feature/imgui-sdl
points-test
Last change
on this file since 3de31cf was 3de31cf, checked in by Dmitry Portnoy <dmp1488@…>, 6 years ago |
Add and begin implementing an OpenGL version of the GraphicsPipeline class
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Property mode
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100644
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File size:
599 bytes
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[3de31cf] | 1 | #ifndef _GRAPHICS_PIPELINE_OPENGL_H
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| 2 | #define _GRAPHICS_PIPELINE_OPENGL_H
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| 3 |
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| 4 | #include <GL/glew.h>
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| 5 |
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| 6 | #include "graphics-pipeline.hpp"
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| 7 |
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| 8 | class GraphicsPipeline_OpenGL : public GraphicsPipeline {
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| 9 | public:
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| 10 | GraphicsPipeline_OpenGL();
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| 11 | ~GraphicsPipeline_OpenGL();
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| 12 |
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| 13 | void createPipeline(string vertShaderFile, string fragShaderFile);
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| 14 |
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| 15 | private:
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| 16 | GLuint shaderProgram;
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| 17 | GLuint vao;
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| 18 | unsigned int numPoints;
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| 19 |
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| 20 | GLuint loadShaderProgram(string vertShaderFile, string fragShaderFile);
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| 21 | GLuint loadShader(GLenum type, string file);
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| 22 | };
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| 23 |
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| 24 | #endif // _GRAPHICS_PIPELINE_OPENGL_H
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