feature/imgui-sdl
points-test
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Last change
on this file since b155f13 was 1a616e6, checked in by Dmitry Portnoy <dmitry.portnoy@…>, 7 years ago |
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Remove the ImGui example since it has been integrated into the main project, and update the makefile to build the Linux and OSX app with the newly-added ImGui code.
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Property mode
set to
100644
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File size:
986 bytes
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| 1 | OS = $(shell uname)
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| 2 | CC = g++
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| 3 | CFLAGS = -std=c++0x -Wall -pedantic#-Wextra
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| 4 |
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| 5 | ifeq ($(OS),Darwin)
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| 6 | DEP = -framework Cocoa -framework OpenGL -framework IOKit -framework CoreVideo -lglfw3 -lglew
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| 7 | endif
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| 8 | ifeq ($(OS),Linux)
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| 9 | DEP = -lglfw3 -lGLEW -lGL -ldl -lX11 -lXrandr -lXxf86vm -lXinerama -lXcursor -pthread
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| 10 | endif
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| 11 |
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| 12 | IMGUI_FILES = IMGUI/imgui_demo.cpp IMGUI/imgui_draw.cpp IMGUI/imgui.cpp
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| 13 |
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| 14 | # If I were generating .o files as well, I should use $? instead of $^
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| 15 | # as this well prevent regenerating .o files for unchanged .cpp files
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| 16 |
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| 17 | newgame: new-game.cpp logger.cpp stb_image.cpp imgui_impl_glfw_gl3.cpp $(IMGUI_FILES)
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| 18 | $(CC) $^ $(DEP) $(CFLAGS) -o $@
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| 19 |
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| 20 | pong: pong.cpp logger.cpp
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| 21 | $(CC) $^ $(DEP) $(CFLAGS) -o $@
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| 22 |
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| 23 | mygame: mygame.cpp common/shader.cpp common/texture.cpp common/controls-new.cpp
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| 24 | $(CC) $^ $(DEP) $(CFLAGS) -o $@
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| 25 |
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| 26 | demo: game06.cpp common/shader.cpp common/texture.cpp common/controls.cpp
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| 27 | $(CC) $^ $(DEP) $(CFLAGS) -o $@
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| 28 |
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| 29 | clean:
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| 30 | rm -f newgame
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| 31 | rm -f pong
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| 32 | rm -f mygame
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| 33 | rm -f demo
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