| 1 | #include "game-gui-glfw.hpp"
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| 2 |
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| 3 | #include "compiler.hpp"
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| 4 | #include "consts.hpp"
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| 5 |
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| 6 | queue<UIEvent> GameGui_GLFW::s_events;
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| 7 | string GameGui_GLFW::s_errorMessage;
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| 8 |
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| 9 | string& GameGui_GLFW::getError() {
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| 10 | return GameGui_GLFW::s_errorMessage;
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| 11 | }
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| 12 |
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| 13 | bool GameGui_GLFW::init() {
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| 14 | GameGui_GLFW::s_errorMessage = "No error";
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| 15 | glfwSetErrorCallback(glfw_error_callback);
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| 16 |
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| 17 | windowWidth = -1;
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| 18 | windowHeight = -1;
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| 19 |
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| 20 | return glfwInit() == GLFW_TRUE ? RTWO_SUCCESS : RTWO_ERROR;
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| 21 | }
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| 22 |
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| 23 | void GameGui_GLFW::shutdown() {
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| 24 | glfwTerminate();
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| 25 | }
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| 26 |
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| 27 | void* GameGui_GLFW::createWindow(const string& title, int width, int height, bool fullscreen) {
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| 28 | GLFWmonitor* mon = nullptr;
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| 29 |
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| 30 | #if defined(GAMEGUI_INCLUDE_VULKAN)
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| 31 | glfwWindowHint(GLFW_CLIENT_API, GLFW_NO_API); // This is for Vulkan, OpenGL needs different flags
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| 32 | #elif defined(MAC)
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| 33 | glfwWindowHint(GLFW_CONTEXT_VERSION_MAJOR, 3);
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| 34 | glfwWindowHint(GLFW_CONTEXT_VERSION_MINOR, 3);
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| 35 | glfwWindowHint(GLFW_OPENGL_FORWARD_COMPAT, GL_TRUE);
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| 36 | glfwWindowHint(GLFW_OPENGL_PROFILE, GLFW_OPENGL_CORE_PROFILE);
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| 37 | #else
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| 38 | glfwWindowHint(GLFW_CONTEXT_VERSION_MAJOR, 4);
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| 39 | glfwWindowHint(GLFW_CONTEXT_VERSION_MINOR, 3);
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| 40 | #endif
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| 41 |
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| 42 | glfwWindowHint(GLFW_SAMPLES, 16);
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| 43 | glfwWindowHint(GLFW_OPENGL_DEBUG_CONTEXT, true);
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| 44 |
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| 45 | if (fullscreen) {
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| 46 | mon = glfwGetPrimaryMonitor();
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| 47 | const GLFWvidmode* vmode = glfwGetVideoMode(mon);
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| 48 |
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| 49 | windowWidth = vmode->width;
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| 50 | windowHeight = vmode->height;
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| 51 | } else {
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| 52 | windowWidth = width;
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| 53 | windowHeight = height;
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| 54 | }
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| 55 |
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| 56 | window = glfwCreateWindow(windowWidth, windowHeight, title.c_str(), mon, nullptr);
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| 57 |
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| 58 | // TODO: I should check the window size after it's created to make sure it matches the requested size
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| 59 | // glfwGetFramebufferSize(window, width, height) segfaults on OSX, check other platforms
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| 60 | // I think glfwGetWindowSize(window, width, height) works fine.
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| 61 |
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| 62 | return window;
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| 63 | }
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| 64 |
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| 65 | void GameGui_GLFW::bindEventHandlers() {
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| 66 | glfwSetMouseButtonCallback(window, glfw_mouse_button_callback);
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| 67 | glfwSetKeyCallback(window, glfw_key_callback);
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| 68 | glfwSetWindowSizeCallback(window, glfw_window_size_callback);
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| 69 | }
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| 70 |
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| 71 | void GameGui_GLFW::destroyWindow() {
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| 72 | // TODO: This function can throw some errors. They should be handled
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| 73 | glfwDestroyWindow(window);
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| 74 | }
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| 75 |
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| 76 | void GameGui_GLFW::processEvents() {
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| 77 | glfwPollEvents();
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| 78 |
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| 79 | if (glfwWindowShouldClose(window)) {
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| 80 | UIEvent e;
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| 81 | e.event.type = UI_EVENT_QUIT;
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| 82 |
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| 83 | s_events.push(e);
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| 84 | }
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| 85 | }
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| 86 |
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| 87 | int GameGui_GLFW::pollEvent(UIEvent* event) {
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| 88 | if (s_events.empty()) {
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| 89 | return 0;
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| 90 | }
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| 91 |
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| 92 | *event = s_events.front();
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| 93 | s_events.pop();
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| 94 |
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| 95 | return 1;
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| 96 | }
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| 97 |
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| 98 | void GameGui_GLFW::refreshWindowSize() {
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| 99 | // glfwGetFramebufferSize(window, width, height) segfaults on OSX, check other platforms
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| 100 | // I think glfwGetWindowSize(window, width, height) works fine.
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| 101 | glfwGetWindowSize(window, &windowWidth, &windowHeight);
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| 102 | }
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| 103 |
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| 104 | int GameGui_GLFW::getWindowWidth() {
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| 105 | return windowWidth;
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| 106 | }
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| 107 |
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| 108 | int GameGui_GLFW::getWindowHeight() {
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| 109 | return windowHeight;
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| 110 | }
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| 111 |
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| 112 | #ifdef GAMEGUI_INCLUDE_VULKAN
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| 113 |
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| 114 | bool GameGui_GLFW::createVulkanSurface(VkInstance instance, VkSurfaceKHR* surface) {
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| 115 | return glfwCreateWindowSurface(instance, window, nullptr, surface) == VK_SUCCESS ?
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| 116 | RTWO_SUCCESS : RTWO_ERROR;
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| 117 | }
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| 118 |
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| 119 | vector<const char*> GameGui_GLFW::getRequiredExtensions() {
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| 120 | uint32_t glfwExtensionCount = 0;
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| 121 | const char** glfwExtensions;
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| 122 |
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| 123 | glfwExtensions = glfwGetRequiredInstanceExtensions(&glfwExtensionCount);
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| 124 |
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| 125 | vector<const char*> extensions(glfwExtensions, glfwExtensions + glfwExtensionCount);
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| 126 |
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| 127 | return extensions;
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| 128 | }
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| 129 |
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| 130 | #endif
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| 131 |
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| 132 | void glfw_error_callback(int error, const char* description) {
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| 133 | GameGui_GLFW::s_errorMessage = description;
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| 134 | }
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| 135 |
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| 136 | void glfw_mouse_button_callback(GLFWwindow* window, int button, int action, int mods) {
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| 137 | double x, y;
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| 138 | glfwGetCursorPos(window, &x, &y);
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| 139 |
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| 140 | /*
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| 141 | MouseEvent e { button, action, (int)x, (int)y };
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| 142 |
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| 143 | mouseEvents.push(e);
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| 144 | */
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| 145 | }
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| 146 |
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| 147 | void glfw_key_callback(GLFWwindow* window, int key, int scancode, int action, int mods) {
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| 148 | UIEvent e;
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| 149 | e.event.type = action == GLFW_RELEASE ? UI_EVENT_KEYUP : UI_EVENT_KEYDOWN;
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| 150 | e.event.key.keycode = key;
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| 151 |
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| 152 | GameGui_GLFW::s_events.push(e);
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| 153 | }
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| 154 |
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| 155 | void glfw_window_size_callback(GLFWwindow* window, int width, int height) {
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| 156 | UIEvent e;
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| 157 | e.event.type = UI_EVENT_WINDOWRESIZE;
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| 158 | e.event.windowResize.width = width;
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| 159 | e.event.windowResize.height = height;
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| 160 |
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| 161 | GameGui_GLFW::s_events.push(e);
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| 162 | }
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