source: opengl-game/color.vert@ e165b85

feature/imgui-sdl points-test
Last change on this file since e165b85 was e165b85, checked in by Dmitry Portnoy <dmp1488@…>, 7 years ago

Start incorporating UBOs

  • Property mode set to 100644
File size: 671 bytes
RevLine 
[ec4456b]1#version 410
2
[7ee66ea]3uniform mat4 model, view, proj;
[93baa0e]4
[e165b85]5layout (std140) uniform shader_data {
6 mat4 model_mat;
7};
8
[d0b9596]9layout(location = 0) in vec3 vertex_position;
10layout(location = 1) in vec3 vertex_color;
[9dd2eb7]11layout(location = 2) in vec3 vertex_normal;
[8b7cfcf]12
[9dd2eb7]13out vec3 position_eye, normal_eye, color, light_position_eye;
14
15// fixed point light position
16vec3 light_position_world = vec3(0.0, 0.0, 2.0);
[ec4456b]17
18void main() {
[9dd2eb7]19 position_eye = vec3(view * model * vec4(vertex_position, 1.0));
20 normal_eye = vec3(view * model * vec4 (vertex_normal, 0.0));
[8b7cfcf]21 color = vertex_color;
[9dd2eb7]22 light_position_eye = vec3(view * vec4(light_position_world, 1.0));
23
24 gl_Position = proj * vec4(position_eye, 1.0);
[ec4456b]25}
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