feature/imgui-sdl
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Last change
on this file since 2f4ff8c was d8cf709, checked in by Dmitry Portnoy <dportnoy@…>, 5 years ago |
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Change UIEvent to also include the original event from the UI library the game gui is currently using, such as SDL or GLFW.
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Property mode
set to
100644
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File size:
498 bytes
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| 1 | #ifndef _MAIN_SCREEN_H
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| 2 | #define _MAIN_SCREEN_H
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| 3 |
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| 4 | #include <map>
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| 5 |
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| 6 | #include "screen.hpp"
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| 7 |
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| 8 | class MainScreen : public Screen {
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| 9 | public:
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| 10 | MainScreen(SDL_Renderer& renderer, VulkanGame& gameInfo);
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| 11 | ~MainScreen() override;
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| 12 |
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| 13 | void createRenderCommands(VkCommandBuffer& commandBuffer, uint32_t currentImage) override;
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| 14 |
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| 15 | void handleEvent(GameEvent& e) override;
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| 16 | };
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| 17 |
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| 18 | void newGame_onMouseClick(VulkanGame& gameInfo);
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| 19 | void quit_onMouseClick(VulkanGame& gameInfo);
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| 20 |
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| 21 | #endif // _MAIN_SSCREEN_H
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