feature/imgui-sdl
points-test
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Last change
on this file since 6fc24c7 was f133da0, checked in by Dmitry Portnoy <dmp1488@…>, 6 years ago |
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Add renderScene and renderUI functions to openglgame and use IMGUI to render the main menu
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-
Property mode
set to
100644
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File size:
727 bytes
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| 1 | #ifndef _OPENGL_GAME_H
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| 2 | #define _OPENGL_GAME_H
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| 3 |
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| 4 | #include "IMGUI/imgui.h"
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| 5 | #include "imgui_impl_glfw_gl3.h"
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| 6 |
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| 7 | #include "game-gui-glfw.hpp"
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| 8 |
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| 9 | class OpenGLGame {
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| 10 | public:
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| 11 | OpenGLGame();
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| 12 | ~OpenGLGame();
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| 13 |
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| 14 | void run(int width, int height, unsigned char guiFlags);
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| 15 |
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| 16 | private:
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| 17 | GameGui* gui;
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| 18 | GLFWwindow* window;
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| 19 |
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| 20 | bool initWindow(int width, int height, unsigned char guiFlags);
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| 21 | void initOpenGL();
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| 22 | void mainLoop();
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| 23 | void renderScene();
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| 24 | void renderUI();
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| 25 | void cleanup();
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| 26 | };
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| 27 |
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| 28 | void APIENTRY opengl_debug_callback(
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| 29 | GLenum source,
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| 30 | GLenum type,
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| 31 | GLuint id,
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| 32 | GLenum severity,
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| 33 | GLsizei length,
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| 34 | const GLchar* message,
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| 35 | const void* userParam
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| 36 | );
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| 37 |
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| 38 | #endif // _OPENGL_GAME_H
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