| 1 | #include "game-gui-sdl.hpp"
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| 2 |
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| 3 | #include "consts.hpp"
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| 4 |
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| 5 | string GameGui_SDL::s_errorMessage;
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| 6 |
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| 7 | string& GameGui_SDL::GetError() {
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| 8 | GameGui_SDL::s_errorMessage = SDL_GetError();
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| 9 |
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| 10 | return GameGui_SDL::s_errorMessage;
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| 11 | }
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| 12 |
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| 13 | bool GameGui_SDL::Init() {
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| 14 | // may want to define SDL_INIT_NOPARACHUTE when I start handling crashes since it
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| 15 | // prevents SDL from setting up its own handlers for SIG_SEGV and stuff like that
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| 16 |
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| 17 | GameGui_SDL::s_errorMessage = "No error";
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| 18 |
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| 19 | if (SDL_Init(SDL_INIT_EVERYTHING) < 0) {
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| 20 | return RTWO_ERROR;
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| 21 | }
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| 22 |
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| 23 | int imgFlags = IMG_INIT_PNG;
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| 24 | if (!(IMG_Init(imgFlags) & imgFlags)) {
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| 25 | return RTWO_ERROR;
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| 26 | }
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| 27 |
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| 28 | if (TTF_Init() == -1) {
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| 29 | return RTWO_ERROR;
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| 30 | }
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| 31 |
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| 32 | return RTWO_SUCCESS;
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| 33 | }
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| 34 |
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| 35 | void GameGui_SDL::Shutdown() {
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| 36 | SDL_Quit();
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| 37 | }
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| 38 |
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| 39 | void* GameGui_SDL::CreateWindow(const string& title, unsigned int width, unsigned int height) {
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| 40 | // On Apple's OS X you must set the NSHighResolutionCapable Info.plist property to YES,
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| 41 | // otherwise you will not receive a High DPI OpenGL canvas.
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| 42 | window = SDL_CreateWindow(title.c_str(),
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| 43 | SDL_WINDOWPOS_CENTERED, SDL_WINDOWPOS_CENTERED,
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| 44 | width, height,
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| 45 | SDL_WINDOW_VULKAN | SDL_WINDOW_SHOWN | SDL_WINDOW_RESIZABLE);
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| 46 |
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| 47 | return window;
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| 48 | }
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| 49 |
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| 50 | void GameGui_SDL::DestroyWindow() {
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| 51 | // TODO: This function can throw some errors. They should be handled
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| 52 | SDL_DestroyWindow(window);
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| 53 | }
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| 54 |
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| 55 | #ifdef GAMEGUI_INCLUDE_VULKAN
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| 56 |
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| 57 | bool GameGui_SDL::CreateVulkanSurface(VkInstance instance, VkSurfaceKHR* surface) {
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| 58 | return SDL_Vulkan_CreateSurface(window, instance, surface) ?
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| 59 | RTWO_SUCCESS : RTWO_ERROR;
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| 60 | }
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| 61 |
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| 62 | #endif
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| 63 |
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| 64 | vector<const char*> GameGui_SDL::GetRequiredExtensions() {
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| 65 | uint32_t extensionCount = 0;
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| 66 | SDL_Vulkan_GetInstanceExtensions(window, &extensionCount, nullptr);
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| 67 |
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| 68 | vector<const char*> extensions(extensionCount);
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| 69 | SDL_Vulkan_GetInstanceExtensions(window, &extensionCount, extensions.data());
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| 70 |
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| 71 | return extensions;
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| 72 | }
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| 73 |
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| 74 | void GameGui_SDL::GetWindowSize(int* width, int* height) {
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| 75 | SDL_GetWindowSize(window, width, height);
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| 76 | }
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