[3b7d497] | 1 | #include "sdl-game.hpp"
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| 2 |
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| 3 | #include <iostream>
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| 4 | #include <set>
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| 5 | #include <stdexcept>
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| 6 |
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| 7 | // dear imgui: standalone example application for SDL2 + Vulkan
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| 8 | // If you are new to dear imgui, see examples/README.txt and documentation at the top of imgui.cpp.
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| 9 |
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| 10 | // Important note to the reader who wish to integrate imgui_impl_vulkan.cpp/.h in their own engine/app.
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| 11 | // - Common ImGui_ImplVulkan_XXX functions and structures are used to interface with imgui_impl_vulkan.cpp/.h.
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| 12 | // You will use those if you want to use this rendering back-end in your engine/app.
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| 13 | // - Helper ImGui_ImplVulkanH_XXX functions and structures are only used by this example (main.cpp) and by
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| 14 | // the back-end itself (imgui_impl_vulkan.cpp), but should PROBABLY NOT be used by your own engine/app code.
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| 15 | // Read comments in imgui_impl_vulkan.h.
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| 16 |
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| 17 | #include "IMGUI/imgui.h"
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| 18 | #include "IMGUI/imgui_impl_sdl.h"
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| 19 | #include "IMGUI/imgui_impl_vulkan.h"
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| 20 | #include <stdio.h> // printf, fprintf
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| 21 | #include <stdlib.h> // abort
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| 22 |
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| 23 | #include <SDL2/SDL_vulkan.h>
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| 24 |
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| 25 | #include "logger.hpp"
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| 26 |
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| 27 | #include "vulkan-utils.hpp"
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| 28 |
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| 29 | using namespace std;
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| 30 |
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| 31 | //#define IMGUI_UNLIMITED_FRAME_RATE
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| 32 |
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| 33 | static VkAllocationCallbacks* g_Allocator = NULL;
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| 34 | static VkInstance g_Instance = VK_NULL_HANDLE;
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| 35 | static VkPhysicalDevice g_PhysicalDevice = VK_NULL_HANDLE;
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| 36 | static VkDevice g_Device = VK_NULL_HANDLE;
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| 37 | static uint32_t g_QueueFamily = (uint32_t)-1;
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| 38 | static VkQueue g_Queue = VK_NULL_HANDLE;
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| 39 | static VkPipelineCache g_PipelineCache = VK_NULL_HANDLE;
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| 40 | static VkDescriptorPool g_DescriptorPool = VK_NULL_HANDLE;
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| 41 |
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| 42 | static ImGui_ImplVulkanH_Window g_MainWindowData;
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| 43 | static uint32_t g_MinImageCount = 2;
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| 44 | static bool g_SwapChainRebuild = false;
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| 45 |
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| 46 | static void check_vk_result(VkResult err)
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| 47 | {
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| 48 | if (err == 0)
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| 49 | return;
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| 50 | fprintf(stderr, "[vulkan] Error: VkResult = %d\n", err);
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| 51 | if (err < 0)
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| 52 | abort();
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| 53 | }
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| 54 |
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| 55 | // All the ImGui_ImplVulkanH_XXX structures/functions are optional helpers used by the demo.
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| 56 | // Your real engine/app may not use them.
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| 57 | static void SetupVulkanWindow(ImGui_ImplVulkanH_Window* wd, VkSurfaceKHR surface, int width, int height)
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| 58 | {
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| 59 | wd->Surface = surface;
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| 60 |
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| 61 | // Check for WSI support
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| 62 | VkBool32 res;
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| 63 | vkGetPhysicalDeviceSurfaceSupportKHR(g_PhysicalDevice, g_QueueFamily, wd->Surface, &res);
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| 64 | if (res != VK_TRUE)
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| 65 | {
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| 66 | fprintf(stderr, "Error no WSI support on physical device 0\n");
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| 67 | exit(-1);
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| 68 | }
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| 69 |
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| 70 | // Select Surface Format
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| 71 | const VkFormat requestSurfaceImageFormat[] = { VK_FORMAT_B8G8R8A8_UNORM, VK_FORMAT_R8G8B8A8_UNORM, VK_FORMAT_B8G8R8_UNORM, VK_FORMAT_R8G8B8_UNORM };
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| 72 | const VkColorSpaceKHR requestSurfaceColorSpace = VK_COLORSPACE_SRGB_NONLINEAR_KHR;
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| 73 | wd->SurfaceFormat = ImGui_ImplVulkanH_SelectSurfaceFormat(g_PhysicalDevice, wd->Surface, requestSurfaceImageFormat, (size_t)IM_ARRAYSIZE(requestSurfaceImageFormat), requestSurfaceColorSpace);
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| 74 |
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| 75 | // Select Present Mode
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| 76 | #ifdef IMGUI_UNLIMITED_FRAME_RATE
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| 77 | VkPresentModeKHR present_modes[] = { VK_PRESENT_MODE_MAILBOX_KHR, VK_PRESENT_MODE_IMMEDIATE_KHR, VK_PRESENT_MODE_FIFO_KHR };
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| 78 | #else
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| 79 | VkPresentModeKHR present_modes[] = { VK_PRESENT_MODE_FIFO_KHR };
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| 80 | #endif
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| 81 | wd->PresentMode = ImGui_ImplVulkanH_SelectPresentMode(g_PhysicalDevice, wd->Surface, &present_modes[0], IM_ARRAYSIZE(present_modes));
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| 82 | //printf("[vulkan] Selected PresentMode = %d\n", wd->PresentMode);
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| 83 |
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| 84 | // Create SwapChain, RenderPass, Framebuffer, etc.
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| 85 | IM_ASSERT(g_MinImageCount >= 2);
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| 86 | ImGui_ImplVulkanH_CreateOrResizeWindow(g_Instance, g_PhysicalDevice, g_Device, wd, g_QueueFamily, g_Allocator, width, height, g_MinImageCount);
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| 87 | }
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| 88 |
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| 89 | static void CleanupVulkanWindow()
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| 90 | {
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| 91 | ImGui_ImplVulkanH_DestroyWindow(g_Instance, g_Device, &g_MainWindowData, g_Allocator);
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| 92 | }
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| 93 |
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| 94 | static void FrameRender(ImGui_ImplVulkanH_Window* wd, ImDrawData* draw_data)
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| 95 | {
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| 96 | VkResult err;
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| 97 |
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| 98 | VkSemaphore image_acquired_semaphore = wd->FrameSemaphores[wd->SemaphoreIndex].ImageAcquiredSemaphore;
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| 99 | VkSemaphore render_complete_semaphore = wd->FrameSemaphores[wd->SemaphoreIndex].RenderCompleteSemaphore;
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| 100 | err = vkAcquireNextImageKHR(g_Device, wd->Swapchain, UINT64_MAX, image_acquired_semaphore, VK_NULL_HANDLE, &wd->FrameIndex);
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| 101 | if (err == VK_ERROR_OUT_OF_DATE_KHR)
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| 102 | {
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| 103 | g_SwapChainRebuild = true;
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| 104 | return;
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| 105 | }
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| 106 | check_vk_result(err);
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| 107 |
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| 108 | ImGui_ImplVulkanH_Frame* fd = &wd->Frames[wd->FrameIndex];
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| 109 | {
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| 110 | err = vkWaitForFences(g_Device, 1, &fd->Fence, VK_TRUE, UINT64_MAX); // wait indefinitely instead of periodically checking
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| 111 | check_vk_result(err);
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| 112 |
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| 113 | err = vkResetFences(g_Device, 1, &fd->Fence);
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| 114 | check_vk_result(err);
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| 115 | }
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| 116 | {
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| 117 | err = vkResetCommandPool(g_Device, fd->CommandPool, 0);
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| 118 | check_vk_result(err);
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| 119 | VkCommandBufferBeginInfo info = {};
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| 120 | info.sType = VK_STRUCTURE_TYPE_COMMAND_BUFFER_BEGIN_INFO;
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| 121 | info.flags |= VK_COMMAND_BUFFER_USAGE_ONE_TIME_SUBMIT_BIT;
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| 122 | err = vkBeginCommandBuffer(fd->CommandBuffer, &info);
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| 123 | check_vk_result(err);
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| 124 | }
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| 125 | {
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| 126 | VkRenderPassBeginInfo info = {};
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| 127 | info.sType = VK_STRUCTURE_TYPE_RENDER_PASS_BEGIN_INFO;
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| 128 | info.renderPass = wd->RenderPass;
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| 129 | info.framebuffer = fd->Framebuffer;
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| 130 | info.renderArea.extent.width = wd->Width;
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| 131 | info.renderArea.extent.height = wd->Height;
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| 132 | info.clearValueCount = 1;
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| 133 | info.pClearValues = &wd->ClearValue;
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| 134 | vkCmdBeginRenderPass(fd->CommandBuffer, &info, VK_SUBPASS_CONTENTS_INLINE);
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| 135 | }
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| 136 |
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| 137 | // Record dear imgui primitives into command buffer
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| 138 | ImGui_ImplVulkan_RenderDrawData(draw_data, fd->CommandBuffer);
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| 139 |
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| 140 | // Submit command buffer
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| 141 | vkCmdEndRenderPass(fd->CommandBuffer);
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| 142 | {
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| 143 | VkPipelineStageFlags wait_stage = VK_PIPELINE_STAGE_COLOR_ATTACHMENT_OUTPUT_BIT;
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| 144 | VkSubmitInfo info = {};
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| 145 | info.sType = VK_STRUCTURE_TYPE_SUBMIT_INFO;
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| 146 | info.waitSemaphoreCount = 1;
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| 147 | info.pWaitSemaphores = &image_acquired_semaphore;
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| 148 | info.pWaitDstStageMask = &wait_stage;
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| 149 | info.commandBufferCount = 1;
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| 150 | info.pCommandBuffers = &fd->CommandBuffer;
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| 151 | info.signalSemaphoreCount = 1;
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| 152 | info.pSignalSemaphores = &render_complete_semaphore;
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| 153 |
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| 154 | err = vkEndCommandBuffer(fd->CommandBuffer);
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| 155 | check_vk_result(err);
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| 156 | err = vkQueueSubmit(g_Queue, 1, &info, fd->Fence);
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| 157 | check_vk_result(err);
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| 158 | }
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| 159 | }
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| 160 |
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| 161 | static void FramePresent(ImGui_ImplVulkanH_Window* wd)
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| 162 | {
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| 163 | if (g_SwapChainRebuild)
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| 164 | return;
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| 165 | VkSemaphore render_complete_semaphore = wd->FrameSemaphores[wd->SemaphoreIndex].RenderCompleteSemaphore;
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| 166 | VkPresentInfoKHR info = {};
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| 167 | info.sType = VK_STRUCTURE_TYPE_PRESENT_INFO_KHR;
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| 168 | info.waitSemaphoreCount = 1;
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| 169 | info.pWaitSemaphores = &render_complete_semaphore;
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| 170 | info.swapchainCount = 1;
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| 171 | info.pSwapchains = &wd->Swapchain;
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| 172 | info.pImageIndices = &wd->FrameIndex;
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| 173 | VkResult err = vkQueuePresentKHR(g_Queue, &info);
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| 174 | if (err == VK_ERROR_OUT_OF_DATE_KHR)
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| 175 | {
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| 176 | g_SwapChainRebuild = true;
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| 177 | return;
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| 178 | }
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| 179 | check_vk_result(err);
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| 180 | wd->SemaphoreIndex = (wd->SemaphoreIndex + 1) % wd->ImageCount; // Now we can use the next set of semaphores
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| 181 | }
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| 182 |
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| 183 | /********************************************* START OF NEW CODE *********************************************/
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| 184 |
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| 185 | VKAPI_ATTR VkBool32 VKAPI_CALL VulkanGame::debugCallback(
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| 186 | VkDebugUtilsMessageSeverityFlagBitsEXT messageSeverity,
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| 187 | VkDebugUtilsMessageTypeFlagsEXT messageType,
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| 188 | const VkDebugUtilsMessengerCallbackDataEXT* pCallbackData,
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| 189 | void* pUserData) {
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| 190 | cerr << "validation layer: " << pCallbackData->pMessage << endl;
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| 191 |
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| 192 | return VK_FALSE;
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| 193 | }
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| 194 |
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| 195 | VulkanGame::VulkanGame(int maxFramesInFlight) : MAX_FRAMES_IN_FLIGHT(maxFramesInFlight) {
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| 196 | this->gui = nullptr;
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| 197 | this->window = nullptr;
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| 198 | }
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| 199 |
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| 200 | VulkanGame::~VulkanGame() {
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| 201 | }
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| 202 |
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| 203 | void VulkanGame::run(int width, int height, unsigned char guiFlags) {
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| 204 | cout << "DEBUGGING IS " << (ENABLE_VALIDATION_LAYERS ? "ON" : "OFF") << endl;
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| 205 |
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| 206 | cout << "Vulkan Game" << endl;
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| 207 |
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| 208 | if (initUI(width, height, guiFlags) == RTWO_ERROR) {
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| 209 | return;
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| 210 | }
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| 211 |
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| 212 | initVulkan();
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| 213 |
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| 214 | // Create Framebuffers
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| 215 | int w, h;
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| 216 | SDL_GetWindowSize(window, &w, &h);
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| 217 | ImGui_ImplVulkanH_Window* wd = &g_MainWindowData;
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| 218 | // TODO: SetupVulkanWIndow calls vkGetPhysicalDeviceSurfaceSupportKHR to get the present queue. In vulkan-game, I do this in findQueueFamilies.
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| 219 | SetupVulkanWindow(wd, surface, w, h);
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| 220 |
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| 221 | // TODO: Start from here. I've already reviewed everything before this
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| 222 |
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| 223 | // Setup Dear ImGui context
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| 224 | IMGUI_CHECKVERSION();
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| 225 | ImGui::CreateContext();
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| 226 | ImGuiIO& io = ImGui::GetIO(); (void)io;
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| 227 | //io.ConfigFlags |= ImGuiConfigFlags_NavEnableKeyboard; // Enable Keyboard Controls
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| 228 | //io.ConfigFlags |= ImGuiConfigFlags_NavEnableGamepad; // Enable Gamepad Controls
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| 229 |
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| 230 | // Setup Dear ImGui style
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| 231 | ImGui::StyleColorsDark();
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| 232 | //ImGui::StyleColorsClassic();
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| 233 |
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| 234 | // Setup Platform/Renderer bindings
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| 235 | ImGui_ImplSDL2_InitForVulkan(window);
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| 236 | ImGui_ImplVulkan_InitInfo init_info = {};
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| 237 | init_info.Instance = g_Instance;
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| 238 | init_info.PhysicalDevice = g_PhysicalDevice;
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| 239 | init_info.Device = g_Device;
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| 240 | init_info.QueueFamily = g_QueueFamily;
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| 241 | init_info.Queue = g_Queue;
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| 242 | init_info.PipelineCache = g_PipelineCache;
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| 243 | init_info.DescriptorPool = g_DescriptorPool;
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| 244 | init_info.Allocator = g_Allocator;
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| 245 | init_info.MinImageCount = g_MinImageCount;
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| 246 | init_info.ImageCount = wd->ImageCount;
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| 247 | init_info.CheckVkResultFn = check_vk_result;
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| 248 | ImGui_ImplVulkan_Init(&init_info, wd->RenderPass);
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| 249 |
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| 250 | // Load Fonts
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| 251 | // - If no fonts are loaded, dear imgui will use the default font. You can also load multiple fonts and use ImGui::PushFont()/PopFont() to select them.
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| 252 | // - AddFontFromFileTTF() will return the ImFont* so you can store it if you need to select the font among multiple.
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| 253 | // - If the file cannot be loaded, the function will return NULL. Please handle those errors in your application (e.g. use an assertion, or display an error and quit).
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| 254 | // - The fonts will be rasterized at a given size (w/ oversampling) and stored into a texture when calling ImFontAtlas::Build()/GetTexDataAsXXXX(), which ImGui_ImplXXXX_NewFrame below will call.
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| 255 | // - Read 'docs/FONTS.md' for more instructions and details.
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| 256 | // - Remember that in C/C++ if you want to include a backslash \ in a string literal you need to write a double backslash \\ !
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| 257 | //io.Fonts->AddFontDefault();
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| 258 | //io.Fonts->AddFontFromFileTTF("../../misc/fonts/Roboto-Medium.ttf", 16.0f);
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| 259 | //io.Fonts->AddFontFromFileTTF("../../misc/fonts/Cousine-Regular.ttf", 15.0f);
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| 260 | //io.Fonts->AddFontFromFileTTF("../../misc/fonts/DroidSans.ttf", 16.0f);
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| 261 | //io.Fonts->AddFontFromFileTTF("../../misc/fonts/ProggyTiny.ttf", 10.0f);
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| 262 | //ImFont* font = io.Fonts->AddFontFromFileTTF("c:\\Windows\\Fonts\\ArialUni.ttf", 18.0f, NULL, io.Fonts->GetGlyphRangesJapanese());
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| 263 | //IM_ASSERT(font != NULL);
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| 264 |
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| 265 | VkResult err;
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| 266 |
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| 267 | // Upload Fonts
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| 268 | {
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| 269 | // Use any command queue
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| 270 | VkCommandPool command_pool = wd->Frames[wd->FrameIndex].CommandPool;
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| 271 | VkCommandBuffer command_buffer = wd->Frames[wd->FrameIndex].CommandBuffer;
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| 272 |
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| 273 | err = vkResetCommandPool(g_Device, command_pool, 0);
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| 274 | check_vk_result(err);
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| 275 | VkCommandBufferBeginInfo begin_info = {};
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| 276 | begin_info.sType = VK_STRUCTURE_TYPE_COMMAND_BUFFER_BEGIN_INFO;
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| 277 | begin_info.flags |= VK_COMMAND_BUFFER_USAGE_ONE_TIME_SUBMIT_BIT;
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| 278 | err = vkBeginCommandBuffer(command_buffer, &begin_info);
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| 279 | check_vk_result(err);
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| 280 |
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| 281 | ImGui_ImplVulkan_CreateFontsTexture(command_buffer);
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| 282 |
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| 283 | VkSubmitInfo end_info = {};
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| 284 | end_info.sType = VK_STRUCTURE_TYPE_SUBMIT_INFO;
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| 285 | end_info.commandBufferCount = 1;
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| 286 | end_info.pCommandBuffers = &command_buffer;
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| 287 | err = vkEndCommandBuffer(command_buffer);
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| 288 | check_vk_result(err);
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| 289 | err = vkQueueSubmit(g_Queue, 1, &end_info, VK_NULL_HANDLE);
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| 290 | check_vk_result(err);
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| 291 |
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| 292 | err = vkDeviceWaitIdle(g_Device);
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| 293 | check_vk_result(err);
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| 294 | ImGui_ImplVulkan_DestroyFontUploadObjects();
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| 295 | }
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| 296 |
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| 297 | // Our state
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| 298 | bool show_demo_window = true;
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| 299 | bool show_another_window = false;
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| 300 | ImVec4 clear_color = ImVec4(0.45f, 0.55f, 0.60f, 1.00f);
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| 301 |
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| 302 | // Main loop
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| 303 | bool done = false;
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| 304 | while (!done) {
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| 305 | // Poll and handle events (inputs, window resize, etc.)
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| 306 | // You can read the io.WantCaptureMouse, io.WantCaptureKeyboard flags to tell if dear imgui wants to use your inputs.
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| 307 | // - When io.WantCaptureMouse is true, do not dispatch mouse input data to your main application.
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| 308 | // - When io.WantCaptureKeyboard is true, do not dispatch keyboard input data to your main application.
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| 309 | // Generally you may always pass all inputs to dear imgui, and hide them from your application based on those two flags.
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| 310 | SDL_Event event;
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| 311 | while (SDL_PollEvent(&event)) {
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| 312 | ImGui_ImplSDL2_ProcessEvent(&event);
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| 313 | if (event.type == SDL_QUIT)
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| 314 | done = true;
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| 315 | if (event.type == SDL_WINDOWEVENT && event.window.event == SDL_WINDOWEVENT_CLOSE && event.window.windowID == SDL_GetWindowID(window))
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| 316 | done = true;
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| 317 | }
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| 318 |
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| 319 | // Resize swap chain?
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| 320 | if (g_SwapChainRebuild) {
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| 321 | int width, height;
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| 322 | SDL_GetWindowSize(window, &width, &height);
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| 323 | if (width > 0 && height > 0)
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| 324 | {
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| 325 | ImGui_ImplVulkan_SetMinImageCount(g_MinImageCount);
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| 326 | ImGui_ImplVulkanH_CreateOrResizeWindow(g_Instance, g_PhysicalDevice, g_Device, &g_MainWindowData, g_QueueFamily, g_Allocator, width, height, g_MinImageCount);
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| 327 | g_MainWindowData.FrameIndex = 0;
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| 328 | g_SwapChainRebuild = false;
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| 329 | }
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| 330 | }
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| 331 |
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| 332 | // Start the Dear ImGui frame
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| 333 | ImGui_ImplVulkan_NewFrame();
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| 334 | ImGui_ImplSDL2_NewFrame(window);
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| 335 | ImGui::NewFrame();
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| 336 |
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| 337 | // 1. Show the big demo window (Most of the sample code is in ImGui::ShowDemoWindow()! You can browse its code to learn more about Dear ImGui!).
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| 338 | if (show_demo_window)
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| 339 | ImGui::ShowDemoWindow(&show_demo_window);
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| 340 |
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| 341 | // 2. Show a simple window that we create ourselves. We use a Begin/End pair to created a named window.
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| 342 | {
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| 343 | static float f = 0.0f;
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| 344 | static int counter = 0;
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| 345 |
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| 346 | ImGui::Begin("Hello, world!"); // Create a window called "Hello, world!" and append into it.
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| 347 |
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| 348 | ImGui::Text("This is some useful text."); // Display some text (you can use a format strings too)
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| 349 | ImGui::Checkbox("Demo Window", &show_demo_window); // Edit bools storing our window open/close state
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| 350 | ImGui::Checkbox("Another Window", &show_another_window);
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| 351 |
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| 352 | ImGui::SliderFloat("float", &f, 0.0f, 1.0f); // Edit 1 float using a slider from 0.0f to 1.0f
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| 353 | ImGui::ColorEdit3("clear color", (float*)&clear_color); // Edit 3 floats representing a color
|
---|
| 354 |
|
---|
| 355 | if (ImGui::Button("Button")) // Buttons return true when clicked (most widgets return true when edited/activated)
|
---|
| 356 | counter++;
|
---|
| 357 | ImGui::SameLine();
|
---|
| 358 | ImGui::Text("counter = %d", counter);
|
---|
| 359 |
|
---|
| 360 | ImGui::Text("Application average %.3f ms/frame (%.1f FPS)", 1000.0f / ImGui::GetIO().Framerate, ImGui::GetIO().Framerate);
|
---|
| 361 | ImGui::End();
|
---|
| 362 | }
|
---|
| 363 |
|
---|
| 364 | // 3. Show another simple window.
|
---|
| 365 | if (show_another_window)
|
---|
| 366 | {
|
---|
| 367 | ImGui::Begin("Another Window", &show_another_window); // Pass a pointer to our bool variable (the window will have a closing button that will clear the bool when clicked)
|
---|
| 368 | ImGui::Text("Hello from another window!");
|
---|
| 369 | if (ImGui::Button("Close Me"))
|
---|
| 370 | show_another_window = false;
|
---|
| 371 | ImGui::End();
|
---|
| 372 | }
|
---|
| 373 |
|
---|
| 374 | // Rendering
|
---|
| 375 | ImGui::Render();
|
---|
| 376 | ImDrawData* draw_data = ImGui::GetDrawData();
|
---|
| 377 | const bool is_minimized = (draw_data->DisplaySize.x <= 0.0f || draw_data->DisplaySize.y <= 0.0f);
|
---|
| 378 | if (!is_minimized)
|
---|
| 379 | {
|
---|
| 380 | memcpy(&wd->ClearValue.color.float32[0], &clear_color, 4 * sizeof(float));
|
---|
| 381 | FrameRender(wd, draw_data);
|
---|
| 382 | FramePresent(wd);
|
---|
| 383 | }
|
---|
| 384 | }
|
---|
| 385 |
|
---|
| 386 | // Cleanup
|
---|
| 387 | err = vkDeviceWaitIdle(g_Device);
|
---|
| 388 | check_vk_result(err);
|
---|
| 389 | ImGui_ImplVulkan_Shutdown();
|
---|
| 390 | ImGui_ImplSDL2_Shutdown();
|
---|
| 391 | ImGui::DestroyContext();
|
---|
| 392 |
|
---|
| 393 | CleanupVulkanWindow();
|
---|
| 394 | cleanup();
|
---|
| 395 |
|
---|
| 396 | close_log();
|
---|
| 397 | }
|
---|
| 398 |
|
---|
| 399 | bool VulkanGame::initUI(int width, int height, unsigned char guiFlags) {
|
---|
| 400 | // TODO: Create a game-gui function to get the gui version and retrieve it that way
|
---|
| 401 |
|
---|
| 402 | SDL_VERSION(&sdlVersion); // This gets the compile-time version
|
---|
| 403 | SDL_GetVersion(&sdlVersion); // This gets the runtime version
|
---|
| 404 |
|
---|
| 405 | cout << "SDL " <<
|
---|
| 406 | to_string(sdlVersion.major) << "." <<
|
---|
| 407 | to_string(sdlVersion.minor) << "." <<
|
---|
| 408 | to_string(sdlVersion.patch) << endl;
|
---|
| 409 |
|
---|
| 410 | // TODO: Refactor the logger api to be more flexible,
|
---|
| 411 | // esp. since gl_log() and gl_log_err() have issues printing anything besides strings
|
---|
| 412 | restart_gl_log();
|
---|
| 413 | gl_log("starting SDL\n%s.%s.%s",
|
---|
| 414 | to_string(sdlVersion.major).c_str(),
|
---|
| 415 | to_string(sdlVersion.minor).c_str(),
|
---|
| 416 | to_string(sdlVersion.patch).c_str());
|
---|
| 417 |
|
---|
| 418 | // TODO: Use open_Log() and related functions instead of gl_log ones
|
---|
| 419 | // TODO: In addition, delete the gl_log functions
|
---|
| 420 | open_log();
|
---|
| 421 | get_log() << "starting SDL" << endl;
|
---|
| 422 | get_log() <<
|
---|
| 423 | (int)sdlVersion.major << "." <<
|
---|
| 424 | (int)sdlVersion.minor << "." <<
|
---|
| 425 | (int)sdlVersion.patch << endl;
|
---|
| 426 |
|
---|
| 427 | // TODO: Put all fonts, textures, and images in the assets folder
|
---|
| 428 | gui = new GameGui_SDL();
|
---|
| 429 |
|
---|
| 430 | if (gui->init() == RTWO_ERROR) {
|
---|
| 431 | // TODO: Also print these sorts of errors to the log
|
---|
| 432 | cout << "UI library could not be initialized!" << endl;
|
---|
| 433 | cout << gui->getError() << endl;
|
---|
| 434 | return RTWO_ERROR;
|
---|
| 435 | }
|
---|
| 436 |
|
---|
| 437 | window = (SDL_Window*)gui->createWindow("Vulkan Game", width, height, guiFlags & GUI_FLAGS_WINDOW_FULLSCREEN);
|
---|
| 438 | if (window == nullptr) {
|
---|
| 439 | cout << "Window could not be created!" << endl;
|
---|
| 440 | cout << gui->getError() << endl;
|
---|
| 441 | return RTWO_ERROR;
|
---|
| 442 | }
|
---|
| 443 |
|
---|
| 444 | cout << "Target window size: (" << width << ", " << height << ")" << endl;
|
---|
| 445 | cout << "Actual window size: (" << gui->getWindowWidth() << ", " << gui->getWindowHeight() << ")" << endl;
|
---|
| 446 |
|
---|
| 447 | return RTWO_SUCCESS;
|
---|
| 448 | }
|
---|
| 449 |
|
---|
| 450 | void VulkanGame::initVulkan() {
|
---|
| 451 | const vector<const char*> validationLayers = {
|
---|
| 452 | "VK_LAYER_KHRONOS_validation"
|
---|
| 453 | };
|
---|
| 454 | const vector<const char*> deviceExtensions = {
|
---|
| 455 | VK_KHR_SWAPCHAIN_EXTENSION_NAME
|
---|
| 456 | };
|
---|
| 457 |
|
---|
| 458 | createVulkanInstance(validationLayers);
|
---|
| 459 | setupDebugMessenger();
|
---|
| 460 | createVulkanSurface();
|
---|
| 461 | pickPhysicalDevice(deviceExtensions);
|
---|
| 462 | createLogicalDevice(validationLayers, deviceExtensions);
|
---|
| 463 |
|
---|
| 464 | VkResult err;
|
---|
| 465 |
|
---|
| 466 | // Create Descriptor Pool
|
---|
| 467 | {
|
---|
| 468 | VkDescriptorPoolSize pool_sizes[] =
|
---|
| 469 | {
|
---|
| 470 | { VK_DESCRIPTOR_TYPE_SAMPLER, 1000 },
|
---|
| 471 | { VK_DESCRIPTOR_TYPE_COMBINED_IMAGE_SAMPLER, 1000 },
|
---|
| 472 | { VK_DESCRIPTOR_TYPE_SAMPLED_IMAGE, 1000 },
|
---|
| 473 | { VK_DESCRIPTOR_TYPE_STORAGE_IMAGE, 1000 },
|
---|
| 474 | { VK_DESCRIPTOR_TYPE_UNIFORM_TEXEL_BUFFER, 1000 },
|
---|
| 475 | { VK_DESCRIPTOR_TYPE_STORAGE_TEXEL_BUFFER, 1000 },
|
---|
| 476 | { VK_DESCRIPTOR_TYPE_UNIFORM_BUFFER, 1000 },
|
---|
| 477 | { VK_DESCRIPTOR_TYPE_STORAGE_BUFFER, 1000 },
|
---|
| 478 | { VK_DESCRIPTOR_TYPE_UNIFORM_BUFFER_DYNAMIC, 1000 },
|
---|
| 479 | { VK_DESCRIPTOR_TYPE_STORAGE_BUFFER_DYNAMIC, 1000 },
|
---|
| 480 | { VK_DESCRIPTOR_TYPE_INPUT_ATTACHMENT, 1000 }
|
---|
| 481 | };
|
---|
| 482 | VkDescriptorPoolCreateInfo pool_info = {};
|
---|
| 483 | pool_info.sType = VK_STRUCTURE_TYPE_DESCRIPTOR_POOL_CREATE_INFO;
|
---|
| 484 | pool_info.flags = VK_DESCRIPTOR_POOL_CREATE_FREE_DESCRIPTOR_SET_BIT;
|
---|
| 485 | pool_info.maxSets = 1000 * IM_ARRAYSIZE(pool_sizes);
|
---|
| 486 | pool_info.poolSizeCount = (uint32_t)IM_ARRAYSIZE(pool_sizes);
|
---|
| 487 | pool_info.pPoolSizes = pool_sizes;
|
---|
| 488 | err = vkCreateDescriptorPool(g_Device, &pool_info, g_Allocator, &g_DescriptorPool);
|
---|
| 489 | check_vk_result(err);
|
---|
| 490 | }
|
---|
| 491 | }
|
---|
| 492 |
|
---|
| 493 | void VulkanGame::cleanup() {
|
---|
| 494 | vkDestroyDescriptorPool(g_Device, g_DescriptorPool, g_Allocator);
|
---|
| 495 |
|
---|
| 496 | if (ENABLE_VALIDATION_LAYERS) {
|
---|
| 497 | VulkanUtils::destroyDebugUtilsMessengerEXT(g_Instance, debugMessenger, nullptr);
|
---|
| 498 | }
|
---|
| 499 |
|
---|
| 500 | vkDestroyDevice(g_Device, g_Allocator);
|
---|
| 501 | vkDestroyInstance(g_Instance, g_Allocator);
|
---|
| 502 |
|
---|
| 503 | gui->destroyWindow();
|
---|
| 504 | gui->shutdown();
|
---|
| 505 | delete gui;
|
---|
| 506 | }
|
---|
| 507 |
|
---|
| 508 | void VulkanGame::createVulkanInstance(const vector<const char*>& validationLayers) {
|
---|
| 509 | if (ENABLE_VALIDATION_LAYERS && !VulkanUtils::checkValidationLayerSupport(validationLayers)) {
|
---|
| 510 | throw runtime_error("validation layers requested, but not available!");
|
---|
| 511 | }
|
---|
| 512 |
|
---|
| 513 | VkApplicationInfo appInfo = {};
|
---|
| 514 | appInfo.sType = VK_STRUCTURE_TYPE_APPLICATION_INFO;
|
---|
| 515 | appInfo.pApplicationName = "Vulkan Game";
|
---|
| 516 | appInfo.applicationVersion = VK_MAKE_VERSION(1, 0, 0);
|
---|
| 517 | appInfo.pEngineName = "No Engine";
|
---|
| 518 | appInfo.engineVersion = VK_MAKE_VERSION(1, 0, 0);
|
---|
| 519 | appInfo.apiVersion = VK_API_VERSION_1_0;
|
---|
| 520 |
|
---|
| 521 | VkInstanceCreateInfo createInfo = {};
|
---|
| 522 | createInfo.sType = VK_STRUCTURE_TYPE_INSTANCE_CREATE_INFO;
|
---|
| 523 | createInfo.pApplicationInfo = &appInfo;
|
---|
| 524 |
|
---|
| 525 | vector<const char*> extensions = gui->getRequiredExtensions();
|
---|
| 526 | if (ENABLE_VALIDATION_LAYERS) {
|
---|
| 527 | extensions.push_back(VK_EXT_DEBUG_UTILS_EXTENSION_NAME);
|
---|
| 528 | }
|
---|
| 529 |
|
---|
| 530 | createInfo.enabledExtensionCount = static_cast<uint32_t>(extensions.size());
|
---|
| 531 | createInfo.ppEnabledExtensionNames = extensions.data();
|
---|
| 532 |
|
---|
| 533 | cout << endl << "Extensions:" << endl;
|
---|
| 534 | for (const char* extensionName : extensions) {
|
---|
| 535 | cout << extensionName << endl;
|
---|
| 536 | }
|
---|
| 537 | cout << endl;
|
---|
| 538 |
|
---|
| 539 | VkDebugUtilsMessengerCreateInfoEXT debugCreateInfo;
|
---|
| 540 | if (ENABLE_VALIDATION_LAYERS) {
|
---|
| 541 | createInfo.enabledLayerCount = static_cast<uint32_t>(validationLayers.size());
|
---|
| 542 | createInfo.ppEnabledLayerNames = validationLayers.data();
|
---|
| 543 |
|
---|
| 544 | populateDebugMessengerCreateInfo(debugCreateInfo);
|
---|
| 545 | createInfo.pNext = &debugCreateInfo;
|
---|
| 546 | } else {
|
---|
| 547 | createInfo.enabledLayerCount = 0;
|
---|
| 548 |
|
---|
| 549 | createInfo.pNext = nullptr;
|
---|
| 550 | }
|
---|
| 551 |
|
---|
| 552 | if (vkCreateInstance(&createInfo, nullptr, &g_Instance) != VK_SUCCESS) {
|
---|
| 553 | throw runtime_error("failed to create instance!");
|
---|
| 554 | }
|
---|
| 555 | }
|
---|
| 556 |
|
---|
| 557 | void VulkanGame::setupDebugMessenger() {
|
---|
| 558 | if (!ENABLE_VALIDATION_LAYERS) {
|
---|
| 559 | return;
|
---|
| 560 | }
|
---|
| 561 |
|
---|
| 562 | VkDebugUtilsMessengerCreateInfoEXT createInfo;
|
---|
| 563 | populateDebugMessengerCreateInfo(createInfo);
|
---|
| 564 |
|
---|
| 565 | if (VulkanUtils::createDebugUtilsMessengerEXT(g_Instance, &createInfo, nullptr, &debugMessenger) != VK_SUCCESS) {
|
---|
| 566 | throw runtime_error("failed to set up debug messenger!");
|
---|
| 567 | }
|
---|
| 568 | }
|
---|
| 569 |
|
---|
| 570 | void VulkanGame::populateDebugMessengerCreateInfo(VkDebugUtilsMessengerCreateInfoEXT& createInfo) {
|
---|
| 571 | createInfo = {};
|
---|
| 572 | createInfo.sType = VK_STRUCTURE_TYPE_DEBUG_UTILS_MESSENGER_CREATE_INFO_EXT;
|
---|
| 573 | createInfo.messageSeverity = VK_DEBUG_UTILS_MESSAGE_SEVERITY_VERBOSE_BIT_EXT | VK_DEBUG_UTILS_MESSAGE_SEVERITY_WARNING_BIT_EXT | VK_DEBUG_UTILS_MESSAGE_SEVERITY_ERROR_BIT_EXT;
|
---|
| 574 | createInfo.messageType = VK_DEBUG_UTILS_MESSAGE_TYPE_GENERAL_BIT_EXT | VK_DEBUG_UTILS_MESSAGE_TYPE_VALIDATION_BIT_EXT | VK_DEBUG_UTILS_MESSAGE_TYPE_PERFORMANCE_BIT_EXT;
|
---|
| 575 | createInfo.pfnUserCallback = debugCallback;
|
---|
| 576 | }
|
---|
| 577 |
|
---|
| 578 | void VulkanGame::createVulkanSurface() {
|
---|
| 579 | if (gui->createVulkanSurface(g_Instance, &surface) == RTWO_ERROR) {
|
---|
| 580 | throw runtime_error("failed to create window surface!");
|
---|
| 581 | }
|
---|
| 582 | }
|
---|
| 583 |
|
---|
| 584 | void VulkanGame::pickPhysicalDevice(const vector<const char*>& deviceExtensions) {
|
---|
| 585 | uint32_t deviceCount = 0;
|
---|
| 586 | // TODO: Check VkResult
|
---|
| 587 | vkEnumeratePhysicalDevices(g_Instance, &deviceCount, nullptr);
|
---|
| 588 |
|
---|
| 589 | if (deviceCount == 0) {
|
---|
| 590 | throw runtime_error("failed to find GPUs with Vulkan support!");
|
---|
| 591 | }
|
---|
| 592 |
|
---|
| 593 | vector<VkPhysicalDevice> devices(deviceCount);
|
---|
| 594 | // TODO: Check VkResult
|
---|
| 595 | vkEnumeratePhysicalDevices(g_Instance, &deviceCount, devices.data());
|
---|
| 596 |
|
---|
| 597 | cout << endl << "Graphics cards:" << endl;
|
---|
| 598 | for (const VkPhysicalDevice& device : devices) {
|
---|
| 599 | if (isDeviceSuitable(device, deviceExtensions)) {
|
---|
| 600 | g_PhysicalDevice = device;
|
---|
| 601 | break;
|
---|
| 602 | }
|
---|
| 603 | }
|
---|
| 604 | cout << endl;
|
---|
| 605 |
|
---|
| 606 | if (g_PhysicalDevice == VK_NULL_HANDLE) {
|
---|
| 607 | throw runtime_error("failed to find a suitable GPU!");
|
---|
| 608 | }
|
---|
| 609 | }
|
---|
| 610 |
|
---|
| 611 | bool VulkanGame::isDeviceSuitable(VkPhysicalDevice physicalDevice, const vector<const char*>& deviceExtensions) {
|
---|
| 612 | VkPhysicalDeviceProperties deviceProperties;
|
---|
| 613 | vkGetPhysicalDeviceProperties(physicalDevice, &deviceProperties);
|
---|
| 614 |
|
---|
| 615 | cout << "Device: " << deviceProperties.deviceName << endl;
|
---|
| 616 |
|
---|
| 617 | QueueFamilyIndices indices = VulkanUtils::findQueueFamilies(physicalDevice, surface);
|
---|
| 618 | bool extensionsSupported = VulkanUtils::checkDeviceExtensionSupport(physicalDevice, deviceExtensions);
|
---|
| 619 | bool swapChainAdequate = false;
|
---|
| 620 |
|
---|
| 621 | if (extensionsSupported) {
|
---|
| 622 | SwapChainSupportDetails swapChainSupport = VulkanUtils::querySwapChainSupport(physicalDevice, surface);
|
---|
| 623 | swapChainAdequate = !swapChainSupport.formats.empty() && !swapChainSupport.presentModes.empty();
|
---|
| 624 | }
|
---|
| 625 |
|
---|
| 626 | VkPhysicalDeviceFeatures supportedFeatures;
|
---|
| 627 | vkGetPhysicalDeviceFeatures(physicalDevice, &supportedFeatures);
|
---|
| 628 |
|
---|
| 629 | return indices.isComplete() && extensionsSupported && swapChainAdequate && supportedFeatures.samplerAnisotropy;
|
---|
| 630 | }
|
---|
| 631 |
|
---|
| 632 | void VulkanGame::createLogicalDevice(const vector<const char*>& validationLayers,
|
---|
| 633 | const vector<const char*>& deviceExtensions) {
|
---|
| 634 | QueueFamilyIndices indices = VulkanUtils::findQueueFamilies(g_PhysicalDevice, surface);
|
---|
| 635 | g_QueueFamily = indices.graphicsFamily.value();
|
---|
| 636 |
|
---|
| 637 | vector<VkDeviceQueueCreateInfo> queueCreateInfoList;
|
---|
| 638 | set<uint32_t> uniqueQueueFamilies = { indices.graphicsFamily.value() };
|
---|
| 639 |
|
---|
| 640 | float queuePriority = 1.0f;
|
---|
| 641 | for (uint32_t queueFamily : uniqueQueueFamilies) {
|
---|
| 642 | VkDeviceQueueCreateInfo queueCreateInfo = {};
|
---|
| 643 | queueCreateInfo.sType = VK_STRUCTURE_TYPE_DEVICE_QUEUE_CREATE_INFO;
|
---|
| 644 | queueCreateInfo.queueCount = 1;
|
---|
| 645 | queueCreateInfo.queueFamilyIndex = queueFamily;
|
---|
| 646 | queueCreateInfo.pQueuePriorities = &queuePriority;
|
---|
| 647 |
|
---|
| 648 | queueCreateInfoList.push_back(queueCreateInfo);
|
---|
| 649 | }
|
---|
| 650 |
|
---|
| 651 | VkPhysicalDeviceFeatures deviceFeatures = {};
|
---|
| 652 | deviceFeatures.samplerAnisotropy = VK_TRUE;
|
---|
| 653 |
|
---|
| 654 | VkDeviceCreateInfo createInfo = {};
|
---|
| 655 | createInfo.sType = VK_STRUCTURE_TYPE_DEVICE_CREATE_INFO;
|
---|
| 656 |
|
---|
| 657 | createInfo.queueCreateInfoCount = static_cast<uint32_t>(queueCreateInfoList.size());
|
---|
| 658 | createInfo.pQueueCreateInfos = queueCreateInfoList.data();
|
---|
| 659 |
|
---|
| 660 | createInfo.pEnabledFeatures = &deviceFeatures;
|
---|
| 661 |
|
---|
| 662 | createInfo.enabledExtensionCount = static_cast<uint32_t>(deviceExtensions.size());
|
---|
| 663 | createInfo.ppEnabledExtensionNames = deviceExtensions.data();
|
---|
| 664 |
|
---|
| 665 | // These fields are ignored by up-to-date Vulkan implementations,
|
---|
| 666 | // but it's a good idea to set them for backwards compatibility
|
---|
| 667 | if (ENABLE_VALIDATION_LAYERS) {
|
---|
| 668 | createInfo.enabledLayerCount = static_cast<uint32_t>(validationLayers.size());
|
---|
| 669 | createInfo.ppEnabledLayerNames = validationLayers.data();
|
---|
| 670 | }
|
---|
| 671 | else {
|
---|
| 672 | createInfo.enabledLayerCount = 0;
|
---|
| 673 | }
|
---|
| 674 |
|
---|
| 675 | if (vkCreateDevice(g_PhysicalDevice, &createInfo, nullptr, &g_Device) != VK_SUCCESS) {
|
---|
| 676 | throw runtime_error("failed to create logical device!");
|
---|
| 677 | }
|
---|
| 678 |
|
---|
| 679 | vkGetDeviceQueue(g_Device, g_QueueFamily, 0, &g_Queue);
|
---|
| 680 | //vkGetDeviceQueue(device, indices.graphicsFamily.value(), 0, &graphicsQueue);
|
---|
| 681 | //vkGetDeviceQueue(device, indices.presentFamily.value(), 0, &presentQueue);
|
---|
| 682 | }
|
---|
| 683 |
|
---|
| 684 | /********************************************** END OF NEW CODE **********************************************/
|
---|