feature/imgui-sdl
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Last change
on this file since 567fa88 was 301c90a, checked in by Dmitry Portnoy <dportnoy@…>, 5 years ago |
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Implement the start of a generic UI system built on top of IMGUI, which can reposition elements when the screen is resized, and use it in VulkanGame
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Property mode
set to
100644
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File size:
331 bytes
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| 1 | #ifndef _WIDGET_H
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| 2 | #define _WIDGET_H
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| 3 |
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| 4 | #include <glm/glm.hpp>
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| 5 |
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| 6 | using namespace glm;
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| 7 |
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| 8 | class UIWidget {
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| 9 | public:
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| 10 | virtual ~UIWidget();
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| 11 |
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| 12 | int getWidth();
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| 13 | int getHeight();
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| 14 |
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| 15 | virtual bool draw(int offset) = 0;
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| 16 |
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| 17 | protected:
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| 18 | virtual void calculateSize() = 0;
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| 19 |
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| 20 | int width, height;
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| 21 | };
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| 22 |
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| 23 | #endif // _WIDGET_H
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