| 1 | Installation Instructions for Linux
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| 2 | ---------------------------------------
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| 3 |
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| 4 | sudo apt-get install xorg-dev libglew-dev libglm-dev
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| 5 |
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| 6 | make newgame && ./newgame
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| 7 |
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| 8 | (Old Linux instructions for compiling game.cpp)
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| 9 | -sudo apt-get install cmake xorg-dev libglew-dev libglu1-mesa-dev freeglut3-dev mesa-common-dev
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| 10 |
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| 11 | -Compile GLFW3 from source
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| 12 | (cmake . && make && sudo make install)
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| 13 |
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| 14 | Installation Instructions for OSX
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| 15 | ---------------------------------------
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| 16 |
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| 17 | brew install glew
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| 18 | brew install glfw --without-shared-library
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| 19 | brew install glm
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| 20 |
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| 21 | This should place all necessary files (or possibly symlinks to them) in
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| 22 | /usr/loca/include and /usr/local/lib.
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| 23 |
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| 24 | Run 'xcode-select --install'
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| 25 | This should make g++ check for libraries in /usr/local/
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| 26 |
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| 27 | If the above command gives you the following error, you should be able to move on and compile the game.
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| 28 | "xcode-select: error: command line tools are already installed, use "Software Update" to install updates"
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| 29 |
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| 30 | make newgame && ./newgame
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| 31 |
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| 32 | Installation Instructions for Windows
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| 33 | ---------------------------------------
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| 34 |
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| 35 | Download the precompiled 32bit binaries of GLFW and GLEW. Create lib/ and
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| 36 | include/ folders in the root opengl-game directory you cloned.
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| 37 | Copy the include/GL/ and include/GLFW/ folders into your include/ folder.
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| 38 |
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| 39 | For GLEW, copy lib/RELEASE/Win32/glew32s.lib into your lib folder.
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| 40 | For GLFW, copy lib-vc2015/glfw3.lib into your lib folder.
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| 41 |
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| 42 | Download GLM and copy the glm folder (the one with all the .hpp files) into the include/ folder you made above.
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| 43 | GLM is a header-only library, so there is nothing to copy into the lib/ folder.
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| 44 |
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| 45 | Open and run NewOpenGLGame.sln in Visual Studio 2017 and run it.
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| 46 |
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| 47 |
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| 48 | --------------------
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| 49 | VULKAN INSTRUCTIOS
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| 50 | --------------------
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| 51 |
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| 52 | Windows
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| 53 | --------
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| 54 |
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| 55 | Create an include directory inside the opengl-game folder
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| 56 |
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| 57 | Download GLM and copy the glm folder into /include
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| 58 | Download the SDL2 pre-built Windows binaries
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| 59 | - Copy the SDL2 include folder into /include and rename it SDL2
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| 60 | - Add the location of the lib/x64 folder to the VS2019 project properties under Linker/General/Addition Library DIrectories
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| 61 |
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| 62 | Download the vulkan sdk
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| 63 | - Add the location of the Include folder to the VS2019 project properties under C/C++ -> General -> Addition Include DIrectories
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| 64 | - Add the location of the Lib folder to the VS2019 project properties under Linker -> General -> Addition Library DIrectories
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| 65 |
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| 66 | Linux:
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| 67 | --------
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| 68 |
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| 69 | Download the vulkan sdk (make sure VULKAN_SDK_PATH in the makefile points to it)
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| 70 |
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| 71 | sudo apt-get install libxcb1-dev xorg-dev libsdl2-dev libglm-dev
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| 72 |
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| 73 | source setup-env.sh into your current shell
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| 74 |
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| 75 | make vulkangame && ./vulkangame
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| 76 |
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| 77 | OSX
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| 78 | --------
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| 79 |
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| 80 | Download the vulkan sdk (make sure VULKAN_SDK_PATH in the makefile points to it)
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| 81 |
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| 82 | brew install sdl2 (might need 'brew install sdl2 --HEAD')
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| 83 |
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| 84 | make vulkangame && ./vulkangame
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