feature/imgui-sdl
points-test
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Last change
on this file since df652d5 was 21de283, checked in by Dmitry Portnoy <dmp1488@…>, 8 years ago |
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Create a VS project for the new version of the game
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Property mode
set to
100644
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File size:
1.2 KB
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| 1 | Installation Instructions for Linux
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| 2 | ---------------------------------------
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| 3 |
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| 4 | sudo apt-get install xorg-dev libglew-dev libglm-dev
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| 5 |
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| 6 | make game
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| 7 |
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| 8 | (Old Linux instructions for compuling game.cpp)
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| 9 | -sudo apt-get install cmake xorg-dev libglew-dev libglu1-mesa-dev freeglut3-dev mesa-common-dev
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| 10 | -
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| 11 | --Compile GLFW3 from source
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| 12 | - (cmake . && make && sudo make install)
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| 13 |
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| 14 | Installation Instructions for OSX
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| 15 | ---------------------------------------
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| 16 |
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| 17 | Install and link glfw and glew using homebrew. This should place all necessary
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| 18 | files (or possibly symlinks to them) in /usr/loca/include and /usr/local/lib.
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| 19 |
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| 20 | Run 'xcode-select --install'
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| 21 | This should make g++ check for libraries in /usr/local/
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| 22 |
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| 23 | Installation Instructions for Windows
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| 24 | ---------------------------------------
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| 25 |
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| 26 | Download the precompiled 32bit binaries of GLFW and GLEW. Create lib/ and
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| 27 | include/ folders in the root opengl-game directory you cloned. Copy the include/GL/ and include/GLFW/ folders into your include/ folder and all the files in
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| 28 | the lib/ folders of the GLFW and GLEW libraries into your lib/ folder. Also
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| 29 | copy the .dll files into the root opengl-game directory. This should be enough
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| 30 | to compile and run the project.
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| 31 |
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| 32 | I would like to figure out how to statically compile glew and glfw to eliminate the need for the dlls.
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