source: opengl-game/makefile@ 03f4c64

feature/imgui-sdl points-test
Last change on this file since 03f4c64 was 03f4c64, checked in by Dmitry Portnoy <dmp1488@…>, 6 years ago

Create an initial program and makefile config that uses Vulkan

  • Property mode set to 100644
File size: 1.7 KB
RevLine 
[5a643d3]1OS = $(shell uname)
[15c7ed9]2CC = g++
[03f4c64]3CFLAGS = -std=c++11 -Wall -pedantic -rdynamic
[17f28a1]4# -rdynamic is to generate debug info for dynamic symbols on debian-based
5# systems (tested on Linux Mint)
6# for OSX, using -g generates a newgame.dSYS directory which has debug symbols.
7# However, this has no effect on the stack trace, so there must be a way to specify a *.dSYS directory when running ./newgame
8# or to instead put thos symbols directly into the executable, like -rdynamic does for Linux
[4762301]9#-Wextra -fno-inline
[5a643d3]10
11ifeq ($(OS),Darwin)
[e6bc0f4]12 DEP = -framework Cocoa -framework OpenGL -framework IOKit -framework CoreVideo -lglfw -lglew
[5a643d3]13endif
[15c7ed9]14ifeq ($(OS),Linux)
15 DEP = -lglfw3 -lGLEW -lGL -ldl -lX11 -lXrandr -lXxf86vm -lXinerama -lXcursor -pthread
[5a643d3]16endif
17
[1a616e6]18IMGUI_FILES = IMGUI/imgui_demo.cpp IMGUI/imgui_draw.cpp IMGUI/imgui.cpp
19
[fc424f6]20# If I were generating .o files as well, I should use $? instead of $^
[8e232ce]21# as this well prevent regenerating .o files for unchanged .cpp files
22
[a23fc08]23newgame: new-game.cpp logger.cpp utils.cpp CrashLogger.cpp stb_image.cpp imgui_impl_glfw_gl3.cpp $(IMGUI_FILES)
[8e232ce]24 $(CC) $^ $(DEP) $(CFLAGS) -o $@
[5272b6b]25
[9e81839]26pong: pong.cpp logger.cpp
[8e232ce]27 $(CC) $^ $(DEP) $(CFLAGS) -o $@
[9e81839]28
[49756cb]29mygame: mygame.cpp common/shader.cpp common/texture.cpp common/controls-new.cpp
[8e232ce]30 $(CC) $^ $(DEP) $(CFLAGS) -o $@
[8a6d19d]31
32demo: game06.cpp common/shader.cpp common/texture.cpp common/controls.cpp
[8e232ce]33 $(CC) $^ $(DEP) $(CFLAGS) -o $@
[cfda3b2]34
[03f4c64]35VULKAN_SDK_PATH = /home/dportnoy/Desktop/VulkanSDK/1.1.106.0/x86_64
36CFLAGS_VULKAN = -std=c++17 -I$(VULKAN_SDK_PATH)/include -Wall -pedantic
37LIBFLAGS = -L$(VULKAN_SDK_PATH)/lib `pkg-config --static --libs glfw3` -lvulkan
38
39vulkangame: vulkan-game.cpp
40 $(CC) $(CFLAGS_VULKAN) -o $@ $^ $(LIBFLAGS)
41
[cfda3b2]42clean:
[5272b6b]43 rm -f newgame
[9e81839]44 rm -f pong
[49756cb]45 rm -f mygame
[8a6d19d]46 rm -f demo
[03f4c64]47 rm -f vulkangame
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