } else {
|
---|
| 765 | info.imageExtent.width = wd->Width = cap.currentExtent.width;
|
---|
| 766 | info.imageExtent.height = wd->Height = cap.currentExtent.height;
|
---|
| 767 | }
|
---|
| 768 | err = vkCreateSwapchainKHR(device, &info, allocator, &wd->Swapchain);
|
---|
| 769 | check_vk_result(err);
|
---|
| 770 | err = vkGetSwapchainImagesKHR(device, wd->Swapchain, &wd->ImageCount, NULL);
|
---|
| 771 | check_vk_result(err);
|
---|
| 772 | VkImage backbuffers[16] = {};
|
---|
| 773 | IM_ASSERT(wd->ImageCount >= min_image_count);
|
---|
| 774 | IM_ASSERT(wd->ImageCount < IM_ARRAYSIZE(backbuffers));
|
---|
| 775 | err = vkGetSwapchainImagesKHR(device, wd->Swapchain, &wd->ImageCount, backbuffers);
|
---|
| 776 | check_vk_result(err);
|
---|
| 777 |
|
---|
| 778 | IM_ASSERT(wd->Frames == NULL);
|
---|
| 779 | wd->Frames = (ImGui_ImplVulkanH_Frame*)IM_ALLOC(sizeof(ImGui_ImplVulkanH_Frame) * wd->ImageCount);
|
---|
| 780 | wd->FrameSemaphores = (ImGui_ImplVulkanH_FrameSemaphores*)IM_ALLOC(sizeof(ImGui_ImplVulkanH_FrameSemaphores) * wd->ImageCount);
|
---|
| 781 | memset(wd->Frames, 0, sizeof(wd->Frames[0]) * wd->ImageCount);
|
---|
| 782 | memset(wd->FrameSemaphores, 0, sizeof(wd->FrameSemaphores[0]) * wd->ImageCount);
|
---|
| 783 | for (uint32_t i = 0; i < wd->ImageCount; i++) {
|
---|
| 784 | wd->Frames[i].Backbuffer = backbuffers[i];
|
---|
| 785 | }
|
---|
| 786 | }
|
---|
| 787 | if (old_swapchain) {
|
---|
| 788 | vkDestroySwapchainKHR(device, old_swapchain, allocator);
|
---|
| 789 | }
|
---|
| 790 |
|
---|
| 791 | // Create the Render Pass
|
---|
| 792 | {
|
---|
| 793 | VkAttachmentDescription attachment = {};
|
---|
| 794 | attachment.format = wd->SurfaceFormat.format;
|
---|
| 795 | attachment.samples = VK_SAMPLE_COUNT_1_BIT;
|
---|
| 796 | attachment.loadOp = wd->ClearEnable ? VK_ATTACHMENT_LOAD_OP_CLEAR : VK_ATTACHMENT_LOAD_OP_DONT_CARE;
|
---|
| 797 | attachment.storeOp = VK_ATTACHMENT_STORE_OP_STORE;
|
---|
| 798 | attachment.stencilLoadOp = VK_ATTACHMENT_LOAD_OP_DONT_CARE;
|
---|
| 799 | attachment.stencilStoreOp = VK_ATTACHMENT_STORE_OP_DONT_CARE;
|
---|
| 800 | attachment.initialLayout = VK_IMAGE_LAYOUT_UNDEFINED;
|
---|
| 801 | attachment.finalLayout = VK_IMAGE_LAYOUT_PRESENT_SRC_KHR;
|
---|
| 802 | VkAttachmentReference color_attachment = {};
|
---|
| 803 | color_attachment.attachment = 0;
|
---|
| 804 | color_attachment.layout = VK_IMAGE_LAYOUT_COLOR_ATTACHMENT_OPTIMAL;
|
---|
| 805 | VkSubpassDescription subpass = {};
|
---|
| 806 | subpass.pipelineBindPoint = VK_PIPELINE_BIND_POINT_GRAPHICS;
|
---|
| 807 | subpass.colorAttachmentCount = 1;
|
---|
| 808 | subpass.pColorAttachments = &color_attachment;
|
---|
| 809 | VkSubpassDependency dependency = {};
|
---|
| 810 | dependency.srcSubpass = VK_SUBPASS_EXTERNAL;
|
---|
| 811 | dependency.dstSubpass = 0;
|
---|
| 812 | dependency.srcStageMask = VK_PIPELINE_STAGE_COLOR_ATTACHMENT_OUTPUT_BIT;
|
---|
| 813 | dependency.dstStageMask = VK_PIPELINE_STAGE_COLOR_ATTACHMENT_OUTPUT_BIT;
|
---|
| 814 | dependency.srcAccessMask = 0;
|
---|
| 815 | dependency.dstAccessMask = VK_ACCESS_COLOR_ATTACHMENT_WRITE_BIT;
|
---|
| 816 | VkRenderPassCreateInfo info = {};
|
---|
| 817 | info.sType = VK_STRUCTURE_TYPE_RENDER_PASS_CREATE_INFO;
|
---|
| 818 | info.attachmentCount = 1;
|
---|
| 819 | info.pAttachments = &attachment;
|
---|
| 820 | info.subpassCount = 1;
|
---|
| 821 | info.pSubpasses = &subpass;
|
---|
| 822 | info.dependencyCount = 1;
|
---|
| 823 | info.pDependencies = &dependency;
|
---|
| 824 | err = vkCreateRenderPass(device, &info, allocator, &wd->RenderPass);
|
---|
| 825 | check_vk_result(err);
|
---|
| 826 |
|
---|
| 827 | // We do not create a pipeline by default as this is also used by examples' main.cpp,
|
---|
| 828 | // but secondary viewport in multi-viewport mode may want to create one with:
|
---|
| 829 | //ImGui_ImplVulkan_CreatePipeline(device, allocator, VK_NULL_HANDLE, wd->RenderPass, VK_SAMPLE_COUNT_1_BIT, &wd->Pipeline);
|
---|
| 830 | }
|
---|
| 831 |
|
---|
| 832 | // Create The Image Views
|
---|
| 833 | {
|
---|
| 834 | VkImageViewCreateInfo info = {};
|
---|
| 835 | info.sType = VK_STRUCTURE_TYPE_IMAGE_VIEW_CREATE_INFO;
|
---|
| 836 | info.viewType = VK_IMAGE_VIEW_TYPE_2D;
|
---|
| 837 | info.format = wd->SurfaceFormat.format;
|
---|
| 838 | info.components.r = VK_COMPONENT_SWIZZLE_R;
|
---|
| 839 | info.components.g = VK_COMPONENT_SWIZZLE_G;
|
---|
| 840 | info.components.b = VK_COMPONENT_SWIZZLE_B;
|
---|
| 841 | info.components.a = VK_COMPONENT_SWIZZLE_A;
|
---|
| 842 | VkImageSubresourceRange image_range = { VK_IMAGE_ASPECT_COLOR_BIT, 0, 1, 0, 1 };
|
---|
| 843 | info.subresourceRange = image_range;
|
---|
| 844 | for (uint32_t i = 0; i < wd->ImageCount; i++) {
|
---|
| 845 | ImGui_ImplVulkanH_Frame* fd = &wd->Frames[i];
|
---|
| 846 | info.image = fd->Backbuffer;
|
---|
| 847 | err = vkCreateImageView(device, &info, allocator, &fd->BackbufferView);
|
---|
| 848 | check_vk_result(err);
|
---|
| 849 | }
|
---|
| 850 | }
|
---|
| 851 |
|
---|
| 852 | // Create Framebuffer
|
---|
| 853 | {
|
---|
| 854 | VkImageView attachment[1];
|
---|
| 855 | VkFramebufferCreateInfo info = {};
|
---|
| 856 | info.sType = VK_STRUCTURE_TYPE_FRAMEBUFFER_CREATE_INFO;
|
---|
| 857 | info.renderPass = wd->RenderPass;
|
---|
| 858 | info.attachmentCount = 1;
|
---|
| 859 | info.pAttachments = attachment;
|
---|
| 860 | info.width = wd->Width;
|
---|
| 861 | info.height = wd->Height;
|
---|
| 862 | info.layers = 1;
|
---|
| 863 | for (uint32_t i = 0; i < wd->ImageCount; i++) {
|
---|
| 864 | ImGui_ImplVulkanH_Frame* fd = &wd->Frames[i];
|
---|
| 865 | attachment[0] = fd->BackbufferView;
|
---|
| 866 | err = vkCreateFramebuffer(device, &info, allocator, &fd->Framebuffer);
|
---|
| 867 | check_vk_result(err);
|
---|
| 868 | }
|
---|
| 869 | }
|
---|
| 870 | }
|
---|
| 871 |
|
---|
| 872 | /*********************************************** END TEMP HELPER GUNVTIONS ***********************************/
|
---|