source: opengl-game/imgui_impl_glfw_gl3.h@ 4e0b82b

feature/imgui-sdl points-test
Last change on this file since 4e0b82b was 4e0b82b, checked in by Dmitry Portnoy <dmp1488@…>, 7 years ago

Add an ImGui example project

  • Property mode set to 100644
File size: 2.1 KB
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1// ImGui GLFW binding with OpenGL3 + shaders
2// (GLFW is a cross-platform general purpose library for handling windows, inputs, OpenGL/Vulkan graphics context creation, etc.)
3// (GL3W is a helper library to access OpenGL functions since there is no standard header to access modern OpenGL functions easily. Alternatives are GLEW, Glad, etc.)
4
5// Implemented features:
6// [X] User texture binding. Cast 'GLuint' OpenGL texture identifier as void*/ImTextureID. Read the FAQ about ImTextureID in imgui.cpp.
7// [X] Gamepad navigation mapping. Enable with 'io.ConfigFlags |= ImGuiConfigFlags_NavEnableGamepad'.
8
9// You can copy and use unmodified imgui_impl_* files in your project. See main.cpp for an example of using this.
10// If you use this binding you'll need to call 4 functions: ImGui_ImplXXXX_Init(), ImGui_ImplXXXX_NewFrame(), ImGui::Render() and ImGui_ImplXXXX_Shutdown().
11// If you are new to ImGui, see examples/README.txt and documentation at the top of imgui.cpp.
12// https://github.com/ocornut/imgui
13
14struct GLFWwindow;
15
16IMGUI_API bool ImGui_ImplGlfwGL3_Init(GLFWwindow* window, bool install_callbacks, const char* glsl_version = NULL);
17IMGUI_API void ImGui_ImplGlfwGL3_Shutdown();
18IMGUI_API void ImGui_ImplGlfwGL3_NewFrame();
19IMGUI_API void ImGui_ImplGlfwGL3_RenderDrawData(ImDrawData* draw_data);
20
21// Use if you want to reset your rendering device without losing ImGui state.
22IMGUI_API void ImGui_ImplGlfwGL3_InvalidateDeviceObjects();
23IMGUI_API bool ImGui_ImplGlfwGL3_CreateDeviceObjects();
24
25// GLFW callbacks (installed by default if you enable 'install_callbacks' during initialization)
26// Provided here if you want to chain callbacks.
27// You can also handle inputs yourself and use those as a reference.
28IMGUI_API void ImGui_ImplGlfw_MouseButtonCallback(GLFWwindow* window, int button, int action, int mods);
29IMGUI_API void ImGui_ImplGlfw_ScrollCallback(GLFWwindow* window, double xoffset, double yoffset);
30IMGUI_API void ImGui_ImplGlfw_KeyCallback(GLFWwindow* window, int key, int scancode, int action, int mods);
31IMGUI_API void ImGui_ImplGlfw_CharCallback(GLFWwindow* window, unsigned int c);
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