feature/imgui-sdl
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Last change
on this file since 87cfede was 301c90a, checked in by Dmitry Portnoy <dportnoy@…>, 5 years ago |
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Implement the start of a generic UI system built on top of IMGUI, which can reposition elements when the screen is resized, and use it in VulkanGame
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Property mode
set to
100644
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File size:
667 bytes
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| 1 | #include <iostream>
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| 2 |
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| 3 | #include "consts.hpp"
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| 4 | #include "crash-logger.hpp"
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| 5 |
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| 6 | #include "vulkan-game.hpp"
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| 7 | //#include "sdl-game.hpp"
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| 8 |
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| 9 | using namespace std;
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| 10 |
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| 11 | int __main(int argc, char* argv[]);
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| 12 |
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| 13 | int main(int argc, char* argv[]) {
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| 14 | // TODO: Add date & time to the crash log
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| 15 | CrashLogger logger(__main, argc, argv);
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| 16 |
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| 17 | exit(0);
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| 18 | }
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| 19 |
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| 20 | int __main(int argc, char* argv[]) {
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| 21 | cout << "Starting Vulkan Game..." << endl;
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| 22 |
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| 23 | VulkanGame game;
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| 24 |
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| 25 | try {
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| 26 | game.run(800, 600, GUI_FLAGS_WINDOW_FULLSCREEN);
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| 27 | } catch (const exception& e) {
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| 28 | cerr << e.what() << endl;
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| 29 | return EXIT_FAILURE;
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| 30 | }
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| 31 |
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| 32 | cout << "Finished running the game" << endl;
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| 33 |
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| 34 | return EXIT_SUCCESS;
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| 35 | }
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