feature/imgui-sdl
points-test
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Last change
on this file since fe70cd3 was fe70cd3, checked in by Dmitry Portnoy <dmp1488@…>, 8 years ago |
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Update the build instructions for Linux
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Property mode
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100644
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File size:
1.2 KB
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| 1 | TODO: Make sure the instructions in this README still work and, if not, update them
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| 2 |
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| 3 | Installation Instructions for Linux
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| 4 | ---------------------------------------
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| 5 |
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| 6 | sudo apt-get install xorg-dev libglew-dev libglm-dev
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| 7 |
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| 8 | (Old Linux instructions for compuling game.cpp)
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| 9 | -sudo apt-get install cmake xorg-dev libglew-dev libglu1-mesa-dev freeglut3-dev mesa-common-dev
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| 10 | -
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| 11 | --Compile GLFW3 from source
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| 12 | - (cmake . && make && sudo make install)
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| 13 |
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| 14 | Installation Instructions for OSX
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| 15 | ---------------------------------------
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| 16 |
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| 17 | Install and link glfw and glew using homebrew. This should place all necessary
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| 18 | files (or possibly symlinks to them) in /usr/loca/include and /usr/local/lib.
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| 19 |
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| 20 | Run 'xcode-select --install'
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| 21 | This should make g++ check for libraries in /usr/local/
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| 22 |
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| 23 | Installation Instructions for Windows
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| 24 | ---------------------------------------
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| 25 |
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| 26 | Download the precompiled 32bit binaries of GLFW and GLEW.
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| 27 | Create /lib and /include folders and add the paths to those folders to the
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| 28 | VC++ project. Copy the include/GL and include/GLFW folders into your /include
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| 29 | folder and all the files in the include folders of both libraries into your /lib
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| 30 | folder. This should be enough to compile and run the project.
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