| 1 | #include <cstdlib>
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| 2 | #include <cstdio>
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| 3 | #include <unistd.h>
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| 4 | #include <string>
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| 5 | #include <iostream>
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| 6 | #include <sstream>
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| 7 | #include <fstream>
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| 8 | #include <cstring>
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| 9 | #include <cmath>
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| 10 |
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| 11 | #include <vector>
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| 12 | #include <map>
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| 13 |
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| 14 | #include <csignal>
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| 15 |
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| 16 | #include <sys/time.h>
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| 17 |
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| 18 | #include <sys/socket.h>
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| 19 | #include <netdb.h>
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| 20 | #include <netinet/in.h>
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| 21 | #include <arpa/inet.h>
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| 22 |
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| 23 | #include <crypt.h>
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| 24 |
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| 25 | /*
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| 26 | #include <openssl/bio.h>
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| 27 | #include <openssl/ssl.h>
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| 28 | #include <openssl/err.h>
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| 29 | */
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| 30 |
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| 31 | #include "../common/Compiler.h"
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| 32 | #include "../common/Common.h"
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| 33 | #include "../common/MessageProcessor.h"
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| 34 | #include "../common/WorldMap.h"
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| 35 | #include "../common/Player.h"
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| 36 | #include "../common/Projectile.h"
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| 37 | #include "../common/Game.h"
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| 38 | #include "../common/GameSummary.h"
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| 39 |
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| 40 | #include "DataAccess.h"
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| 41 |
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| 42 | using namespace std;
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| 43 |
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| 44 | // from used to be const. Removed that so I could take a reference
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| 45 | // and use it to send messages
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| 46 | void processMessage(const NETWORK_MSG& clientMsg, struct sockaddr_in& from, MessageProcessor& msgProcessor, map<unsigned int, Player*>& mapPlayers, map<string, Game*>& mapGames, unsigned int& unusedPlayerId);
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| 47 |
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| 48 | void updateUnusedPlayerId(unsigned int& id, map<unsigned int, Player*>& mapPlayers);
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| 49 | Player *findPlayerByName(map<unsigned int, Player*> &m, string name);
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| 50 | Player *findPlayerByAddr(map<unsigned int, Player*> &m, const sockaddr_in &addr);
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| 51 |
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| 52 | void quit(int sig);
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| 53 |
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| 54 | bool done;
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| 55 |
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| 56 | int main(int argc, char *argv[])
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| 57 | {
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| 58 | int sock, length;
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| 59 | struct sockaddr_in server;
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| 60 | struct sockaddr_in from; // info of client sending the message
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| 61 | NETWORK_MSG clientMsg, serverMsg;
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| 62 | MessageProcessor msgProcessor;
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| 63 | map<unsigned int, Player*> mapPlayers;
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| 64 | map<unsigned int, Projectile> mapProjectiles;
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| 65 | map<string, Game*> mapGames;
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| 66 | unsigned int unusedPlayerId = 1;
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| 67 | ofstream outputLog;
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| 68 |
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| 69 | done = false;
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| 70 |
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| 71 | signal(SIGINT, quit);
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| 72 |
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| 73 | //SSL_load_error_strings();
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| 74 | //ERR_load_BIO_strings();
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| 75 | //OpenSSL_add_all_algorithms();
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| 76 |
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| 77 | if (argc != 2)
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| 78 | {
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| 79 | cerr << "ERROR, expected server [domain] [port]" << endl;
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| 80 | exit(1);
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| 81 | }
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| 82 |
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| 83 | outputLog.open("server.log", ios::app);
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| 84 | outputLog << "Started server on " << getCurrentDateTimeString() << endl;
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| 85 |
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| 86 | sock = socket(AF_INET, SOCK_DGRAM, 0);
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| 87 | if (sock < 0)
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| 88 | error("Opening socket");
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| 89 | length = sizeof(server);
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| 90 | bzero(&server,length);
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| 91 | server.sin_family=AF_INET;
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| 92 | server.sin_port=htons(atoi(argv[1]));
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| 93 | server.sin_addr.s_addr=INADDR_ANY;
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| 94 | if ( bind(sock, (struct sockaddr *)&server, length) < 0 )
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| 95 | error("binding");
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| 96 |
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| 97 | set_nonblock(sock);
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| 98 |
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| 99 | msgProcessor = MessageProcessor(sock, &outputLog);
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| 100 |
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| 101 | timespec ts;
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| 102 | int timeLastUpdated = 0, curTime = 0;
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| 103 | while (!done)
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| 104 | {
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| 105 | usleep(5000);
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| 106 |
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| 107 | clock_gettime(CLOCK_REALTIME, &ts);
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| 108 | // make the number smaller so millis can fit in an int
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| 109 | ts.tv_sec -= 1368000000;
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| 110 | curTime = ts.tv_sec*1000 + ts.tv_nsec/1000000;
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| 111 |
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| 112 | if (timeLastUpdated == 0 || (curTime-timeLastUpdated) >= 50)
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| 113 | {
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| 114 | timeLastUpdated = curTime;
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| 115 |
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| 116 | msgProcessor.cleanAckedMessages();
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| 117 | msgProcessor.resendUnackedMessages();
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| 118 |
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| 119 | map<unsigned int, Player*>::iterator it;
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| 120 |
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| 121 | cout << "Updating player targets and respawning dead players" << endl;
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| 122 |
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| 123 | // set targets for all chasing players (or make them attack if they're close enough)
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| 124 | // this should be moved into the games loop
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| 125 | for (it = mapPlayers.begin(); it != mapPlayers.end(); it++)
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| 126 | {
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| 127 | Player* p = it->second;
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| 128 |
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| 129 | // check if it's time to revive dead players
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| 130 | if (p->isDead)
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| 131 | {
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| 132 | cout << "Player is dead" << endl;
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| 133 |
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| 134 | if (getCurrentMillis() - p->timeDied >= 10000)
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| 135 | {
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| 136 | p->isDead = false;
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| 137 |
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| 138 | POSITION spawnPos;
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| 139 |
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| 140 | switch (p->team)
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| 141 | {
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| 142 | case 0:// blue team
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| 143 | spawnPos = p->currentGame->getMap()->getStructureLocation(WorldMap::STRUCTURE_BLUE_FLAG);
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| 144 | break;
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| 145 | case 1:// red team
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| 146 | spawnPos = p->currentGame->getMap()->getStructureLocation(WorldMap::STRUCTURE_RED_FLAG);
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| 147 | break;
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| 148 | default:
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| 149 | // should never go here
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| 150 | cout << "Error: Invalid team" << endl;
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| 151 | break;
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| 152 | }
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| 153 |
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| 154 | // spawn the player to the right of their flag location
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| 155 | spawnPos.x = (spawnPos.x+1) * 25 + 12;
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| 156 | spawnPos.y = spawnPos.y * 25 + 12;
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| 157 |
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| 158 | p->pos = spawnPos.toFloat();
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| 159 | p->target = spawnPos;
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| 160 | p->health = p->maxHealth;
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| 161 |
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| 162 | serverMsg.type = MSG_TYPE_PLAYER;
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| 163 | p->serialize(serverMsg.buffer);
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| 164 |
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| 165 | msgProcessor.broadcastMessage(serverMsg, p->currentGame->getPlayers());
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| 166 | }
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| 167 |
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| 168 | continue;
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| 169 | }
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| 170 |
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| 171 | if (p->currentGame != NULL) {
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| 172 | map<unsigned int, Player*> playersInGame = p->currentGame->getPlayers();
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| 173 | if (p->updateTarget(playersInGame))
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| 174 | {
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| 175 | serverMsg.type = MSG_TYPE_PLAYER;
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| 176 | p->serialize(serverMsg.buffer);
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| 177 | msgProcessor.broadcastMessage(serverMsg, playersInGame);
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| 178 | }
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| 179 | }
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| 180 | }
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| 181 |
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| 182 | cout << "Processing players in a game" << endl;
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| 183 |
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| 184 | // process players currently in a game
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| 185 | map<string, Game*>::iterator itGames;
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| 186 | Game* game = NULL;
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| 187 |
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| 188 | for (itGames = mapGames.begin(); itGames != mapGames.end();) {
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| 189 | game = itGames->second;
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| 190 | if (game->handleGameEvents()) {
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| 191 | // send a GAME_INFO message with 0 players to force clients to delete the game
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| 192 | int numPlayers = 0;
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| 193 | serverMsg.type = MSG_TYPE_GAME_INFO;
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| 194 | memcpy(serverMsg.buffer, &numPlayers, 4);
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| 195 | strcpy(serverMsg.buffer+4, game->getName().c_str());
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| 196 | msgProcessor.broadcastMessage(serverMsg, mapPlayers);
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| 197 |
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| 198 | delete itGames->second;
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| 199 | mapGames.erase(itGames++);
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| 200 | }else
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| 201 | itGames++;
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| 202 | }
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| 203 |
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| 204 | cout << "Processing projectiles" << endl;
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| 205 |
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| 206 | // move all projectiles
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| 207 | // see if this can be moved inside the game class
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| 208 | // this method can be moved when I add a MessageProcessor to the Game class
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| 209 | map<unsigned int, Projectile>::iterator itProj;
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| 210 | for (itGames = mapGames.begin(); itGames != mapGames.end(); itGames++) {
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| 211 | game = itGames->second;
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| 212 | for (itProj = game->getProjectiles().begin(); itProj != game->getProjectiles().end(); itProj++)
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| 213 | {
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| 214 | cout << "About to call projectile move" << endl;
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| 215 | if (itProj->second.move(game->getPlayers()))
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| 216 | {
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| 217 | // send a REMOVE_PROJECTILE message
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| 218 | cout << "send a REMOVE_PROJECTILE message" << endl;
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| 219 | serverMsg.type = MSG_TYPE_REMOVE_PROJECTILE;
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| 220 | memcpy(serverMsg.buffer, &itProj->second.id, 4);
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| 221 | game->removeProjectile(itProj->second.id);
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| 222 | msgProcessor.broadcastMessage(serverMsg, game->getPlayers());
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| 223 |
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| 224 | Player* target = game->getPlayers()[itProj->second.target];
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| 225 | game->dealDamageToPlayer(target, itProj->second.damage);
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| 226 | }
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| 227 | }
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| 228 | }
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| 229 | }
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| 230 |
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| 231 | if (msgProcessor.receiveMessage(&clientMsg, &from) >= 0)
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| 232 | {
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| 233 | processMessage(clientMsg, from, msgProcessor, mapPlayers, mapGames, unusedPlayerId);
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| 234 |
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| 235 | cout << "Finished processing the message" << endl;
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| 236 | }
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| 237 | }
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| 238 |
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| 239 | outputLog << "Stopped server on " << getCurrentDateTimeString() << endl;
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| 240 | outputLog.close();
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| 241 |
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| 242 | // delete all games
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| 243 | map<string, Game*>::iterator itGames;
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| 244 | for (itGames = mapGames.begin(); itGames != mapGames.end(); itGames++)
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| 245 | {
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| 246 | delete itGames->second;
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| 247 | }
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| 248 |
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| 249 | map<unsigned int, Player*>::iterator itPlayers;
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| 250 | for (itPlayers = mapPlayers.begin(); itPlayers != mapPlayers.end(); itPlayers++)
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| 251 | {
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| 252 | delete itPlayers->second;
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| 253 | }
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| 254 |
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| 255 | return 0;
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| 256 | }
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| 257 |
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| 258 | void processMessage(const NETWORK_MSG &clientMsg, struct sockaddr_in &from, MessageProcessor &msgProcessor, map<unsigned int, Player*>& mapPlayers, map<string, Game*>& mapGames, unsigned int& unusedPlayerId)
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| 259 | {
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| 260 | NETWORK_MSG serverMsg;
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| 261 | DataAccess da;
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| 262 |
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| 263 | cout << "Inside processMessage" << endl;
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| 264 |
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| 265 | cout << "Received message" << endl;
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| 266 | cout << "MSG: type: " << clientMsg.type << endl;
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| 267 | cout << "MSG contents: " << clientMsg.buffer << endl;
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| 268 |
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| 269 | // Check that if an invalid message is sent, the client will correctly
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| 270 | // receive and display the response. Maybe make a special error msg type
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| 271 | switch(clientMsg.type)
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| 272 | {
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| 273 | case MSG_TYPE_REGISTER:
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| 274 | {
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| 275 | string username(clientMsg.buffer);
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| 276 | string password(strchr(clientMsg.buffer, '\0')+1);
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| 277 | Player::PlayerClass playerClass;
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| 278 |
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| 279 | memcpy(&playerClass, clientMsg.buffer+username.length()+password.length()+2, 4);
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| 280 |
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| 281 | cout << "username: " << username << endl;
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| 282 | cout << "password: " << password << endl;
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| 283 |
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| 284 | bool validClass = false;
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| 285 |
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| 286 | switch(playerClass) {
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| 287 | case Player::CLASS_WARRIOR:
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| 288 | case Player::CLASS_RANGER:
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| 289 | validClass = true;
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| 290 | break;
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| 291 | default:
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| 292 | validClass = false;
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| 293 | break;
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| 294 | }
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| 295 |
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| 296 | serverMsg.type = MSG_TYPE_REGISTER;
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| 297 |
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| 298 | if (validClass) {
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| 299 | int error = da.insertPlayer(username, password, playerClass);
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| 300 |
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| 301 | if (error)
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| 302 | strcpy(serverMsg.buffer, "Registration failed. Please try again.");
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| 303 | else
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| 304 | strcpy(serverMsg.buffer, "Registration successful.");
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| 305 | }else
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| 306 | strcpy(serverMsg.buffer, "You didn't select a class");
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| 307 |
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| 308 | msgProcessor.sendMessage(&serverMsg, &from);
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| 309 |
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| 310 | break;
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| 311 | }
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| 312 | case MSG_TYPE_LOGIN:
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| 313 | {
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| 314 | cout << "Got login message" << endl;
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| 315 |
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| 316 | string username(clientMsg.buffer);
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| 317 | string password(strchr(clientMsg.buffer, '\0')+1);
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| 318 |
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| 319 | Player* p = da.getPlayer(username);
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| 320 |
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| 321 | if (p == NULL || !da.verifyPassword(password, p->password))
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| 322 | {
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| 323 | strcpy(serverMsg.buffer, "Incorrect username or password");
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| 324 | if (p != NULL)
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| 325 | delete(p);
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| 326 | }
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| 327 | else if(findPlayerByName(mapPlayers, username) != NULL)
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| 328 | {
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| 329 | strcpy(serverMsg.buffer, "Player has already logged in.");
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| 330 | delete(p);
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| 331 | }
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| 332 | else
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| 333 | {
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| 334 | updateUnusedPlayerId(unusedPlayerId, mapPlayers);
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| 335 | p->setId(unusedPlayerId);
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| 336 | cout << "new player id: " << p->getId() << endl;
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| 337 | p->setAddr(from);
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| 338 | p->currentGame = NULL;
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| 339 |
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| 340 | // choose a random team (either 0 or 1)
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| 341 | p->team = rand() % 2;
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| 342 |
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| 343 | serverMsg.type = MSG_TYPE_PLAYER;
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| 344 | // tell the new player about all the existing players
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| 345 | cout << "Sending other players to new player" << endl;
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| 346 |
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| 347 | map<unsigned int, Player*>::iterator it;
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| 348 | for (it = mapPlayers.begin(); it != mapPlayers.end(); it++)
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| 349 | {
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| 350 | it->second->serialize(serverMsg.buffer);
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| 351 |
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| 352 | cout << "sending info about " << it->second->name << endl;
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| 353 | cout << "sending id " << it->second->getId() << endl;
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| 354 | msgProcessor.sendMessage(&serverMsg, &from);
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| 355 | }
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| 356 |
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| 357 | // send info about existing games to new player
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| 358 | map<string, Game*>::iterator itGames;
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| 359 | Game* g;
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| 360 | int numPlayers;
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| 361 | serverMsg.type = MSG_TYPE_GAME_INFO;
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| 362 |
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| 363 | for (itGames = mapGames.begin(); itGames != mapGames.end(); itGames++)
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| 364 | {
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| 365 | g = itGames->second;
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| 366 | numPlayers = g->getNumPlayers();
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| 367 | memcpy(serverMsg.buffer, &numPlayers, 4);
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| 368 | strcpy(serverMsg.buffer+4, g->getName().c_str());
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| 369 | msgProcessor.sendMessage(&serverMsg, &from);
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| 370 | }
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| 371 |
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| 372 | serverMsg.type = MSG_TYPE_PLAYER;
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| 373 | p->serialize(serverMsg.buffer);
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| 374 | msgProcessor.broadcastMessage(serverMsg, mapPlayers);
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| 375 |
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| 376 | mapPlayers[unusedPlayerId] = p;
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| 377 | }
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| 378 |
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| 379 | serverMsg.type = MSG_TYPE_LOGIN;
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| 380 | msgProcessor.sendMessage(&serverMsg, &from);
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| 381 |
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| 382 | break;
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| 383 | }
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| 384 | case MSG_TYPE_LOGOUT:
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| 385 | {
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| 386 | string name(clientMsg.buffer);
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| 387 | cout << "Player logging out: " << name << endl;
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| 388 |
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| 389 | Player *p = findPlayerByName(mapPlayers, name);
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| 390 |
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| 391 | if (p == NULL)
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| 392 | {
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| 393 | strcpy(serverMsg.buffer+4, "That player is not logged in. This is either a bug, or you're trying to hack the server.");
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| 394 | cout << "Player not logged in" << endl;
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| 395 | }
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| 396 | else if ( p->addr.sin_addr.s_addr != from.sin_addr.s_addr ||
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| 397 | p->addr.sin_port != from.sin_port )
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| 398 | {
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| 399 | strcpy(serverMsg.buffer+4, "That player is logged in using a differemt connection. This is either a bug, or you're trying to hack the server.");
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| 400 | cout << "Player logged in using a different connection" << endl;
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| 401 | }
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| 402 | else
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| 403 | {
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| 404 | // broadcast to all players before deleting p from the map
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| 405 | unsigned int playerId = p->getId();
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| 406 | serverMsg.type = MSG_TYPE_LOGOUT;
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| 407 | memcpy(serverMsg.buffer, &playerId, 4);
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| 408 |
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| 409 | msgProcessor.broadcastMessage(serverMsg, mapPlayers);
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| 410 |
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| 411 | if (p->getId() < unusedPlayerId)
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| 412 | unusedPlayerId = p->getId();
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| 413 |
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| 414 | mapPlayers.erase(p->getId());
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| 415 | delete p;
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| 416 |
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| 417 | strcpy(serverMsg.buffer+4, "You have successfully logged out.");
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| 418 | }
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|---|
| 419 |
|
|---|
| 420 | serverMsg.type = MSG_TYPE_LOGOUT;
|
|---|
| 421 | msgProcessor.sendMessage(&serverMsg, &from);
|
|---|
| 422 |
|
|---|
| 423 | break;
|
|---|
| 424 | }
|
|---|
| 425 | case MSG_TYPE_CHAT:
|
|---|
| 426 | {
|
|---|
| 427 | cout << "Got a chat message" << endl;
|
|---|
| 428 |
|
|---|
| 429 | serverMsg.type = MSG_TYPE_CHAT;
|
|---|
| 430 |
|
|---|
| 431 | Player *p = findPlayerByAddr(mapPlayers, from);
|
|---|
| 432 |
|
|---|
| 433 | if (p == NULL)
|
|---|
| 434 | {
|
|---|
| 435 | strcpy(serverMsg.buffer, "No player is logged in using this connection. This is either a bug, or you're trying to hack the server.");
|
|---|
| 436 | msgProcessor.sendMessage(&serverMsg, &from);
|
|---|
| 437 | }
|
|---|
| 438 | else
|
|---|
| 439 | {
|
|---|
| 440 | ostringstream oss;
|
|---|
| 441 | oss << p->name << ": " << clientMsg.buffer;
|
|---|
| 442 |
|
|---|
| 443 | strcpy(serverMsg.buffer, oss.str().c_str());
|
|---|
| 444 | msgProcessor.broadcastMessage(serverMsg, mapPlayers);
|
|---|
| 445 | }
|
|---|
| 446 |
|
|---|
| 447 | break;
|
|---|
| 448 | }
|
|---|
| 449 | case MSG_TYPE_PLAYER_MOVE:
|
|---|
| 450 | {
|
|---|
| 451 | cout << "PLAYER_MOVE" << endl;
|
|---|
| 452 |
|
|---|
| 453 | unsigned int id;
|
|---|
| 454 | int x, y;
|
|---|
| 455 |
|
|---|
| 456 | memcpy(&id, clientMsg.buffer, 4);
|
|---|
| 457 | memcpy(&x, clientMsg.buffer+4, 4);
|
|---|
| 458 | memcpy(&y, clientMsg.buffer+8, 4);
|
|---|
| 459 |
|
|---|
| 460 | cout << "x: " << x << endl;
|
|---|
| 461 | cout << "y: " << y << endl;
|
|---|
| 462 | cout << "id: " << id << endl;
|
|---|
| 463 |
|
|---|
| 464 | Player* p = mapPlayers[id];
|
|---|
| 465 | bool validMessage = false;
|
|---|
| 466 |
|
|---|
| 467 | if ( p->addr.sin_addr.s_addr == from.sin_addr.s_addr &&
|
|---|
| 468 | p->addr.sin_port == from.sin_port )
|
|---|
| 469 | {
|
|---|
| 470 | if (p->currentGame->startPlayerMovement(id, x, y)) {
|
|---|
| 471 | serverMsg.type = MSG_TYPE_PLAYER_MOVE;
|
|---|
| 472 |
|
|---|
| 473 | memcpy(serverMsg.buffer, &id, 4);
|
|---|
| 474 | memcpy(serverMsg.buffer+4, &p->target.x, 4);
|
|---|
| 475 | memcpy(serverMsg.buffer+8, &p->target.y, 4);
|
|---|
| 476 |
|
|---|
| 477 | msgProcessor.broadcastMessage(serverMsg, mapPlayers);
|
|---|
| 478 |
|
|---|
| 479 | validMessage = true;
|
|---|
| 480 | }
|
|---|
| 481 | else
|
|---|
| 482 | cout << "Bad terrain detected" << endl;
|
|---|
| 483 | }
|
|---|
| 484 | else
|
|---|
| 485 | cout << "Player id (" << id << ") doesn't match sender" << endl;
|
|---|
| 486 |
|
|---|
| 487 | if (!validMessage)
|
|---|
| 488 | msgProcessor.sendMessage(&serverMsg, &from);
|
|---|
| 489 |
|
|---|
| 490 | break;
|
|---|
| 491 | }
|
|---|
| 492 | case MSG_TYPE_PICKUP_FLAG:
|
|---|
| 493 | {
|
|---|
| 494 | // may want to check the id matches the sender, just like for PLAYER_NOVE
|
|---|
| 495 | cout << "PICKUP_FLAG" << endl;
|
|---|
| 496 |
|
|---|
| 497 | unsigned int id;
|
|---|
| 498 |
|
|---|
| 499 | memcpy(&id, clientMsg.buffer, 4);
|
|---|
| 500 | cout << "id: " << id << endl;
|
|---|
| 501 |
|
|---|
| 502 | Player* p = mapPlayers[id];
|
|---|
| 503 | unsigned int objectId = p->currentGame->processFlagPickupRequest(p);
|
|---|
| 504 |
|
|---|
| 505 | if (objectId >= 0) {
|
|---|
| 506 | map<unsigned int, Player*> players = p->currentGame->getPlayers();
|
|---|
| 507 |
|
|---|
| 508 | serverMsg.type = MSG_TYPE_REMOVE_OBJECT;
|
|---|
| 509 | memcpy(serverMsg.buffer, &objectId, 4);
|
|---|
| 510 | msgProcessor.broadcastMessage(serverMsg, players);
|
|---|
| 511 |
|
|---|
| 512 | serverMsg.type = MSG_TYPE_PLAYER;
|
|---|
| 513 | p->serialize(serverMsg.buffer);
|
|---|
| 514 | msgProcessor.broadcastMessage(serverMsg, players);
|
|---|
| 515 | }
|
|---|
| 516 |
|
|---|
| 517 | break;
|
|---|
| 518 | }
|
|---|
| 519 | case MSG_TYPE_DROP_FLAG:
|
|---|
| 520 | {
|
|---|
| 521 | // may want to check the id matches the sender, just like for PLAYER_NOVE
|
|---|
| 522 | cout << "DROP_FLAG" << endl;
|
|---|
| 523 |
|
|---|
| 524 | unsigned int id;
|
|---|
| 525 |
|
|---|
| 526 | memcpy(&id, clientMsg.buffer, 4);
|
|---|
| 527 | cout << "id: " << id << endl;
|
|---|
| 528 |
|
|---|
| 529 | Player* p = mapPlayers[id];
|
|---|
| 530 |
|
|---|
| 531 | WorldMap::ObjectType flagType = WorldMap::OBJECT_NONE;
|
|---|
| 532 | if (p->hasBlueFlag)
|
|---|
| 533 | flagType = WorldMap::OBJECT_BLUE_FLAG;
|
|---|
| 534 | else if (p->hasRedFlag)
|
|---|
| 535 | flagType = WorldMap::OBJECT_RED_FLAG;
|
|---|
| 536 |
|
|---|
| 537 | map<unsigned int, Player*> players = p->currentGame->getPlayers();
|
|---|
| 538 |
|
|---|
| 539 | p->currentGame->addObjectToMap(flagType, p->pos.x, p->pos.y);
|
|---|
| 540 |
|
|---|
| 541 | p->hasBlueFlag = false;
|
|---|
| 542 | p->hasRedFlag = false;
|
|---|
| 543 |
|
|---|
| 544 | serverMsg.type = MSG_TYPE_PLAYER;
|
|---|
| 545 | p->serialize(serverMsg.buffer);
|
|---|
| 546 | msgProcessor.broadcastMessage(serverMsg, players);
|
|---|
| 547 |
|
|---|
| 548 | break;
|
|---|
| 549 | }
|
|---|
| 550 | case MSG_TYPE_ATTACK:
|
|---|
| 551 | {
|
|---|
| 552 | cout << "Received a START_ATTACK message" << endl;
|
|---|
| 553 |
|
|---|
| 554 | unsigned int id, targetId;
|
|---|
| 555 |
|
|---|
| 556 | memcpy(&id, clientMsg.buffer, 4);
|
|---|
| 557 | memcpy(&targetId, clientMsg.buffer+4, 4);
|
|---|
| 558 |
|
|---|
| 559 | // need to make sure the target is in the sender's game
|
|---|
| 560 |
|
|---|
| 561 | Player* p = mapPlayers[id];
|
|---|
| 562 | p->setTargetPlayer(targetId);
|
|---|
| 563 | p->isChasing = true;
|
|---|
| 564 |
|
|---|
| 565 | map<unsigned int, Player*> players = p->currentGame->getPlayers();
|
|---|
| 566 |
|
|---|
| 567 | serverMsg.type = MSG_TYPE_ATTACK;
|
|---|
| 568 | memcpy(serverMsg.buffer, &id, 4);
|
|---|
| 569 | memcpy(serverMsg.buffer+4, &targetId, 4);
|
|---|
| 570 | msgProcessor.broadcastMessage(serverMsg, players);
|
|---|
| 571 |
|
|---|
| 572 | break;
|
|---|
| 573 | }
|
|---|
| 574 | case MSG_TYPE_CREATE_GAME:
|
|---|
| 575 | {
|
|---|
| 576 | cout << "Received a CREATE_GAME message" << endl;
|
|---|
| 577 |
|
|---|
| 578 | string gameName(clientMsg.buffer);
|
|---|
| 579 | cout << "Game name: " << gameName << endl;
|
|---|
| 580 |
|
|---|
| 581 | // check if this game already exists
|
|---|
| 582 | if (mapGames.find(gameName) != mapGames.end()) {
|
|---|
| 583 | cout << "Error: Game already exists" << endl;
|
|---|
| 584 | serverMsg.type = MSG_TYPE_JOIN_GAME_FAILURE;
|
|---|
| 585 | }else {
|
|---|
| 586 | Game* g = new Game(gameName, "../data/map.txt", &msgProcessor);
|
|---|
| 587 | mapGames[gameName] = g;
|
|---|
| 588 |
|
|---|
| 589 | // add flag objects to the map
|
|---|
| 590 | WorldMap* m = g->getMap();
|
|---|
| 591 | m->createObjectsFromStructures();
|
|---|
| 592 |
|
|---|
| 593 | serverMsg.type = MSG_TYPE_JOIN_GAME_SUCCESS;
|
|---|
| 594 | strcpy(serverMsg.buffer, gameName.c_str());
|
|---|
| 595 | }
|
|---|
| 596 |
|
|---|
| 597 | msgProcessor.sendMessage(&serverMsg, &from);
|
|---|
| 598 |
|
|---|
| 599 | break;
|
|---|
| 600 | }
|
|---|
| 601 | case MSG_TYPE_JOIN_GAME:
|
|---|
| 602 | {
|
|---|
| 603 | cout << "Received a JOIN_GAME message" << endl;
|
|---|
| 604 |
|
|---|
| 605 | string gameName(clientMsg.buffer);
|
|---|
| 606 | cout << "Game name: " << gameName << endl;
|
|---|
| 607 |
|
|---|
| 608 | // check if this game already exists
|
|---|
| 609 | if (mapGames.find(gameName) == mapGames.end()) {
|
|---|
| 610 | cout << "Error: Game does not exist" << endl;
|
|---|
| 611 | serverMsg.type = MSG_TYPE_JOIN_GAME_FAILURE;
|
|---|
| 612 | }else {
|
|---|
| 613 | Game* g = mapGames[gameName];
|
|---|
| 614 | map<unsigned int, Player*>& players = g->getPlayers();
|
|---|
| 615 | Player* p = findPlayerByAddr(mapPlayers, from);
|
|---|
| 616 |
|
|---|
| 617 | if (players.find(p->getId()) != players.end()) {
|
|---|
| 618 | cout << "Player " << p->name << " trying to join a game he's already in" << endl;
|
|---|
| 619 | serverMsg.type = MSG_TYPE_JOIN_GAME_FAILURE;
|
|---|
| 620 | }else {
|
|---|
| 621 | serverMsg.type = MSG_TYPE_JOIN_GAME_SUCCESS;
|
|---|
| 622 | strcpy(serverMsg.buffer, gameName.c_str());
|
|---|
| 623 | }
|
|---|
| 624 | }
|
|---|
| 625 |
|
|---|
| 626 | msgProcessor.sendMessage(&serverMsg, &from);
|
|---|
| 627 |
|
|---|
| 628 | break;
|
|---|
| 629 | }
|
|---|
| 630 | case MSG_TYPE_LEAVE_GAME:
|
|---|
| 631 | {
|
|---|
| 632 | cout << "Received a LEAVE_GAME message" << endl;
|
|---|
| 633 |
|
|---|
| 634 | Player* p = findPlayerByAddr(mapPlayers, from);
|
|---|
| 635 | Game* g = p->currentGame;
|
|---|
| 636 |
|
|---|
| 637 | if (g == NULL) {
|
|---|
| 638 | cout << "Player " << p->name << " is trying to leave a game, but is not currently in a game." << endl;
|
|---|
| 639 |
|
|---|
| 640 | /// should send a response back, maybe a new message type is needed
|
|---|
| 641 | // not sure what to do here
|
|---|
| 642 | }else {
|
|---|
| 643 | cout << "Game name: " << g->getName() << endl;
|
|---|
| 644 |
|
|---|
| 645 | if (!p->isDead) {
|
|---|
| 646 | WorldMap::ObjectType flagType = WorldMap::OBJECT_NONE;
|
|---|
| 647 | if (p->hasBlueFlag)
|
|---|
| 648 | flagType = WorldMap::OBJECT_BLUE_FLAG;
|
|---|
| 649 | else if (p->hasRedFlag)
|
|---|
| 650 | flagType = WorldMap::OBJECT_RED_FLAG;
|
|---|
| 651 |
|
|---|
| 652 | if (flagType != WorldMap::OBJECT_NONE)
|
|---|
| 653 | g->addObjectToMap(flagType, p->pos.x, p->pos.y);
|
|---|
| 654 | }
|
|---|
| 655 |
|
|---|
| 656 | p->currentGame = NULL;
|
|---|
| 657 | g->removePlayer(p->getId());
|
|---|
| 658 |
|
|---|
| 659 | unsigned int playerId = p->getId();
|
|---|
| 660 | serverMsg.type = MSG_TYPE_LEAVE_GAME;
|
|---|
| 661 | memcpy(serverMsg.buffer, &playerId, 4);
|
|---|
| 662 | strcpy(serverMsg.buffer+4, g->getName().c_str());
|
|---|
| 663 | msgProcessor.broadcastMessage(serverMsg, g->getPlayers());
|
|---|
| 664 |
|
|---|
| 665 | int numPlayers = g->getNumPlayers();
|
|---|
| 666 |
|
|---|
| 667 | serverMsg.type = MSG_TYPE_GAME_INFO;
|
|---|
| 668 | memcpy(serverMsg.buffer, &numPlayers, 4);
|
|---|
| 669 | strcpy(serverMsg.buffer+4, g->getName().c_str());
|
|---|
| 670 | msgProcessor.broadcastMessage(serverMsg, mapPlayers);
|
|---|
| 671 |
|
|---|
| 672 | // if there are no more players in the game, remove it
|
|---|
| 673 | if (numPlayers == 0) {
|
|---|
| 674 | mapGames.erase(g->getName());
|
|---|
| 675 | delete g;
|
|---|
| 676 | }
|
|---|
| 677 | }
|
|---|
| 678 |
|
|---|
| 679 | break;
|
|---|
| 680 | }
|
|---|
| 681 | case MSG_TYPE_JOIN_GAME_ACK:
|
|---|
| 682 | {
|
|---|
| 683 | cout << "Received a JOIN_GAME_ACK message" << endl;
|
|---|
| 684 |
|
|---|
| 685 | string gameName(clientMsg.buffer);
|
|---|
| 686 | cout << "Game name: " << gameName << endl;
|
|---|
| 687 |
|
|---|
| 688 | // check if this game already exists
|
|---|
| 689 | if (mapGames.find(gameName) == mapGames.end()) {
|
|---|
| 690 | serverMsg.type = MSG_TYPE_JOIN_GAME_FAILURE;
|
|---|
| 691 |
|
|---|
| 692 | msgProcessor.sendMessage(&serverMsg, &from);
|
|---|
| 693 | }
|
|---|
| 694 |
|
|---|
| 695 | Game* g = mapGames[gameName];
|
|---|
| 696 |
|
|---|
| 697 | Player* p = findPlayerByAddr(mapPlayers, from);
|
|---|
| 698 | p->team = rand() % 2; // choose a random team (either 0 or 1)
|
|---|
| 699 | p->currentGame = g;
|
|---|
| 700 |
|
|---|
| 701 | // tell the new player about all map objects
|
|---|
| 702 | // (currently just the flags)
|
|---|
| 703 |
|
|---|
| 704 | serverMsg.type = MSG_TYPE_OBJECT;
|
|---|
| 705 | vector<WorldMap::Object>* vctObjects = g->getMap()->getObjects();
|
|---|
| 706 | vector<WorldMap::Object>::iterator itObjects;
|
|---|
| 707 | cout << "sending items" << endl;
|
|---|
| 708 | for (itObjects = vctObjects->begin(); itObjects != vctObjects->end(); itObjects++) {
|
|---|
| 709 | itObjects->serialize(serverMsg.buffer);
|
|---|
| 710 | cout << "sending item id " << itObjects->id << endl;
|
|---|
| 711 | msgProcessor.sendMessage(&serverMsg, &from);
|
|---|
| 712 | }
|
|---|
| 713 |
|
|---|
| 714 |
|
|---|
| 715 | // send the current score
|
|---|
| 716 | serverMsg.type = MSG_TYPE_SCORE;
|
|---|
| 717 |
|
|---|
| 718 | unsigned int blueScore = g->getBlueScore();
|
|---|
| 719 | unsigned int redScore = g->getRedScore();
|
|---|
| 720 | memcpy(serverMsg.buffer, &blueScore, 4);
|
|---|
| 721 | memcpy(serverMsg.buffer+4, &redScore, 4);
|
|---|
| 722 |
|
|---|
| 723 | msgProcessor.sendMessage(&serverMsg, &from);
|
|---|
| 724 |
|
|---|
| 725 | // send info to other players
|
|---|
| 726 | serverMsg.type = MSG_TYPE_PLAYER_JOIN_GAME;
|
|---|
| 727 | p->serialize(serverMsg.buffer);
|
|---|
| 728 | cout << "Should be broadcasting the message" << endl;
|
|---|
| 729 | msgProcessor.broadcastMessage(serverMsg, g->getPlayers());
|
|---|
| 730 |
|
|---|
| 731 | g->addPlayer(p);
|
|---|
| 732 |
|
|---|
| 733 |
|
|---|
| 734 | // tell the new player about all the players in the game (including himself)
|
|---|
| 735 | cout << "Sending other players to new player" << endl;
|
|---|
| 736 | serverMsg.type = MSG_TYPE_PLAYER_JOIN_GAME;
|
|---|
| 737 |
|
|---|
| 738 |
|
|---|
| 739 | map<unsigned int, Player*>& allPlayers = g->getPlayers();
|
|---|
| 740 | map<unsigned int, Player*>::iterator it;
|
|---|
| 741 | for (it = allPlayers.begin(); it != allPlayers.end(); it++)
|
|---|
| 742 | {
|
|---|
| 743 | it->second->serialize(serverMsg.buffer);
|
|---|
| 744 |
|
|---|
| 745 | cout << "sending info about " << it->second->name << endl;
|
|---|
| 746 | cout << "sending id " << it->second->getId() << endl;
|
|---|
| 747 | msgProcessor.sendMessage(&serverMsg, &from);
|
|---|
| 748 | }
|
|---|
| 749 |
|
|---|
| 750 | int numPlayers = g->getNumPlayers();
|
|---|
| 751 |
|
|---|
| 752 | serverMsg.type = MSG_TYPE_GAME_INFO;
|
|---|
| 753 | memcpy(serverMsg.buffer, &numPlayers, 4);
|
|---|
| 754 | strcpy(serverMsg.buffer+4, gameName.c_str());
|
|---|
| 755 | msgProcessor.broadcastMessage(serverMsg, mapPlayers);
|
|---|
| 756 |
|
|---|
| 757 | break;
|
|---|
| 758 | }
|
|---|
| 759 | default:
|
|---|
| 760 | {
|
|---|
| 761 | // probably want to log the error rather than sending a chat message,
|
|---|
| 762 | // especially since chat isn't currently visible on all screens
|
|---|
| 763 |
|
|---|
| 764 | serverMsg.type = MSG_TYPE_CHAT;
|
|---|
| 765 | strcpy(serverMsg.buffer, "Server error occured. Report this please.");
|
|---|
| 766 |
|
|---|
| 767 | break;
|
|---|
| 768 | }
|
|---|
| 769 | }
|
|---|
| 770 | }
|
|---|
| 771 |
|
|---|
| 772 | void updateUnusedPlayerId(unsigned int& id, map<unsigned int, Player*>& mapPlayers)
|
|---|
| 773 | {
|
|---|
| 774 | while (mapPlayers.find(id) != mapPlayers.end())
|
|---|
| 775 | id++;
|
|---|
| 776 | }
|
|---|
| 777 |
|
|---|
| 778 | Player *findPlayerByName(map<unsigned int, Player*> &m, string name)
|
|---|
| 779 | {
|
|---|
| 780 | map<unsigned int, Player*>::iterator it;
|
|---|
| 781 |
|
|---|
| 782 | for (it = m.begin(); it != m.end(); it++)
|
|---|
| 783 | {
|
|---|
| 784 | if ( it->second->name.compare(name) == 0 )
|
|---|
| 785 | return it->second;
|
|---|
| 786 | }
|
|---|
| 787 |
|
|---|
| 788 | return NULL;
|
|---|
| 789 | }
|
|---|
| 790 |
|
|---|
| 791 | Player *findPlayerByAddr(map<unsigned int, Player*> &m, const sockaddr_in &addr)
|
|---|
| 792 | {
|
|---|
| 793 | map<unsigned int, Player*>::iterator it;
|
|---|
| 794 |
|
|---|
| 795 | for (it = m.begin(); it != m.end(); it++)
|
|---|
| 796 | {
|
|---|
| 797 | if ( it->second->addr.sin_addr.s_addr == addr.sin_addr.s_addr &&
|
|---|
| 798 | it->second->addr.sin_port == addr.sin_port )
|
|---|
| 799 | return it->second;
|
|---|
| 800 | }
|
|---|
| 801 |
|
|---|
| 802 | return NULL;
|
|---|
| 803 | }
|
|---|
| 804 |
|
|---|
| 805 | void quit(int sig) {
|
|---|
| 806 | done = true;
|
|---|
| 807 | }
|
|---|