feature/imgui-sdl
points-test
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Last change
on this file since e3bef3a was 4d84c72, checked in by Dmitry Portnoy <dmp1488@…>, 6 years ago |
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Move the OpenGL shaders to a gl-shaders folder
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-
Property mode
set to
100644
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File size:
491 bytes
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| 1 | #version 410
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| 2 |
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| 3 | #define MAX_NUM_OBJECTS 1024
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| 4 |
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| 5 | uniform mat4 view, proj;
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| 6 |
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| 7 | layout (std140) uniform models {
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| 8 | mat4 model_mats[MAX_NUM_OBJECTS];
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| 9 | };
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| 10 |
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| 11 | layout(location = 0) in vec3 vertex_position;
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| 12 | layout(location = 1) in vec2 vt;
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| 13 | layout(location = 2) in uint ubo_index;
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| 14 |
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| 15 | out vec2 texture_coordinates;
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| 16 | out vec3 position_eye;
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| 17 |
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| 18 | void main() {
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| 19 | position_eye = vec3(view * model_mats[ubo_index] * vec4(vertex_position, 1.0));
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| 20 | texture_coordinates = vt;
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| 21 |
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| 22 | gl_Position = proj * vec4(position_eye, 1.0);
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| 23 | }
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