[71876b9] | 1 | # CFLAGS are compiler flags and LIBFLAGS could be renamed LINKER_FLAGS
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[5a643d3] | 2 | OS = $(shell uname)
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[15c7ed9] | 3 | CC = g++
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[03f4c64] | 4 | CFLAGS = -std=c++11 -Wall -pedantic -rdynamic
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[17f28a1] | 5 | # -rdynamic is to generate debug info for dynamic symbols on debian-based
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| 6 | # systems (tested on Linux Mint)
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| 7 | # for OSX, using -g generates a newgame.dSYS directory which has debug symbols.
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| 8 | # However, this has no effect on the stack trace, so there must be a way to specify a *.dSYS directory when running ./newgame
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| 9 | # or to instead put thos symbols directly into the executable, like -rdynamic does for Linux
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[4762301] | 10 | #-Wextra -fno-inline
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[5a643d3] | 11 |
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| 12 | ifeq ($(OS),Darwin)
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[e6bc0f4] | 13 | DEP = -framework Cocoa -framework OpenGL -framework IOKit -framework CoreVideo -lglfw -lglew
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[5a643d3] | 14 | endif
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[15c7ed9] | 15 | ifeq ($(OS),Linux)
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| 16 | DEP = -lglfw3 -lGLEW -lGL -ldl -lX11 -lXrandr -lXxf86vm -lXinerama -lXcursor -pthread
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[5a643d3] | 17 | endif
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| 18 |
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[1a616e6] | 19 | IMGUI_FILES = IMGUI/imgui_demo.cpp IMGUI/imgui_draw.cpp IMGUI/imgui.cpp
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| 20 |
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[fc424f6] | 21 | # If I were generating .o files as well, I should use $? instead of $^
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[8e232ce] | 22 | # as this well prevent regenerating .o files for unchanged .cpp files
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| 23 |
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[a23fc08] | 24 | newgame: new-game.cpp logger.cpp utils.cpp CrashLogger.cpp stb_image.cpp imgui_impl_glfw_gl3.cpp $(IMGUI_FILES)
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[8e232ce] | 25 | $(CC) $^ $(DEP) $(CFLAGS) -o $@
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[5272b6b] | 26 |
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[9e81839] | 27 | pong: pong.cpp logger.cpp
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[8e232ce] | 28 | $(CC) $^ $(DEP) $(CFLAGS) -o $@
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[9e81839] | 29 |
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[49756cb] | 30 | mygame: mygame.cpp common/shader.cpp common/texture.cpp common/controls-new.cpp
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[8e232ce] | 31 | $(CC) $^ $(DEP) $(CFLAGS) -o $@
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[8a6d19d] | 32 |
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| 33 | demo: game06.cpp common/shader.cpp common/texture.cpp common/controls.cpp
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[8e232ce] | 34 | $(CC) $^ $(DEP) $(CFLAGS) -o $@
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[cfda3b2] | 35 |
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[826df16] | 36 | # from the mac makefile
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| 37 | #CXX_INCLUDES = -I/Users/dportnoy15/Development/vulkan-sdk-macos-1.1.108.0/macOS/include -I/usr/local/Cellar/sdl2/2.0.9_1/include/SDL2
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| 38 | #LIBFLAGS = -Wl,-rpath,$(VULKAN_SDK_PATH)/macOS/lib $(VULKAN_SDK_PATH)/macOS/lib/libvulkan.dylib -L/usr/local/Cellar/sdl2/2.0.9_1/lib -lSDL2
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| 39 |
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| 40 | CXX_FLAGS = -std=c++17 -Wall -pedantic # -O3
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| 41 |
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[03f4c64] | 42 | VULKAN_SDK_PATH = /home/dportnoy/Desktop/VulkanSDK/1.1.106.0/x86_64
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| 43 |
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[826df16] | 44 | LIB_PATHS = -L$(VULKAN_SDK_PATH)/lib -I$(VULKAN_SDK_PATH)/include
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| 45 | LIBS = -lvulkan -lSDL2
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| 46 |
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| 47 | LIB_FLAGS = $(LIB_PATHS) $(LIBS)
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| 48 |
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| 49 | vulkangame: vulkan-game.cpp game-gui-sdl.cpp
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| 50 | $(CC) $(CXX_FLAGS) -o $@ $^ $(LIB_FLAGS)
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[03f4c64] | 51 |
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[cfda3b2] | 52 | clean:
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[5272b6b] | 53 | rm -f newgame
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[9e81839] | 54 | rm -f pong
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[49756cb] | 55 | rm -f mygame
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[8a6d19d] | 56 | rm -f demo
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[03f4c64] | 57 | rm -f vulkangame
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