| 1 | # CFLAGS are compiler flags and LIBFLAGS could be renamed LINKER_FLAGS | 
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| 2 | OS = $(shell uname) | 
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| 3 | CC = g++ | 
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| 4 | CFLAGS = -std=c++17 -Wall -pedantic -rdynamic | 
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| 5 | # -rdynamic is to generate debug info for dynamic symbols on debian-based | 
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| 6 | # systems (tested on Linux Mint) | 
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| 7 | # for OSX, using -g generates a newgame.dSYS directory which has debug symbols. | 
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| 8 | # However, this has no effect on the stack trace, so there must be a way to specify a *.dSYS directory when running ./newgame | 
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| 9 | # or to instead put thos symbols directly into the executable, like -rdynamic does for Linux | 
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| 10 | #-Wextra -fno-inline | 
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| 11 |  | 
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| 12 | ifeq ($(OS),Darwin) | 
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| 13 | DEP = -framework Cocoa -framework OpenGL -framework IOKit -framework CoreVideo -lglfw -lglew | 
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| 14 | endif | 
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| 15 | ifeq ($(OS),Linux) | 
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| 16 | DEP = -lglfw3 -lGLEW -lGL -ldl -lX11 -lXrandr -lXxf86vm -lXinerama -lXcursor -pthread | 
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| 17 | endif | 
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| 18 |  | 
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| 19 | IMGUI_FILES = IMGUI/imgui_demo.cpp IMGUI/imgui_draw.cpp IMGUI/imgui.cpp | 
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| 20 |  | 
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| 21 | # If I were generating .o files as well, I should use $? instead of $^ | 
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| 22 | # as this well prevent regenerating .o files for unchanged .cpp files | 
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| 23 |  | 
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| 24 | openglref: new-game.cpp logger.cpp utils.cpp crash-logger.cpp imgui_impl_glfw_gl3.cpp $(IMGUI_FILES) | 
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| 25 | $(CC) $^ $(DEP) $(CFLAGS) -o $@ | 
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| 26 |  | 
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| 27 | openglgame: main-opengl.cpp opengl-game.cpp crash-logger.cpp logger.cpp game-gui-glfw.cpp imgui_impl_glfw_gl3.cpp graphics-pipeline_opengl.cpp $(IMGUI_FILES) | 
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| 28 | $(CC) $^ $(DEP) $(CFLAGS) -o $@ -DGLEW_STATIC | 
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| 29 |  | 
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| 30 | CXX_FLAGS = -std=c++17 -Wall -pedantic# -O3 -rdynamic | 
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| 31 |  | 
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| 32 | ifeq ($(OS),Darwin) | 
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| 33 | VULKAN_SDK_PATH = /Users/dportnoy15/Development/vulkan-sdk-macos-1.1.108.0/macOS | 
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| 34 | endif | 
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| 35 | ifeq ($(OS),Linux) | 
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| 36 | VULKAN_SDK_PATH = /home/dportnoy/Desktop/VulkanSDK/1.1.106.0/x86_64 | 
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| 37 | endif | 
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| 38 |  | 
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| 39 | LIB_PATHS =  -I$(VULKAN_SDK_PATH)/include | 
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| 40 | ifeq ($(OS),Darwin) | 
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| 41 | LIB_PATHS := -Wl,-rpath,$(VULKAN_SDK_PATH)/lib $(LIB_PATHS) | 
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| 42 | endif | 
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| 43 | ifeq ($(OS),Linux) | 
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| 44 | LIB_PATHS := -L$(VULKAN_SDK_PATH)/lib $(LIB_PATHS) | 
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| 45 | endif | 
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| 46 |  | 
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| 47 | LIBS = `pkg-config --static --libs sdl2 sdl2_image sdl2_ttf` | 
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| 48 | ifeq ($(OS),Darwin) | 
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| 49 | LIBS := $(VULKAN_SDK_PATH)/lib/libvulkan.dylib $(LIBS) | 
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| 50 | endif | 
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| 51 | ifeq ($(OS),Linux) | 
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| 52 | LIBS = `pkg-config --static --libs sdl2` | 
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| 53 | LIBS := -lvulkan $(LIBS) -lSDL2_image -lSDL2_ttf # TODO: figure out how to statically link these, ideally using pkg-config | 
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| 54 | endif | 
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| 55 |  | 
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| 56 | LIB_FLAGS = $(LIB_PATHS) $(LIBS) | 
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| 57 |  | 
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| 58 | vulkanref: vulkan-ref.cpp game-gui-sdl.cpp | 
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| 59 | $(CC) $(CXX_FLAGS) -o $@ $^ $(LIB_FLAGS) -DGAMEGUI_INCLUDE_VULKAN | 
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| 60 |  | 
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| 61 | SRC_FILES = main-vulkan.cpp vulkan-game.cpp crash-logger.cpp logger.cpp vulkan-utils.cpp utils.cpp game-gui-sdl.cpp | 
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| 62 | HEADER_FILES = vulkan-game.hpp crash-logger.hpp logger.hpp vulkan-utils.hpp utils.hpp game-gui-sdl.hpp game-gui.hpp graphics-pipeline_vulkan.hpp | 
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| 63 |  | 
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| 64 | vulkangame: $(SRC_FILES) $(HEADER_FILES) | 
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| 65 | $(CC) $(CXX_FLAGS) -o $@ $(SRC_FILES) $(LIB_FLAGS) -DGAMEGUI_INCLUDE_VULKAN | 
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| 66 |  | 
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| 67 | .PHONY: shaders | 
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| 68 | shaders: | 
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| 69 | cd shaders && ../compile.sh && cd .. | 
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| 70 |  | 
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| 71 | clean: | 
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| 72 | rm -f openglref | 
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| 73 | rm -f vulkanref | 
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| 74 | rm -f openglgame | 
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| 75 | rm -f vulkangame | 
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| 76 | rm -f shaders/*.spv | 
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