1 | #include "graphics-pipeline_vulkan.hpp"
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2 |
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3 | #include <fstream>
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4 | #include <stdexcept>
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5 |
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6 | GraphicsPipeline_Vulkan::GraphicsPipeline_Vulkan(VkDevice device, Viewport viewport, int vertexSize) {
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7 | this->device = device;
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8 | this->viewport = viewport;
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9 |
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10 | this->bindingDescription.binding = 0;
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11 | this->bindingDescription.stride = vertexSize;
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12 | this->bindingDescription.inputRate = VK_VERTEX_INPUT_RATE_VERTEX;
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13 | }
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14 |
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15 | GraphicsPipeline_Vulkan::~GraphicsPipeline_Vulkan() {
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16 | }
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17 |
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18 | void GraphicsPipeline_Vulkan::addAttribute(VkFormat format, size_t offset) {
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19 | VkVertexInputAttributeDescription attributeDesc = {};
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20 |
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21 | attributeDesc.binding = 0;
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22 | attributeDesc.location = this->attributeDescriptions.size();
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23 | attributeDesc.format = format;
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24 | attributeDesc.offset = offset;
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25 |
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26 | this->attributeDescriptions.push_back(attributeDesc);
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27 | }
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28 |
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29 | void GraphicsPipeline_Vulkan::createPipeline(string vertShaderFile, string fragShaderFile) {
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30 | vector<char> vertShaderCode = readFile(vertShaderFile);
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31 | vector<char> fragShaderCode = readFile(fragShaderFile);
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32 |
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33 | VkShaderModule vertShaderModule = createShaderModule(vertShaderCode);
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34 | VkShaderModule fragShaderModule = createShaderModule(fragShaderCode);
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35 |
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36 | VkPipelineShaderStageCreateInfo vertShaderStageInfo = {};
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37 | vertShaderStageInfo.sType = VK_STRUCTURE_TYPE_PIPELINE_SHADER_STAGE_CREATE_INFO;
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38 | vertShaderStageInfo.stage = VK_SHADER_STAGE_VERTEX_BIT;
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39 | vertShaderStageInfo.module = vertShaderModule;
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40 | vertShaderStageInfo.pName = "main";
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41 |
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42 | VkPipelineShaderStageCreateInfo fragShaderStageInfo = {};
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43 | fragShaderStageInfo.sType = VK_STRUCTURE_TYPE_PIPELINE_SHADER_STAGE_CREATE_INFO;
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44 | fragShaderStageInfo.stage = VK_SHADER_STAGE_FRAGMENT_BIT;
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45 | fragShaderStageInfo.module = fragShaderModule;
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46 | fragShaderStageInfo.pName = "main";
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47 |
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48 | VkPipelineShaderStageCreateInfo shaderStages[] = { vertShaderStageInfo, fragShaderStageInfo };
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49 |
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50 | VkPipelineVertexInputStateCreateInfo vertexInputInfo = {};
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51 | vertexInputInfo.sType = VK_STRUCTURE_TYPE_PIPELINE_VERTEX_INPUT_STATE_CREATE_INFO;
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52 |
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53 | vertexInputInfo.vertexBindingDescriptionCount = 1;
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54 | vertexInputInfo.vertexAttributeDescriptionCount = static_cast<uint32_t>(this->attributeDescriptions.size());
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55 | vertexInputInfo.pVertexBindingDescriptions = &this->bindingDescription;
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56 | vertexInputInfo.pVertexAttributeDescriptions = this->attributeDescriptions.data();
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57 |
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58 | VkPipelineInputAssemblyStateCreateInfo inputAssembly = {};
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59 | inputAssembly.sType = VK_STRUCTURE_TYPE_PIPELINE_INPUT_ASSEMBLY_STATE_CREATE_INFO;
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60 | inputAssembly.topology = VK_PRIMITIVE_TOPOLOGY_TRIANGLE_LIST;
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61 | inputAssembly.primitiveRestartEnable = VK_FALSE;
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62 |
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63 | VkViewport viewport = {};
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64 | viewport.x = (float)this->viewport.x;
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65 | viewport.y = (float)this->viewport.y;
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66 | viewport.width = (float)this->viewport.width;
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67 | viewport.height = (float)this->viewport.height;
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68 | viewport.minDepth = 0.0f;
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69 | viewport.maxDepth = 1.0f;
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70 |
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71 | VkRect2D scissor = {};
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72 | scissor.offset = { 0, 0 };
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73 | scissor.extent = { (uint32_t)this->viewport.width, (uint32_t)this->viewport.height };
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74 |
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75 | VkPipelineViewportStateCreateInfo viewportState = {};
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76 | viewportState.sType = VK_STRUCTURE_TYPE_PIPELINE_VIEWPORT_STATE_CREATE_INFO;
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77 | viewportState.viewportCount = 1;
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78 | viewportState.pViewports = &viewport;
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79 | viewportState.scissorCount = 1;
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80 | viewportState.pScissors = &scissor;
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81 |
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82 | VkPipelineRasterizationStateCreateInfo rasterizer = {};
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83 | rasterizer.sType = VK_STRUCTURE_TYPE_PIPELINE_RASTERIZATION_STATE_CREATE_INFO;
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84 | rasterizer.depthClampEnable = VK_FALSE;
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85 | rasterizer.rasterizerDiscardEnable = VK_FALSE;
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86 | rasterizer.polygonMode = VK_POLYGON_MODE_FILL;
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87 | rasterizer.lineWidth = 1.0f;
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88 | rasterizer.cullMode = VK_CULL_MODE_BACK_BIT;
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89 | rasterizer.frontFace = VK_FRONT_FACE_COUNTER_CLOCKWISE;
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90 | rasterizer.depthBiasEnable = VK_FALSE;
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91 |
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92 | VkPipelineMultisampleStateCreateInfo multisampling = {};
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93 | multisampling.sType = VK_STRUCTURE_TYPE_PIPELINE_MULTISAMPLE_STATE_CREATE_INFO;
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94 | multisampling.sampleShadingEnable = VK_FALSE;
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95 | multisampling.rasterizationSamples = VK_SAMPLE_COUNT_1_BIT;
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96 |
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97 | VkPipelineColorBlendAttachmentState colorBlendAttachment = {};
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98 | colorBlendAttachment.colorWriteMask = VK_COLOR_COMPONENT_R_BIT | VK_COLOR_COMPONENT_G_BIT | VK_COLOR_COMPONENT_B_BIT | VK_COLOR_COMPONENT_A_BIT;
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99 | colorBlendAttachment.blendEnable = VK_TRUE;
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100 | colorBlendAttachment.colorBlendOp = VK_BLEND_OP_ADD;
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101 | colorBlendAttachment.srcColorBlendFactor = VK_BLEND_FACTOR_SRC_ALPHA;
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102 | colorBlendAttachment.dstColorBlendFactor = VK_BLEND_FACTOR_ONE_MINUS_SRC_ALPHA;
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103 | colorBlendAttachment.alphaBlendOp = VK_BLEND_OP_ADD;
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104 | colorBlendAttachment.srcAlphaBlendFactor = VK_BLEND_FACTOR_SRC_ALPHA;
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105 | colorBlendAttachment.dstAlphaBlendFactor = VK_BLEND_FACTOR_ONE_MINUS_SRC_ALPHA;
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106 |
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107 | VkPipelineColorBlendStateCreateInfo colorBlending = {};
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108 | colorBlending.sType = VK_STRUCTURE_TYPE_PIPELINE_COLOR_BLEND_STATE_CREATE_INFO;
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109 | colorBlending.logicOpEnable = VK_FALSE;
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110 | colorBlending.logicOp = VK_LOGIC_OP_COPY;
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111 | colorBlending.attachmentCount = 1;
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112 | colorBlending.pAttachments = &colorBlendAttachment;
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113 | colorBlending.blendConstants[0] = 0.0f;
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114 | colorBlending.blendConstants[1] = 0.0f;
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115 | colorBlending.blendConstants[2] = 0.0f;
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116 | colorBlending.blendConstants[3] = 0.0f;
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117 |
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118 | VkPipelineDepthStencilStateCreateInfo depthStencil = {};
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119 | depthStencil.sType = VK_STRUCTURE_TYPE_PIPELINE_DEPTH_STENCIL_STATE_CREATE_INFO;
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120 | depthStencil.depthTestEnable = VK_TRUE;
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121 | depthStencil.depthWriteEnable = VK_TRUE;
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122 | depthStencil.depthCompareOp = VK_COMPARE_OP_LESS;
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123 | depthStencil.depthBoundsTestEnable = VK_FALSE;
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124 | depthStencil.minDepthBounds = 0.0f;
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125 | depthStencil.maxDepthBounds = 1.0f;
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126 | depthStencil.stencilTestEnable = VK_FALSE;
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127 | depthStencil.front = {};
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128 | depthStencil.back = {};
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129 |
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130 | VkPipelineLayoutCreateInfo pipelineLayoutInfo = {};
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131 | pipelineLayoutInfo.sType = VK_STRUCTURE_TYPE_PIPELINE_LAYOUT_CREATE_INFO;
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132 | pipelineLayoutInfo.setLayoutCount = 1;
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133 |
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134 | vkDestroyShaderModule(device, vertShaderModule, nullptr);
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135 | vkDestroyShaderModule(device, fragShaderModule, nullptr);
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136 | }
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137 |
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138 | VkShaderModule GraphicsPipeline_Vulkan::createShaderModule(const vector<char>& code) {
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139 | VkShaderModuleCreateInfo createInfo = {};
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140 | createInfo.sType = VK_STRUCTURE_TYPE_SHADER_MODULE_CREATE_INFO;
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141 | createInfo.codeSize = code.size();
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142 | createInfo.pCode = reinterpret_cast<const uint32_t*>(code.data());
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143 |
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144 | VkShaderModule shaderModule;
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145 | if (vkCreateShaderModule(device, &createInfo, nullptr, &shaderModule) != VK_SUCCESS) {
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146 | throw runtime_error("failed to create shader module!");
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147 | }
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148 |
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149 | return shaderModule;
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150 | }
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151 |
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152 | vector<char> GraphicsPipeline_Vulkan::readFile(const string& filename) {
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153 | ifstream file(filename, ios::ate | ios::binary);
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154 |
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155 | if (!file.is_open()) {
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156 | throw runtime_error("failed to open file!");
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157 | }
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158 |
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159 | size_t fileSize = (size_t)file.tellg();
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160 | vector<char> buffer(fileSize);
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161 |
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162 | file.seekg(0);
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163 | file.read(buffer.data(), fileSize);
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164 |
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165 | file.close();
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166 |
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167 | return buffer;
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168 | }
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