feature/imgui-sdl
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Last change
on this file since 85b5fec was d8cf709, checked in by Dmitry Portnoy <dportnoy@…>, 5 years ago |
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Change UIEvent to also include the original event from the UI library the game gui is currently using, such as SDL or GLFW.
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Property mode
set to
100644
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File size:
558 bytes
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| 1 | #include "ui-element.hpp"
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| 2 |
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| 3 | UIElement::UIElement(int x, int y, int width, int height, SDL_Renderer& renderer,
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| 4 | void (*onMouseClick)(VulkanGame& gameInfo),
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| 5 | void (*onMouseEnter)(UIElement& element),
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| 6 | void (*onMouseLeave)(UIElement& element)) :
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| 7 | x(x),
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| 8 | y(y),
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| 9 | width(width),
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| 10 | height(height),
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| 11 | renderer(renderer),
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| 12 | onMouseClick(onMouseClick),
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| 13 | onMouseEnter(onMouseEnter),
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| 14 | onMouseLeave(onMouseLeave) {
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| 15 | }
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| 16 |
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| 17 | UIElement::~UIElement() {
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| 18 | }
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| 19 |
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| 20 | void UIElement::init() {
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| 21 | }
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| 22 |
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| 23 | void UIElement::handleEvent(GameEvent& e) {
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| 24 | }
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