[5a643d3] | 1 | OS = $(shell uname)
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[15c7ed9] | 2 | CC = g++
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[03f4c64] | 3 | CFLAGS = -std=c++11 -Wall -pedantic -rdynamic
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[17f28a1] | 4 | # -rdynamic is to generate debug info for dynamic symbols on debian-based
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| 5 | # systems (tested on Linux Mint)
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| 6 | # for OSX, using -g generates a newgame.dSYS directory which has debug symbols.
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| 7 | # However, this has no effect on the stack trace, so there must be a way to specify a *.dSYS directory when running ./newgame
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| 8 | # or to instead put thos symbols directly into the executable, like -rdynamic does for Linux
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[4762301] | 9 | #-Wextra -fno-inline
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[5a643d3] | 10 |
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| 11 | ifeq ($(OS),Darwin)
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[e6bc0f4] | 12 | DEP = -framework Cocoa -framework OpenGL -framework IOKit -framework CoreVideo -lglfw -lglew
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[5a643d3] | 13 | endif
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[15c7ed9] | 14 | ifeq ($(OS),Linux)
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| 15 | DEP = -lglfw3 -lGLEW -lGL -ldl -lX11 -lXrandr -lXxf86vm -lXinerama -lXcursor -pthread
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[5a643d3] | 16 | endif
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| 17 |
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[1a616e6] | 18 | IMGUI_FILES = IMGUI/imgui_demo.cpp IMGUI/imgui_draw.cpp IMGUI/imgui.cpp
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| 19 |
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[fc424f6] | 20 | # If I were generating .o files as well, I should use $? instead of $^
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[8e232ce] | 21 | # as this well prevent regenerating .o files for unchanged .cpp files
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| 22 |
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[a23fc08] | 23 | newgame: new-game.cpp logger.cpp utils.cpp CrashLogger.cpp stb_image.cpp imgui_impl_glfw_gl3.cpp $(IMGUI_FILES)
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[8e232ce] | 24 | $(CC) $^ $(DEP) $(CFLAGS) -o $@
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[5272b6b] | 25 |
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[9e81839] | 26 | pong: pong.cpp logger.cpp
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[8e232ce] | 27 | $(CC) $^ $(DEP) $(CFLAGS) -o $@
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[9e81839] | 28 |
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[49756cb] | 29 | mygame: mygame.cpp common/shader.cpp common/texture.cpp common/controls-new.cpp
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[8e232ce] | 30 | $(CC) $^ $(DEP) $(CFLAGS) -o $@
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[8a6d19d] | 31 |
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| 32 | demo: game06.cpp common/shader.cpp common/texture.cpp common/controls.cpp
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[8e232ce] | 33 | $(CC) $^ $(DEP) $(CFLAGS) -o $@
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[cfda3b2] | 34 |
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[03f4c64] | 35 | VULKAN_SDK_PATH = /home/dportnoy/Desktop/VulkanSDK/1.1.106.0/x86_64
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| 36 | CFLAGS_VULKAN = -std=c++17 -I$(VULKAN_SDK_PATH)/include -Wall -pedantic
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| 37 | LIBFLAGS = -L$(VULKAN_SDK_PATH)/lib `pkg-config --static --libs glfw3` -lvulkan
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| 38 |
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| 39 | vulkangame: vulkan-game.cpp
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| 40 | $(CC) $(CFLAGS_VULKAN) -o $@ $^ $(LIBFLAGS)
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| 41 |
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[cfda3b2] | 42 | clean:
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[5272b6b] | 43 | rm -f newgame
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[9e81839] | 44 | rm -f pong
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[49756cb] | 45 | rm -f mygame
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[8a6d19d] | 46 | rm -f demo
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[03f4c64] | 47 | rm -f vulkangame
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