feature/imgui-sdl
points-test
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Last change
on this file since 76d19a8 was 76d19a8, checked in by Dmitry Portnoy <dmitry.portnoy@…>, 6 years ago |
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Wrap all the code in openglgame and vulkangame in a CrashLogger
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-
Property mode
set to
100644
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File size:
642 bytes
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| 1 | #include "opengl-game.hpp"
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| 2 |
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| 3 | #include <iostream>
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| 4 |
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| 5 | #include "crash-logger.hpp"
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| 6 |
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| 7 | using namespace std;
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| 8 |
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| 9 | int __main(int argc, char* argv[]);
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| 10 |
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| 11 | int main(int argc, char* argv[]) {
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| 12 | CrashLogger logger(__main, argc, argv);
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| 13 |
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| 14 | exit(0);
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| 15 | }
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| 16 |
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| 17 | int __main(int argc, char* argv[]) {
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| 18 |
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| 19 | #ifdef NDEBUG
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| 20 | cout << "DEBUGGING IS OFF" << endl;
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| 21 | #else
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| 22 | cout << "DEBUGGING IS ON" << endl;
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| 23 | #endif
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| 24 |
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| 25 | cout << "Starting OpenGL Game..." << endl;
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| 26 |
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| 27 | OpenGLGame game;
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| 28 |
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| 29 | try {
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| 30 | game.run();
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| 31 | } catch (const exception& e) {
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| 32 | cerr << e.what() << endl;
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| 33 | return EXIT_FAILURE;
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| 34 | }
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| 35 |
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| 36 | cout << "Finished running the game" << endl;
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| 37 |
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| 38 | return EXIT_SUCCESS;
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| 39 | }
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