1 | #include "gl3w.h"
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2 |
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3 | #ifdef _MSC_VER
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4 | #pragma warning (disable: 4055) // warning C4055: 'type cast' : from data pointer 'void *' to function pointer
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5 | #pragma warning (disable: 4152) // warning C4152: nonstandard extension, function/data pointer conversion in expression
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6 | #endif
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7 |
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8 | #ifdef _WIN32
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9 | #define WIN32_LEAN_AND_MEAN 1
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10 | #include <windows.h>
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11 |
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12 | static HMODULE libgl;
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13 |
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14 | static void open_libgl(void)
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15 | {
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16 | libgl = LoadLibraryA("opengl32.dll");
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17 | }
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18 |
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19 | static void close_libgl(void)
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20 | {
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21 | FreeLibrary(libgl);
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22 | }
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23 |
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24 | static void *get_proc(const char *proc)
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25 | {
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26 | void *res;
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27 |
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28 | res = wglGetProcAddress(proc);
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29 | if (!res)
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30 | res = GetProcAddress(libgl, proc);
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31 | return res;
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32 | }
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33 | #elif defined(__APPLE__) || defined(__APPLE_CC__)
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34 | #include <Carbon/Carbon.h>
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35 |
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36 | CFBundleRef bundle;
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37 | CFURLRef bundleURL;
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38 |
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39 | static void open_libgl(void)
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40 | {
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41 | bundleURL = CFURLCreateWithFileSystemPath(kCFAllocatorDefault,
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42 | CFSTR("/System/Library/Frameworks/OpenGL.framework"),
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43 | kCFURLPOSIXPathStyle, true);
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44 |
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45 | bundle = CFBundleCreate(kCFAllocatorDefault, bundleURL);
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46 | assert(bundle != NULL);
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47 | }
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48 |
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49 | static void close_libgl(void)
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50 | {
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51 | CFRelease(bundle);
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52 | CFRelease(bundleURL);
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53 | }
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54 |
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55 | static void *get_proc(const char *proc)
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56 | {
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57 | void *res;
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58 |
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59 | CFStringRef procname = CFStringCreateWithCString(kCFAllocatorDefault, proc,
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60 | kCFStringEncodingASCII);
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61 | res = CFBundleGetFunctionPointerForName(bundle, procname);
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62 | CFRelease(procname);
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63 | return res;
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64 | }
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65 | #else
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66 | #include <dlfcn.h>
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67 | #include <GL/glx.h>
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68 |
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69 | static void *libgl;
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70 |
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71 | static void open_libgl(void)
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72 | {
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73 | libgl = dlopen("libGL.so.1", RTLD_LAZY | RTLD_GLOBAL);
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74 | }
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75 |
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76 | static void close_libgl(void)
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77 | {
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78 | dlclose(libgl);
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79 | }
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80 |
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81 | static void *get_proc(const char *proc)
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82 | {
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83 | void *res;
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84 |
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85 | res = (void*)glXGetProcAddress((const GLubyte *)proc);
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86 | if (!res)
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87 | res = dlsym(libgl, proc);
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88 | return res;
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89 | }
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90 | #endif
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91 |
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92 | static struct {
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93 | int major, minor;
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94 | } version;
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95 |
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96 | static int parse_version(void)
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97 | {
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98 | if (!glGetIntegerv)
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99 | return -1;
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100 |
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101 | glGetIntegerv(GL_MAJOR_VERSION, &version.major);
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102 | glGetIntegerv(GL_MINOR_VERSION, &version.minor);
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103 |
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104 | if (version.major < 3)
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105 | return -1;
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106 | return 0;
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107 | }
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108 |
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109 | static void load_procs(void);
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110 |
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111 | int gl3wInit(void)
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112 | {
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113 | open_libgl();
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114 | load_procs();
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115 | close_libgl();
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116 | return parse_version();
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117 | }
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118 |
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119 | int gl3wIsSupported(int major, int minor)
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120 | {
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121 | if (major < 3)
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122 | return 0;
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123 | if (version.major == major)
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124 | return version.minor >= minor;
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125 | return version.major >= major;
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126 | }
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127 |
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128 | void *gl3wGetProcAddress(const char *proc)
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129 | {
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130 | return get_proc(proc);
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131 | }
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132 |
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133 | PFNGLCULLFACEPROC gl3wCullFace;
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134 | PFNGLFRONTFACEPROC gl3wFrontFace;
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135 | PFNGLHINTPROC gl3wHint;
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136 | PFNGLLINEWIDTHPROC gl3wLineWidth;
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137 | PFNGLPOINTSIZEPROC gl3wPointSize;
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138 | PFNGLPOLYGONMODEPROC gl3wPolygonMode;
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139 | PFNGLSCISSORPROC gl3wScissor;
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140 | PFNGLTEXPARAMETERFPROC gl3wTexParameterf;
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141 | PFNGLTEXPARAMETERFVPROC gl3wTexParameterfv;
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142 | PFNGLTEXPARAMETERIPROC gl3wTexParameteri;
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143 | PFNGLTEXPARAMETERIVPROC gl3wTexParameteriv;
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144 | PFNGLTEXIMAGE1DPROC gl3wTexImage1D;
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145 | PFNGLTEXIMAGE2DPROC gl3wTexImage2D;
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146 | PFNGLDRAWBUFFERPROC gl3wDrawBuffer;
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147 | PFNGLCLEARPROC gl3wClear;
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148 | PFNGLCLEARCOLORPROC gl3wClearColor;
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149 | PFNGLCLEARSTENCILPROC gl3wClearStencil;
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150 | PFNGLCLEARDEPTHPROC gl3wClearDepth;
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151 | PFNGLSTENCILMASKPROC gl3wStencilMask;
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152 | PFNGLCOLORMASKPROC gl3wColorMask;
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153 | PFNGLDEPTHMASKPROC gl3wDepthMask;
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154 | PFNGLDISABLEPROC gl3wDisable;
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155 | PFNGLENABLEPROC gl3wEnable;
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156 | PFNGLFINISHPROC gl3wFinish;
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157 | PFNGLFLUSHPROC gl3wFlush;
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158 | PFNGLBLENDFUNCPROC gl3wBlendFunc;
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159 | PFNGLLOGICOPPROC gl3wLogicOp;
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160 | PFNGLSTENCILFUNCPROC gl3wStencilFunc;
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161 | PFNGLSTENCILOPPROC gl3wStencilOp;
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162 | PFNGLDEPTHFUNCPROC gl3wDepthFunc;
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163 | PFNGLPIXELSTOREFPROC gl3wPixelStoref;
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164 | PFNGLPIXELSTOREIPROC gl3wPixelStorei;
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165 | PFNGLREADBUFFERPROC gl3wReadBuffer;
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166 | PFNGLREADPIXELSPROC gl3wReadPixels;
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167 | PFNGLGETBOOLEANVPROC gl3wGetBooleanv;
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168 | PFNGLGETDOUBLEVPROC gl3wGetDoublev;
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169 | PFNGLGETERRORPROC gl3wGetError;
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170 | PFNGLGETFLOATVPROC gl3wGetFloatv;
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171 | PFNGLGETINTEGERVPROC gl3wGetIntegerv;
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172 | PFNGLGETSTRINGPROC gl3wGetString;
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173 | PFNGLGETTEXIMAGEPROC gl3wGetTexImage;
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174 | PFNGLGETTEXPARAMETERFVPROC gl3wGetTexParameterfv;
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175 | PFNGLGETTEXPARAMETERIVPROC gl3wGetTexParameteriv;
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176 | PFNGLGETTEXLEVELPARAMETERFVPROC gl3wGetTexLevelParameterfv;
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177 | PFNGLGETTEXLEVELPARAMETERIVPROC gl3wGetTexLevelParameteriv;
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178 | PFNGLISENABLEDPROC gl3wIsEnabled;
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179 | PFNGLDEPTHRANGEPROC gl3wDepthRange;
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180 | PFNGLVIEWPORTPROC gl3wViewport;
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181 | PFNGLDRAWARRAYSPROC gl3wDrawArrays;
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182 | PFNGLDRAWELEMENTSPROC gl3wDrawElements;
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183 | PFNGLGETPOINTERVPROC gl3wGetPointerv;
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184 | PFNGLPOLYGONOFFSETPROC gl3wPolygonOffset;
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185 | PFNGLCOPYTEXIMAGE1DPROC gl3wCopyTexImage1D;
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186 | PFNGLCOPYTEXIMAGE2DPROC gl3wCopyTexImage2D;
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187 | PFNGLCOPYTEXSUBIMAGE1DPROC gl3wCopyTexSubImage1D;
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188 | PFNGLCOPYTEXSUBIMAGE2DPROC gl3wCopyTexSubImage2D;
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189 | PFNGLTEXSUBIMAGE1DPROC gl3wTexSubImage1D;
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190 | PFNGLTEXSUBIMAGE2DPROC gl3wTexSubImage2D;
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191 | PFNGLBINDTEXTUREPROC gl3wBindTexture;
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192 | PFNGLDELETETEXTURESPROC gl3wDeleteTextures;
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193 | PFNGLGENTEXTURESPROC gl3wGenTextures;
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194 | PFNGLISTEXTUREPROC gl3wIsTexture;
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195 | PFNGLBLENDCOLORPROC gl3wBlendColor;
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196 | PFNGLBLENDEQUATIONPROC gl3wBlendEquation;
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197 | PFNGLDRAWRANGEELEMENTSPROC gl3wDrawRangeElements;
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198 | PFNGLTEXIMAGE3DPROC gl3wTexImage3D;
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199 | PFNGLTEXSUBIMAGE3DPROC gl3wTexSubImage3D;
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200 | PFNGLCOPYTEXSUBIMAGE3DPROC gl3wCopyTexSubImage3D;
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201 | PFNGLACTIVETEXTUREPROC gl3wActiveTexture;
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202 | PFNGLSAMPLECOVERAGEPROC gl3wSampleCoverage;
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203 | PFNGLCOMPRESSEDTEXIMAGE3DPROC gl3wCompressedTexImage3D;
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204 | PFNGLCOMPRESSEDTEXIMAGE2DPROC gl3wCompressedTexImage2D;
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205 | PFNGLCOMPRESSEDTEXIMAGE1DPROC gl3wCompressedTexImage1D;
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206 | PFNGLCOMPRESSEDTEXSUBIMAGE3DPROC gl3wCompressedTexSubImage3D;
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207 | PFNGLCOMPRESSEDTEXSUBIMAGE2DPROC gl3wCompressedTexSubImage2D;
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208 | PFNGLCOMPRESSEDTEXSUBIMAGE1DPROC gl3wCompressedTexSubImage1D;
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209 | PFNGLGETCOMPRESSEDTEXIMAGEPROC gl3wGetCompressedTexImage;
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210 | PFNGLBLENDFUNCSEPARATEPROC gl3wBlendFuncSeparate;
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211 | PFNGLMULTIDRAWARRAYSPROC gl3wMultiDrawArrays;
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212 | PFNGLMULTIDRAWELEMENTSPROC gl3wMultiDrawElements;
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213 | PFNGLPOINTPARAMETERFPROC gl3wPointParameterf;
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214 | PFNGLPOINTPARAMETERFVPROC gl3wPointParameterfv;
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215 | PFNGLPOINTPARAMETERIPROC gl3wPointParameteri;
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216 | PFNGLPOINTPARAMETERIVPROC gl3wPointParameteriv;
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217 | PFNGLGENQUERIESPROC gl3wGenQueries;
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218 | PFNGLDELETEQUERIESPROC gl3wDeleteQueries;
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219 | PFNGLISQUERYPROC gl3wIsQuery;
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220 | PFNGLBEGINQUERYPROC gl3wBeginQuery;
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221 | PFNGLENDQUERYPROC gl3wEndQuery;
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222 | PFNGLGETQUERYIVPROC gl3wGetQueryiv;
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223 | PFNGLGETQUERYOBJECTIVPROC gl3wGetQueryObjectiv;
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224 | PFNGLGETQUERYOBJECTUIVPROC gl3wGetQueryObjectuiv;
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225 | PFNGLBINDBUFFERPROC gl3wBindBuffer;
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226 | PFNGLDELETEBUFFERSPROC gl3wDeleteBuffers;
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227 | PFNGLGENBUFFERSPROC gl3wGenBuffers;
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228 | PFNGLISBUFFERPROC gl3wIsBuffer;
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229 | PFNGLBUFFERDATAPROC gl3wBufferData;
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230 | PFNGLBUFFERSUBDATAPROC gl3wBufferSubData;
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231 | PFNGLGETBUFFERSUBDATAPROC gl3wGetBufferSubData;
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232 | PFNGLMAPBUFFERPROC gl3wMapBuffer;
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233 | PFNGLUNMAPBUFFERPROC gl3wUnmapBuffer;
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234 | PFNGLGETBUFFERPARAMETERIVPROC gl3wGetBufferParameteriv;
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235 | PFNGLGETBUFFERPOINTERVPROC gl3wGetBufferPointerv;
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236 | PFNGLBLENDEQUATIONSEPARATEPROC gl3wBlendEquationSeparate;
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237 | PFNGLDRAWBUFFERSPROC gl3wDrawBuffers;
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238 | PFNGLSTENCILOPSEPARATEPROC gl3wStencilOpSeparate;
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239 | PFNGLSTENCILFUNCSEPARATEPROC gl3wStencilFuncSeparate;
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240 | PFNGLSTENCILMASKSEPARATEPROC gl3wStencilMaskSeparate;
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241 | PFNGLATTACHSHADERPROC gl3wAttachShader;
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242 | PFNGLBINDATTRIBLOCATIONPROC gl3wBindAttribLocation;
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243 | PFNGLCOMPILESHADERPROC gl3wCompileShader;
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244 | PFNGLCREATEPROGRAMPROC gl3wCreateProgram;
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245 | PFNGLCREATESHADERPROC gl3wCreateShader;
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246 | PFNGLDELETEPROGRAMPROC gl3wDeleteProgram;
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247 | PFNGLDELETESHADERPROC gl3wDeleteShader;
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248 | PFNGLDETACHSHADERPROC gl3wDetachShader;
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249 | PFNGLDISABLEVERTEXATTRIBARRAYPROC gl3wDisableVertexAttribArray;
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250 | PFNGLENABLEVERTEXATTRIBARRAYPROC gl3wEnableVertexAttribArray;
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251 | PFNGLGETACTIVEATTRIBPROC gl3wGetActiveAttrib;
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252 | PFNGLGETACTIVEUNIFORMPROC gl3wGetActiveUniform;
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253 | PFNGLGETATTACHEDSHADERSPROC gl3wGetAttachedShaders;
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254 | PFNGLGETATTRIBLOCATIONPROC gl3wGetAttribLocation;
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255 | PFNGLGETPROGRAMIVPROC gl3wGetProgramiv;
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256 | PFNGLGETPROGRAMINFOLOGPROC gl3wGetProgramInfoLog;
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257 | PFNGLGETSHADERIVPROC gl3wGetShaderiv;
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258 | PFNGLGETSHADERINFOLOGPROC gl3wGetShaderInfoLog;
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259 | PFNGLGETSHADERSOURCEPROC gl3wGetShaderSource;
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260 | PFNGLGETUNIFORMLOCATIONPROC gl3wGetUniformLocation;
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261 | PFNGLGETUNIFORMFVPROC gl3wGetUniformfv;
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262 | PFNGLGETUNIFORMIVPROC gl3wGetUniformiv;
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263 | PFNGLGETVERTEXATTRIBDVPROC gl3wGetVertexAttribdv;
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264 | PFNGLGETVERTEXATTRIBFVPROC gl3wGetVertexAttribfv;
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265 | PFNGLGETVERTEXATTRIBIVPROC gl3wGetVertexAttribiv;
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266 | PFNGLGETVERTEXATTRIBPOINTERVPROC gl3wGetVertexAttribPointerv;
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267 | PFNGLISPROGRAMPROC gl3wIsProgram;
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268 | PFNGLISSHADERPROC gl3wIsShader;
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269 | PFNGLLINKPROGRAMPROC gl3wLinkProgram;
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270 | PFNGLSHADERSOURCEPROC gl3wShaderSource;
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271 | PFNGLUSEPROGRAMPROC gl3wUseProgram;
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272 | PFNGLUNIFORM1FPROC gl3wUniform1f;
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273 | PFNGLUNIFORM2FPROC gl3wUniform2f;
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274 | PFNGLUNIFORM3FPROC gl3wUniform3f;
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275 | PFNGLUNIFORM4FPROC gl3wUniform4f;
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276 | PFNGLUNIFORM1IPROC gl3wUniform1i;
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277 | PFNGLUNIFORM2IPROC gl3wUniform2i;
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278 | PFNGLUNIFORM3IPROC gl3wUniform3i;
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279 | PFNGLUNIFORM4IPROC gl3wUniform4i;
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280 | PFNGLUNIFORM1FVPROC gl3wUniform1fv;
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281 | PFNGLUNIFORM2FVPROC gl3wUniform2fv;
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282 | PFNGLUNIFORM3FVPROC gl3wUniform3fv;
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283 | PFNGLUNIFORM4FVPROC gl3wUniform4fv;
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284 | PFNGLUNIFORM1IVPROC gl3wUniform1iv;
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285 | PFNGLUNIFORM2IVPROC gl3wUniform2iv;
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286 | PFNGLUNIFORM3IVPROC gl3wUniform3iv;
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287 | PFNGLUNIFORM4IVPROC gl3wUniform4iv;
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288 | PFNGLUNIFORMMATRIX2FVPROC gl3wUniformMatrix2fv;
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289 | PFNGLUNIFORMMATRIX3FVPROC gl3wUniformMatrix3fv;
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290 | PFNGLUNIFORMMATRIX4FVPROC gl3wUniformMatrix4fv;
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291 | PFNGLVALIDATEPROGRAMPROC gl3wValidateProgram;
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292 | PFNGLVERTEXATTRIB1DPROC gl3wVertexAttrib1d;
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293 | PFNGLVERTEXATTRIB1DVPROC gl3wVertexAttrib1dv;
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294 | PFNGLVERTEXATTRIB1FPROC gl3wVertexAttrib1f;
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295 | PFNGLVERTEXATTRIB1FVPROC gl3wVertexAttrib1fv;
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296 | PFNGLVERTEXATTRIB1SPROC gl3wVertexAttrib1s;
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297 | PFNGLVERTEXATTRIB1SVPROC gl3wVertexAttrib1sv;
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298 | PFNGLVERTEXATTRIB2DPROC gl3wVertexAttrib2d;
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299 | PFNGLVERTEXATTRIB2DVPROC gl3wVertexAttrib2dv;
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300 | PFNGLVERTEXATTRIB2FPROC gl3wVertexAttrib2f;
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301 | PFNGLVERTEXATTRIB2FVPROC gl3wVertexAttrib2fv;
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302 | PFNGLVERTEXATTRIB2SPROC gl3wVertexAttrib2s;
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303 | PFNGLVERTEXATTRIB2SVPROC gl3wVertexAttrib2sv;
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304 | PFNGLVERTEXATTRIB3DPROC gl3wVertexAttrib3d;
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305 | PFNGLVERTEXATTRIB3DVPROC gl3wVertexAttrib3dv;
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306 | PFNGLVERTEXATTRIB3FPROC gl3wVertexAttrib3f;
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307 | PFNGLVERTEXATTRIB3FVPROC gl3wVertexAttrib3fv;
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308 | PFNGLVERTEXATTRIB3SPROC gl3wVertexAttrib3s;
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309 | PFNGLVERTEXATTRIB3SVPROC gl3wVertexAttrib3sv;
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310 | PFNGLVERTEXATTRIB4NBVPROC gl3wVertexAttrib4Nbv;
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311 | PFNGLVERTEXATTRIB4NIVPROC gl3wVertexAttrib4Niv;
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312 | PFNGLVERTEXATTRIB4NSVPROC gl3wVertexAttrib4Nsv;
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313 | PFNGLVERTEXATTRIB4NUBPROC gl3wVertexAttrib4Nub;
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314 | PFNGLVERTEXATTRIB4NUBVPROC gl3wVertexAttrib4Nubv;
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315 | PFNGLVERTEXATTRIB4NUIVPROC gl3wVertexAttrib4Nuiv;
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316 | PFNGLVERTEXATTRIB4NUSVPROC gl3wVertexAttrib4Nusv;
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317 | PFNGLVERTEXATTRIB4BVPROC gl3wVertexAttrib4bv;
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318 | PFNGLVERTEXATTRIB4DPROC gl3wVertexAttrib4d;
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319 | PFNGLVERTEXATTRIB4DVPROC gl3wVertexAttrib4dv;
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320 | PFNGLVERTEXATTRIB4FPROC gl3wVertexAttrib4f;
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321 | PFNGLVERTEXATTRIB4FVPROC gl3wVertexAttrib4fv;
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322 | PFNGLVERTEXATTRIB4IVPROC gl3wVertexAttrib4iv;
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323 | PFNGLVERTEXATTRIB4SPROC gl3wVertexAttrib4s;
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324 | PFNGLVERTEXATTRIB4SVPROC gl3wVertexAttrib4sv;
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325 | PFNGLVERTEXATTRIB4UBVPROC gl3wVertexAttrib4ubv;
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326 | PFNGLVERTEXATTRIB4UIVPROC gl3wVertexAttrib4uiv;
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327 | PFNGLVERTEXATTRIB4USVPROC gl3wVertexAttrib4usv;
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328 | PFNGLVERTEXATTRIBPOINTERPROC gl3wVertexAttribPointer;
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329 | PFNGLUNIFORMMATRIX2X3FVPROC gl3wUniformMatrix2x3fv;
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330 | PFNGLUNIFORMMATRIX3X2FVPROC gl3wUniformMatrix3x2fv;
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331 | PFNGLUNIFORMMATRIX2X4FVPROC gl3wUniformMatrix2x4fv;
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332 | PFNGLUNIFORMMATRIX4X2FVPROC gl3wUniformMatrix4x2fv;
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333 | PFNGLUNIFORMMATRIX3X4FVPROC gl3wUniformMatrix3x4fv;
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334 | PFNGLUNIFORMMATRIX4X3FVPROC gl3wUniformMatrix4x3fv;
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335 | PFNGLCOLORMASKIPROC gl3wColorMaski;
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336 | PFNGLGETBOOLEANI_VPROC gl3wGetBooleani_v;
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337 | PFNGLGETINTEGERI_VPROC gl3wGetIntegeri_v;
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338 | PFNGLENABLEIPROC gl3wEnablei;
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339 | PFNGLDISABLEIPROC gl3wDisablei;
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340 | PFNGLISENABLEDIPROC gl3wIsEnabledi;
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341 | PFNGLBEGINTRANSFORMFEEDBACKPROC gl3wBeginTransformFeedback;
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342 | PFNGLENDTRANSFORMFEEDBACKPROC gl3wEndTransformFeedback;
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343 | PFNGLBINDBUFFERRANGEPROC gl3wBindBufferRange;
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344 | PFNGLBINDBUFFERBASEPROC gl3wBindBufferBase;
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345 | PFNGLTRANSFORMFEEDBACKVARYINGSPROC gl3wTransformFeedbackVaryings;
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346 | PFNGLGETTRANSFORMFEEDBACKVARYINGPROC gl3wGetTransformFeedbackVarying;
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347 | PFNGLCLAMPCOLORPROC gl3wClampColor;
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348 | PFNGLBEGINCONDITIONALRENDERPROC gl3wBeginConditionalRender;
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349 | PFNGLENDCONDITIONALRENDERPROC gl3wEndConditionalRender;
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350 | PFNGLVERTEXATTRIBIPOINTERPROC gl3wVertexAttribIPointer;
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351 | PFNGLGETVERTEXATTRIBIIVPROC gl3wGetVertexAttribIiv;
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352 | PFNGLGETVERTEXATTRIBIUIVPROC gl3wGetVertexAttribIuiv;
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353 | PFNGLVERTEXATTRIBI1IPROC gl3wVertexAttribI1i;
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354 | PFNGLVERTEXATTRIBI2IPROC gl3wVertexAttribI2i;
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355 | PFNGLVERTEXATTRIBI3IPROC gl3wVertexAttribI3i;
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356 | PFNGLVERTEXATTRIBI4IPROC gl3wVertexAttribI4i;
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357 | PFNGLVERTEXATTRIBI1UIPROC gl3wVertexAttribI1ui;
|
---|
358 | PFNGLVERTEXATTRIBI2UIPROC gl3wVertexAttribI2ui;
|
---|
359 | PFNGLVERTEXATTRIBI3UIPROC gl3wVertexAttribI3ui;
|
---|
360 | PFNGLVERTEXATTRIBI4UIPROC gl3wVertexAttribI4ui;
|
---|
361 | PFNGLVERTEXATTRIBI1IVPROC gl3wVertexAttribI1iv;
|
---|
362 | PFNGLVERTEXATTRIBI2IVPROC gl3wVertexAttribI2iv;
|
---|
363 | PFNGLVERTEXATTRIBI3IVPROC gl3wVertexAttribI3iv;
|
---|
364 | PFNGLVERTEXATTRIBI4IVPROC gl3wVertexAttribI4iv;
|
---|
365 | PFNGLVERTEXATTRIBI1UIVPROC gl3wVertexAttribI1uiv;
|
---|
366 | PFNGLVERTEXATTRIBI2UIVPROC gl3wVertexAttribI2uiv;
|
---|
367 | PFNGLVERTEXATTRIBI3UIVPROC gl3wVertexAttribI3uiv;
|
---|
368 | PFNGLVERTEXATTRIBI4UIVPROC gl3wVertexAttribI4uiv;
|
---|
369 | PFNGLVERTEXATTRIBI4BVPROC gl3wVertexAttribI4bv;
|
---|
370 | PFNGLVERTEXATTRIBI4SVPROC gl3wVertexAttribI4sv;
|
---|
371 | PFNGLVERTEXATTRIBI4UBVPROC gl3wVertexAttribI4ubv;
|
---|
372 | PFNGLVERTEXATTRIBI4USVPROC gl3wVertexAttribI4usv;
|
---|
373 | PFNGLGETUNIFORMUIVPROC gl3wGetUniformuiv;
|
---|
374 | PFNGLBINDFRAGDATALOCATIONPROC gl3wBindFragDataLocation;
|
---|
375 | PFNGLGETFRAGDATALOCATIONPROC gl3wGetFragDataLocation;
|
---|
376 | PFNGLUNIFORM1UIPROC gl3wUniform1ui;
|
---|
377 | PFNGLUNIFORM2UIPROC gl3wUniform2ui;
|
---|
378 | PFNGLUNIFORM3UIPROC gl3wUniform3ui;
|
---|
379 | PFNGLUNIFORM4UIPROC gl3wUniform4ui;
|
---|
380 | PFNGLUNIFORM1UIVPROC gl3wUniform1uiv;
|
---|
381 | PFNGLUNIFORM2UIVPROC gl3wUniform2uiv;
|
---|
382 | PFNGLUNIFORM3UIVPROC gl3wUniform3uiv;
|
---|
383 | PFNGLUNIFORM4UIVPROC gl3wUniform4uiv;
|
---|
384 | PFNGLTEXPARAMETERIIVPROC gl3wTexParameterIiv;
|
---|
385 | PFNGLTEXPARAMETERIUIVPROC gl3wTexParameterIuiv;
|
---|
386 | PFNGLGETTEXPARAMETERIIVPROC gl3wGetTexParameterIiv;
|
---|
387 | PFNGLGETTEXPARAMETERIUIVPROC gl3wGetTexParameterIuiv;
|
---|
388 | PFNGLCLEARBUFFERIVPROC gl3wClearBufferiv;
|
---|
389 | PFNGLCLEARBUFFERUIVPROC gl3wClearBufferuiv;
|
---|
390 | PFNGLCLEARBUFFERFVPROC gl3wClearBufferfv;
|
---|
391 | PFNGLCLEARBUFFERFIPROC gl3wClearBufferfi;
|
---|
392 | PFNGLGETSTRINGIPROC gl3wGetStringi;
|
---|
393 | PFNGLDRAWARRAYSINSTANCEDPROC gl3wDrawArraysInstanced;
|
---|
394 | PFNGLDRAWELEMENTSINSTANCEDPROC gl3wDrawElementsInstanced;
|
---|
395 | PFNGLTEXBUFFERPROC gl3wTexBuffer;
|
---|
396 | PFNGLPRIMITIVERESTARTINDEXPROC gl3wPrimitiveRestartIndex;
|
---|
397 | PFNGLGETINTEGER64I_VPROC gl3wGetInteger64i_v;
|
---|
398 | PFNGLGETBUFFERPARAMETERI64VPROC gl3wGetBufferParameteri64v;
|
---|
399 | PFNGLFRAMEBUFFERTEXTUREPROC gl3wFramebufferTexture;
|
---|
400 | PFNGLVERTEXATTRIBDIVISORPROC gl3wVertexAttribDivisor;
|
---|
401 | PFNGLMINSAMPLESHADINGPROC gl3wMinSampleShading;
|
---|
402 | PFNGLBLENDEQUATIONIPROC gl3wBlendEquationi;
|
---|
403 | PFNGLBLENDEQUATIONSEPARATEIPROC gl3wBlendEquationSeparatei;
|
---|
404 | PFNGLBLENDFUNCIPROC gl3wBlendFunci;
|
---|
405 | PFNGLBLENDFUNCSEPARATEIPROC gl3wBlendFuncSeparatei;
|
---|
406 | PFNGLISRENDERBUFFERPROC gl3wIsRenderbuffer;
|
---|
407 | PFNGLBINDRENDERBUFFERPROC gl3wBindRenderbuffer;
|
---|
408 | PFNGLDELETERENDERBUFFERSPROC gl3wDeleteRenderbuffers;
|
---|
409 | PFNGLGENRENDERBUFFERSPROC gl3wGenRenderbuffers;
|
---|
410 | PFNGLRENDERBUFFERSTORAGEPROC gl3wRenderbufferStorage;
|
---|
411 | PFNGLGETRENDERBUFFERPARAMETERIVPROC gl3wGetRenderbufferParameteriv;
|
---|
412 | PFNGLISFRAMEBUFFERPROC gl3wIsFramebuffer;
|
---|
413 | PFNGLBINDFRAMEBUFFERPROC gl3wBindFramebuffer;
|
---|
414 | PFNGLDELETEFRAMEBUFFERSPROC gl3wDeleteFramebuffers;
|
---|
415 | PFNGLGENFRAMEBUFFERSPROC gl3wGenFramebuffers;
|
---|
416 | PFNGLCHECKFRAMEBUFFERSTATUSPROC gl3wCheckFramebufferStatus;
|
---|
417 | PFNGLFRAMEBUFFERTEXTURE1DPROC gl3wFramebufferTexture1D;
|
---|
418 | PFNGLFRAMEBUFFERTEXTURE2DPROC gl3wFramebufferTexture2D;
|
---|
419 | PFNGLFRAMEBUFFERTEXTURE3DPROC gl3wFramebufferTexture3D;
|
---|
420 | PFNGLFRAMEBUFFERRENDERBUFFERPROC gl3wFramebufferRenderbuffer;
|
---|
421 | PFNGLGETFRAMEBUFFERATTACHMENTPARAMETERIVPROC gl3wGetFramebufferAttachmentParameteriv;
|
---|
422 | PFNGLGENERATEMIPMAPPROC gl3wGenerateMipmap;
|
---|
423 | PFNGLBLITFRAMEBUFFERPROC gl3wBlitFramebuffer;
|
---|
424 | PFNGLRENDERBUFFERSTORAGEMULTISAMPLEPROC gl3wRenderbufferStorageMultisample;
|
---|
425 | PFNGLFRAMEBUFFERTEXTURELAYERPROC gl3wFramebufferTextureLayer;
|
---|
426 | PFNGLMAPBUFFERRANGEPROC gl3wMapBufferRange;
|
---|
427 | PFNGLFLUSHMAPPEDBUFFERRANGEPROC gl3wFlushMappedBufferRange;
|
---|
428 | PFNGLBINDVERTEXARRAYPROC gl3wBindVertexArray;
|
---|
429 | PFNGLDELETEVERTEXARRAYSPROC gl3wDeleteVertexArrays;
|
---|
430 | PFNGLGENVERTEXARRAYSPROC gl3wGenVertexArrays;
|
---|
431 | PFNGLISVERTEXARRAYPROC gl3wIsVertexArray;
|
---|
432 | PFNGLGETUNIFORMINDICESPROC gl3wGetUniformIndices;
|
---|
433 | PFNGLGETACTIVEUNIFORMSIVPROC gl3wGetActiveUniformsiv;
|
---|
434 | PFNGLGETACTIVEUNIFORMNAMEPROC gl3wGetActiveUniformName;
|
---|
435 | PFNGLGETUNIFORMBLOCKINDEXPROC gl3wGetUniformBlockIndex;
|
---|
436 | PFNGLGETACTIVEUNIFORMBLOCKIVPROC gl3wGetActiveUniformBlockiv;
|
---|
437 | PFNGLGETACTIVEUNIFORMBLOCKNAMEPROC gl3wGetActiveUniformBlockName;
|
---|
438 | PFNGLUNIFORMBLOCKBINDINGPROC gl3wUniformBlockBinding;
|
---|
439 | PFNGLCOPYBUFFERSUBDATAPROC gl3wCopyBufferSubData;
|
---|
440 | PFNGLDRAWELEMENTSBASEVERTEXPROC gl3wDrawElementsBaseVertex;
|
---|
441 | PFNGLDRAWRANGEELEMENTSBASEVERTEXPROC gl3wDrawRangeElementsBaseVertex;
|
---|
442 | PFNGLDRAWELEMENTSINSTANCEDBASEVERTEXPROC gl3wDrawElementsInstancedBaseVertex;
|
---|
443 | PFNGLMULTIDRAWELEMENTSBASEVERTEXPROC gl3wMultiDrawElementsBaseVertex;
|
---|
444 | PFNGLPROVOKINGVERTEXPROC gl3wProvokingVertex;
|
---|
445 | PFNGLFENCESYNCPROC gl3wFenceSync;
|
---|
446 | PFNGLISSYNCPROC gl3wIsSync;
|
---|
447 | PFNGLDELETESYNCPROC gl3wDeleteSync;
|
---|
448 | PFNGLCLIENTWAITSYNCPROC gl3wClientWaitSync;
|
---|
449 | PFNGLWAITSYNCPROC gl3wWaitSync;
|
---|
450 | PFNGLGETINTEGER64VPROC gl3wGetInteger64v;
|
---|
451 | PFNGLGETSYNCIVPROC gl3wGetSynciv;
|
---|
452 | PFNGLTEXIMAGE2DMULTISAMPLEPROC gl3wTexImage2DMultisample;
|
---|
453 | PFNGLTEXIMAGE3DMULTISAMPLEPROC gl3wTexImage3DMultisample;
|
---|
454 | PFNGLGETMULTISAMPLEFVPROC gl3wGetMultisamplefv;
|
---|
455 | PFNGLSAMPLEMASKIPROC gl3wSampleMaski;
|
---|
456 | PFNGLBLENDEQUATIONIARBPROC gl3wBlendEquationiARB;
|
---|
457 | PFNGLBLENDEQUATIONSEPARATEIARBPROC gl3wBlendEquationSeparateiARB;
|
---|
458 | PFNGLBLENDFUNCIARBPROC gl3wBlendFunciARB;
|
---|
459 | PFNGLBLENDFUNCSEPARATEIARBPROC gl3wBlendFuncSeparateiARB;
|
---|
460 | PFNGLMINSAMPLESHADINGARBPROC gl3wMinSampleShadingARB;
|
---|
461 | PFNGLNAMEDSTRINGARBPROC gl3wNamedStringARB;
|
---|
462 | PFNGLDELETENAMEDSTRINGARBPROC gl3wDeleteNamedStringARB;
|
---|
463 | PFNGLCOMPILESHADERINCLUDEARBPROC gl3wCompileShaderIncludeARB;
|
---|
464 | PFNGLISNAMEDSTRINGARBPROC gl3wIsNamedStringARB;
|
---|
465 | PFNGLGETNAMEDSTRINGARBPROC gl3wGetNamedStringARB;
|
---|
466 | PFNGLGETNAMEDSTRINGIVARBPROC gl3wGetNamedStringivARB;
|
---|
467 | PFNGLBINDFRAGDATALOCATIONINDEXEDPROC gl3wBindFragDataLocationIndexed;
|
---|
468 | PFNGLGETFRAGDATAINDEXPROC gl3wGetFragDataIndex;
|
---|
469 | PFNGLGENSAMPLERSPROC gl3wGenSamplers;
|
---|
470 | PFNGLDELETESAMPLERSPROC gl3wDeleteSamplers;
|
---|
471 | PFNGLISSAMPLERPROC gl3wIsSampler;
|
---|
472 | PFNGLBINDSAMPLERPROC gl3wBindSampler;
|
---|
473 | PFNGLSAMPLERPARAMETERIPROC gl3wSamplerParameteri;
|
---|
474 | PFNGLSAMPLERPARAMETERIVPROC gl3wSamplerParameteriv;
|
---|
475 | PFNGLSAMPLERPARAMETERFPROC gl3wSamplerParameterf;
|
---|
476 | PFNGLSAMPLERPARAMETERFVPROC gl3wSamplerParameterfv;
|
---|
477 | PFNGLSAMPLERPARAMETERIIVPROC gl3wSamplerParameterIiv;
|
---|
478 | PFNGLSAMPLERPARAMETERIUIVPROC gl3wSamplerParameterIuiv;
|
---|
479 | PFNGLGETSAMPLERPARAMETERIVPROC gl3wGetSamplerParameteriv;
|
---|
480 | PFNGLGETSAMPLERPARAMETERIIVPROC gl3wGetSamplerParameterIiv;
|
---|
481 | PFNGLGETSAMPLERPARAMETERFVPROC gl3wGetSamplerParameterfv;
|
---|
482 | PFNGLGETSAMPLERPARAMETERIUIVPROC gl3wGetSamplerParameterIuiv;
|
---|
483 | PFNGLQUERYCOUNTERPROC gl3wQueryCounter;
|
---|
484 | PFNGLGETQUERYOBJECTI64VPROC gl3wGetQueryObjecti64v;
|
---|
485 | PFNGLGETQUERYOBJECTUI64VPROC gl3wGetQueryObjectui64v;
|
---|
486 | PFNGLVERTEXP2UIPROC gl3wVertexP2ui;
|
---|
487 | PFNGLVERTEXP2UIVPROC gl3wVertexP2uiv;
|
---|
488 | PFNGLVERTEXP3UIPROC gl3wVertexP3ui;
|
---|
489 | PFNGLVERTEXP3UIVPROC gl3wVertexP3uiv;
|
---|
490 | PFNGLVERTEXP4UIPROC gl3wVertexP4ui;
|
---|
491 | PFNGLVERTEXP4UIVPROC gl3wVertexP4uiv;
|
---|
492 | PFNGLTEXCOORDP1UIPROC gl3wTexCoordP1ui;
|
---|
493 | PFNGLTEXCOORDP1UIVPROC gl3wTexCoordP1uiv;
|
---|
494 | PFNGLTEXCOORDP2UIPROC gl3wTexCoordP2ui;
|
---|
495 | PFNGLTEXCOORDP2UIVPROC gl3wTexCoordP2uiv;
|
---|
496 | PFNGLTEXCOORDP3UIPROC gl3wTexCoordP3ui;
|
---|
497 | PFNGLTEXCOORDP3UIVPROC gl3wTexCoordP3uiv;
|
---|
498 | PFNGLTEXCOORDP4UIPROC gl3wTexCoordP4ui;
|
---|
499 | PFNGLTEXCOORDP4UIVPROC gl3wTexCoordP4uiv;
|
---|
500 | PFNGLMULTITEXCOORDP1UIPROC gl3wMultiTexCoordP1ui;
|
---|
501 | PFNGLMULTITEXCOORDP1UIVPROC gl3wMultiTexCoordP1uiv;
|
---|
502 | PFNGLMULTITEXCOORDP2UIPROC gl3wMultiTexCoordP2ui;
|
---|
503 | PFNGLMULTITEXCOORDP2UIVPROC gl3wMultiTexCoordP2uiv;
|
---|
504 | PFNGLMULTITEXCOORDP3UIPROC gl3wMultiTexCoordP3ui;
|
---|
505 | PFNGLMULTITEXCOORDP3UIVPROC gl3wMultiTexCoordP3uiv;
|
---|
506 | PFNGLMULTITEXCOORDP4UIPROC gl3wMultiTexCoordP4ui;
|
---|
507 | PFNGLMULTITEXCOORDP4UIVPROC gl3wMultiTexCoordP4uiv;
|
---|
508 | PFNGLNORMALP3UIPROC gl3wNormalP3ui;
|
---|
509 | PFNGLNORMALP3UIVPROC gl3wNormalP3uiv;
|
---|
510 | PFNGLCOLORP3UIPROC gl3wColorP3ui;
|
---|
511 | PFNGLCOLORP3UIVPROC gl3wColorP3uiv;
|
---|
512 | PFNGLCOLORP4UIPROC gl3wColorP4ui;
|
---|
513 | PFNGLCOLORP4UIVPROC gl3wColorP4uiv;
|
---|
514 | PFNGLSECONDARYCOLORP3UIPROC gl3wSecondaryColorP3ui;
|
---|
515 | PFNGLSECONDARYCOLORP3UIVPROC gl3wSecondaryColorP3uiv;
|
---|
516 | PFNGLVERTEXATTRIBP1UIPROC gl3wVertexAttribP1ui;
|
---|
517 | PFNGLVERTEXATTRIBP1UIVPROC gl3wVertexAttribP1uiv;
|
---|
518 | PFNGLVERTEXATTRIBP2UIPROC gl3wVertexAttribP2ui;
|
---|
519 | PFNGLVERTEXATTRIBP2UIVPROC gl3wVertexAttribP2uiv;
|
---|
520 | PFNGLVERTEXATTRIBP3UIPROC gl3wVertexAttribP3ui;
|
---|
521 | PFNGLVERTEXATTRIBP3UIVPROC gl3wVertexAttribP3uiv;
|
---|
522 | PFNGLVERTEXATTRIBP4UIPROC gl3wVertexAttribP4ui;
|
---|
523 | PFNGLVERTEXATTRIBP4UIVPROC gl3wVertexAttribP4uiv;
|
---|
524 | PFNGLDRAWARRAYSINDIRECTPROC gl3wDrawArraysIndirect;
|
---|
525 | PFNGLDRAWELEMENTSINDIRECTPROC gl3wDrawElementsIndirect;
|
---|
526 | PFNGLUNIFORM1DPROC gl3wUniform1d;
|
---|
527 | PFNGLUNIFORM2DPROC gl3wUniform2d;
|
---|
528 | PFNGLUNIFORM3DPROC gl3wUniform3d;
|
---|
529 | PFNGLUNIFORM4DPROC gl3wUniform4d;
|
---|
530 | PFNGLUNIFORM1DVPROC gl3wUniform1dv;
|
---|
531 | PFNGLUNIFORM2DVPROC gl3wUniform2dv;
|
---|
532 | PFNGLUNIFORM3DVPROC gl3wUniform3dv;
|
---|
533 | PFNGLUNIFORM4DVPROC gl3wUniform4dv;
|
---|
534 | PFNGLUNIFORMMATRIX2DVPROC gl3wUniformMatrix2dv;
|
---|
535 | PFNGLUNIFORMMATRIX3DVPROC gl3wUniformMatrix3dv;
|
---|
536 | PFNGLUNIFORMMATRIX4DVPROC gl3wUniformMatrix4dv;
|
---|
537 | PFNGLUNIFORMMATRIX2X3DVPROC gl3wUniformMatrix2x3dv;
|
---|
538 | PFNGLUNIFORMMATRIX2X4DVPROC gl3wUniformMatrix2x4dv;
|
---|
539 | PFNGLUNIFORMMATRIX3X2DVPROC gl3wUniformMatrix3x2dv;
|
---|
540 | PFNGLUNIFORMMATRIX3X4DVPROC gl3wUniformMatrix3x4dv;
|
---|
541 | PFNGLUNIFORMMATRIX4X2DVPROC gl3wUniformMatrix4x2dv;
|
---|
542 | PFNGLUNIFORMMATRIX4X3DVPROC gl3wUniformMatrix4x3dv;
|
---|
543 | PFNGLGETUNIFORMDVPROC gl3wGetUniformdv;
|
---|
544 | PFNGLGETSUBROUTINEUNIFORMLOCATIONPROC gl3wGetSubroutineUniformLocation;
|
---|
545 | PFNGLGETSUBROUTINEINDEXPROC gl3wGetSubroutineIndex;
|
---|
546 | PFNGLGETACTIVESUBROUTINEUNIFORMIVPROC gl3wGetActiveSubroutineUniformiv;
|
---|
547 | PFNGLGETACTIVESUBROUTINEUNIFORMNAMEPROC gl3wGetActiveSubroutineUniformName;
|
---|
548 | PFNGLGETACTIVESUBROUTINENAMEPROC gl3wGetActiveSubroutineName;
|
---|
549 | PFNGLUNIFORMSUBROUTINESUIVPROC gl3wUniformSubroutinesuiv;
|
---|
550 | PFNGLGETUNIFORMSUBROUTINEUIVPROC gl3wGetUniformSubroutineuiv;
|
---|
551 | PFNGLGETPROGRAMSTAGEIVPROC gl3wGetProgramStageiv;
|
---|
552 | PFNGLPATCHPARAMETERIPROC gl3wPatchParameteri;
|
---|
553 | PFNGLPATCHPARAMETERFVPROC gl3wPatchParameterfv;
|
---|
554 | PFNGLBINDTRANSFORMFEEDBACKPROC gl3wBindTransformFeedback;
|
---|
555 | PFNGLDELETETRANSFORMFEEDBACKSPROC gl3wDeleteTransformFeedbacks;
|
---|
556 | PFNGLGENTRANSFORMFEEDBACKSPROC gl3wGenTransformFeedbacks;
|
---|
557 | PFNGLISTRANSFORMFEEDBACKPROC gl3wIsTransformFeedback;
|
---|
558 | PFNGLPAUSETRANSFORMFEEDBACKPROC gl3wPauseTransformFeedback;
|
---|
559 | PFNGLRESUMETRANSFORMFEEDBACKPROC gl3wResumeTransformFeedback;
|
---|
560 | PFNGLDRAWTRANSFORMFEEDBACKPROC gl3wDrawTransformFeedback;
|
---|
561 | PFNGLDRAWTRANSFORMFEEDBACKSTREAMPROC gl3wDrawTransformFeedbackStream;
|
---|
562 | PFNGLBEGINQUERYINDEXEDPROC gl3wBeginQueryIndexed;
|
---|
563 | PFNGLENDQUERYINDEXEDPROC gl3wEndQueryIndexed;
|
---|
564 | PFNGLGETQUERYINDEXEDIVPROC gl3wGetQueryIndexediv;
|
---|
565 | PFNGLRELEASESHADERCOMPILERPROC gl3wReleaseShaderCompiler;
|
---|
566 | PFNGLSHADERBINARYPROC gl3wShaderBinary;
|
---|
567 | PFNGLGETSHADERPRECISIONFORMATPROC gl3wGetShaderPrecisionFormat;
|
---|
568 | PFNGLDEPTHRANGEFPROC gl3wDepthRangef;
|
---|
569 | PFNGLCLEARDEPTHFPROC gl3wClearDepthf;
|
---|
570 | PFNGLGETPROGRAMBINARYPROC gl3wGetProgramBinary;
|
---|
571 | PFNGLPROGRAMBINARYPROC gl3wProgramBinary;
|
---|
572 | PFNGLPROGRAMPARAMETERIPROC gl3wProgramParameteri;
|
---|
573 | PFNGLUSEPROGRAMSTAGESPROC gl3wUseProgramStages;
|
---|
574 | PFNGLACTIVESHADERPROGRAMPROC gl3wActiveShaderProgram;
|
---|
575 | PFNGLCREATESHADERPROGRAMVPROC gl3wCreateShaderProgramv;
|
---|
576 | PFNGLBINDPROGRAMPIPELINEPROC gl3wBindProgramPipeline;
|
---|
577 | PFNGLDELETEPROGRAMPIPELINESPROC gl3wDeleteProgramPipelines;
|
---|
578 | PFNGLGENPROGRAMPIPELINESPROC gl3wGenProgramPipelines;
|
---|
579 | PFNGLISPROGRAMPIPELINEPROC gl3wIsProgramPipeline;
|
---|
580 | PFNGLGETPROGRAMPIPELINEIVPROC gl3wGetProgramPipelineiv;
|
---|
581 | PFNGLPROGRAMUNIFORM1IPROC gl3wProgramUniform1i;
|
---|
582 | PFNGLPROGRAMUNIFORM1IVPROC gl3wProgramUniform1iv;
|
---|
583 | PFNGLPROGRAMUNIFORM1FPROC gl3wProgramUniform1f;
|
---|
584 | PFNGLPROGRAMUNIFORM1FVPROC gl3wProgramUniform1fv;
|
---|
585 | PFNGLPROGRAMUNIFORM1DPROC gl3wProgramUniform1d;
|
---|
586 | PFNGLPROGRAMUNIFORM1DVPROC gl3wProgramUniform1dv;
|
---|
587 | PFNGLPROGRAMUNIFORM1UIPROC gl3wProgramUniform1ui;
|
---|
588 | PFNGLPROGRAMUNIFORM1UIVPROC gl3wProgramUniform1uiv;
|
---|
589 | PFNGLPROGRAMUNIFORM2IPROC gl3wProgramUniform2i;
|
---|
590 | PFNGLPROGRAMUNIFORM2IVPROC gl3wProgramUniform2iv;
|
---|
591 | PFNGLPROGRAMUNIFORM2FPROC gl3wProgramUniform2f;
|
---|
592 | PFNGLPROGRAMUNIFORM2FVPROC gl3wProgramUniform2fv;
|
---|
593 | PFNGLPROGRAMUNIFORM2DPROC gl3wProgramUniform2d;
|
---|
594 | PFNGLPROGRAMUNIFORM2DVPROC gl3wProgramUniform2dv;
|
---|
595 | PFNGLPROGRAMUNIFORM2UIPROC gl3wProgramUniform2ui;
|
---|
596 | PFNGLPROGRAMUNIFORM2UIVPROC gl3wProgramUniform2uiv;
|
---|
597 | PFNGLPROGRAMUNIFORM3IPROC gl3wProgramUniform3i;
|
---|
598 | PFNGLPROGRAMUNIFORM3IVPROC gl3wProgramUniform3iv;
|
---|
599 | PFNGLPROGRAMUNIFORM3FPROC gl3wProgramUniform3f;
|
---|
600 | PFNGLPROGRAMUNIFORM3FVPROC gl3wProgramUniform3fv;
|
---|
601 | PFNGLPROGRAMUNIFORM3DPROC gl3wProgramUniform3d;
|
---|
602 | PFNGLPROGRAMUNIFORM3DVPROC gl3wProgramUniform3dv;
|
---|
603 | PFNGLPROGRAMUNIFORM3UIPROC gl3wProgramUniform3ui;
|
---|
604 | PFNGLPROGRAMUNIFORM3UIVPROC gl3wProgramUniform3uiv;
|
---|
605 | PFNGLPROGRAMUNIFORM4IPROC gl3wProgramUniform4i;
|
---|
606 | PFNGLPROGRAMUNIFORM4IVPROC gl3wProgramUniform4iv;
|
---|
607 | PFNGLPROGRAMUNIFORM4FPROC gl3wProgramUniform4f;
|
---|
608 | PFNGLPROGRAMUNIFORM4FVPROC gl3wProgramUniform4fv;
|
---|
609 | PFNGLPROGRAMUNIFORM4DPROC gl3wProgramUniform4d;
|
---|
610 | PFNGLPROGRAMUNIFORM4DVPROC gl3wProgramUniform4dv;
|
---|
611 | PFNGLPROGRAMUNIFORM4UIPROC gl3wProgramUniform4ui;
|
---|
612 | PFNGLPROGRAMUNIFORM4UIVPROC gl3wProgramUniform4uiv;
|
---|
613 | PFNGLPROGRAMUNIFORMMATRIX2FVPROC gl3wProgramUniformMatrix2fv;
|
---|
614 | PFNGLPROGRAMUNIFORMMATRIX3FVPROC gl3wProgramUniformMatrix3fv;
|
---|
615 | PFNGLPROGRAMUNIFORMMATRIX4FVPROC gl3wProgramUniformMatrix4fv;
|
---|
616 | PFNGLPROGRAMUNIFORMMATRIX2DVPROC gl3wProgramUniformMatrix2dv;
|
---|
617 | PFNGLPROGRAMUNIFORMMATRIX3DVPROC gl3wProgramUniformMatrix3dv;
|
---|
618 | PFNGLPROGRAMUNIFORMMATRIX4DVPROC gl3wProgramUniformMatrix4dv;
|
---|
619 | PFNGLPROGRAMUNIFORMMATRIX2X3FVPROC gl3wProgramUniformMatrix2x3fv;
|
---|
620 | PFNGLPROGRAMUNIFORMMATRIX3X2FVPROC gl3wProgramUniformMatrix3x2fv;
|
---|
621 | PFNGLPROGRAMUNIFORMMATRIX2X4FVPROC gl3wProgramUniformMatrix2x4fv;
|
---|
622 | PFNGLPROGRAMUNIFORMMATRIX4X2FVPROC gl3wProgramUniformMatrix4x2fv;
|
---|
623 | PFNGLPROGRAMUNIFORMMATRIX3X4FVPROC gl3wProgramUniformMatrix3x4fv;
|
---|
624 | PFNGLPROGRAMUNIFORMMATRIX4X3FVPROC gl3wProgramUniformMatrix4x3fv;
|
---|
625 | PFNGLPROGRAMUNIFORMMATRIX2X3DVPROC gl3wProgramUniformMatrix2x3dv;
|
---|
626 | PFNGLPROGRAMUNIFORMMATRIX3X2DVPROC gl3wProgramUniformMatrix3x2dv;
|
---|
627 | PFNGLPROGRAMUNIFORMMATRIX2X4DVPROC gl3wProgramUniformMatrix2x4dv;
|
---|
628 | PFNGLPROGRAMUNIFORMMATRIX4X2DVPROC gl3wProgramUniformMatrix4x2dv;
|
---|
629 | PFNGLPROGRAMUNIFORMMATRIX3X4DVPROC gl3wProgramUniformMatrix3x4dv;
|
---|
630 | PFNGLPROGRAMUNIFORMMATRIX4X3DVPROC gl3wProgramUniformMatrix4x3dv;
|
---|
631 | PFNGLVALIDATEPROGRAMPIPELINEPROC gl3wValidateProgramPipeline;
|
---|
632 | PFNGLGETPROGRAMPIPELINEINFOLOGPROC gl3wGetProgramPipelineInfoLog;
|
---|
633 | PFNGLVERTEXATTRIBL1DPROC gl3wVertexAttribL1d;
|
---|
634 | PFNGLVERTEXATTRIBL2DPROC gl3wVertexAttribL2d;
|
---|
635 | PFNGLVERTEXATTRIBL3DPROC gl3wVertexAttribL3d;
|
---|
636 | PFNGLVERTEXATTRIBL4DPROC gl3wVertexAttribL4d;
|
---|
637 | PFNGLVERTEXATTRIBL1DVPROC gl3wVertexAttribL1dv;
|
---|
638 | PFNGLVERTEXATTRIBL2DVPROC gl3wVertexAttribL2dv;
|
---|
639 | PFNGLVERTEXATTRIBL3DVPROC gl3wVertexAttribL3dv;
|
---|
640 | PFNGLVERTEXATTRIBL4DVPROC gl3wVertexAttribL4dv;
|
---|
641 | PFNGLVERTEXATTRIBLPOINTERPROC gl3wVertexAttribLPointer;
|
---|
642 | PFNGLGETVERTEXATTRIBLDVPROC gl3wGetVertexAttribLdv;
|
---|
643 | PFNGLVIEWPORTARRAYVPROC gl3wViewportArrayv;
|
---|
644 | PFNGLVIEWPORTINDEXEDFPROC gl3wViewportIndexedf;
|
---|
645 | PFNGLVIEWPORTINDEXEDFVPROC gl3wViewportIndexedfv;
|
---|
646 | PFNGLSCISSORARRAYVPROC gl3wScissorArrayv;
|
---|
647 | PFNGLSCISSORINDEXEDPROC gl3wScissorIndexed;
|
---|
648 | PFNGLSCISSORINDEXEDVPROC gl3wScissorIndexedv;
|
---|
649 | PFNGLDEPTHRANGEARRAYVPROC gl3wDepthRangeArrayv;
|
---|
650 | PFNGLDEPTHRANGEINDEXEDPROC gl3wDepthRangeIndexed;
|
---|
651 | PFNGLGETFLOATI_VPROC gl3wGetFloati_v;
|
---|
652 | PFNGLGETDOUBLEI_VPROC gl3wGetDoublei_v;
|
---|
653 | PFNGLCREATESYNCFROMCLEVENTARBPROC gl3wCreateSyncFromCLeventARB;
|
---|
654 | PFNGLDEBUGMESSAGECONTROLARBPROC gl3wDebugMessageControlARB;
|
---|
655 | PFNGLDEBUGMESSAGEINSERTARBPROC gl3wDebugMessageInsertARB;
|
---|
656 | PFNGLDEBUGMESSAGECALLBACKARBPROC gl3wDebugMessageCallbackARB;
|
---|
657 | PFNGLGETDEBUGMESSAGELOGARBPROC gl3wGetDebugMessageLogARB;
|
---|
658 | PFNGLGETGRAPHICSRESETSTATUSARBPROC gl3wGetGraphicsResetStatusARB;
|
---|
659 | PFNGLGETNTEXIMAGEARBPROC gl3wGetnTexImageARB;
|
---|
660 | PFNGLREADNPIXELSARBPROC gl3wReadnPixelsARB;
|
---|
661 | PFNGLGETNCOMPRESSEDTEXIMAGEARBPROC gl3wGetnCompressedTexImageARB;
|
---|
662 | PFNGLGETNUNIFORMFVARBPROC gl3wGetnUniformfvARB;
|
---|
663 | PFNGLGETNUNIFORMIVARBPROC gl3wGetnUniformivARB;
|
---|
664 | PFNGLGETNUNIFORMUIVARBPROC gl3wGetnUniformuivARB;
|
---|
665 | PFNGLGETNUNIFORMDVARBPROC gl3wGetnUniformdvARB;
|
---|
666 | PFNGLDRAWARRAYSINSTANCEDBASEINSTANCEPROC gl3wDrawArraysInstancedBaseInstance;
|
---|
667 | PFNGLDRAWELEMENTSINSTANCEDBASEINSTANCEPROC gl3wDrawElementsInstancedBaseInstance;
|
---|
668 | PFNGLDRAWELEMENTSINSTANCEDBASEVERTEXBASEINSTANCEPROC gl3wDrawElementsInstancedBaseVertexBaseInstance;
|
---|
669 | PFNGLDRAWTRANSFORMFEEDBACKINSTANCEDPROC gl3wDrawTransformFeedbackInstanced;
|
---|
670 | PFNGLDRAWTRANSFORMFEEDBACKSTREAMINSTANCEDPROC gl3wDrawTransformFeedbackStreamInstanced;
|
---|
671 | PFNGLGETINTERNALFORMATIVPROC gl3wGetInternalformativ;
|
---|
672 | PFNGLGETACTIVEATOMICCOUNTERBUFFERIVPROC gl3wGetActiveAtomicCounterBufferiv;
|
---|
673 | PFNGLBINDIMAGETEXTUREPROC gl3wBindImageTexture;
|
---|
674 | PFNGLMEMORYBARRIERPROC gl3wMemoryBarrier;
|
---|
675 | PFNGLTEXSTORAGE1DPROC gl3wTexStorage1D;
|
---|
676 | PFNGLTEXSTORAGE2DPROC gl3wTexStorage2D;
|
---|
677 | PFNGLTEXSTORAGE3DPROC gl3wTexStorage3D;
|
---|
678 | PFNGLTEXTURESTORAGE1DEXTPROC gl3wTextureStorage1DEXT;
|
---|
679 | PFNGLTEXTURESTORAGE2DEXTPROC gl3wTextureStorage2DEXT;
|
---|
680 | PFNGLTEXTURESTORAGE3DEXTPROC gl3wTextureStorage3DEXT;
|
---|
681 | PFNGLDEBUGMESSAGECONTROLPROC gl3wDebugMessageControl;
|
---|
682 | PFNGLDEBUGMESSAGEINSERTPROC gl3wDebugMessageInsert;
|
---|
683 | PFNGLDEBUGMESSAGECALLBACKPROC gl3wDebugMessageCallback;
|
---|
684 | PFNGLGETDEBUGMESSAGELOGPROC gl3wGetDebugMessageLog;
|
---|
685 | PFNGLPUSHDEBUGGROUPPROC gl3wPushDebugGroup;
|
---|
686 | PFNGLPOPDEBUGGROUPPROC gl3wPopDebugGroup;
|
---|
687 | PFNGLOBJECTLABELPROC gl3wObjectLabel;
|
---|
688 | PFNGLGETOBJECTLABELPROC gl3wGetObjectLabel;
|
---|
689 | PFNGLOBJECTPTRLABELPROC gl3wObjectPtrLabel;
|
---|
690 | PFNGLGETOBJECTPTRLABELPROC gl3wGetObjectPtrLabel;
|
---|
691 | PFNGLCLEARBUFFERDATAPROC gl3wClearBufferData;
|
---|
692 | PFNGLCLEARBUFFERSUBDATAPROC gl3wClearBufferSubData;
|
---|
693 | PFNGLCLEARNAMEDBUFFERDATAEXTPROC gl3wClearNamedBufferDataEXT;
|
---|
694 | PFNGLCLEARNAMEDBUFFERSUBDATAEXTPROC gl3wClearNamedBufferSubDataEXT;
|
---|
695 | PFNGLDISPATCHCOMPUTEPROC gl3wDispatchCompute;
|
---|
696 | PFNGLDISPATCHCOMPUTEINDIRECTPROC gl3wDispatchComputeIndirect;
|
---|
697 | PFNGLCOPYIMAGESUBDATAPROC gl3wCopyImageSubData;
|
---|
698 | PFNGLTEXTUREVIEWPROC gl3wTextureView;
|
---|
699 | PFNGLBINDVERTEXBUFFERPROC gl3wBindVertexBuffer;
|
---|
700 | PFNGLVERTEXATTRIBFORMATPROC gl3wVertexAttribFormat;
|
---|
701 | PFNGLVERTEXATTRIBIFORMATPROC gl3wVertexAttribIFormat;
|
---|
702 | PFNGLVERTEXATTRIBLFORMATPROC gl3wVertexAttribLFormat;
|
---|
703 | PFNGLVERTEXATTRIBBINDINGPROC gl3wVertexAttribBinding;
|
---|
704 | PFNGLVERTEXBINDINGDIVISORPROC gl3wVertexBindingDivisor;
|
---|
705 | PFNGLVERTEXARRAYBINDVERTEXBUFFEREXTPROC gl3wVertexArrayBindVertexBufferEXT;
|
---|
706 | PFNGLVERTEXARRAYVERTEXATTRIBFORMATEXTPROC gl3wVertexArrayVertexAttribFormatEXT;
|
---|
707 | PFNGLVERTEXARRAYVERTEXATTRIBIFORMATEXTPROC gl3wVertexArrayVertexAttribIFormatEXT;
|
---|
708 | PFNGLVERTEXARRAYVERTEXATTRIBLFORMATEXTPROC gl3wVertexArrayVertexAttribLFormatEXT;
|
---|
709 | PFNGLVERTEXARRAYVERTEXATTRIBBINDINGEXTPROC gl3wVertexArrayVertexAttribBindingEXT;
|
---|
710 | PFNGLVERTEXARRAYVERTEXBINDINGDIVISOREXTPROC gl3wVertexArrayVertexBindingDivisorEXT;
|
---|
711 | PFNGLFRAMEBUFFERPARAMETERIPROC gl3wFramebufferParameteri;
|
---|
712 | PFNGLGETFRAMEBUFFERPARAMETERIVPROC gl3wGetFramebufferParameteriv;
|
---|
713 | PFNGLNAMEDFRAMEBUFFERPARAMETERIEXTPROC gl3wNamedFramebufferParameteriEXT;
|
---|
714 | PFNGLGETNAMEDFRAMEBUFFERPARAMETERIVEXTPROC gl3wGetNamedFramebufferParameterivEXT;
|
---|
715 | PFNGLGETINTERNALFORMATI64VPROC gl3wGetInternalformati64v;
|
---|
716 | PFNGLINVALIDATETEXSUBIMAGEPROC gl3wInvalidateTexSubImage;
|
---|
717 | PFNGLINVALIDATETEXIMAGEPROC gl3wInvalidateTexImage;
|
---|
718 | PFNGLINVALIDATEBUFFERSUBDATAPROC gl3wInvalidateBufferSubData;
|
---|
719 | PFNGLINVALIDATEBUFFERDATAPROC gl3wInvalidateBufferData;
|
---|
720 | PFNGLINVALIDATEFRAMEBUFFERPROC gl3wInvalidateFramebuffer;
|
---|
721 | PFNGLINVALIDATESUBFRAMEBUFFERPROC gl3wInvalidateSubFramebuffer;
|
---|
722 | PFNGLMULTIDRAWARRAYSINDIRECTPROC gl3wMultiDrawArraysIndirect;
|
---|
723 | PFNGLMULTIDRAWELEMENTSINDIRECTPROC gl3wMultiDrawElementsIndirect;
|
---|
724 | PFNGLGETPROGRAMINTERFACEIVPROC gl3wGetProgramInterfaceiv;
|
---|
725 | PFNGLGETPROGRAMRESOURCEINDEXPROC gl3wGetProgramResourceIndex;
|
---|
726 | PFNGLGETPROGRAMRESOURCENAMEPROC gl3wGetProgramResourceName;
|
---|
727 | PFNGLGETPROGRAMRESOURCEIVPROC gl3wGetProgramResourceiv;
|
---|
728 | PFNGLGETPROGRAMRESOURCELOCATIONPROC gl3wGetProgramResourceLocation;
|
---|
729 | PFNGLGETPROGRAMRESOURCELOCATIONINDEXPROC gl3wGetProgramResourceLocationIndex;
|
---|
730 | PFNGLSHADERSTORAGEBLOCKBINDINGPROC gl3wShaderStorageBlockBinding;
|
---|
731 | PFNGLTEXBUFFERRANGEPROC gl3wTexBufferRange;
|
---|
732 | PFNGLTEXTUREBUFFERRANGEEXTPROC gl3wTextureBufferRangeEXT;
|
---|
733 | PFNGLTEXSTORAGE2DMULTISAMPLEPROC gl3wTexStorage2DMultisample;
|
---|
734 | PFNGLTEXSTORAGE3DMULTISAMPLEPROC gl3wTexStorage3DMultisample;
|
---|
735 | PFNGLTEXTURESTORAGE2DMULTISAMPLEEXTPROC gl3wTextureStorage2DMultisampleEXT;
|
---|
736 | PFNGLTEXTURESTORAGE3DMULTISAMPLEEXTPROC gl3wTextureStorage3DMultisampleEXT;
|
---|
737 |
|
---|
738 | static void load_procs(void)
|
---|
739 | {
|
---|
740 | gl3wCullFace = (PFNGLCULLFACEPROC)get_proc("glCullFace");
|
---|
741 | gl3wFrontFace = (PFNGLFRONTFACEPROC)get_proc("glFrontFace");
|
---|
742 | gl3wHint = (PFNGLHINTPROC)get_proc("glHint");
|
---|
743 | gl3wLineWidth = (PFNGLLINEWIDTHPROC)get_proc("glLineWidth");
|
---|
744 | gl3wPointSize = (PFNGLPOINTSIZEPROC)get_proc("glPointSize");
|
---|
745 | gl3wPolygonMode = (PFNGLPOLYGONMODEPROC)get_proc("glPolygonMode");
|
---|
746 | gl3wScissor = (PFNGLSCISSORPROC)get_proc("glScissor");
|
---|
747 | gl3wTexParameterf = (PFNGLTEXPARAMETERFPROC)get_proc("glTexParameterf");
|
---|
748 | gl3wTexParameterfv = (PFNGLTEXPARAMETERFVPROC)get_proc("glTexParameterfv");
|
---|
749 | gl3wTexParameteri = (PFNGLTEXPARAMETERIPROC)get_proc("glTexParameteri");
|
---|
750 | gl3wTexParameteriv = (PFNGLTEXPARAMETERIVPROC)get_proc("glTexParameteriv");
|
---|
751 | gl3wTexImage1D = (PFNGLTEXIMAGE1DPROC)get_proc("glTexImage1D");
|
---|
752 | gl3wTexImage2D = (PFNGLTEXIMAGE2DPROC)get_proc("glTexImage2D");
|
---|
753 | gl3wDrawBuffer = (PFNGLDRAWBUFFERPROC)get_proc("glDrawBuffer");
|
---|
754 | gl3wClear = (PFNGLCLEARPROC)get_proc("glClear");
|
---|
755 | gl3wClearColor = (PFNGLCLEARCOLORPROC)get_proc("glClearColor");
|
---|
756 | gl3wClearStencil = (PFNGLCLEARSTENCILPROC)get_proc("glClearStencil");
|
---|
757 | gl3wClearDepth = (PFNGLCLEARDEPTHPROC)get_proc("glClearDepth");
|
---|
758 | gl3wStencilMask = (PFNGLSTENCILMASKPROC)get_proc("glStencilMask");
|
---|
759 | gl3wColorMask = (PFNGLCOLORMASKPROC)get_proc("glColorMask");
|
---|
760 | gl3wDepthMask = (PFNGLDEPTHMASKPROC)get_proc("glDepthMask");
|
---|
761 | gl3wDisable = (PFNGLDISABLEPROC)get_proc("glDisable");
|
---|
762 | gl3wEnable = (PFNGLENABLEPROC)get_proc("glEnable");
|
---|
763 | gl3wFinish = (PFNGLFINISHPROC)get_proc("glFinish");
|
---|
764 | gl3wFlush = (PFNGLFLUSHPROC)get_proc("glFlush");
|
---|
765 | gl3wBlendFunc = (PFNGLBLENDFUNCPROC)get_proc("glBlendFunc");
|
---|
766 | gl3wLogicOp = (PFNGLLOGICOPPROC)get_proc("glLogicOp");
|
---|
767 | gl3wStencilFunc = (PFNGLSTENCILFUNCPROC)get_proc("glStencilFunc");
|
---|
768 | gl3wStencilOp = (PFNGLSTENCILOPPROC)get_proc("glStencilOp");
|
---|
769 | gl3wDepthFunc = (PFNGLDEPTHFUNCPROC)get_proc("glDepthFunc");
|
---|
770 | gl3wPixelStoref = (PFNGLPIXELSTOREFPROC)get_proc("glPixelStoref");
|
---|
771 | gl3wPixelStorei = (PFNGLPIXELSTOREIPROC)get_proc("glPixelStorei");
|
---|
772 | gl3wReadBuffer = (PFNGLREADBUFFERPROC)get_proc("glReadBuffer");
|
---|
773 | gl3wReadPixels = (PFNGLREADPIXELSPROC)get_proc("glReadPixels");
|
---|
774 | gl3wGetBooleanv = (PFNGLGETBOOLEANVPROC)get_proc("glGetBooleanv");
|
---|
775 | gl3wGetDoublev = (PFNGLGETDOUBLEVPROC)get_proc("glGetDoublev");
|
---|
776 | gl3wGetError = (PFNGLGETERRORPROC)get_proc("glGetError");
|
---|
777 | gl3wGetFloatv = (PFNGLGETFLOATVPROC)get_proc("glGetFloatv");
|
---|
778 | gl3wGetIntegerv = (PFNGLGETINTEGERVPROC)get_proc("glGetIntegerv");
|
---|
779 | gl3wGetString = (PFNGLGETSTRINGPROC)get_proc("glGetString");
|
---|
780 | gl3wGetTexImage = (PFNGLGETTEXIMAGEPROC)get_proc("glGetTexImage");
|
---|
781 | gl3wGetTexParameterfv = (PFNGLGETTEXPARAMETERFVPROC)get_proc("glGetTexParameterfv");
|
---|
782 | gl3wGetTexParameteriv = (PFNGLGETTEXPARAMETERIVPROC)get_proc("glGetTexParameteriv");
|
---|
783 | gl3wGetTexLevelParameterfv = (PFNGLGETTEXLEVELPARAMETERFVPROC)get_proc("glGetTexLevelParameterfv");
|
---|
784 | gl3wGetTexLevelParameteriv = (PFNGLGETTEXLEVELPARAMETERIVPROC)get_proc("glGetTexLevelParameteriv");
|
---|
785 | gl3wIsEnabled = (PFNGLISENABLEDPROC)get_proc("glIsEnabled");
|
---|
786 | gl3wDepthRange = (PFNGLDEPTHRANGEPROC)get_proc("glDepthRange");
|
---|
787 | gl3wViewport = (PFNGLVIEWPORTPROC)get_proc("glViewport");
|
---|
788 | gl3wDrawArrays = (PFNGLDRAWARRAYSPROC)get_proc("glDrawArrays");
|
---|
789 | gl3wDrawElements = (PFNGLDRAWELEMENTSPROC)get_proc("glDrawElements");
|
---|
790 | gl3wGetPointerv = (PFNGLGETPOINTERVPROC)get_proc("glGetPointerv");
|
---|
791 | gl3wPolygonOffset = (PFNGLPOLYGONOFFSETPROC)get_proc("glPolygonOffset");
|
---|
792 | gl3wCopyTexImage1D = (PFNGLCOPYTEXIMAGE1DPROC)get_proc("glCopyTexImage1D");
|
---|
793 | gl3wCopyTexImage2D = (PFNGLCOPYTEXIMAGE2DPROC)get_proc("glCopyTexImage2D");
|
---|
794 | gl3wCopyTexSubImage1D = (PFNGLCOPYTEXSUBIMAGE1DPROC)get_proc("glCopyTexSubImage1D");
|
---|
795 | gl3wCopyTexSubImage2D = (PFNGLCOPYTEXSUBIMAGE2DPROC)get_proc("glCopyTexSubImage2D");
|
---|
796 | gl3wTexSubImage1D = (PFNGLTEXSUBIMAGE1DPROC)get_proc("glTexSubImage1D");
|
---|
797 | gl3wTexSubImage2D = (PFNGLTEXSUBIMAGE2DPROC)get_proc("glTexSubImage2D");
|
---|
798 | gl3wBindTexture = (PFNGLBINDTEXTUREPROC)get_proc("glBindTexture");
|
---|
799 | gl3wDeleteTextures = (PFNGLDELETETEXTURESPROC)get_proc("glDeleteTextures");
|
---|
800 | gl3wGenTextures = (PFNGLGENTEXTURESPROC)get_proc("glGenTextures");
|
---|
801 | gl3wIsTexture = (PFNGLISTEXTUREPROC)get_proc("glIsTexture");
|
---|
802 | gl3wBlendColor = (PFNGLBLENDCOLORPROC)get_proc("glBlendColor");
|
---|
803 | gl3wBlendEquation = (PFNGLBLENDEQUATIONPROC)get_proc("glBlendEquation");
|
---|
804 | gl3wDrawRangeElements = (PFNGLDRAWRANGEELEMENTSPROC)get_proc("glDrawRangeElements");
|
---|
805 | gl3wTexImage3D = (PFNGLTEXIMAGE3DPROC)get_proc("glTexImage3D");
|
---|
806 | gl3wTexSubImage3D = (PFNGLTEXSUBIMAGE3DPROC)get_proc("glTexSubImage3D");
|
---|
807 | gl3wCopyTexSubImage3D = (PFNGLCOPYTEXSUBIMAGE3DPROC)get_proc("glCopyTexSubImage3D");
|
---|
808 | gl3wActiveTexture = (PFNGLACTIVETEXTUREPROC)get_proc("glActiveTexture");
|
---|
809 | gl3wSampleCoverage = (PFNGLSAMPLECOVERAGEPROC)get_proc("glSampleCoverage");
|
---|
810 | gl3wCompressedTexImage3D = (PFNGLCOMPRESSEDTEXIMAGE3DPROC)get_proc("glCompressedTexImage3D");
|
---|
811 | gl3wCompressedTexImage2D = (PFNGLCOMPRESSEDTEXIMAGE2DPROC)get_proc("glCompressedTexImage2D");
|
---|
812 | gl3wCompressedTexImage1D = (PFNGLCOMPRESSEDTEXIMAGE1DPROC)get_proc("glCompressedTexImage1D");
|
---|
813 | gl3wCompressedTexSubImage3D = (PFNGLCOMPRESSEDTEXSUBIMAGE3DPROC)get_proc("glCompressedTexSubImage3D");
|
---|
814 | gl3wCompressedTexSubImage2D = (PFNGLCOMPRESSEDTEXSUBIMAGE2DPROC)get_proc("glCompressedTexSubImage2D");
|
---|
815 | gl3wCompressedTexSubImage1D = (PFNGLCOMPRESSEDTEXSUBIMAGE1DPROC)get_proc("glCompressedTexSubImage1D");
|
---|
816 | gl3wGetCompressedTexImage = (PFNGLGETCOMPRESSEDTEXIMAGEPROC)get_proc("glGetCompressedTexImage");
|
---|
817 | gl3wBlendFuncSeparate = (PFNGLBLENDFUNCSEPARATEPROC)get_proc("glBlendFuncSeparate");
|
---|
818 | gl3wMultiDrawArrays = (PFNGLMULTIDRAWARRAYSPROC)get_proc("glMultiDrawArrays");
|
---|
819 | gl3wMultiDrawElements = (PFNGLMULTIDRAWELEMENTSPROC)get_proc("glMultiDrawElements");
|
---|
820 | gl3wPointParameterf = (PFNGLPOINTPARAMETERFPROC)get_proc("glPointParameterf");
|
---|
821 | gl3wPointParameterfv = (PFNGLPOINTPARAMETERFVPROC)get_proc("glPointParameterfv");
|
---|
822 | gl3wPointParameteri = (PFNGLPOINTPARAMETERIPROC)get_proc("glPointParameteri");
|
---|
823 | gl3wPointParameteriv = (PFNGLPOINTPARAMETERIVPROC)get_proc("glPointParameteriv");
|
---|
824 | gl3wGenQueries = (PFNGLGENQUERIESPROC)get_proc("glGenQueries");
|
---|
825 | gl3wDeleteQueries = (PFNGLDELETEQUERIESPROC)get_proc("glDeleteQueries");
|
---|
826 | gl3wIsQuery = (PFNGLISQUERYPROC)get_proc("glIsQuery");
|
---|
827 | gl3wBeginQuery = (PFNGLBEGINQUERYPROC)get_proc("glBeginQuery");
|
---|
828 | gl3wEndQuery = (PFNGLENDQUERYPROC)get_proc("glEndQuery");
|
---|
829 | gl3wGetQueryiv = (PFNGLGETQUERYIVPROC)get_proc("glGetQueryiv");
|
---|
830 | gl3wGetQueryObjectiv = (PFNGLGETQUERYOBJECTIVPROC)get_proc("glGetQueryObjectiv");
|
---|
831 | gl3wGetQueryObjectuiv = (PFNGLGETQUERYOBJECTUIVPROC)get_proc("glGetQueryObjectuiv");
|
---|
832 | gl3wBindBuffer = (PFNGLBINDBUFFERPROC)get_proc("glBindBuffer");
|
---|
833 | gl3wDeleteBuffers = (PFNGLDELETEBUFFERSPROC)get_proc("glDeleteBuffers");
|
---|
834 | gl3wGenBuffers = (PFNGLGENBUFFERSPROC)get_proc("glGenBuffers");
|
---|
835 | gl3wIsBuffer = (PFNGLISBUFFERPROC)get_proc("glIsBuffer");
|
---|
836 | gl3wBufferData = (PFNGLBUFFERDATAPROC)get_proc("glBufferData");
|
---|
837 | gl3wBufferSubData = (PFNGLBUFFERSUBDATAPROC)get_proc("glBufferSubData");
|
---|
838 | gl3wGetBufferSubData = (PFNGLGETBUFFERSUBDATAPROC)get_proc("glGetBufferSubData");
|
---|
839 | gl3wMapBuffer = (PFNGLMAPBUFFERPROC)get_proc("glMapBuffer");
|
---|
840 | gl3wUnmapBuffer = (PFNGLUNMAPBUFFERPROC)get_proc("glUnmapBuffer");
|
---|
841 | gl3wGetBufferParameteriv = (PFNGLGETBUFFERPARAMETERIVPROC)get_proc("glGetBufferParameteriv");
|
---|
842 | gl3wGetBufferPointerv = (PFNGLGETBUFFERPOINTERVPROC)get_proc("glGetBufferPointerv");
|
---|
843 | gl3wBlendEquationSeparate = (PFNGLBLENDEQUATIONSEPARATEPROC)get_proc("glBlendEquationSeparate");
|
---|
844 | gl3wDrawBuffers = (PFNGLDRAWBUFFERSPROC)get_proc("glDrawBuffers");
|
---|
845 | gl3wStencilOpSeparate = (PFNGLSTENCILOPSEPARATEPROC)get_proc("glStencilOpSeparate");
|
---|
846 | gl3wStencilFuncSeparate = (PFNGLSTENCILFUNCSEPARATEPROC)get_proc("glStencilFuncSeparate");
|
---|
847 | gl3wStencilMaskSeparate = (PFNGLSTENCILMASKSEPARATEPROC)get_proc("glStencilMaskSeparate");
|
---|
848 | gl3wAttachShader = (PFNGLATTACHSHADERPROC)get_proc("glAttachShader");
|
---|
849 | gl3wBindAttribLocation = (PFNGLBINDATTRIBLOCATIONPROC)get_proc("glBindAttribLocation");
|
---|
850 | gl3wCompileShader = (PFNGLCOMPILESHADERPROC)get_proc("glCompileShader");
|
---|
851 | gl3wCreateProgram = (PFNGLCREATEPROGRAMPROC)get_proc("glCreateProgram");
|
---|
852 | gl3wCreateShader = (PFNGLCREATESHADERPROC)get_proc("glCreateShader");
|
---|
853 | gl3wDeleteProgram = (PFNGLDELETEPROGRAMPROC)get_proc("glDeleteProgram");
|
---|
854 | gl3wDeleteShader = (PFNGLDELETESHADERPROC)get_proc("glDeleteShader");
|
---|
855 | gl3wDetachShader = (PFNGLDETACHSHADERPROC)get_proc("glDetachShader");
|
---|
856 | gl3wDisableVertexAttribArray = (PFNGLDISABLEVERTEXATTRIBARRAYPROC)get_proc("glDisableVertexAttribArray");
|
---|
857 | gl3wEnableVertexAttribArray = (PFNGLENABLEVERTEXATTRIBARRAYPROC)get_proc("glEnableVertexAttribArray");
|
---|
858 | gl3wGetActiveAttrib = (PFNGLGETACTIVEATTRIBPROC)get_proc("glGetActiveAttrib");
|
---|
859 | gl3wGetActiveUniform = (PFNGLGETACTIVEUNIFORMPROC)get_proc("glGetActiveUniform");
|
---|
860 | gl3wGetAttachedShaders = (PFNGLGETATTACHEDSHADERSPROC)get_proc("glGetAttachedShaders");
|
---|
861 | gl3wGetAttribLocation = (PFNGLGETATTRIBLOCATIONPROC)get_proc("glGetAttribLocation");
|
---|
862 | gl3wGetProgramiv = (PFNGLGETPROGRAMIVPROC)get_proc("glGetProgramiv");
|
---|
863 | gl3wGetProgramInfoLog = (PFNGLGETPROGRAMINFOLOGPROC)get_proc("glGetProgramInfoLog");
|
---|
864 | gl3wGetShaderiv = (PFNGLGETSHADERIVPROC)get_proc("glGetShaderiv");
|
---|
865 | gl3wGetShaderInfoLog = (PFNGLGETSHADERINFOLOGPROC)get_proc("glGetShaderInfoLog");
|
---|
866 | gl3wGetShaderSource = (PFNGLGETSHADERSOURCEPROC)get_proc("glGetShaderSource");
|
---|
867 | gl3wGetUniformLocation = (PFNGLGETUNIFORMLOCATIONPROC)get_proc("glGetUniformLocation");
|
---|
868 | gl3wGetUniformfv = (PFNGLGETUNIFORMFVPROC)get_proc("glGetUniformfv");
|
---|
869 | gl3wGetUniformiv = (PFNGLGETUNIFORMIVPROC)get_proc("glGetUniformiv");
|
---|
870 | gl3wGetVertexAttribdv = (PFNGLGETVERTEXATTRIBDVPROC)get_proc("glGetVertexAttribdv");
|
---|
871 | gl3wGetVertexAttribfv = (PFNGLGETVERTEXATTRIBFVPROC)get_proc("glGetVertexAttribfv");
|
---|
872 | gl3wGetVertexAttribiv = (PFNGLGETVERTEXATTRIBIVPROC)get_proc("glGetVertexAttribiv");
|
---|
873 | gl3wGetVertexAttribPointerv = (PFNGLGETVERTEXATTRIBPOINTERVPROC)get_proc("glGetVertexAttribPointerv");
|
---|
874 | gl3wIsProgram = (PFNGLISPROGRAMPROC)get_proc("glIsProgram");
|
---|
875 | gl3wIsShader = (PFNGLISSHADERPROC)get_proc("glIsShader");
|
---|
876 | gl3wLinkProgram = (PFNGLLINKPROGRAMPROC)get_proc("glLinkProgram");
|
---|
877 | gl3wShaderSource = (PFNGLSHADERSOURCEPROC)get_proc("glShaderSource");
|
---|
878 | gl3wUseProgram = (PFNGLUSEPROGRAMPROC)get_proc("glUseProgram");
|
---|
879 | gl3wUniform1f = (PFNGLUNIFORM1FPROC)get_proc("glUniform1f");
|
---|
880 | gl3wUniform2f = (PFNGLUNIFORM2FPROC)get_proc("glUniform2f");
|
---|
881 | gl3wUniform3f = (PFNGLUNIFORM3FPROC)get_proc("glUniform3f");
|
---|
882 | gl3wUniform4f = (PFNGLUNIFORM4FPROC)get_proc("glUniform4f");
|
---|
883 | gl3wUniform1i = (PFNGLUNIFORM1IPROC)get_proc("glUniform1i");
|
---|
884 | gl3wUniform2i = (PFNGLUNIFORM2IPROC)get_proc("glUniform2i");
|
---|
885 | gl3wUniform3i = (PFNGLUNIFORM3IPROC)get_proc("glUniform3i");
|
---|
886 | gl3wUniform4i = (PFNGLUNIFORM4IPROC)get_proc("glUniform4i");
|
---|
887 | gl3wUniform1fv = (PFNGLUNIFORM1FVPROC)get_proc("glUniform1fv");
|
---|
888 | gl3wUniform2fv = (PFNGLUNIFORM2FVPROC)get_proc("glUniform2fv");
|
---|
889 | gl3wUniform3fv = (PFNGLUNIFORM3FVPROC)get_proc("glUniform3fv");
|
---|
890 | gl3wUniform4fv = (PFNGLUNIFORM4FVPROC)get_proc("glUniform4fv");
|
---|
891 | gl3wUniform1iv = (PFNGLUNIFORM1IVPROC)get_proc("glUniform1iv");
|
---|
892 | gl3wUniform2iv = (PFNGLUNIFORM2IVPROC)get_proc("glUniform2iv");
|
---|
893 | gl3wUniform3iv = (PFNGLUNIFORM3IVPROC)get_proc("glUniform3iv");
|
---|
894 | gl3wUniform4iv = (PFNGLUNIFORM4IVPROC)get_proc("glUniform4iv");
|
---|
895 | gl3wUniformMatrix2fv = (PFNGLUNIFORMMATRIX2FVPROC)get_proc("glUniformMatrix2fv");
|
---|
896 | gl3wUniformMatrix3fv = (PFNGLUNIFORMMATRIX3FVPROC)get_proc("glUniformMatrix3fv");
|
---|
897 | gl3wUniformMatrix4fv = (PFNGLUNIFORMMATRIX4FVPROC)get_proc("glUniformMatrix4fv");
|
---|
898 | gl3wValidateProgram = (PFNGLVALIDATEPROGRAMPROC)get_proc("glValidateProgram");
|
---|
899 | gl3wVertexAttrib1d = (PFNGLVERTEXATTRIB1DPROC)get_proc("glVertexAttrib1d");
|
---|
900 | gl3wVertexAttrib1dv = (PFNGLVERTEXATTRIB1DVPROC)get_proc("glVertexAttrib1dv");
|
---|
901 | gl3wVertexAttrib1f = (PFNGLVERTEXATTRIB1FPROC)get_proc("glVertexAttrib1f");
|
---|
902 | gl3wVertexAttrib1fv = (PFNGLVERTEXATTRIB1FVPROC)get_proc("glVertexAttrib1fv");
|
---|
903 | gl3wVertexAttrib1s = (PFNGLVERTEXATTRIB1SPROC)get_proc("glVertexAttrib1s");
|
---|
904 | gl3wVertexAttrib1sv = (PFNGLVERTEXATTRIB1SVPROC)get_proc("glVertexAttrib1sv");
|
---|
905 | gl3wVertexAttrib2d = (PFNGLVERTEXATTRIB2DPROC)get_proc("glVertexAttrib2d");
|
---|
906 | gl3wVertexAttrib2dv = (PFNGLVERTEXATTRIB2DVPROC)get_proc("glVertexAttrib2dv");
|
---|
907 | gl3wVertexAttrib2f = (PFNGLVERTEXATTRIB2FPROC)get_proc("glVertexAttrib2f");
|
---|
908 | gl3wVertexAttrib2fv = (PFNGLVERTEXATTRIB2FVPROC)get_proc("glVertexAttrib2fv");
|
---|
909 | gl3wVertexAttrib2s = (PFNGLVERTEXATTRIB2SPROC)get_proc("glVertexAttrib2s");
|
---|
910 | gl3wVertexAttrib2sv = (PFNGLVERTEXATTRIB2SVPROC)get_proc("glVertexAttrib2sv");
|
---|
911 | gl3wVertexAttrib3d = (PFNGLVERTEXATTRIB3DPROC)get_proc("glVertexAttrib3d");
|
---|
912 | gl3wVertexAttrib3dv = (PFNGLVERTEXATTRIB3DVPROC)get_proc("glVertexAttrib3dv");
|
---|
913 | gl3wVertexAttrib3f = (PFNGLVERTEXATTRIB3FPROC)get_proc("glVertexAttrib3f");
|
---|
914 | gl3wVertexAttrib3fv = (PFNGLVERTEXATTRIB3FVPROC)get_proc("glVertexAttrib3fv");
|
---|
915 | gl3wVertexAttrib3s = (PFNGLVERTEXATTRIB3SPROC)get_proc("glVertexAttrib3s");
|
---|
916 | gl3wVertexAttrib3sv = (PFNGLVERTEXATTRIB3SVPROC)get_proc("glVertexAttrib3sv");
|
---|
917 | gl3wVertexAttrib4Nbv = (PFNGLVERTEXATTRIB4NBVPROC)get_proc("glVertexAttrib4Nbv");
|
---|
918 | gl3wVertexAttrib4Niv = (PFNGLVERTEXATTRIB4NIVPROC)get_proc("glVertexAttrib4Niv");
|
---|
919 | gl3wVertexAttrib4Nsv = (PFNGLVERTEXATTRIB4NSVPROC)get_proc("glVertexAttrib4Nsv");
|
---|
920 | gl3wVertexAttrib4Nub = (PFNGLVERTEXATTRIB4NUBPROC)get_proc("glVertexAttrib4Nub");
|
---|
921 | gl3wVertexAttrib4Nubv = (PFNGLVERTEXATTRIB4NUBVPROC)get_proc("glVertexAttrib4Nubv");
|
---|
922 | gl3wVertexAttrib4Nuiv = (PFNGLVERTEXATTRIB4NUIVPROC)get_proc("glVertexAttrib4Nuiv");
|
---|
923 | gl3wVertexAttrib4Nusv = (PFNGLVERTEXATTRIB4NUSVPROC)get_proc("glVertexAttrib4Nusv");
|
---|
924 | gl3wVertexAttrib4bv = (PFNGLVERTEXATTRIB4BVPROC)get_proc("glVertexAttrib4bv");
|
---|
925 | gl3wVertexAttrib4d = (PFNGLVERTEXATTRIB4DPROC)get_proc("glVertexAttrib4d");
|
---|
926 | gl3wVertexAttrib4dv = (PFNGLVERTEXATTRIB4DVPROC)get_proc("glVertexAttrib4dv");
|
---|
927 | gl3wVertexAttrib4f = (PFNGLVERTEXATTRIB4FPROC)get_proc("glVertexAttrib4f");
|
---|
928 | gl3wVertexAttrib4fv = (PFNGLVERTEXATTRIB4FVPROC)get_proc("glVertexAttrib4fv");
|
---|
929 | gl3wVertexAttrib4iv = (PFNGLVERTEXATTRIB4IVPROC)get_proc("glVertexAttrib4iv");
|
---|
930 | gl3wVertexAttrib4s = (PFNGLVERTEXATTRIB4SPROC)get_proc("glVertexAttrib4s");
|
---|
931 | gl3wVertexAttrib4sv = (PFNGLVERTEXATTRIB4SVPROC)get_proc("glVertexAttrib4sv");
|
---|
932 | gl3wVertexAttrib4ubv = (PFNGLVERTEXATTRIB4UBVPROC)get_proc("glVertexAttrib4ubv");
|
---|
933 | gl3wVertexAttrib4uiv = (PFNGLVERTEXATTRIB4UIVPROC)get_proc("glVertexAttrib4uiv");
|
---|
934 | gl3wVertexAttrib4usv = (PFNGLVERTEXATTRIB4USVPROC)get_proc("glVertexAttrib4usv");
|
---|
935 | gl3wVertexAttribPointer = (PFNGLVERTEXATTRIBPOINTERPROC)get_proc("glVertexAttribPointer");
|
---|
936 | gl3wUniformMatrix2x3fv = (PFNGLUNIFORMMATRIX2X3FVPROC)get_proc("glUniformMatrix2x3fv");
|
---|
937 | gl3wUniformMatrix3x2fv = (PFNGLUNIFORMMATRIX3X2FVPROC)get_proc("glUniformMatrix3x2fv");
|
---|
938 | gl3wUniformMatrix2x4fv = (PFNGLUNIFORMMATRIX2X4FVPROC)get_proc("glUniformMatrix2x4fv");
|
---|
939 | gl3wUniformMatrix4x2fv = (PFNGLUNIFORMMATRIX4X2FVPROC)get_proc("glUniformMatrix4x2fv");
|
---|
940 | gl3wUniformMatrix3x4fv = (PFNGLUNIFORMMATRIX3X4FVPROC)get_proc("glUniformMatrix3x4fv");
|
---|
941 | gl3wUniformMatrix4x3fv = (PFNGLUNIFORMMATRIX4X3FVPROC)get_proc("glUniformMatrix4x3fv");
|
---|
942 | gl3wColorMaski = (PFNGLCOLORMASKIPROC)get_proc("glColorMaski");
|
---|
943 | gl3wGetBooleani_v = (PFNGLGETBOOLEANI_VPROC)get_proc("glGetBooleani_v");
|
---|
944 | gl3wGetIntegeri_v = (PFNGLGETINTEGERI_VPROC)get_proc("glGetIntegeri_v");
|
---|
945 | gl3wEnablei = (PFNGLENABLEIPROC)get_proc("glEnablei");
|
---|
946 | gl3wDisablei = (PFNGLDISABLEIPROC)get_proc("glDisablei");
|
---|
947 | gl3wIsEnabledi = (PFNGLISENABLEDIPROC)get_proc("glIsEnabledi");
|
---|
948 | gl3wBeginTransformFeedback = (PFNGLBEGINTRANSFORMFEEDBACKPROC)get_proc("glBeginTransformFeedback");
|
---|
949 | gl3wEndTransformFeedback = (PFNGLENDTRANSFORMFEEDBACKPROC)get_proc("glEndTransformFeedback");
|
---|
950 | gl3wBindBufferRange = (PFNGLBINDBUFFERRANGEPROC)get_proc("glBindBufferRange");
|
---|
951 | gl3wBindBufferBase = (PFNGLBINDBUFFERBASEPROC)get_proc("glBindBufferBase");
|
---|
952 | gl3wTransformFeedbackVaryings = (PFNGLTRANSFORMFEEDBACKVARYINGSPROC)get_proc("glTransformFeedbackVaryings");
|
---|
953 | gl3wGetTransformFeedbackVarying = (PFNGLGETTRANSFORMFEEDBACKVARYINGPROC)get_proc("glGetTransformFeedbackVarying");
|
---|
954 | gl3wClampColor = (PFNGLCLAMPCOLORPROC)get_proc("glClampColor");
|
---|
955 | gl3wBeginConditionalRender = (PFNGLBEGINCONDITIONALRENDERPROC)get_proc("glBeginConditionalRender");
|
---|
956 | gl3wEndConditionalRender = (PFNGLENDCONDITIONALRENDERPROC)get_proc("glEndConditionalRender");
|
---|
957 | gl3wVertexAttribIPointer = (PFNGLVERTEXATTRIBIPOINTERPROC)get_proc("glVertexAttribIPointer");
|
---|
958 | gl3wGetVertexAttribIiv = (PFNGLGETVERTEXATTRIBIIVPROC)get_proc("glGetVertexAttribIiv");
|
---|
959 | gl3wGetVertexAttribIuiv = (PFNGLGETVERTEXATTRIBIUIVPROC)get_proc("glGetVertexAttribIuiv");
|
---|
960 | gl3wVertexAttribI1i = (PFNGLVERTEXATTRIBI1IPROC)get_proc("glVertexAttribI1i");
|
---|
961 | gl3wVertexAttribI2i = (PFNGLVERTEXATTRIBI2IPROC)get_proc("glVertexAttribI2i");
|
---|
962 | gl3wVertexAttribI3i = (PFNGLVERTEXATTRIBI3IPROC)get_proc("glVertexAttribI3i");
|
---|
963 | gl3wVertexAttribI4i = (PFNGLVERTEXATTRIBI4IPROC)get_proc("glVertexAttribI4i");
|
---|
964 | gl3wVertexAttribI1ui = (PFNGLVERTEXATTRIBI1UIPROC)get_proc("glVertexAttribI1ui");
|
---|
965 | gl3wVertexAttribI2ui = (PFNGLVERTEXATTRIBI2UIPROC)get_proc("glVertexAttribI2ui");
|
---|
966 | gl3wVertexAttribI3ui = (PFNGLVERTEXATTRIBI3UIPROC)get_proc("glVertexAttribI3ui");
|
---|
967 | gl3wVertexAttribI4ui = (PFNGLVERTEXATTRIBI4UIPROC)get_proc("glVertexAttribI4ui");
|
---|
968 | gl3wVertexAttribI1iv = (PFNGLVERTEXATTRIBI1IVPROC)get_proc("glVertexAttribI1iv");
|
---|
969 | gl3wVertexAttribI2iv = (PFNGLVERTEXATTRIBI2IVPROC)get_proc("glVertexAttribI2iv");
|
---|
970 | gl3wVertexAttribI3iv = (PFNGLVERTEXATTRIBI3IVPROC)get_proc("glVertexAttribI3iv");
|
---|
971 | gl3wVertexAttribI4iv = (PFNGLVERTEXATTRIBI4IVPROC)get_proc("glVertexAttribI4iv");
|
---|
972 | gl3wVertexAttribI1uiv = (PFNGLVERTEXATTRIBI1UIVPROC)get_proc("glVertexAttribI1uiv");
|
---|
973 | gl3wVertexAttribI2uiv = (PFNGLVERTEXATTRIBI2UIVPROC)get_proc("glVertexAttribI2uiv");
|
---|
974 | gl3wVertexAttribI3uiv = (PFNGLVERTEXATTRIBI3UIVPROC)get_proc("glVertexAttribI3uiv");
|
---|
975 | gl3wVertexAttribI4uiv = (PFNGLVERTEXATTRIBI4UIVPROC)get_proc("glVertexAttribI4uiv");
|
---|
976 | gl3wVertexAttribI4bv = (PFNGLVERTEXATTRIBI4BVPROC)get_proc("glVertexAttribI4bv");
|
---|
977 | gl3wVertexAttribI4sv = (PFNGLVERTEXATTRIBI4SVPROC)get_proc("glVertexAttribI4sv");
|
---|
978 | gl3wVertexAttribI4ubv = (PFNGLVERTEXATTRIBI4UBVPROC)get_proc("glVertexAttribI4ubv");
|
---|
979 | gl3wVertexAttribI4usv = (PFNGLVERTEXATTRIBI4USVPROC)get_proc("glVertexAttribI4usv");
|
---|
980 | gl3wGetUniformuiv = (PFNGLGETUNIFORMUIVPROC)get_proc("glGetUniformuiv");
|
---|
981 | gl3wBindFragDataLocation = (PFNGLBINDFRAGDATALOCATIONPROC)get_proc("glBindFragDataLocation");
|
---|
982 | gl3wGetFragDataLocation = (PFNGLGETFRAGDATALOCATIONPROC)get_proc("glGetFragDataLocation");
|
---|
983 | gl3wUniform1ui = (PFNGLUNIFORM1UIPROC)get_proc("glUniform1ui");
|
---|
984 | gl3wUniform2ui = (PFNGLUNIFORM2UIPROC)get_proc("glUniform2ui");
|
---|
985 | gl3wUniform3ui = (PFNGLUNIFORM3UIPROC)get_proc("glUniform3ui");
|
---|
986 | gl3wUniform4ui = (PFNGLUNIFORM4UIPROC)get_proc("glUniform4ui");
|
---|
987 | gl3wUniform1uiv = (PFNGLUNIFORM1UIVPROC)get_proc("glUniform1uiv");
|
---|
988 | gl3wUniform2uiv = (PFNGLUNIFORM2UIVPROC)get_proc("glUniform2uiv");
|
---|
989 | gl3wUniform3uiv = (PFNGLUNIFORM3UIVPROC)get_proc("glUniform3uiv");
|
---|
990 | gl3wUniform4uiv = (PFNGLUNIFORM4UIVPROC)get_proc("glUniform4uiv");
|
---|
991 | gl3wTexParameterIiv = (PFNGLTEXPARAMETERIIVPROC)get_proc("glTexParameterIiv");
|
---|
992 | gl3wTexParameterIuiv = (PFNGLTEXPARAMETERIUIVPROC)get_proc("glTexParameterIuiv");
|
---|
993 | gl3wGetTexParameterIiv = (PFNGLGETTEXPARAMETERIIVPROC)get_proc("glGetTexParameterIiv");
|
---|
994 | gl3wGetTexParameterIuiv = (PFNGLGETTEXPARAMETERIUIVPROC)get_proc("glGetTexParameterIuiv");
|
---|
995 | gl3wClearBufferiv = (PFNGLCLEARBUFFERIVPROC)get_proc("glClearBufferiv");
|
---|
996 | gl3wClearBufferuiv = (PFNGLCLEARBUFFERUIVPROC)get_proc("glClearBufferuiv");
|
---|
997 | gl3wClearBufferfv = (PFNGLCLEARBUFFERFVPROC)get_proc("glClearBufferfv");
|
---|
998 | gl3wClearBufferfi = (PFNGLCLEARBUFFERFIPROC)get_proc("glClearBufferfi");
|
---|
999 | gl3wGetStringi = (PFNGLGETSTRINGIPROC)get_proc("glGetStringi");
|
---|
1000 | gl3wDrawArraysInstanced = (PFNGLDRAWARRAYSINSTANCEDPROC)get_proc("glDrawArraysInstanced");
|
---|
1001 | gl3wDrawElementsInstanced = (PFNGLDRAWELEMENTSINSTANCEDPROC)get_proc("glDrawElementsInstanced");
|
---|
1002 | gl3wTexBuffer = (PFNGLTEXBUFFERPROC)get_proc("glTexBuffer");
|
---|
1003 | gl3wPrimitiveRestartIndex = (PFNGLPRIMITIVERESTARTINDEXPROC)get_proc("glPrimitiveRestartIndex");
|
---|
1004 | gl3wGetInteger64i_v = (PFNGLGETINTEGER64I_VPROC)get_proc("glGetInteger64i_v");
|
---|
1005 | gl3wGetBufferParameteri64v = (PFNGLGETBUFFERPARAMETERI64VPROC)get_proc("glGetBufferParameteri64v");
|
---|
1006 | gl3wFramebufferTexture = (PFNGLFRAMEBUFFERTEXTUREPROC)get_proc("glFramebufferTexture");
|
---|
1007 | gl3wVertexAttribDivisor = (PFNGLVERTEXATTRIBDIVISORPROC)get_proc("glVertexAttribDivisor");
|
---|
1008 | gl3wMinSampleShading = (PFNGLMINSAMPLESHADINGPROC)get_proc("glMinSampleShading");
|
---|
1009 | gl3wBlendEquationi = (PFNGLBLENDEQUATIONIPROC)get_proc("glBlendEquationi");
|
---|
1010 | gl3wBlendEquationSeparatei = (PFNGLBLENDEQUATIONSEPARATEIPROC)get_proc("glBlendEquationSeparatei");
|
---|
1011 | gl3wBlendFunci = (PFNGLBLENDFUNCIPROC)get_proc("glBlendFunci");
|
---|
1012 | gl3wBlendFuncSeparatei = (PFNGLBLENDFUNCSEPARATEIPROC)get_proc("glBlendFuncSeparatei");
|
---|
1013 | gl3wIsRenderbuffer = (PFNGLISRENDERBUFFERPROC)get_proc("glIsRenderbuffer");
|
---|
1014 | gl3wBindRenderbuffer = (PFNGLBINDRENDERBUFFERPROC)get_proc("glBindRenderbuffer");
|
---|
1015 | gl3wDeleteRenderbuffers = (PFNGLDELETERENDERBUFFERSPROC)get_proc("glDeleteRenderbuffers");
|
---|
1016 | gl3wGenRenderbuffers = (PFNGLGENRENDERBUFFERSPROC)get_proc("glGenRenderbuffers");
|
---|
1017 | gl3wRenderbufferStorage = (PFNGLRENDERBUFFERSTORAGEPROC)get_proc("glRenderbufferStorage");
|
---|
1018 | gl3wGetRenderbufferParameteriv = (PFNGLGETRENDERBUFFERPARAMETERIVPROC)get_proc("glGetRenderbufferParameteriv");
|
---|
1019 | gl3wIsFramebuffer = (PFNGLISFRAMEBUFFERPROC)get_proc("glIsFramebuffer");
|
---|
1020 | gl3wBindFramebuffer = (PFNGLBINDFRAMEBUFFERPROC)get_proc("glBindFramebuffer");
|
---|
1021 | gl3wDeleteFramebuffers = (PFNGLDELETEFRAMEBUFFERSPROC)get_proc("glDeleteFramebuffers");
|
---|
1022 | gl3wGenFramebuffers = (PFNGLGENFRAMEBUFFERSPROC)get_proc("glGenFramebuffers");
|
---|
1023 | gl3wCheckFramebufferStatus = (PFNGLCHECKFRAMEBUFFERSTATUSPROC)get_proc("glCheckFramebufferStatus");
|
---|
1024 | gl3wFramebufferTexture1D = (PFNGLFRAMEBUFFERTEXTURE1DPROC)get_proc("glFramebufferTexture1D");
|
---|
1025 | gl3wFramebufferTexture2D = (PFNGLFRAMEBUFFERTEXTURE2DPROC)get_proc("glFramebufferTexture2D");
|
---|
1026 | gl3wFramebufferTexture3D = (PFNGLFRAMEBUFFERTEXTURE3DPROC)get_proc("glFramebufferTexture3D");
|
---|
1027 | gl3wFramebufferRenderbuffer = (PFNGLFRAMEBUFFERRENDERBUFFERPROC)get_proc("glFramebufferRenderbuffer");
|
---|
1028 | gl3wGetFramebufferAttachmentParameteriv = (PFNGLGETFRAMEBUFFERATTACHMENTPARAMETERIVPROC)get_proc("glGetFramebufferAttachmentParameteriv");
|
---|
1029 | gl3wGenerateMipmap = (PFNGLGENERATEMIPMAPPROC)get_proc("glGenerateMipmap");
|
---|
1030 | gl3wBlitFramebuffer = (PFNGLBLITFRAMEBUFFERPROC)get_proc("glBlitFramebuffer");
|
---|
1031 | gl3wRenderbufferStorageMultisample = (PFNGLRENDERBUFFERSTORAGEMULTISAMPLEPROC)get_proc("glRenderbufferStorageMultisample");
|
---|
1032 | gl3wFramebufferTextureLayer = (PFNGLFRAMEBUFFERTEXTURELAYERPROC)get_proc("glFramebufferTextureLayer");
|
---|
1033 | gl3wMapBufferRange = (PFNGLMAPBUFFERRANGEPROC)get_proc("glMapBufferRange");
|
---|
1034 | gl3wFlushMappedBufferRange = (PFNGLFLUSHMAPPEDBUFFERRANGEPROC)get_proc("glFlushMappedBufferRange");
|
---|
1035 | gl3wBindVertexArray = (PFNGLBINDVERTEXARRAYPROC)get_proc("glBindVertexArray");
|
---|
1036 | gl3wDeleteVertexArrays = (PFNGLDELETEVERTEXARRAYSPROC)get_proc("glDeleteVertexArrays");
|
---|
1037 | gl3wGenVertexArrays = (PFNGLGENVERTEXARRAYSPROC)get_proc("glGenVertexArrays");
|
---|
1038 | gl3wIsVertexArray = (PFNGLISVERTEXARRAYPROC)get_proc("glIsVertexArray");
|
---|
1039 | gl3wGetUniformIndices = (PFNGLGETUNIFORMINDICESPROC)get_proc("glGetUniformIndices");
|
---|
1040 | gl3wGetActiveUniformsiv = (PFNGLGETACTIVEUNIFORMSIVPROC)get_proc("glGetActiveUniformsiv");
|
---|
1041 | gl3wGetActiveUniformName = (PFNGLGETACTIVEUNIFORMNAMEPROC)get_proc("glGetActiveUniformName");
|
---|
1042 | gl3wGetUniformBlockIndex = (PFNGLGETUNIFORMBLOCKINDEXPROC)get_proc("glGetUniformBlockIndex");
|
---|
1043 | gl3wGetActiveUniformBlockiv = (PFNGLGETACTIVEUNIFORMBLOCKIVPROC)get_proc("glGetActiveUniformBlockiv");
|
---|
1044 | gl3wGetActiveUniformBlockName = (PFNGLGETACTIVEUNIFORMBLOCKNAMEPROC)get_proc("glGetActiveUniformBlockName");
|
---|
1045 | gl3wUniformBlockBinding = (PFNGLUNIFORMBLOCKBINDINGPROC)get_proc("glUniformBlockBinding");
|
---|
1046 | gl3wCopyBufferSubData = (PFNGLCOPYBUFFERSUBDATAPROC)get_proc("glCopyBufferSubData");
|
---|
1047 | gl3wDrawElementsBaseVertex = (PFNGLDRAWELEMENTSBASEVERTEXPROC)get_proc("glDrawElementsBaseVertex");
|
---|
1048 | gl3wDrawRangeElementsBaseVertex = (PFNGLDRAWRANGEELEMENTSBASEVERTEXPROC)get_proc("glDrawRangeElementsBaseVertex");
|
---|
1049 | gl3wDrawElementsInstancedBaseVertex = (PFNGLDRAWELEMENTSINSTANCEDBASEVERTEXPROC)get_proc("glDrawElementsInstancedBaseVertex");
|
---|
1050 | gl3wMultiDrawElementsBaseVertex = (PFNGLMULTIDRAWELEMENTSBASEVERTEXPROC)get_proc("glMultiDrawElementsBaseVertex");
|
---|
1051 | gl3wProvokingVertex = (PFNGLPROVOKINGVERTEXPROC)get_proc("glProvokingVertex");
|
---|
1052 | gl3wFenceSync = (PFNGLFENCESYNCPROC)get_proc("glFenceSync");
|
---|
1053 | gl3wIsSync = (PFNGLISSYNCPROC)get_proc("glIsSync");
|
---|
1054 | gl3wDeleteSync = (PFNGLDELETESYNCPROC)get_proc("glDeleteSync");
|
---|
1055 | gl3wClientWaitSync = (PFNGLCLIENTWAITSYNCPROC)get_proc("glClientWaitSync");
|
---|
1056 | gl3wWaitSync = (PFNGLWAITSYNCPROC)get_proc("glWaitSync");
|
---|
1057 | gl3wGetInteger64v = (PFNGLGETINTEGER64VPROC)get_proc("glGetInteger64v");
|
---|
1058 | gl3wGetSynciv = (PFNGLGETSYNCIVPROC)get_proc("glGetSynciv");
|
---|
1059 | gl3wTexImage2DMultisample = (PFNGLTEXIMAGE2DMULTISAMPLEPROC)get_proc("glTexImage2DMultisample");
|
---|
1060 | gl3wTexImage3DMultisample = (PFNGLTEXIMAGE3DMULTISAMPLEPROC)get_proc("glTexImage3DMultisample");
|
---|
1061 | gl3wGetMultisamplefv = (PFNGLGETMULTISAMPLEFVPROC)get_proc("glGetMultisamplefv");
|
---|
1062 | gl3wSampleMaski = (PFNGLSAMPLEMASKIPROC)get_proc("glSampleMaski");
|
---|
1063 | gl3wBlendEquationiARB = (PFNGLBLENDEQUATIONIARBPROC)get_proc("glBlendEquationiARB");
|
---|
1064 | gl3wBlendEquationSeparateiARB = (PFNGLBLENDEQUATIONSEPARATEIARBPROC)get_proc("glBlendEquationSeparateiARB");
|
---|
1065 | gl3wBlendFunciARB = (PFNGLBLENDFUNCIARBPROC)get_proc("glBlendFunciARB");
|
---|
1066 | gl3wBlendFuncSeparateiARB = (PFNGLBLENDFUNCSEPARATEIARBPROC)get_proc("glBlendFuncSeparateiARB");
|
---|
1067 | gl3wMinSampleShadingARB = (PFNGLMINSAMPLESHADINGARBPROC)get_proc("glMinSampleShadingARB");
|
---|
1068 | gl3wNamedStringARB = (PFNGLNAMEDSTRINGARBPROC)get_proc("glNamedStringARB");
|
---|
1069 | gl3wDeleteNamedStringARB = (PFNGLDELETENAMEDSTRINGARBPROC)get_proc("glDeleteNamedStringARB");
|
---|
1070 | gl3wCompileShaderIncludeARB = (PFNGLCOMPILESHADERINCLUDEARBPROC)get_proc("glCompileShaderIncludeARB");
|
---|
1071 | gl3wIsNamedStringARB = (PFNGLISNAMEDSTRINGARBPROC)get_proc("glIsNamedStringARB");
|
---|
1072 | gl3wGetNamedStringARB = (PFNGLGETNAMEDSTRINGARBPROC)get_proc("glGetNamedStringARB");
|
---|
1073 | gl3wGetNamedStringivARB = (PFNGLGETNAMEDSTRINGIVARBPROC)get_proc("glGetNamedStringivARB");
|
---|
1074 | gl3wBindFragDataLocationIndexed = (PFNGLBINDFRAGDATALOCATIONINDEXEDPROC)get_proc("glBindFragDataLocationIndexed");
|
---|
1075 | gl3wGetFragDataIndex = (PFNGLGETFRAGDATAINDEXPROC)get_proc("glGetFragDataIndex");
|
---|
1076 | gl3wGenSamplers = (PFNGLGENSAMPLERSPROC)get_proc("glGenSamplers");
|
---|
1077 | gl3wDeleteSamplers = (PFNGLDELETESAMPLERSPROC)get_proc("glDeleteSamplers");
|
---|
1078 | gl3wIsSampler = (PFNGLISSAMPLERPROC)get_proc("glIsSampler");
|
---|
1079 | gl3wBindSampler = (PFNGLBINDSAMPLERPROC)get_proc("glBindSampler");
|
---|
1080 | gl3wSamplerParameteri = (PFNGLSAMPLERPARAMETERIPROC)get_proc("glSamplerParameteri");
|
---|
1081 | gl3wSamplerParameteriv = (PFNGLSAMPLERPARAMETERIVPROC)get_proc("glSamplerParameteriv");
|
---|
1082 | gl3wSamplerParameterf = (PFNGLSAMPLERPARAMETERFPROC)get_proc("glSamplerParameterf");
|
---|
1083 | gl3wSamplerParameterfv = (PFNGLSAMPLERPARAMETERFVPROC)get_proc("glSamplerParameterfv");
|
---|
1084 | gl3wSamplerParameterIiv = (PFNGLSAMPLERPARAMETERIIVPROC)get_proc("glSamplerParameterIiv");
|
---|
1085 | gl3wSamplerParameterIuiv = (PFNGLSAMPLERPARAMETERIUIVPROC)get_proc("glSamplerParameterIuiv");
|
---|
1086 | gl3wGetSamplerParameteriv = (PFNGLGETSAMPLERPARAMETERIVPROC)get_proc("glGetSamplerParameteriv");
|
---|
1087 | gl3wGetSamplerParameterIiv = (PFNGLGETSAMPLERPARAMETERIIVPROC)get_proc("glGetSamplerParameterIiv");
|
---|
1088 | gl3wGetSamplerParameterfv = (PFNGLGETSAMPLERPARAMETERFVPROC)get_proc("glGetSamplerParameterfv");
|
---|
1089 | gl3wGetSamplerParameterIuiv = (PFNGLGETSAMPLERPARAMETERIUIVPROC)get_proc("glGetSamplerParameterIuiv");
|
---|
1090 | gl3wQueryCounter = (PFNGLQUERYCOUNTERPROC)get_proc("glQueryCounter");
|
---|
1091 | gl3wGetQueryObjecti64v = (PFNGLGETQUERYOBJECTI64VPROC)get_proc("glGetQueryObjecti64v");
|
---|
1092 | gl3wGetQueryObjectui64v = (PFNGLGETQUERYOBJECTUI64VPROC)get_proc("glGetQueryObjectui64v");
|
---|
1093 | gl3wVertexP2ui = (PFNGLVERTEXP2UIPROC)get_proc("glVertexP2ui");
|
---|
1094 | gl3wVertexP2uiv = (PFNGLVERTEXP2UIVPROC)get_proc("glVertexP2uiv");
|
---|
1095 | gl3wVertexP3ui = (PFNGLVERTEXP3UIPROC)get_proc("glVertexP3ui");
|
---|
1096 | gl3wVertexP3uiv = (PFNGLVERTEXP3UIVPROC)get_proc("glVertexP3uiv");
|
---|
1097 | gl3wVertexP4ui = (PFNGLVERTEXP4UIPROC)get_proc("glVertexP4ui");
|
---|
1098 | gl3wVertexP4uiv = (PFNGLVERTEXP4UIVPROC)get_proc("glVertexP4uiv");
|
---|
1099 | gl3wTexCoordP1ui = (PFNGLTEXCOORDP1UIPROC)get_proc("glTexCoordP1ui");
|
---|
1100 | gl3wTexCoordP1uiv = (PFNGLTEXCOORDP1UIVPROC)get_proc("glTexCoordP1uiv");
|
---|
1101 | gl3wTexCoordP2ui = (PFNGLTEXCOORDP2UIPROC)get_proc("glTexCoordP2ui");
|
---|
1102 | gl3wTexCoordP2uiv = (PFNGLTEXCOORDP2UIVPROC)get_proc("glTexCoordP2uiv");
|
---|
1103 | gl3wTexCoordP3ui = (PFNGLTEXCOORDP3UIPROC)get_proc("glTexCoordP3ui");
|
---|
1104 | gl3wTexCoordP3uiv = (PFNGLTEXCOORDP3UIVPROC)get_proc("glTexCoordP3uiv");
|
---|
1105 | gl3wTexCoordP4ui = (PFNGLTEXCOORDP4UIPROC)get_proc("glTexCoordP4ui");
|
---|
1106 | gl3wTexCoordP4uiv = (PFNGLTEXCOORDP4UIVPROC)get_proc("glTexCoordP4uiv");
|
---|
1107 | gl3wMultiTexCoordP1ui = (PFNGLMULTITEXCOORDP1UIPROC)get_proc("glMultiTexCoordP1ui");
|
---|
1108 | gl3wMultiTexCoordP1uiv = (PFNGLMULTITEXCOORDP1UIVPROC)get_proc("glMultiTexCoordP1uiv");
|
---|
1109 | gl3wMultiTexCoordP2ui = (PFNGLMULTITEXCOORDP2UIPROC)get_proc("glMultiTexCoordP2ui");
|
---|
1110 | gl3wMultiTexCoordP2uiv = (PFNGLMULTITEXCOORDP2UIVPROC)get_proc("glMultiTexCoordP2uiv");
|
---|
1111 | gl3wMultiTexCoordP3ui = (PFNGLMULTITEXCOORDP3UIPROC)get_proc("glMultiTexCoordP3ui");
|
---|
1112 | gl3wMultiTexCoordP3uiv = (PFNGLMULTITEXCOORDP3UIVPROC)get_proc("glMultiTexCoordP3uiv");
|
---|
1113 | gl3wMultiTexCoordP4ui = (PFNGLMULTITEXCOORDP4UIPROC)get_proc("glMultiTexCoordP4ui");
|
---|
1114 | gl3wMultiTexCoordP4uiv = (PFNGLMULTITEXCOORDP4UIVPROC)get_proc("glMultiTexCoordP4uiv");
|
---|
1115 | gl3wNormalP3ui = (PFNGLNORMALP3UIPROC)get_proc("glNormalP3ui");
|
---|
1116 | gl3wNormalP3uiv = (PFNGLNORMALP3UIVPROC)get_proc("glNormalP3uiv");
|
---|
1117 | gl3wColorP3ui = (PFNGLCOLORP3UIPROC)get_proc("glColorP3ui");
|
---|
1118 | gl3wColorP3uiv = (PFNGLCOLORP3UIVPROC)get_proc("glColorP3uiv");
|
---|
1119 | gl3wColorP4ui = (PFNGLCOLORP4UIPROC)get_proc("glColorP4ui");
|
---|
1120 | gl3wColorP4uiv = (PFNGLCOLORP4UIVPROC)get_proc("glColorP4uiv");
|
---|
1121 | gl3wSecondaryColorP3ui = (PFNGLSECONDARYCOLORP3UIPROC)get_proc("glSecondaryColorP3ui");
|
---|
1122 | gl3wSecondaryColorP3uiv = (PFNGLSECONDARYCOLORP3UIVPROC)get_proc("glSecondaryColorP3uiv");
|
---|
1123 | gl3wVertexAttribP1ui = (PFNGLVERTEXATTRIBP1UIPROC)get_proc("glVertexAttribP1ui");
|
---|
1124 | gl3wVertexAttribP1uiv = (PFNGLVERTEXATTRIBP1UIVPROC)get_proc("glVertexAttribP1uiv");
|
---|
1125 | gl3wVertexAttribP2ui = (PFNGLVERTEXATTRIBP2UIPROC)get_proc("glVertexAttribP2ui");
|
---|
1126 | gl3wVertexAttribP2uiv = (PFNGLVERTEXATTRIBP2UIVPROC)get_proc("glVertexAttribP2uiv");
|
---|
1127 | gl3wVertexAttribP3ui = (PFNGLVERTEXATTRIBP3UIPROC)get_proc("glVertexAttribP3ui");
|
---|
1128 | gl3wVertexAttribP3uiv = (PFNGLVERTEXATTRIBP3UIVPROC)get_proc("glVertexAttribP3uiv");
|
---|
1129 | gl3wVertexAttribP4ui = (PFNGLVERTEXATTRIBP4UIPROC)get_proc("glVertexAttribP4ui");
|
---|
1130 | gl3wVertexAttribP4uiv = (PFNGLVERTEXATTRIBP4UIVPROC)get_proc("glVertexAttribP4uiv");
|
---|
1131 | gl3wDrawArraysIndirect = (PFNGLDRAWARRAYSINDIRECTPROC)get_proc("glDrawArraysIndirect");
|
---|
1132 | gl3wDrawElementsIndirect = (PFNGLDRAWELEMENTSINDIRECTPROC)get_proc("glDrawElementsIndirect");
|
---|
1133 | gl3wUniform1d = (PFNGLUNIFORM1DPROC)get_proc("glUniform1d");
|
---|
1134 | gl3wUniform2d = (PFNGLUNIFORM2DPROC)get_proc("glUniform2d");
|
---|
1135 | gl3wUniform3d = (PFNGLUNIFORM3DPROC)get_proc("glUniform3d");
|
---|
1136 | gl3wUniform4d = (PFNGLUNIFORM4DPROC)get_proc("glUniform4d");
|
---|
1137 | gl3wUniform1dv = (PFNGLUNIFORM1DVPROC)get_proc("glUniform1dv");
|
---|
1138 | gl3wUniform2dv = (PFNGLUNIFORM2DVPROC)get_proc("glUniform2dv");
|
---|
1139 | gl3wUniform3dv = (PFNGLUNIFORM3DVPROC)get_proc("glUniform3dv");
|
---|
1140 | gl3wUniform4dv = (PFNGLUNIFORM4DVPROC)get_proc("glUniform4dv");
|
---|
1141 | gl3wUniformMatrix2dv = (PFNGLUNIFORMMATRIX2DVPROC)get_proc("glUniformMatrix2dv");
|
---|
1142 | gl3wUniformMatrix3dv = (PFNGLUNIFORMMATRIX3DVPROC)get_proc("glUniformMatrix3dv");
|
---|
1143 | gl3wUniformMatrix4dv = (PFNGLUNIFORMMATRIX4DVPROC)get_proc("glUniformMatrix4dv");
|
---|
1144 | gl3wUniformMatrix2x3dv = (PFNGLUNIFORMMATRIX2X3DVPROC)get_proc("glUniformMatrix2x3dv");
|
---|
1145 | gl3wUniformMatrix2x4dv = (PFNGLUNIFORMMATRIX2X4DVPROC)get_proc("glUniformMatrix2x4dv");
|
---|
1146 | gl3wUniformMatrix3x2dv = (PFNGLUNIFORMMATRIX3X2DVPROC)get_proc("glUniformMatrix3x2dv");
|
---|
1147 | gl3wUniformMatrix3x4dv = (PFNGLUNIFORMMATRIX3X4DVPROC)get_proc("glUniformMatrix3x4dv");
|
---|
1148 | gl3wUniformMatrix4x2dv = (PFNGLUNIFORMMATRIX4X2DVPROC)get_proc("glUniformMatrix4x2dv");
|
---|
1149 | gl3wUniformMatrix4x3dv = (PFNGLUNIFORMMATRIX4X3DVPROC)get_proc("glUniformMatrix4x3dv");
|
---|
1150 | gl3wGetUniformdv = (PFNGLGETUNIFORMDVPROC)get_proc("glGetUniformdv");
|
---|
1151 | gl3wGetSubroutineUniformLocation = (PFNGLGETSUBROUTINEUNIFORMLOCATIONPROC)get_proc("glGetSubroutineUniformLocation");
|
---|
1152 | gl3wGetSubroutineIndex = (PFNGLGETSUBROUTINEINDEXPROC)get_proc("glGetSubroutineIndex");
|
---|
1153 | gl3wGetActiveSubroutineUniformiv = (PFNGLGETACTIVESUBROUTINEUNIFORMIVPROC)get_proc("glGetActiveSubroutineUniformiv");
|
---|
1154 | gl3wGetActiveSubroutineUniformName = (PFNGLGETACTIVESUBROUTINEUNIFORMNAMEPROC)get_proc("glGetActiveSubroutineUniformName");
|
---|
1155 | gl3wGetActiveSubroutineName = (PFNGLGETACTIVESUBROUTINENAMEPROC)get_proc("glGetActiveSubroutineName");
|
---|
1156 | gl3wUniformSubroutinesuiv = (PFNGLUNIFORMSUBROUTINESUIVPROC)get_proc("glUniformSubroutinesuiv");
|
---|
1157 | gl3wGetUniformSubroutineuiv = (PFNGLGETUNIFORMSUBROUTINEUIVPROC)get_proc("glGetUniformSubroutineuiv");
|
---|
1158 | gl3wGetProgramStageiv = (PFNGLGETPROGRAMSTAGEIVPROC)get_proc("glGetProgramStageiv");
|
---|
1159 | gl3wPatchParameteri = (PFNGLPATCHPARAMETERIPROC)get_proc("glPatchParameteri");
|
---|
1160 | gl3wPatchParameterfv = (PFNGLPATCHPARAMETERFVPROC)get_proc("glPatchParameterfv");
|
---|
1161 | gl3wBindTransformFeedback = (PFNGLBINDTRANSFORMFEEDBACKPROC)get_proc("glBindTransformFeedback");
|
---|
1162 | gl3wDeleteTransformFeedbacks = (PFNGLDELETETRANSFORMFEEDBACKSPROC)get_proc("glDeleteTransformFeedbacks");
|
---|
1163 | gl3wGenTransformFeedbacks = (PFNGLGENTRANSFORMFEEDBACKSPROC)get_proc("glGenTransformFeedbacks");
|
---|
1164 | gl3wIsTransformFeedback = (PFNGLISTRANSFORMFEEDBACKPROC)get_proc("glIsTransformFeedback");
|
---|
1165 | gl3wPauseTransformFeedback = (PFNGLPAUSETRANSFORMFEEDBACKPROC)get_proc("glPauseTransformFeedback");
|
---|
1166 | gl3wResumeTransformFeedback = (PFNGLRESUMETRANSFORMFEEDBACKPROC)get_proc("glResumeTransformFeedback");
|
---|
1167 | gl3wDrawTransformFeedback = (PFNGLDRAWTRANSFORMFEEDBACKPROC)get_proc("glDrawTransformFeedback");
|
---|
1168 | gl3wDrawTransformFeedbackStream = (PFNGLDRAWTRANSFORMFEEDBACKSTREAMPROC)get_proc("glDrawTransformFeedbackStream");
|
---|
1169 | gl3wBeginQueryIndexed = (PFNGLBEGINQUERYINDEXEDPROC)get_proc("glBeginQueryIndexed");
|
---|
1170 | gl3wEndQueryIndexed = (PFNGLENDQUERYINDEXEDPROC)get_proc("glEndQueryIndexed");
|
---|
1171 | gl3wGetQueryIndexediv = (PFNGLGETQUERYINDEXEDIVPROC)get_proc("glGetQueryIndexediv");
|
---|
1172 | gl3wReleaseShaderCompiler = (PFNGLRELEASESHADERCOMPILERPROC)get_proc("glReleaseShaderCompiler");
|
---|
1173 | gl3wShaderBinary = (PFNGLSHADERBINARYPROC)get_proc("glShaderBinary");
|
---|
1174 | gl3wGetShaderPrecisionFormat = (PFNGLGETSHADERPRECISIONFORMATPROC)get_proc("glGetShaderPrecisionFormat");
|
---|
1175 | gl3wDepthRangef = (PFNGLDEPTHRANGEFPROC)get_proc("glDepthRangef");
|
---|
1176 | gl3wClearDepthf = (PFNGLCLEARDEPTHFPROC)get_proc("glClearDepthf");
|
---|
1177 | gl3wGetProgramBinary = (PFNGLGETPROGRAMBINARYPROC)get_proc("glGetProgramBinary");
|
---|
1178 | gl3wProgramBinary = (PFNGLPROGRAMBINARYPROC)get_proc("glProgramBinary");
|
---|
1179 | gl3wProgramParameteri = (PFNGLPROGRAMPARAMETERIPROC)get_proc("glProgramParameteri");
|
---|
1180 | gl3wUseProgramStages = (PFNGLUSEPROGRAMSTAGESPROC)get_proc("glUseProgramStages");
|
---|
1181 | gl3wActiveShaderProgram = (PFNGLACTIVESHADERPROGRAMPROC)get_proc("glActiveShaderProgram");
|
---|
1182 | gl3wCreateShaderProgramv = (PFNGLCREATESHADERPROGRAMVPROC)get_proc("glCreateShaderProgramv");
|
---|
1183 | gl3wBindProgramPipeline = (PFNGLBINDPROGRAMPIPELINEPROC)get_proc("glBindProgramPipeline");
|
---|
1184 | gl3wDeleteProgramPipelines = (PFNGLDELETEPROGRAMPIPELINESPROC)get_proc("glDeleteProgramPipelines");
|
---|
1185 | gl3wGenProgramPipelines = (PFNGLGENPROGRAMPIPELINESPROC)get_proc("glGenProgramPipelines");
|
---|
1186 | gl3wIsProgramPipeline = (PFNGLISPROGRAMPIPELINEPROC)get_proc("glIsProgramPipeline");
|
---|
1187 | gl3wGetProgramPipelineiv = (PFNGLGETPROGRAMPIPELINEIVPROC)get_proc("glGetProgramPipelineiv");
|
---|
1188 | gl3wProgramUniform1i = (PFNGLPROGRAMUNIFORM1IPROC)get_proc("glProgramUniform1i");
|
---|
1189 | gl3wProgramUniform1iv = (PFNGLPROGRAMUNIFORM1IVPROC)get_proc("glProgramUniform1iv");
|
---|
1190 | gl3wProgramUniform1f = (PFNGLPROGRAMUNIFORM1FPROC)get_proc("glProgramUniform1f");
|
---|
1191 | gl3wProgramUniform1fv = (PFNGLPROGRAMUNIFORM1FVPROC)get_proc("glProgramUniform1fv");
|
---|
1192 | gl3wProgramUniform1d = (PFNGLPROGRAMUNIFORM1DPROC)get_proc("glProgramUniform1d");
|
---|
1193 | gl3wProgramUniform1dv = (PFNGLPROGRAMUNIFORM1DVPROC)get_proc("glProgramUniform1dv");
|
---|
1194 | gl3wProgramUniform1ui = (PFNGLPROGRAMUNIFORM1UIPROC)get_proc("glProgramUniform1ui");
|
---|
1195 | gl3wProgramUniform1uiv = (PFNGLPROGRAMUNIFORM1UIVPROC)get_proc("glProgramUniform1uiv");
|
---|
1196 | gl3wProgramUniform2i = (PFNGLPROGRAMUNIFORM2IPROC)get_proc("glProgramUniform2i");
|
---|
1197 | gl3wProgramUniform2iv = (PFNGLPROGRAMUNIFORM2IVPROC)get_proc("glProgramUniform2iv");
|
---|
1198 | gl3wProgramUniform2f = (PFNGLPROGRAMUNIFORM2FPROC)get_proc("glProgramUniform2f");
|
---|
1199 | gl3wProgramUniform2fv = (PFNGLPROGRAMUNIFORM2FVPROC)get_proc("glProgramUniform2fv");
|
---|
1200 | gl3wProgramUniform2d = (PFNGLPROGRAMUNIFORM2DPROC)get_proc("glProgramUniform2d");
|
---|
1201 | gl3wProgramUniform2dv = (PFNGLPROGRAMUNIFORM2DVPROC)get_proc("glProgramUniform2dv");
|
---|
1202 | gl3wProgramUniform2ui = (PFNGLPROGRAMUNIFORM2UIPROC)get_proc("glProgramUniform2ui");
|
---|
1203 | gl3wProgramUniform2uiv = (PFNGLPROGRAMUNIFORM2UIVPROC)get_proc("glProgramUniform2uiv");
|
---|
1204 | gl3wProgramUniform3i = (PFNGLPROGRAMUNIFORM3IPROC)get_proc("glProgramUniform3i");
|
---|
1205 | gl3wProgramUniform3iv = (PFNGLPROGRAMUNIFORM3IVPROC)get_proc("glProgramUniform3iv");
|
---|
1206 | gl3wProgramUniform3f = (PFNGLPROGRAMUNIFORM3FPROC)get_proc("glProgramUniform3f");
|
---|
1207 | gl3wProgramUniform3fv = (PFNGLPROGRAMUNIFORM3FVPROC)get_proc("glProgramUniform3fv");
|
---|
1208 | gl3wProgramUniform3d = (PFNGLPROGRAMUNIFORM3DPROC)get_proc("glProgramUniform3d");
|
---|
1209 | gl3wProgramUniform3dv = (PFNGLPROGRAMUNIFORM3DVPROC)get_proc("glProgramUniform3dv");
|
---|
1210 | gl3wProgramUniform3ui = (PFNGLPROGRAMUNIFORM3UIPROC)get_proc("glProgramUniform3ui");
|
---|
1211 | gl3wProgramUniform3uiv = (PFNGLPROGRAMUNIFORM3UIVPROC)get_proc("glProgramUniform3uiv");
|
---|
1212 | gl3wProgramUniform4i = (PFNGLPROGRAMUNIFORM4IPROC)get_proc("glProgramUniform4i");
|
---|
1213 | gl3wProgramUniform4iv = (PFNGLPROGRAMUNIFORM4IVPROC)get_proc("glProgramUniform4iv");
|
---|
1214 | gl3wProgramUniform4f = (PFNGLPROGRAMUNIFORM4FPROC)get_proc("glProgramUniform4f");
|
---|
1215 | gl3wProgramUniform4fv = (PFNGLPROGRAMUNIFORM4FVPROC)get_proc("glProgramUniform4fv");
|
---|
1216 | gl3wProgramUniform4d = (PFNGLPROGRAMUNIFORM4DPROC)get_proc("glProgramUniform4d");
|
---|
1217 | gl3wProgramUniform4dv = (PFNGLPROGRAMUNIFORM4DVPROC)get_proc("glProgramUniform4dv");
|
---|
1218 | gl3wProgramUniform4ui = (PFNGLPROGRAMUNIFORM4UIPROC)get_proc("glProgramUniform4ui");
|
---|
1219 | gl3wProgramUniform4uiv = (PFNGLPROGRAMUNIFORM4UIVPROC)get_proc("glProgramUniform4uiv");
|
---|
1220 | gl3wProgramUniformMatrix2fv = (PFNGLPROGRAMUNIFORMMATRIX2FVPROC)get_proc("glProgramUniformMatrix2fv");
|
---|
1221 | gl3wProgramUniformMatrix3fv = (PFNGLPROGRAMUNIFORMMATRIX3FVPROC)get_proc("glProgramUniformMatrix3fv");
|
---|
1222 | gl3wProgramUniformMatrix4fv = (PFNGLPROGRAMUNIFORMMATRIX4FVPROC)get_proc("glProgramUniformMatrix4fv");
|
---|
1223 | gl3wProgramUniformMatrix2dv = (PFNGLPROGRAMUNIFORMMATRIX2DVPROC)get_proc("glProgramUniformMatrix2dv");
|
---|
1224 | gl3wProgramUniformMatrix3dv = (PFNGLPROGRAMUNIFORMMATRIX3DVPROC)get_proc("glProgramUniformMatrix3dv");
|
---|
1225 | gl3wProgramUniformMatrix4dv = (PFNGLPROGRAMUNIFORMMATRIX4DVPROC)get_proc("glProgramUniformMatrix4dv");
|
---|
1226 | gl3wProgramUniformMatrix2x3fv = (PFNGLPROGRAMUNIFORMMATRIX2X3FVPROC)get_proc("glProgramUniformMatrix2x3fv");
|
---|
1227 | gl3wProgramUniformMatrix3x2fv = (PFNGLPROGRAMUNIFORMMATRIX3X2FVPROC)get_proc("glProgramUniformMatrix3x2fv");
|
---|
1228 | gl3wProgramUniformMatrix2x4fv = (PFNGLPROGRAMUNIFORMMATRIX2X4FVPROC)get_proc("glProgramUniformMatrix2x4fv");
|
---|
1229 | gl3wProgramUniformMatrix4x2fv = (PFNGLPROGRAMUNIFORMMATRIX4X2FVPROC)get_proc("glProgramUniformMatrix4x2fv");
|
---|
1230 | gl3wProgramUniformMatrix3x4fv = (PFNGLPROGRAMUNIFORMMATRIX3X4FVPROC)get_proc("glProgramUniformMatrix3x4fv");
|
---|
1231 | gl3wProgramUniformMatrix4x3fv = (PFNGLPROGRAMUNIFORMMATRIX4X3FVPROC)get_proc("glProgramUniformMatrix4x3fv");
|
---|
1232 | gl3wProgramUniformMatrix2x3dv = (PFNGLPROGRAMUNIFORMMATRIX2X3DVPROC)get_proc("glProgramUniformMatrix2x3dv");
|
---|
1233 | gl3wProgramUniformMatrix3x2dv = (PFNGLPROGRAMUNIFORMMATRIX3X2DVPROC)get_proc("glProgramUniformMatrix3x2dv");
|
---|
1234 | gl3wProgramUniformMatrix2x4dv = (PFNGLPROGRAMUNIFORMMATRIX2X4DVPROC)get_proc("glProgramUniformMatrix2x4dv");
|
---|
1235 | gl3wProgramUniformMatrix4x2dv = (PFNGLPROGRAMUNIFORMMATRIX4X2DVPROC)get_proc("glProgramUniformMatrix4x2dv");
|
---|
1236 | gl3wProgramUniformMatrix3x4dv = (PFNGLPROGRAMUNIFORMMATRIX3X4DVPROC)get_proc("glProgramUniformMatrix3x4dv");
|
---|
1237 | gl3wProgramUniformMatrix4x3dv = (PFNGLPROGRAMUNIFORMMATRIX4X3DVPROC)get_proc("glProgramUniformMatrix4x3dv");
|
---|
1238 | gl3wValidateProgramPipeline = (PFNGLVALIDATEPROGRAMPIPELINEPROC)get_proc("glValidateProgramPipeline");
|
---|
1239 | gl3wGetProgramPipelineInfoLog = (PFNGLGETPROGRAMPIPELINEINFOLOGPROC)get_proc("glGetProgramPipelineInfoLog");
|
---|
1240 | gl3wVertexAttribL1d = (PFNGLVERTEXATTRIBL1DPROC)get_proc("glVertexAttribL1d");
|
---|
1241 | gl3wVertexAttribL2d = (PFNGLVERTEXATTRIBL2DPROC)get_proc("glVertexAttribL2d");
|
---|
1242 | gl3wVertexAttribL3d = (PFNGLVERTEXATTRIBL3DPROC)get_proc("glVertexAttribL3d");
|
---|
1243 | gl3wVertexAttribL4d = (PFNGLVERTEXATTRIBL4DPROC)get_proc("glVertexAttribL4d");
|
---|
1244 | gl3wVertexAttribL1dv = (PFNGLVERTEXATTRIBL1DVPROC)get_proc("glVertexAttribL1dv");
|
---|
1245 | gl3wVertexAttribL2dv = (PFNGLVERTEXATTRIBL2DVPROC)get_proc("glVertexAttribL2dv");
|
---|
1246 | gl3wVertexAttribL3dv = (PFNGLVERTEXATTRIBL3DVPROC)get_proc("glVertexAttribL3dv");
|
---|
1247 | gl3wVertexAttribL4dv = (PFNGLVERTEXATTRIBL4DVPROC)get_proc("glVertexAttribL4dv");
|
---|
1248 | gl3wVertexAttribLPointer = (PFNGLVERTEXATTRIBLPOINTERPROC)get_proc("glVertexAttribLPointer");
|
---|
1249 | gl3wGetVertexAttribLdv = (PFNGLGETVERTEXATTRIBLDVPROC)get_proc("glGetVertexAttribLdv");
|
---|
1250 | gl3wViewportArrayv = (PFNGLVIEWPORTARRAYVPROC)get_proc("glViewportArrayv");
|
---|
1251 | gl3wViewportIndexedf = (PFNGLVIEWPORTINDEXEDFPROC)get_proc("glViewportIndexedf");
|
---|
1252 | gl3wViewportIndexedfv = (PFNGLVIEWPORTINDEXEDFVPROC)get_proc("glViewportIndexedfv");
|
---|
1253 | gl3wScissorArrayv = (PFNGLSCISSORARRAYVPROC)get_proc("glScissorArrayv");
|
---|
1254 | gl3wScissorIndexed = (PFNGLSCISSORINDEXEDPROC)get_proc("glScissorIndexed");
|
---|
1255 | gl3wScissorIndexedv = (PFNGLSCISSORINDEXEDVPROC)get_proc("glScissorIndexedv");
|
---|
1256 | gl3wDepthRangeArrayv = (PFNGLDEPTHRANGEARRAYVPROC)get_proc("glDepthRangeArrayv");
|
---|
1257 | gl3wDepthRangeIndexed = (PFNGLDEPTHRANGEINDEXEDPROC)get_proc("glDepthRangeIndexed");
|
---|
1258 | gl3wGetFloati_v = (PFNGLGETFLOATI_VPROC)get_proc("glGetFloati_v");
|
---|
1259 | gl3wGetDoublei_v = (PFNGLGETDOUBLEI_VPROC)get_proc("glGetDoublei_v");
|
---|
1260 | gl3wCreateSyncFromCLeventARB = (PFNGLCREATESYNCFROMCLEVENTARBPROC)get_proc("glCreateSyncFromCLeventARB");
|
---|
1261 | gl3wDebugMessageControlARB = (PFNGLDEBUGMESSAGECONTROLARBPROC)get_proc("glDebugMessageControlARB");
|
---|
1262 | gl3wDebugMessageInsertARB = (PFNGLDEBUGMESSAGEINSERTARBPROC)get_proc("glDebugMessageInsertARB");
|
---|
1263 | gl3wDebugMessageCallbackARB = (PFNGLDEBUGMESSAGECALLBACKARBPROC)get_proc("glDebugMessageCallbackARB");
|
---|
1264 | gl3wGetDebugMessageLogARB = (PFNGLGETDEBUGMESSAGELOGARBPROC)get_proc("glGetDebugMessageLogARB");
|
---|
1265 | gl3wGetGraphicsResetStatusARB = (PFNGLGETGRAPHICSRESETSTATUSARBPROC)get_proc("glGetGraphicsResetStatusARB");
|
---|
1266 | gl3wGetnTexImageARB = (PFNGLGETNTEXIMAGEARBPROC)get_proc("glGetnTexImageARB");
|
---|
1267 | gl3wReadnPixelsARB = (PFNGLREADNPIXELSARBPROC)get_proc("glReadnPixelsARB");
|
---|
1268 | gl3wGetnCompressedTexImageARB = (PFNGLGETNCOMPRESSEDTEXIMAGEARBPROC)get_proc("glGetnCompressedTexImageARB");
|
---|
1269 | gl3wGetnUniformfvARB = (PFNGLGETNUNIFORMFVARBPROC)get_proc("glGetnUniformfvARB");
|
---|
1270 | gl3wGetnUniformivARB = (PFNGLGETNUNIFORMIVARBPROC)get_proc("glGetnUniformivARB");
|
---|
1271 | gl3wGetnUniformuivARB = (PFNGLGETNUNIFORMUIVARBPROC)get_proc("glGetnUniformuivARB");
|
---|
1272 | gl3wGetnUniformdvARB = (PFNGLGETNUNIFORMDVARBPROC)get_proc("glGetnUniformdvARB");
|
---|
1273 | gl3wDrawArraysInstancedBaseInstance = (PFNGLDRAWARRAYSINSTANCEDBASEINSTANCEPROC)get_proc("glDrawArraysInstancedBaseInstance");
|
---|
1274 | gl3wDrawElementsInstancedBaseInstance = (PFNGLDRAWELEMENTSINSTANCEDBASEINSTANCEPROC)get_proc("glDrawElementsInstancedBaseInstance");
|
---|
1275 | gl3wDrawElementsInstancedBaseVertexBaseInstance = (PFNGLDRAWELEMENTSINSTANCEDBASEVERTEXBASEINSTANCEPROC)get_proc("glDrawElementsInstancedBaseVertexBaseInstance");
|
---|
1276 | gl3wDrawTransformFeedbackInstanced = (PFNGLDRAWTRANSFORMFEEDBACKINSTANCEDPROC)get_proc("glDrawTransformFeedbackInstanced");
|
---|
1277 | gl3wDrawTransformFeedbackStreamInstanced = (PFNGLDRAWTRANSFORMFEEDBACKSTREAMINSTANCEDPROC)get_proc("glDrawTransformFeedbackStreamInstanced");
|
---|
1278 | gl3wGetInternalformativ = (PFNGLGETINTERNALFORMATIVPROC)get_proc("glGetInternalformativ");
|
---|
1279 | gl3wGetActiveAtomicCounterBufferiv = (PFNGLGETACTIVEATOMICCOUNTERBUFFERIVPROC)get_proc("glGetActiveAtomicCounterBufferiv");
|
---|
1280 | gl3wBindImageTexture = (PFNGLBINDIMAGETEXTUREPROC)get_proc("glBindImageTexture");
|
---|
1281 | gl3wMemoryBarrier = (PFNGLMEMORYBARRIERPROC)get_proc("glMemoryBarrier");
|
---|
1282 | gl3wTexStorage1D = (PFNGLTEXSTORAGE1DPROC)get_proc("glTexStorage1D");
|
---|
1283 | gl3wTexStorage2D = (PFNGLTEXSTORAGE2DPROC)get_proc("glTexStorage2D");
|
---|
1284 | gl3wTexStorage3D = (PFNGLTEXSTORAGE3DPROC)get_proc("glTexStorage3D");
|
---|
1285 | gl3wTextureStorage1DEXT = (PFNGLTEXTURESTORAGE1DEXTPROC)get_proc("glTextureStorage1DEXT");
|
---|
1286 | gl3wTextureStorage2DEXT = (PFNGLTEXTURESTORAGE2DEXTPROC)get_proc("glTextureStorage2DEXT");
|
---|
1287 | gl3wTextureStorage3DEXT = (PFNGLTEXTURESTORAGE3DEXTPROC)get_proc("glTextureStorage3DEXT");
|
---|
1288 | gl3wDebugMessageControl = (PFNGLDEBUGMESSAGECONTROLPROC)get_proc("glDebugMessageControl");
|
---|
1289 | gl3wDebugMessageInsert = (PFNGLDEBUGMESSAGEINSERTPROC)get_proc("glDebugMessageInsert");
|
---|
1290 | gl3wDebugMessageCallback = (PFNGLDEBUGMESSAGECALLBACKPROC)get_proc("glDebugMessageCallback");
|
---|
1291 | gl3wGetDebugMessageLog = (PFNGLGETDEBUGMESSAGELOGPROC)get_proc("glGetDebugMessageLog");
|
---|
1292 | gl3wPushDebugGroup = (PFNGLPUSHDEBUGGROUPPROC)get_proc("glPushDebugGroup");
|
---|
1293 | gl3wPopDebugGroup = (PFNGLPOPDEBUGGROUPPROC)get_proc("glPopDebugGroup");
|
---|
1294 | gl3wObjectLabel = (PFNGLOBJECTLABELPROC)get_proc("glObjectLabel");
|
---|
1295 | gl3wGetObjectLabel = (PFNGLGETOBJECTLABELPROC)get_proc("glGetObjectLabel");
|
---|
1296 | gl3wObjectPtrLabel = (PFNGLOBJECTPTRLABELPROC)get_proc("glObjectPtrLabel");
|
---|
1297 | gl3wGetObjectPtrLabel = (PFNGLGETOBJECTPTRLABELPROC)get_proc("glGetObjectPtrLabel");
|
---|
1298 | gl3wClearBufferData = (PFNGLCLEARBUFFERDATAPROC)get_proc("glClearBufferData");
|
---|
1299 | gl3wClearBufferSubData = (PFNGLCLEARBUFFERSUBDATAPROC)get_proc("glClearBufferSubData");
|
---|
1300 | gl3wClearNamedBufferDataEXT = (PFNGLCLEARNAMEDBUFFERDATAEXTPROC)get_proc("glClearNamedBufferDataEXT");
|
---|
1301 | gl3wClearNamedBufferSubDataEXT = (PFNGLCLEARNAMEDBUFFERSUBDATAEXTPROC)get_proc("glClearNamedBufferSubDataEXT");
|
---|
1302 | gl3wDispatchCompute = (PFNGLDISPATCHCOMPUTEPROC)get_proc("glDispatchCompute");
|
---|
1303 | gl3wDispatchComputeIndirect = (PFNGLDISPATCHCOMPUTEINDIRECTPROC)get_proc("glDispatchComputeIndirect");
|
---|
1304 | gl3wCopyImageSubData = (PFNGLCOPYIMAGESUBDATAPROC)get_proc("glCopyImageSubData");
|
---|
1305 | gl3wTextureView = (PFNGLTEXTUREVIEWPROC)get_proc("glTextureView");
|
---|
1306 | gl3wBindVertexBuffer = (PFNGLBINDVERTEXBUFFERPROC)get_proc("glBindVertexBuffer");
|
---|
1307 | gl3wVertexAttribFormat = (PFNGLVERTEXATTRIBFORMATPROC)get_proc("glVertexAttribFormat");
|
---|
1308 | gl3wVertexAttribIFormat = (PFNGLVERTEXATTRIBIFORMATPROC)get_proc("glVertexAttribIFormat");
|
---|
1309 | gl3wVertexAttribLFormat = (PFNGLVERTEXATTRIBLFORMATPROC)get_proc("glVertexAttribLFormat");
|
---|
1310 | gl3wVertexAttribBinding = (PFNGLVERTEXATTRIBBINDINGPROC)get_proc("glVertexAttribBinding");
|
---|
1311 | gl3wVertexBindingDivisor = (PFNGLVERTEXBINDINGDIVISORPROC)get_proc("glVertexBindingDivisor");
|
---|
1312 | gl3wVertexArrayBindVertexBufferEXT = (PFNGLVERTEXARRAYBINDVERTEXBUFFEREXTPROC)get_proc("glVertexArrayBindVertexBufferEXT");
|
---|
1313 | gl3wVertexArrayVertexAttribFormatEXT = (PFNGLVERTEXARRAYVERTEXATTRIBFORMATEXTPROC)get_proc("glVertexArrayVertexAttribFormatEXT");
|
---|
1314 | gl3wVertexArrayVertexAttribIFormatEXT = (PFNGLVERTEXARRAYVERTEXATTRIBIFORMATEXTPROC)get_proc("glVertexArrayVertexAttribIFormatEXT");
|
---|
1315 | gl3wVertexArrayVertexAttribLFormatEXT = (PFNGLVERTEXARRAYVERTEXATTRIBLFORMATEXTPROC)get_proc("glVertexArrayVertexAttribLFormatEXT");
|
---|
1316 | gl3wVertexArrayVertexAttribBindingEXT = (PFNGLVERTEXARRAYVERTEXATTRIBBINDINGEXTPROC)get_proc("glVertexArrayVertexAttribBindingEXT");
|
---|
1317 | gl3wVertexArrayVertexBindingDivisorEXT = (PFNGLVERTEXARRAYVERTEXBINDINGDIVISOREXTPROC)get_proc("glVertexArrayVertexBindingDivisorEXT");
|
---|
1318 | gl3wFramebufferParameteri = (PFNGLFRAMEBUFFERPARAMETERIPROC)get_proc("glFramebufferParameteri");
|
---|
1319 | gl3wGetFramebufferParameteriv = (PFNGLGETFRAMEBUFFERPARAMETERIVPROC)get_proc("glGetFramebufferParameteriv");
|
---|
1320 | gl3wNamedFramebufferParameteriEXT = (PFNGLNAMEDFRAMEBUFFERPARAMETERIEXTPROC)get_proc("glNamedFramebufferParameteriEXT");
|
---|
1321 | gl3wGetNamedFramebufferParameterivEXT = (PFNGLGETNAMEDFRAMEBUFFERPARAMETERIVEXTPROC)get_proc("glGetNamedFramebufferParameterivEXT");
|
---|
1322 | gl3wGetInternalformati64v = (PFNGLGETINTERNALFORMATI64VPROC)get_proc("glGetInternalformati64v");
|
---|
1323 | gl3wInvalidateTexSubImage = (PFNGLINVALIDATETEXSUBIMAGEPROC)get_proc("glInvalidateTexSubImage");
|
---|
1324 | gl3wInvalidateTexImage = (PFNGLINVALIDATETEXIMAGEPROC)get_proc("glInvalidateTexImage");
|
---|
1325 | gl3wInvalidateBufferSubData = (PFNGLINVALIDATEBUFFERSUBDATAPROC)get_proc("glInvalidateBufferSubData");
|
---|
1326 | gl3wInvalidateBufferData = (PFNGLINVALIDATEBUFFERDATAPROC)get_proc("glInvalidateBufferData");
|
---|
1327 | gl3wInvalidateFramebuffer = (PFNGLINVALIDATEFRAMEBUFFERPROC)get_proc("glInvalidateFramebuffer");
|
---|
1328 | gl3wInvalidateSubFramebuffer = (PFNGLINVALIDATESUBFRAMEBUFFERPROC)get_proc("glInvalidateSubFramebuffer");
|
---|
1329 | gl3wMultiDrawArraysIndirect = (PFNGLMULTIDRAWARRAYSINDIRECTPROC)get_proc("glMultiDrawArraysIndirect");
|
---|
1330 | gl3wMultiDrawElementsIndirect = (PFNGLMULTIDRAWELEMENTSINDIRECTPROC)get_proc("glMultiDrawElementsIndirect");
|
---|
1331 | gl3wGetProgramInterfaceiv = (PFNGLGETPROGRAMINTERFACEIVPROC)get_proc("glGetProgramInterfaceiv");
|
---|
1332 | gl3wGetProgramResourceIndex = (PFNGLGETPROGRAMRESOURCEINDEXPROC)get_proc("glGetProgramResourceIndex");
|
---|
1333 | gl3wGetProgramResourceName = (PFNGLGETPROGRAMRESOURCENAMEPROC)get_proc("glGetProgramResourceName");
|
---|
1334 | gl3wGetProgramResourceiv = (PFNGLGETPROGRAMRESOURCEIVPROC)get_proc("glGetProgramResourceiv");
|
---|
1335 | gl3wGetProgramResourceLocation = (PFNGLGETPROGRAMRESOURCELOCATIONPROC)get_proc("glGetProgramResourceLocation");
|
---|
1336 | gl3wGetProgramResourceLocationIndex = (PFNGLGETPROGRAMRESOURCELOCATIONINDEXPROC)get_proc("glGetProgramResourceLocationIndex");
|
---|
1337 | gl3wShaderStorageBlockBinding = (PFNGLSHADERSTORAGEBLOCKBINDINGPROC)get_proc("glShaderStorageBlockBinding");
|
---|
1338 | gl3wTexBufferRange = (PFNGLTEXBUFFERRANGEPROC)get_proc("glTexBufferRange");
|
---|
1339 | gl3wTextureBufferRangeEXT = (PFNGLTEXTUREBUFFERRANGEEXTPROC)get_proc("glTextureBufferRangeEXT");
|
---|
1340 | gl3wTexStorage2DMultisample = (PFNGLTEXSTORAGE2DMULTISAMPLEPROC)get_proc("glTexStorage2DMultisample");
|
---|
1341 | gl3wTexStorage3DMultisample = (PFNGLTEXSTORAGE3DMULTISAMPLEPROC)get_proc("glTexStorage3DMultisample");
|
---|
1342 | gl3wTextureStorage2DMultisampleEXT = (PFNGLTEXTURESTORAGE2DMULTISAMPLEEXTPROC)get_proc("glTextureStorage2DMultisampleEXT");
|
---|
1343 | gl3wTextureStorage3DMultisampleEXT = (PFNGLTEXTURESTORAGE3DMULTISAMPLEEXTPROC)get_proc("glTextureStorage3DMultisampleEXT");
|
---|
1344 | }
|
---|