| 1 | // Include standard headers
|
|---|
| 2 | #include <stdio.h>
|
|---|
| 3 | #include <stdlib.h>
|
|---|
| 4 | #include <iostream>
|
|---|
| 5 |
|
|---|
| 6 | // Include GLEW
|
|---|
| 7 | #include <GL/glew.h>
|
|---|
| 8 |
|
|---|
| 9 | // Include GLFW
|
|---|
| 10 | #include <GLFW/glfw3.h>
|
|---|
| 11 | GLFWwindow* window;
|
|---|
| 12 |
|
|---|
| 13 | // Include GLM
|
|---|
| 14 | #include <glm/glm.hpp>
|
|---|
| 15 | #include <glm/gtc/matrix_transform.hpp>
|
|---|
| 16 | using namespace glm;
|
|---|
| 17 |
|
|---|
| 18 | #include "common/controls.hpp"
|
|---|
| 19 |
|
|---|
| 20 | using namespace std;
|
|---|
| 21 |
|
|---|
| 22 | void framebuffer_size_callback(GLFWwindow* window, int width, int height);
|
|---|
| 23 | void processInput(GLFWwindow *window);
|
|---|
| 24 |
|
|---|
| 25 | // settings
|
|---|
| 26 | const unsigned int SCR_WIDTH = 800;
|
|---|
| 27 | const unsigned int SCR_HEIGHT = 600;
|
|---|
| 28 |
|
|---|
| 29 | int main()
|
|---|
| 30 | {
|
|---|
| 31 | // glfw: initialize and configure
|
|---|
| 32 | // ------------------------------
|
|---|
| 33 | glfwInit();
|
|---|
| 34 | glfwWindowHint(GLFW_CONTEXT_VERSION_MAJOR, 3);
|
|---|
| 35 | glfwWindowHint(GLFW_CONTEXT_VERSION_MINOR, 3);
|
|---|
| 36 | glfwWindowHint(GLFW_OPENGL_PROFILE, GLFW_OPENGL_CORE_PROFILE);
|
|---|
| 37 | glfwWindowHint(GLFW_OPENGL_FORWARD_COMPAT, GL_TRUE); // uncomment this statement to fix compilation on OS X
|
|---|
| 38 |
|
|---|
| 39 | // glfw window creation
|
|---|
| 40 | // --------------------
|
|---|
| 41 | GLFWwindow* window = glfwCreateWindow(SCR_WIDTH, SCR_HEIGHT, "LearnOpenGL", NULL, NULL);
|
|---|
| 42 | if (window == NULL)
|
|---|
| 43 | {
|
|---|
| 44 | cout << "Failed to create GLFW window" << endl;
|
|---|
| 45 | glfwTerminate();
|
|---|
| 46 | return -1;
|
|---|
| 47 | }
|
|---|
| 48 | glfwMakeContextCurrent(window);
|
|---|
| 49 | glfwSetFramebufferSizeCallback(window, framebuffer_size_callback);
|
|---|
| 50 |
|
|---|
| 51 | // Set this to true so GLEW knows to use a modern approach to retrieving function pointers and extensions
|
|---|
| 52 | glewExperimental = GL_TRUE;
|
|---|
| 53 | // Initialize GLEW to setup the OpenGL Function pointers
|
|---|
| 54 | if (glewInit() != GLEW_OK) {
|
|---|
| 55 | cout << "Failed to initialize GLEW" << endl;
|
|---|
| 56 | return EXIT_FAILURE;
|
|---|
| 57 | }
|
|---|
| 58 |
|
|---|
| 59 | // render loop
|
|---|
| 60 | // -----------
|
|---|
| 61 | while (!glfwWindowShouldClose(window))
|
|---|
| 62 | {
|
|---|
| 63 | // input
|
|---|
| 64 | // -----
|
|---|
| 65 | processInput(window);
|
|---|
| 66 |
|
|---|
| 67 | glClearColor(0.2f, 0.3f, 0.3f, 1.0f);
|
|---|
| 68 | glClear(GL_COLOR_BUFFER_BIT);
|
|---|
| 69 |
|
|---|
| 70 | // glfw: swap buffers and poll IO events (keys pressed/released, mouse moved etc.)
|
|---|
| 71 | // -------------------------------------------------------------------------------
|
|---|
| 72 | glfwSwapBuffers(window);
|
|---|
| 73 | glfwPollEvents();
|
|---|
| 74 | }
|
|---|
| 75 |
|
|---|
| 76 | // glfw: terminate, clearing all previously allocated GLFW resources.
|
|---|
| 77 | // ------------------------------------------------------------------
|
|---|
| 78 | glfwTerminate();
|
|---|
| 79 | return 0;
|
|---|
| 80 | }
|
|---|
| 81 |
|
|---|
| 82 | // process all input: query GLFW whether relevant keys are pressed/released this frame and react accordingly
|
|---|
| 83 | // ---------------------------------------------------------------------------------------------------------
|
|---|
| 84 | void processInput(GLFWwindow *window)
|
|---|
| 85 | {
|
|---|
| 86 | if(glfwGetKey(window, GLFW_KEY_ESCAPE) == GLFW_PRESS)
|
|---|
| 87 | glfwSetWindowShouldClose(window, true);
|
|---|
| 88 | }
|
|---|
| 89 |
|
|---|
| 90 | // glfw: whenever the window size changed (by OS or user resize) this callback function executes
|
|---|
| 91 | // ---------------------------------------------------------------------------------------------
|
|---|
| 92 | void framebuffer_size_callback(GLFWwindow* window, int width, int height)
|
|---|
| 93 | {
|
|---|
| 94 | // make sure the viewport matches the new window dimensions; note that width and
|
|---|
| 95 | // height will be significantly larger than specified on retina displays.
|
|---|
| 96 | glViewport(0, 0, width, height);
|
|---|
| 97 | }
|
|---|