source:
opengl-game/gui/imgui/button-imgui.cpp@
b01b50c
| Last change on this file since b01b50c was d255d52, checked in by , 5 years ago | |
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| File size: 748 bytes | |
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| [301c90a] | 1 | #include "button-imgui.hpp" |
| 2 | ||
| [d255d52] | 3 | #include "../../IMGUI/imgui.h" |
| 4 | #include "../../IMGUI/imgui_internal.h" // For CalcItemSize | |
| [301c90a] | 5 | |
| 6 | ButtonImGui::ButtonImGui(string label) { | |
| 7 | this->label = label; | |
| 8 | ||
| 9 | calculateSize(); | |
| 10 | } | |
| 11 | ||
| 12 | ButtonImGui::~ButtonImGui() { | |
| 13 | } | |
| 14 | ||
| 15 | bool ButtonImGui::draw(int offset) { | |
| 16 | ImGui::InvisibleButton("", ImVec2(offset, 18)); | |
| 17 | ImGui::SameLine(); | |
| 18 | ||
| 19 | //ImGui::SetCursorPos(int x, int y); | |
| 20 | return ImGui::Button(label.c_str()); | |
| 21 | } | |
| 22 | ||
| 23 | void ButtonImGui::calculateSize() { | |
| 24 | vec2 labelSize = ImGui::CalcTextSize(label.c_str()); | |
| 25 | ImGuiStyle& style = ImGui::GetStyle(); | |
| 26 | ||
| 27 | vec2 size = ImGui::CalcItemSize(vec2(0, 0), labelSize.x + style.FramePadding.x * 2.0f, labelSize.y + style.FramePadding.y * 2.0f); | |
| 28 | ||
| 29 | width = size.x; | |
| 30 | height = size.y; | |
| 31 | } |
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