| 1 | # CXX_FLAGS are C++ compiler flags and LIBFLAGS could be renamed LINKER_FLAGS
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| 2 | OS = $(shell uname)
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| 3 | CC = g++
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| 4 | #CXX_FLAGS = -std=c++17 -Wall -pedantic -g3 -rdynamic
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| 5 | CXX_FLAGS = -std=c++17 -Wall -pedantic -O3
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| 6 | # -rdynamic is to generate debug info for dynamic symbols on debian-based
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| 7 | # systems (tested on Linux Mint)
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| 8 | # for OSX, using -g generates a newgame.dSYS directory which has debug symbols.
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| 9 | # However, this has no effect on the stack trace, so there must be a way to specify a *.dSYS directory when running ./newgame
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| 10 | # or to instead put thos symbols directly into the executable, like -rdynamic does for Linux
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| 11 | #-Wextra -fno-inline
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| 12 |
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| 13 | ifeq ($(OS),Darwin)
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| 14 | DEP = -framework Cocoa -framework OpenGL -framework IOKit -framework CoreVideo -lglfw -lglew
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| 15 | endif
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| 16 | ifeq ($(OS),Linux)
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| 17 | DEP = -lglfw -lGLEW -lGL -ldl -lX11 -lXrandr -lXxf86vm -lXinerama -lXcursor -pthread
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| 18 | endif
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| 19 |
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| 20 | IMGUI_FILES = IMGUI/imgui.cpp IMGUI/imgui_demo.cpp IMGUI/imgui_draw.cpp IMGUI/imgui_widgets.cpp
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| 21 | IMGUI_IMPL_FILES =
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| 22 |
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| 23 | # If I were generating .o files as well, I should use $? instead of $^
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| 24 | # as this well prevent regenerating .o files for unchanged .cpp files
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| 25 |
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| 26 | openglref: new-game.cpp logger.cpp utils.cpp crash-logger.cpp IMGUI/imgui_impl_glfw.cpp IMGUI/imgui_impl_opengl3.cpp $(IMGUI_FILES)
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| 27 | $(CC) $^ $(DEP) $(CXX_FLAGS) -o $@ -DGLEW_STATIC
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| 28 |
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| 29 | openglgame: main-opengl.cpp opengl-game.cpp crash-logger.cpp logger.cpp game-gui-glfw.cpp graphics-pipeline_opengl.cpp IMGUI/imgui_impl_glfw.cpp IMGUI/imgui_impl_opengl3.cpp $(IMGUI_FILES)
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| 30 | $(CC) $^ $(DEP) $(CXX_FLAGS) -o $@ -DGLEW_STATIC
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| 31 |
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| 32 | LIBS = `pkg-config --static --libs sdl2 sdl2_image sdl2_ttf`
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| 33 | ifeq ($(OS),Darwin)
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| 34 | LIBS := -lvulkan $(LIBS)
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| 35 | endif
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| 36 | ifeq ($(OS),Linux)
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| 37 | #LIBS = `pkg-config --static --libs sdl2`
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| 38 | LIBS =
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| 39 | LIBS := -lvulkan $(LIBS) -lSDL2 -lSDL2_image -lSDL2_ttf # TODO: figure out how to statically link these, ideally using pkg-config
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| 40 | endif
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| 41 |
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| 42 | LIB_FLAGS = $(LIB_PATHS) $(LIBS)
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| 43 |
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| 44 | vulkanref: vulkan-ref.cpp game-gui-sdl.cpp
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| 45 | $(CC) $(CXX_FLAGS) -o $@ $^ $(LIB_FLAGS) -DGAMEGUI_INCLUDE_VULKAN
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| 46 |
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| 47 | GUI_SRC_FILES = gui/imgui/button-imgui.cpp gui/imgui/ui-widget.cpp
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| 48 | GUI_HEADER_FILES = gui/imgui/button-imgui.hpp gui/imgui/ui-widget.hpp
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| 49 |
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| 50 | vulkangame: SRC_FILES = main-vulkan.cpp vulkan-game.cpp crash-logger.cpp logger.cpp vulkan-utils.cpp utils.cpp game-gui-sdl.cpp $(GUI_SRC_FILES) IMGUI/imgui_impl_sdl.cpp IMGUI/imgui_impl_vulkan.cpp $(IMGUI_FILES)
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| 51 | vulkangame: HEADER_FILES = vulkan-game.hpp crash-logger.hpp logger.hpp vulkan-utils.hpp utils.hpp game-gui-sdl.hpp game-gui.hpp graphics-pipeline_vulkan.hpp $(GUI_HEADER_FILES) IMGUI/imgui_impl_sdl.h IMGUI/imgui_impl_vulkan.h
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| 52 |
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| 53 | vulkangame: $(SRC_FILES) $(HEADER_FILES)
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| 54 | $(CC) $(CXX_FLAGS) -o $@ $(SRC_FILES) $(LIB_FLAGS) -DGAMEGUI_INCLUDE_VULKAN
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| 55 |
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| 56 | sdlgame: SRC_FILES = main-vulkan.cpp sdl-game.cpp crash-logger.cpp logger.cpp vulkan-utils.cpp game-gui-sdl.cpp $(GUI_SRC_FILES) IMGUI/imgui_impl_sdl.cpp IMGUI/imgui_impl_vulkan.cpp $(IMGUI_FILES)
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| 57 | sdlgame: HEADER_FILES = sdl-game.hpp crash-logger.hpp logger.hpp vulkan-utils.hpp game-gui.hpp game-gui-sdl.hpp $(GUI_HEADER_FILES) IMGUI/imgui_impl_sdl.h IMGUI/imgui_impl_vulkan.h
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| 58 |
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| 59 | sdlgame: $(SRC_FILES) $(HEADER_FILES)
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| 60 | $(CC) $(CXX_FLAGS) -o $@ $(SRC_FILES) $(LIB_FLAGS) -DGAMEGUI_INCLUDE_VULKAN
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| 61 |
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| 62 | #LIBS = `pkg-config --static --libs sfml-graphics sfml-window sfml-system`
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| 63 | # using pkg-config directly didn't add -s to the end of the sfml libs and since I only installed the static ones, g++ couldn't find them
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| 64 | #LIBS = -lvulkan -lsfml-graphics -lsfml-window -lsfml-system
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| 65 |
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| 66 | LIB_FLAGS = $(LIBS)
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| 67 |
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| 68 | #SRC_FILES = Vulkan.cpp vulkan-utils-new.cpp
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| 69 | #HEADER_FILES = vulkan-utils-new.hpp
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| 70 |
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| 71 | vulkansfmlref: $(SRC_FILES) $(HEADER_FILES)
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| 72 | $(CC) $(CXX_FLAGS) -o $@ $(SRC_FILES) $(LIB_FLAGS)
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| 73 |
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| 74 | .PHONY: shaders
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| 75 | shaders:
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| 76 | ./compile.sh
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| 77 |
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| 78 | clean:
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| 79 | rm -f openglref
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| 80 | rm -f vulkanref
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| 81 | rm -f vulkansfmlref
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| 82 | rm -f openglgame
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| 83 | rm -f sdlgame
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| 84 | rm -f vulkangame
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| 85 | rm -f shaders/*.spv
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