feature/imgui-sdl
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Last change
on this file since 187b0f5 was 187b0f5, checked in by Dmitry Portnoy <dportnoy@…>, 5 years ago |
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Change VulkanGame and SDLGame to only use discrete GPUs and switch the timer class to steady_clock
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-
Property mode
set to
100755
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File size:
585 bytes
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| 1 | # TODO: Figure out why calling this from a makefile gives an error about shopt not being found
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| 2 |
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| 3 | # This section is left here in case there's no easy way to get glslangValidator in the path on a Mac
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| 4 |
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| 5 | OS=$(uname)
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| 6 |
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| 7 | if [ $OS = "Darwin" ]; then
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| 8 | VULKAN_SDK_PATH=/Users/dportnoy15/Development/vulkan-sdk-macos-1.1.108.0/macOS
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| 9 | fi
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| 10 |
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| 11 | shopt -s nullglob
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| 12 | shopt -s extglob
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| 13 |
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| 14 | FILES=./!(*.spv)
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| 15 |
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| 16 | for f in $FILES
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| 17 | do
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| 18 | shaderName=$(echo $f | sed 's/\.\/\(.*\)\..*/\1/')
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| 19 | shaderType=$(echo $f | sed 's/\.\/.*\.\(.*\)/\1/')
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| 20 | fOut="$shaderName-$shaderType.spv"
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| 21 |
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| 22 | glslangValidator -V $f -o $fOut
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| 23 | done
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