| 1 | #include <cstdlib>
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| 2 | #include <cstdio>
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| 3 | #include <unistd.h>
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| 4 | #include <string>
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| 5 | #include <iostream>
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| 6 | #include <sstream>
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| 7 | #include <fstream>
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| 8 | #include <cstring>
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| 9 | #include <cmath>
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| 10 |
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| 11 | #include <vector>
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| 12 | #include <map>
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| 13 |
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| 14 | #include <csignal>
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| 15 |
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| 16 | #include <sys/time.h>
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| 17 |
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| 18 | #include <sys/socket.h>
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| 19 | #include <netdb.h>
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| 20 | #include <netinet/in.h>
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| 21 | #include <arpa/inet.h>
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| 22 |
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| 23 | #include <crypt.h>
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| 24 |
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| 25 | /*
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| 26 | #include <openssl/bio.h>
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| 27 | #include <openssl/ssl.h>
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| 28 | #include <openssl/err.h>
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| 29 | */
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| 30 |
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| 31 | #include "../common/Compiler.h"
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| 32 | #include "../common/Common.h"
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| 33 | #include "../common/MessageProcessor.h"
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| 34 | #include "../common/WorldMap.h"
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| 35 | #include "../common/Player.h"
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| 36 | #include "../common/Projectile.h"
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| 37 | #include "../common/Game.h"
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| 38 | #include "../common/GameSummary.h"
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| 39 |
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| 40 | #include "DataAccess.h"
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| 41 |
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| 42 | using namespace std;
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| 43 |
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| 44 | // from used to be const. Removed that so I could take a reference
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| 45 | // and use it to send messages
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| 46 | void processMessage(const NETWORK_MSG& clientMsg, struct sockaddr_in& from, MessageProcessor& msgProcessor, map<unsigned int, Player*>& mapPlayers, map<string, Game*>& mapGames, WorldMap* gameMap, unsigned int& unusedPlayerId);
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| 47 |
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| 48 | bool handleGameEvents(Game* game, map<unsigned int, Player*>& mapPlayers, MessageProcessor& msgPocessor);
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| 49 | bool handlePlayerEvents(Player* p, Game* game, MessageProcessor& msgProcessor);
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| 50 |
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| 51 | void broadcastMessage(MessageProcessor &msgProcessor, NETWORK_MSG &serverMsg, map<unsigned int, Player*>& players);
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| 52 | void updateUnusedPlayerId(unsigned int& id, map<unsigned int, Player*>& mapPlayers);
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| 53 | Player *findPlayerByName(map<unsigned int, Player*> &m, string name);
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| 54 | Player *findPlayerByAddr(map<unsigned int, Player*> &m, const sockaddr_in &addr);
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| 55 | void damagePlayer(Player *p, int damage);
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| 56 |
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| 57 | void addObjectToMap(WorldMap::ObjectType objectType, int x, int y, WorldMap* gameMap, map<unsigned int, Player*>& mapPlayers, MessageProcessor &msgProcessor);
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| 58 |
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| 59 | void quit(int sig);
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| 60 |
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| 61 | bool done;
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| 62 |
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| 63 | int main(int argc, char *argv[])
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| 64 | {
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| 65 | int sock, length;
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| 66 | struct sockaddr_in server;
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| 67 | struct sockaddr_in from; // info of client sending the message
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| 68 | NETWORK_MSG clientMsg, serverMsg;
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| 69 | MessageProcessor msgProcessor;
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| 70 | map<unsigned int, Player*> mapPlayers;
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| 71 | map<unsigned int, Projectile> mapProjectiles;
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| 72 | map<string, Game*> mapGames;
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| 73 | unsigned int unusedPlayerId = 1, unusedProjectileId = 1;
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| 74 | ofstream outputLog;
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| 75 |
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| 76 | done = false;
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| 77 |
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| 78 | signal(SIGINT, quit);
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| 79 |
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| 80 | //SSL_load_error_strings();
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| 81 | //ERR_load_BIO_strings();
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| 82 | //OpenSSL_add_all_algorithms();
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| 83 |
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| 84 | if (argc != 2)
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| 85 | {
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| 86 | cerr << "ERROR, expected server [domain] [port]" << endl;
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| 87 | exit(1);
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| 88 | }
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| 89 |
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| 90 | outputLog.open("server.log", ios::app);
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| 91 | outputLog << "Started server on " << getCurrentDateTimeString() << endl;
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| 92 |
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| 93 | WorldMap* gameMap = WorldMap::loadMapFromFile("../data/map.txt");
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| 94 |
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| 95 | // add some items to the map. They will be sent out
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| 96 | // to players when they login
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| 97 | for (int y=0; y<gameMap->height; y++)
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| 98 | {
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| 99 | for (int x=0; x<gameMap->width; x++)
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| 100 | {
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| 101 | switch (gameMap->getStructure(x, y))
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| 102 | {
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| 103 | case WorldMap::STRUCTURE_BLUE_FLAG:
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| 104 | gameMap->addObject(WorldMap::OBJECT_BLUE_FLAG, x*25+12, y*25+12);
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| 105 | break;
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| 106 | case WorldMap::STRUCTURE_RED_FLAG:
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| 107 | gameMap->addObject(WorldMap::OBJECT_RED_FLAG, x*25+12, y*25+12);
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| 108 | break;
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| 109 | }
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| 110 | }
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| 111 | }
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| 112 |
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| 113 | sock = socket(AF_INET, SOCK_DGRAM, 0);
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| 114 | if (sock < 0)
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| 115 | error("Opening socket");
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| 116 | length = sizeof(server);
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| 117 | bzero(&server,length);
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| 118 | server.sin_family=AF_INET;
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| 119 | server.sin_port=htons(atoi(argv[1]));
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| 120 | server.sin_addr.s_addr=INADDR_ANY;
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| 121 | if ( bind(sock, (struct sockaddr *)&server, length) < 0 )
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| 122 | error("binding");
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| 123 |
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| 124 | set_nonblock(sock);
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| 125 |
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| 126 | msgProcessor = MessageProcessor(sock, &outputLog);
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| 127 |
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| 128 | timespec ts;
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| 129 | int timeLastUpdated = 0, curTime = 0, timeLastBroadcast = 0;
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| 130 | while (!done)
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| 131 | {
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| 132 | usleep(5000);
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| 133 |
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| 134 | clock_gettime(CLOCK_REALTIME, &ts);
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| 135 | // make the number smaller so millis can fit in an int
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| 136 | ts.tv_sec -= 1368000000;
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| 137 | curTime = ts.tv_sec*1000 + ts.tv_nsec/1000000;
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| 138 |
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| 139 | if (timeLastUpdated == 0 || (curTime-timeLastUpdated) >= 50)
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| 140 | {
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| 141 | timeLastUpdated = curTime;
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| 142 |
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| 143 | msgProcessor.cleanAckedMessages();
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| 144 | msgProcessor.resendUnackedMessages();
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| 145 |
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| 146 | map<unsigned int, Player*>::iterator it;
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| 147 |
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| 148 | cout << "Updating player targets and respawning dead players" << endl;
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| 149 |
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| 150 | // set targets for all chasing players (or make them attack if they're close enough)
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| 151 | // this should be moved into the games loop
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| 152 | for (it = mapPlayers.begin(); it != mapPlayers.end(); it++)
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| 153 | {
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| 154 | Player* p = it->second;
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| 155 |
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| 156 | // check if it's time to revive dead players
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| 157 | if (p->isDead)
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| 158 | {
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| 159 | cout << "Player is dead" << endl;
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| 160 |
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| 161 | if (getCurrentMillis() - p->timeDied >= 10000)
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| 162 | {
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| 163 | p->isDead = false;
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| 164 |
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| 165 | POSITION spawnPos;
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| 166 |
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| 167 | switch (p->team)
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| 168 | {
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| 169 | case 0:// blue team
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| 170 | spawnPos = p->currentGame->getMap()->getStructureLocation(WorldMap::STRUCTURE_BLUE_FLAG);
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| 171 | break;
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| 172 | case 1:// red team
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| 173 | spawnPos = p->currentGame->getMap()->getStructureLocation(WorldMap::STRUCTURE_RED_FLAG);
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| 174 | break;
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| 175 | default:
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| 176 | // should never go here
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| 177 | cout << "Error: Invalid team" << endl;
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| 178 | break;
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| 179 | }
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| 180 |
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| 181 | // spawn the player to the right of their flag location
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| 182 | spawnPos.x = (spawnPos.x+1) * 25 + 12;
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| 183 | spawnPos.y = spawnPos.y * 25 + 12;
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| 184 |
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| 185 | p->pos = spawnPos.toFloat();
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| 186 | p->target = spawnPos;
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| 187 | p->health = p->maxHealth;
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| 188 |
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| 189 | serverMsg.type = MSG_TYPE_PLAYER;
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| 190 | p->serialize(serverMsg.buffer);
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| 191 |
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| 192 | broadcastMessage(msgProcessor, serverMsg, p->currentGame->getPlayers());
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| 193 | }
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| 194 |
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| 195 | continue;
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| 196 | }
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| 197 |
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| 198 | if (p->currentGame != NULL) {
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| 199 | map<unsigned int, Player*> playersInGame = p->currentGame->getPlayers();
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| 200 | if (p->updateTarget(playersInGame))
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| 201 | {
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| 202 | serverMsg.type = MSG_TYPE_PLAYER;
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| 203 | p->serialize(serverMsg.buffer);
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| 204 | broadcastMessage(msgProcessor, serverMsg, playersInGame);
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| 205 | }
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| 206 | }
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| 207 | }
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| 208 |
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| 209 | cout << "Processing players in a game" << endl;
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| 210 |
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| 211 | // process players currently in a game
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| 212 | map<string, Game*>::iterator itGames;
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| 213 | Game* game = NULL;
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| 214 | WorldMap* gameMap = NULL;
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| 215 |
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| 216 | for (itGames = mapGames.begin(); itGames != mapGames.end();) {
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| 217 | if (handleGameEvents(itGames->second, mapPlayers, msgProcessor)) {
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| 218 | delete itGames->second;
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| 219 | mapGames.erase(itGames++);
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| 220 | }else
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| 221 | itGames++;
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| 222 | }
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| 223 |
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| 224 | cout << "Processing projectiles" << endl;
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| 225 |
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| 226 | // move all projectiles
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| 227 | // see if this can be moved inside the game class
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| 228 | // this method can be moved when I add a MessageProcessor to the Game class
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| 229 | map<unsigned int, Projectile>::iterator itProj;
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| 230 | for (itGames = mapGames.begin(); itGames != mapGames.end(); itGames++) {
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| 231 | game = itGames->second;
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| 232 | for (itProj = game->getProjectiles().begin(); itProj != game->getProjectiles().end(); itProj++)
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| 233 | {
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| 234 | cout << "About to call projectile move" << endl;
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| 235 | if (itProj->second.move(game->getPlayers()))
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| 236 | {
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| 237 | // send a REMOVE_PROJECTILE message
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| 238 | cout << "send a REMOVE_PROJECTILE message" << endl;
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| 239 | serverMsg.type = MSG_TYPE_REMOVE_PROJECTILE;
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| 240 | memcpy(serverMsg.buffer, &itProj->second.id, 4);
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| 241 | game->removeProjectile(itProj->second.id);
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| 242 | broadcastMessage(msgProcessor, serverMsg, game->getPlayers());
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| 243 |
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| 244 | Player* target = game->getPlayers()[itProj->second.target];
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| 245 | damagePlayer(target, itProj->second.damage);
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| 246 |
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| 247 | if (target->isDead)
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| 248 | {
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| 249 | WorldMap::ObjectType flagType = WorldMap::OBJECT_NONE;
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| 250 | if (target->hasBlueFlag)
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| 251 | flagType = WorldMap::OBJECT_BLUE_FLAG;
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| 252 | else if (target->hasRedFlag)
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| 253 | flagType = WorldMap::OBJECT_RED_FLAG;
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| 254 |
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| 255 | if (flagType != WorldMap::OBJECT_NONE)
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| 256 | addObjectToMap(flagType, target->pos.x, target->pos.y, game->getMap(), game->getPlayers(), msgProcessor);
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| 257 | }
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| 258 |
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| 259 | // send a PLAYER message after dealing damage
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| 260 | serverMsg.type = MSG_TYPE_PLAYER;
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| 261 | target->serialize(serverMsg.buffer);
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| 262 | broadcastMessage(msgProcessor, serverMsg, game->getPlayers());
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| 263 | }
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| 264 | }
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| 265 | }
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| 266 | }
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| 267 |
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| 268 | if (msgProcessor.receiveMessage(&clientMsg, &from) >= 0)
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| 269 | {
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| 270 | processMessage(clientMsg, from, msgProcessor, mapPlayers, mapGames, gameMap, unusedPlayerId);
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| 271 |
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| 272 | cout << "Finished processing the message" << endl;
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| 273 | }
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| 274 | }
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| 275 |
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| 276 | outputLog << "Stopped server on " << getCurrentDateTimeString() << endl;
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| 277 | outputLog.close();
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| 278 |
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| 279 | // delete all games
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| 280 | map<string, Game*>::iterator itGames;
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| 281 | for (itGames = mapGames.begin(); itGames != mapGames.end(); itGames++)
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| 282 | {
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| 283 | delete itGames->second;
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| 284 | }
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| 285 |
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| 286 | map<unsigned int, Player*>::iterator itPlayers;
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| 287 | for (itPlayers = mapPlayers.begin(); itPlayers != mapPlayers.end(); itPlayers++)
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| 288 | {
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| 289 | delete itPlayers->second;
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| 290 | }
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| 291 |
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| 292 | return 0;
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| 293 | }
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| 294 |
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| 295 | void processMessage(const NETWORK_MSG &clientMsg, struct sockaddr_in &from, MessageProcessor &msgProcessor, map<unsigned int, Player*>& mapPlayers, map<string, Game*>& mapGames, WorldMap* gameMap, unsigned int& unusedPlayerId)
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| 296 | {
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| 297 | NETWORK_MSG serverMsg;
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| 298 | DataAccess da;
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| 299 |
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| 300 | cout << "Inside processMessage" << endl;
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| 301 |
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| 302 | cout << "Received message" << endl;
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| 303 | cout << "MSG: type: " << clientMsg.type << endl;
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| 304 | cout << "MSG contents: " << clientMsg.buffer << endl;
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| 305 |
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| 306 | // Check that if an invalid message is sent, the client will correctly
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| 307 | // receive and display the response. Maybe make a special error msg type
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| 308 | switch(clientMsg.type)
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| 309 | {
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| 310 | case MSG_TYPE_REGISTER:
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| 311 | {
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| 312 | string username(clientMsg.buffer);
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| 313 | string password(strchr(clientMsg.buffer, '\0')+1);
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| 314 | Player::PlayerClass playerClass;
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| 315 |
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| 316 | memcpy(&playerClass, clientMsg.buffer+username.length()+password.length()+2, 4);
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| 317 |
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| 318 | cout << "username: " << username << endl;
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| 319 | cout << "password: " << password << endl;
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| 320 |
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| 321 | bool validClass = false;
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| 322 |
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| 323 | switch(playerClass) {
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| 324 | case Player::CLASS_WARRIOR:
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| 325 | case Player::CLASS_RANGER:
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| 326 | validClass = true;
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| 327 | break;
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| 328 | default:
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| 329 | validClass = false;
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| 330 | break;
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| 331 | }
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| 332 |
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| 333 | serverMsg.type = MSG_TYPE_REGISTER;
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| 334 |
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| 335 | if (validClass) {
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| 336 | int error = da.insertPlayer(username, password, playerClass);
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| 337 |
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| 338 | if (error)
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| 339 | strcpy(serverMsg.buffer, "Registration failed. Please try again.");
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| 340 | else
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| 341 | strcpy(serverMsg.buffer, "Registration successful.");
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| 342 | }else
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| 343 | strcpy(serverMsg.buffer, "You didn't select a class");
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| 344 |
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| 345 | msgProcessor.sendMessage(&serverMsg, &from);
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| 346 |
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| 347 | break;
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| 348 | }
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| 349 | case MSG_TYPE_LOGIN:
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| 350 | {
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| 351 | cout << "Got login message" << endl;
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| 352 |
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| 353 | string username(clientMsg.buffer);
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| 354 | string password(strchr(clientMsg.buffer, '\0')+1);
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| 355 |
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| 356 | Player* p = da.getPlayer(username);
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| 357 |
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| 358 | if (p == NULL || !da.verifyPassword(password, p->password))
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| 359 | {
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| 360 | strcpy(serverMsg.buffer, "Incorrect username or password");
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| 361 | if (p != NULL)
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| 362 | delete(p);
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| 363 | }
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| 364 | else if(findPlayerByName(mapPlayers, username) != NULL)
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| 365 | {
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| 366 | strcpy(serverMsg.buffer, "Player has already logged in.");
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| 367 | delete(p);
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| 368 | }
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| 369 | else
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| 370 | {
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| 371 | updateUnusedPlayerId(unusedPlayerId, mapPlayers);
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| 372 | p->id = unusedPlayerId;
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| 373 | cout << "new player id: " << p->id << endl;
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| 374 | p->setAddr(from);
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| 375 | p->currentGame = NULL;
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| 376 |
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| 377 | // choose a random team (either 0 or 1)
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| 378 | p->team = rand() % 2;
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| 379 |
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| 380 | serverMsg.type = MSG_TYPE_PLAYER;
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| 381 | // tell the new player about all the existing players
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| 382 | cout << "Sending other players to new player" << endl;
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| 383 |
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| 384 | map<unsigned int, Player*>::iterator it;
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| 385 | for (it = mapPlayers.begin(); it != mapPlayers.end(); it++)
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| 386 | {
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| 387 | it->second->serialize(serverMsg.buffer);
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| 388 |
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| 389 | cout << "sending info about " << it->second->name << endl;
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| 390 | cout << "sending id " << it->second->id << endl;
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| 391 | msgProcessor.sendMessage(&serverMsg, &from);
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| 392 | }
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| 393 |
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| 394 | // tell the new player about all map objects
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| 395 | // (currently just the flags)
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| 396 | serverMsg.type = MSG_TYPE_OBJECT;
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| 397 | vector<WorldMap::Object>* vctObjects = gameMap->getObjects();
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| 398 | vector<WorldMap::Object>::iterator itObjects;
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| 399 | cout << "sending items" << endl;
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| 400 | for (itObjects = vctObjects->begin(); itObjects != vctObjects->end(); itObjects++) {
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| 401 | itObjects->serialize(serverMsg.buffer);
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| 402 | cout << "sending item id " << itObjects->id << endl;
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| 403 | msgProcessor.sendMessage(&serverMsg, &from);
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| 404 | }
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| 405 |
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| 406 | // send info about existing games to new player
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| 407 | map<string, Game*>::iterator itGames;
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| 408 | Game* g;
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| 409 | int numPlayers;
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| 410 | serverMsg.type = MSG_TYPE_GAME_INFO;
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| 411 |
|
|---|
| 412 | for (itGames = mapGames.begin(); itGames != mapGames.end(); itGames++)
|
|---|
| 413 | {
|
|---|
| 414 | g = itGames->second;
|
|---|
| 415 | numPlayers = g->getNumPlayers();
|
|---|
| 416 | memcpy(serverMsg.buffer, &numPlayers, 4);
|
|---|
| 417 | strcpy(serverMsg.buffer+4, g->getName().c_str());
|
|---|
| 418 | msgProcessor.sendMessage(&serverMsg, &from);
|
|---|
| 419 | }
|
|---|
| 420 |
|
|---|
| 421 | serverMsg.type = MSG_TYPE_PLAYER;
|
|---|
| 422 | p->serialize(serverMsg.buffer);
|
|---|
| 423 | broadcastMessage(msgProcessor, serverMsg, mapPlayers);
|
|---|
| 424 |
|
|---|
| 425 | mapPlayers[unusedPlayerId] = p;
|
|---|
| 426 | }
|
|---|
| 427 |
|
|---|
| 428 | serverMsg.type = MSG_TYPE_LOGIN;
|
|---|
| 429 | msgProcessor.sendMessage(&serverMsg, &from);
|
|---|
| 430 |
|
|---|
| 431 | break;
|
|---|
| 432 | }
|
|---|
| 433 | case MSG_TYPE_LOGOUT:
|
|---|
| 434 | {
|
|---|
| 435 | string name(clientMsg.buffer);
|
|---|
| 436 | cout << "Player logging out: " << name << endl;
|
|---|
| 437 |
|
|---|
| 438 | Player *p = findPlayerByName(mapPlayers, name);
|
|---|
| 439 |
|
|---|
| 440 | if (p == NULL)
|
|---|
| 441 | {
|
|---|
| 442 | strcpy(serverMsg.buffer+4, "That player is not logged in. This is either a bug, or you're trying to hack the server.");
|
|---|
| 443 | cout << "Player not logged in" << endl;
|
|---|
| 444 | }
|
|---|
| 445 | else if ( p->addr.sin_addr.s_addr != from.sin_addr.s_addr ||
|
|---|
| 446 | p->addr.sin_port != from.sin_port )
|
|---|
| 447 | {
|
|---|
| 448 | strcpy(serverMsg.buffer+4, "That player is logged in using a differemt connection. This is either a bug, or you're trying to hack the server.");
|
|---|
| 449 | cout << "Player logged in using a different connection" << endl;
|
|---|
| 450 | }
|
|---|
| 451 | else
|
|---|
| 452 | {
|
|---|
| 453 | if (!p->isDead) {
|
|---|
| 454 | WorldMap::ObjectType flagType = WorldMap::OBJECT_NONE;
|
|---|
| 455 | if (p->hasBlueFlag)
|
|---|
| 456 | flagType = WorldMap::OBJECT_BLUE_FLAG;
|
|---|
| 457 | else if (p->hasRedFlag)
|
|---|
| 458 | flagType = WorldMap::OBJECT_RED_FLAG;
|
|---|
| 459 |
|
|---|
| 460 | if (flagType != WorldMap::OBJECT_NONE) {
|
|---|
| 461 | addObjectToMap(flagType, p->pos.x, p->pos.y, gameMap, mapPlayers, msgProcessor);
|
|---|
| 462 | }
|
|---|
| 463 | }
|
|---|
| 464 |
|
|---|
| 465 | // broadcast to all players before deleting p from the map
|
|---|
| 466 | serverMsg.type = MSG_TYPE_LOGOUT;
|
|---|
| 467 | memcpy(serverMsg.buffer, &p->id, 4);
|
|---|
| 468 |
|
|---|
| 469 | broadcastMessage(msgProcessor, serverMsg, mapPlayers);
|
|---|
| 470 |
|
|---|
| 471 | if (p->id < unusedPlayerId)
|
|---|
| 472 | unusedPlayerId = p->id;
|
|---|
| 473 |
|
|---|
| 474 | mapPlayers.erase(p->id);
|
|---|
| 475 | delete p;
|
|---|
| 476 |
|
|---|
| 477 | strcpy(serverMsg.buffer+4, "You have successfully logged out.");
|
|---|
| 478 | }
|
|---|
| 479 |
|
|---|
| 480 | serverMsg.type = MSG_TYPE_LOGOUT;
|
|---|
| 481 | msgProcessor.sendMessage(&serverMsg, &from);
|
|---|
| 482 |
|
|---|
| 483 | break;
|
|---|
| 484 | }
|
|---|
| 485 | case MSG_TYPE_CHAT:
|
|---|
| 486 | {
|
|---|
| 487 | cout << "Got a chat message" << endl;
|
|---|
| 488 |
|
|---|
| 489 | serverMsg.type = MSG_TYPE_CHAT;
|
|---|
| 490 |
|
|---|
| 491 | Player *p = findPlayerByAddr(mapPlayers, from);
|
|---|
| 492 |
|
|---|
| 493 | if (p == NULL)
|
|---|
| 494 | {
|
|---|
| 495 | strcpy(serverMsg.buffer, "No player is logged in using this connection. This is either a bug, or you're trying to hack the server.");
|
|---|
| 496 | msgProcessor.sendMessage(&serverMsg, &from);
|
|---|
| 497 | }
|
|---|
| 498 | else
|
|---|
| 499 | {
|
|---|
| 500 | ostringstream oss;
|
|---|
| 501 | oss << p->name << ": " << clientMsg.buffer;
|
|---|
| 502 |
|
|---|
| 503 | strcpy(serverMsg.buffer, oss.str().c_str());
|
|---|
| 504 | broadcastMessage(msgProcessor, serverMsg, mapPlayers);
|
|---|
| 505 | }
|
|---|
| 506 |
|
|---|
| 507 | break;
|
|---|
| 508 | }
|
|---|
| 509 | case MSG_TYPE_PLAYER_MOVE:
|
|---|
| 510 | {
|
|---|
| 511 | cout << "PLAYER_MOVE" << endl;
|
|---|
| 512 |
|
|---|
| 513 | int id, x, y;
|
|---|
| 514 |
|
|---|
| 515 | memcpy(&id, clientMsg.buffer, 4);
|
|---|
| 516 | memcpy(&x, clientMsg.buffer+4, 4);
|
|---|
| 517 | memcpy(&y, clientMsg.buffer+8, 4);
|
|---|
| 518 |
|
|---|
| 519 | cout << "x: " << x << endl;
|
|---|
| 520 | cout << "y: " << y << endl;
|
|---|
| 521 | cout << "id: " << id << endl;
|
|---|
| 522 |
|
|---|
| 523 | Player* p = mapPlayers[id];
|
|---|
| 524 | bool validMessage = false;
|
|---|
| 525 |
|
|---|
| 526 | if ( p->addr.sin_addr.s_addr == from.sin_addr.s_addr &&
|
|---|
| 527 | p->addr.sin_port == from.sin_port )
|
|---|
| 528 | {
|
|---|
| 529 | if (p->currentGame->startPlayerMovement(id, x, y)) {
|
|---|
| 530 | serverMsg.type = MSG_TYPE_PLAYER_MOVE;
|
|---|
| 531 |
|
|---|
| 532 | memcpy(serverMsg.buffer, &id, 4);
|
|---|
| 533 | memcpy(serverMsg.buffer+4, &p->target.x, 4);
|
|---|
| 534 | memcpy(serverMsg.buffer+8, &p->target.y, 4);
|
|---|
| 535 |
|
|---|
| 536 | broadcastMessage(msgProcessor, serverMsg, mapPlayers);
|
|---|
| 537 |
|
|---|
| 538 | validMessage = true;
|
|---|
| 539 | }
|
|---|
| 540 | else
|
|---|
| 541 | cout << "Bad terrain detected" << endl;
|
|---|
| 542 | }
|
|---|
| 543 | else
|
|---|
| 544 | cout << "Player id (" << id << ") doesn't match sender" << endl;
|
|---|
| 545 |
|
|---|
| 546 | if (!validMessage)
|
|---|
| 547 | msgProcessor.sendMessage(&serverMsg, &from);
|
|---|
| 548 |
|
|---|
| 549 | break;
|
|---|
| 550 | }
|
|---|
| 551 | case MSG_TYPE_PICKUP_FLAG:
|
|---|
| 552 | {
|
|---|
| 553 | // may want to check the id matches the sender, just like for PLAYER_NOVE
|
|---|
| 554 | cout << "PICKUP_FLAG" << endl;
|
|---|
| 555 |
|
|---|
| 556 | int id;
|
|---|
| 557 |
|
|---|
| 558 | memcpy(&id, clientMsg.buffer, 4);
|
|---|
| 559 | cout << "id: " << id << endl;
|
|---|
| 560 |
|
|---|
| 561 | Player* p = mapPlayers[id];
|
|---|
| 562 | int objectId = p->currentGame->processFlagPickupRequest(p);
|
|---|
| 563 |
|
|---|
| 564 | if (objectId >= 0) {
|
|---|
| 565 | map<unsigned int, Player*> players = p->currentGame->getPlayers();
|
|---|
| 566 |
|
|---|
| 567 | serverMsg.type = MSG_TYPE_REMOVE_OBJECT;
|
|---|
| 568 | memcpy(serverMsg.buffer, &objectId, 4);
|
|---|
| 569 | broadcastMessage(msgProcessor, serverMsg, players);
|
|---|
| 570 |
|
|---|
| 571 | serverMsg.type = MSG_TYPE_PLAYER;
|
|---|
| 572 | p->serialize(serverMsg.buffer);
|
|---|
| 573 | broadcastMessage(msgProcessor, serverMsg, players);
|
|---|
| 574 | }
|
|---|
| 575 |
|
|---|
| 576 | break;
|
|---|
| 577 | }
|
|---|
| 578 | case MSG_TYPE_DROP_FLAG:
|
|---|
| 579 | {
|
|---|
| 580 | // may want to check the id matches the sender, just like for PLAYER_NOVE
|
|---|
| 581 | cout << "DROP_FLAG" << endl;
|
|---|
| 582 |
|
|---|
| 583 | int id;
|
|---|
| 584 |
|
|---|
| 585 | memcpy(&id, clientMsg.buffer, 4);
|
|---|
| 586 | cout << "id: " << id << endl;
|
|---|
| 587 |
|
|---|
| 588 | Player* p = mapPlayers[id];
|
|---|
| 589 |
|
|---|
| 590 | WorldMap::ObjectType flagType = WorldMap::OBJECT_NONE;
|
|---|
| 591 | if (p->hasBlueFlag)
|
|---|
| 592 | flagType = WorldMap::OBJECT_BLUE_FLAG;
|
|---|
| 593 | else if (p->hasRedFlag)
|
|---|
| 594 | flagType = WorldMap::OBJECT_RED_FLAG;
|
|---|
| 595 |
|
|---|
| 596 | map<unsigned int, Player*> players = p->currentGame->getPlayers();
|
|---|
| 597 |
|
|---|
| 598 | addObjectToMap(flagType, p->pos.x, p->pos.y, p->currentGame->getMap(), players, msgProcessor);
|
|---|
| 599 |
|
|---|
| 600 | p->hasBlueFlag = false;
|
|---|
| 601 | p->hasRedFlag = false;
|
|---|
| 602 |
|
|---|
| 603 | serverMsg.type = MSG_TYPE_PLAYER;
|
|---|
| 604 | p->serialize(serverMsg.buffer);
|
|---|
| 605 | broadcastMessage(msgProcessor, serverMsg, players);
|
|---|
| 606 |
|
|---|
| 607 | break;
|
|---|
| 608 | }
|
|---|
| 609 | case MSG_TYPE_START_ATTACK:
|
|---|
| 610 | {
|
|---|
| 611 | cout << "Received a START_ATTACK message" << endl;
|
|---|
| 612 |
|
|---|
| 613 | int id, targetId;
|
|---|
| 614 |
|
|---|
| 615 | memcpy(&id, clientMsg.buffer, 4);
|
|---|
| 616 | memcpy(&targetId, clientMsg.buffer+4, 4);
|
|---|
| 617 |
|
|---|
| 618 | // need to make sure the target is in the sender's game
|
|---|
| 619 |
|
|---|
| 620 | Player* p = mapPlayers[id];
|
|---|
| 621 | p->targetPlayer = targetId;
|
|---|
| 622 | p->isChasing = true;
|
|---|
| 623 |
|
|---|
| 624 | map<unsigned int, Player*> players = p->currentGame->getPlayers();
|
|---|
| 625 |
|
|---|
| 626 | serverMsg.type = MSG_TYPE_START_ATTACK;
|
|---|
| 627 | memcpy(serverMsg.buffer, &id, 4);
|
|---|
| 628 | memcpy(serverMsg.buffer+4, &targetId, 4);
|
|---|
| 629 | broadcastMessage(msgProcessor, serverMsg, players);
|
|---|
| 630 |
|
|---|
| 631 | break;
|
|---|
| 632 | }
|
|---|
| 633 | case MSG_TYPE_CREATE_GAME:
|
|---|
| 634 | {
|
|---|
| 635 | cout << "Received a CREATE_GAME message" << endl;
|
|---|
| 636 |
|
|---|
| 637 | string gameName(clientMsg.buffer);
|
|---|
| 638 | cout << "Game name: " << gameName << endl;
|
|---|
| 639 |
|
|---|
| 640 | // check if this game already exists
|
|---|
| 641 | if (mapGames.find(gameName) != mapGames.end()) {
|
|---|
| 642 | cout << "Error: Game already exists" << endl;
|
|---|
| 643 | serverMsg.type = MSG_TYPE_JOIN_GAME_FAILURE;
|
|---|
| 644 | }else {
|
|---|
| 645 | Game* g = new Game(gameName, "../data/map.txt");
|
|---|
| 646 | mapGames[gameName] = g;
|
|---|
| 647 |
|
|---|
| 648 | // add flag objects to the map
|
|---|
| 649 | WorldMap* m = g->getMap();
|
|---|
| 650 | for (int y=0; y<m->height; y++) {
|
|---|
| 651 | for (int x=0; x<m->width; x++) {
|
|---|
| 652 | switch (m->getStructure(x, y)) {
|
|---|
| 653 | case WorldMap::STRUCTURE_BLUE_FLAG:
|
|---|
| 654 | m->addObject(WorldMap::OBJECT_BLUE_FLAG, x*25+12, y*25+12);
|
|---|
| 655 | break;
|
|---|
| 656 | case WorldMap::STRUCTURE_RED_FLAG:
|
|---|
| 657 | m->addObject(WorldMap::OBJECT_RED_FLAG, x*25+12, y*25+12);
|
|---|
| 658 | break;
|
|---|
| 659 | }
|
|---|
| 660 | }
|
|---|
| 661 | }
|
|---|
| 662 |
|
|---|
| 663 | serverMsg.type = MSG_TYPE_JOIN_GAME_SUCCESS;
|
|---|
| 664 | strcpy(serverMsg.buffer, gameName.c_str());
|
|---|
| 665 | }
|
|---|
| 666 |
|
|---|
| 667 | msgProcessor.sendMessage(&serverMsg, &from);
|
|---|
| 668 |
|
|---|
| 669 | break;
|
|---|
| 670 | }
|
|---|
| 671 | case MSG_TYPE_JOIN_GAME:
|
|---|
| 672 | {
|
|---|
| 673 | cout << "Received a JOIN_GAME message" << endl;
|
|---|
| 674 |
|
|---|
| 675 | string gameName(clientMsg.buffer);
|
|---|
| 676 | cout << "Game name: " << gameName << endl;
|
|---|
| 677 |
|
|---|
| 678 | // check if this game already exists
|
|---|
| 679 | if (mapGames.find(gameName) == mapGames.end()) {
|
|---|
| 680 | cout << "Error: Game does not exist" << endl;
|
|---|
| 681 | serverMsg.type = MSG_TYPE_JOIN_GAME_FAILURE;
|
|---|
| 682 | }else {
|
|---|
| 683 | Game* g = mapGames[gameName];
|
|---|
| 684 | map<unsigned int, Player*>& players = g->getPlayers();
|
|---|
| 685 | Player* p = findPlayerByAddr(mapPlayers, from);
|
|---|
| 686 |
|
|---|
| 687 | if (players.find(p->id) != players.end()) {
|
|---|
| 688 | cout << "Player " << p->name << " trying to join a game he's already in" << endl;
|
|---|
| 689 | serverMsg.type = MSG_TYPE_JOIN_GAME_FAILURE;
|
|---|
| 690 | }else {
|
|---|
| 691 | serverMsg.type = MSG_TYPE_JOIN_GAME_SUCCESS;
|
|---|
| 692 | strcpy(serverMsg.buffer, gameName.c_str());
|
|---|
| 693 | }
|
|---|
| 694 | }
|
|---|
| 695 |
|
|---|
| 696 | msgProcessor.sendMessage(&serverMsg, &from);
|
|---|
| 697 |
|
|---|
| 698 | break;
|
|---|
| 699 | }
|
|---|
| 700 | case MSG_TYPE_LEAVE_GAME:
|
|---|
| 701 | {
|
|---|
| 702 | cout << "Received a LEAVE_GAME message" << endl;
|
|---|
| 703 |
|
|---|
| 704 | Player* p = findPlayerByAddr(mapPlayers, from);
|
|---|
| 705 | Game* g = p->currentGame;
|
|---|
| 706 |
|
|---|
| 707 | if (g == NULL) {
|
|---|
| 708 | cout << "Player " << p->name << " is trying to leave a game, but is not currently in a game." << endl;
|
|---|
| 709 |
|
|---|
| 710 | /// should send a response back, maybe a new message type is needed
|
|---|
| 711 | // not sure what to do here
|
|---|
| 712 | }else {
|
|---|
| 713 | cout << "Game name: " << g->getName() << endl;
|
|---|
| 714 | p->currentGame = NULL;
|
|---|
| 715 |
|
|---|
| 716 | serverMsg.type = MSG_TYPE_LEAVE_GAME;
|
|---|
| 717 | memcpy(serverMsg.buffer, &p->id, 4);
|
|---|
| 718 | strcpy(serverMsg.buffer+4, g->getName().c_str());
|
|---|
| 719 | broadcastMessage(msgProcessor, serverMsg, g->getPlayers());
|
|---|
| 720 |
|
|---|
| 721 | g->removePlayer(p->id);
|
|---|
| 722 |
|
|---|
| 723 | int numPlayers = g->getNumPlayers();
|
|---|
| 724 |
|
|---|
| 725 | serverMsg.type = MSG_TYPE_GAME_INFO;
|
|---|
| 726 | memcpy(serverMsg.buffer, &numPlayers, 4);
|
|---|
| 727 | strcpy(serverMsg.buffer+4, g->getName().c_str());
|
|---|
| 728 | broadcastMessage(msgProcessor, serverMsg, mapPlayers);
|
|---|
| 729 |
|
|---|
| 730 | // if there are no more players in the game, remove it
|
|---|
| 731 | if (numPlayers == 0) {
|
|---|
| 732 | mapGames.erase(g->getName());
|
|---|
| 733 | delete g;
|
|---|
| 734 | }
|
|---|
| 735 | }
|
|---|
| 736 |
|
|---|
| 737 | break;
|
|---|
| 738 | }
|
|---|
| 739 | case MSG_TYPE_JOIN_GAME_ACK:
|
|---|
| 740 | {
|
|---|
| 741 | cout << "Received a JOIN_GAME_ACK message" << endl;
|
|---|
| 742 |
|
|---|
| 743 | string gameName(clientMsg.buffer);
|
|---|
| 744 | cout << "Game name: " << gameName << endl;
|
|---|
| 745 |
|
|---|
| 746 | // check if this game already exists
|
|---|
| 747 | if (mapGames.find(gameName) == mapGames.end()) {
|
|---|
| 748 | serverMsg.type = MSG_TYPE_JOIN_GAME_FAILURE;
|
|---|
| 749 |
|
|---|
| 750 | msgProcessor.sendMessage(&serverMsg, &from);
|
|---|
| 751 | }
|
|---|
| 752 |
|
|---|
| 753 | Game* g = mapGames[gameName];
|
|---|
| 754 |
|
|---|
| 755 | Player* p = findPlayerByAddr(mapPlayers, from);
|
|---|
| 756 | p->team = rand() % 2; // choose a random team (either 0 or 1)
|
|---|
| 757 | p->currentGame = g;
|
|---|
| 758 |
|
|---|
| 759 | // tell the new player about all map objects
|
|---|
| 760 | // (currently just the flags)
|
|---|
| 761 |
|
|---|
| 762 | serverMsg.type = MSG_TYPE_OBJECT;
|
|---|
| 763 | vector<WorldMap::Object>* vctObjects = g->getMap()->getObjects();
|
|---|
| 764 | vector<WorldMap::Object>::iterator itObjects;
|
|---|
| 765 | cout << "sending items" << endl;
|
|---|
| 766 | for (itObjects = vctObjects->begin(); itObjects != vctObjects->end(); itObjects++) {
|
|---|
| 767 | itObjects->serialize(serverMsg.buffer);
|
|---|
| 768 | cout << "sending item id " << itObjects->id << endl;
|
|---|
| 769 | msgProcessor.sendMessage(&serverMsg, &from);
|
|---|
| 770 | }
|
|---|
| 771 |
|
|---|
| 772 |
|
|---|
| 773 | // send the current score
|
|---|
| 774 | serverMsg.type = MSG_TYPE_SCORE;
|
|---|
| 775 |
|
|---|
| 776 | int blueScore = g->getBlueScore();
|
|---|
| 777 | int redScore = g->getRedScore();
|
|---|
| 778 | memcpy(serverMsg.buffer, &blueScore, 4);
|
|---|
| 779 | memcpy(serverMsg.buffer+4, &redScore, 4);
|
|---|
| 780 |
|
|---|
| 781 | msgProcessor.sendMessage(&serverMsg, &from);
|
|---|
| 782 |
|
|---|
| 783 | // send info to other players
|
|---|
| 784 | serverMsg.type = MSG_TYPE_PLAYER_JOIN_GAME;
|
|---|
| 785 | p->serialize(serverMsg.buffer);
|
|---|
| 786 | cout << "Should be broadcasting the message" << endl;
|
|---|
| 787 | broadcastMessage(msgProcessor, serverMsg, g->getPlayers());
|
|---|
| 788 |
|
|---|
| 789 | g->addPlayer(p);
|
|---|
| 790 |
|
|---|
| 791 |
|
|---|
| 792 | // tell the new player about all the players in the game (including himself)
|
|---|
| 793 | cout << "Sending other players to new player" << endl;
|
|---|
| 794 | serverMsg.type = MSG_TYPE_PLAYER_JOIN_GAME;
|
|---|
| 795 |
|
|---|
| 796 |
|
|---|
| 797 | map<unsigned int, Player*>& allPlayers = g->getPlayers();
|
|---|
| 798 | map<unsigned int, Player*>::iterator it;
|
|---|
| 799 | for (it = allPlayers.begin(); it != allPlayers.end(); it++)
|
|---|
| 800 | {
|
|---|
| 801 | it->second->serialize(serverMsg.buffer);
|
|---|
| 802 |
|
|---|
| 803 | cout << "sending info about " << it->second->name << endl;
|
|---|
| 804 | cout << "sending id " << it->second->id << endl;
|
|---|
| 805 | msgProcessor.sendMessage(&serverMsg, &from);
|
|---|
| 806 | }
|
|---|
| 807 |
|
|---|
| 808 | int numPlayers = g->getNumPlayers();
|
|---|
| 809 |
|
|---|
| 810 | serverMsg.type = MSG_TYPE_GAME_INFO;
|
|---|
| 811 | memcpy(serverMsg.buffer, &numPlayers, 4);
|
|---|
| 812 | strcpy(serverMsg.buffer+4, gameName.c_str());
|
|---|
| 813 | broadcastMessage(msgProcessor, serverMsg, mapPlayers);
|
|---|
| 814 |
|
|---|
| 815 | break;
|
|---|
| 816 | }
|
|---|
| 817 | default:
|
|---|
| 818 | {
|
|---|
| 819 | // probably want to log the error rather than sending a chat message,
|
|---|
| 820 | // especially since chat isn't currently visible on all screens
|
|---|
| 821 |
|
|---|
| 822 | serverMsg.type = MSG_TYPE_CHAT;
|
|---|
| 823 | strcpy(serverMsg.buffer, "Server error occured. Report this please.");
|
|---|
| 824 |
|
|---|
| 825 | break;
|
|---|
| 826 | }
|
|---|
| 827 | }
|
|---|
| 828 | }
|
|---|
| 829 |
|
|---|
| 830 | bool handleGameEvents(Game* game, map<unsigned int, Player*>& mapPlayers, MessageProcessor& msgProcessor) {
|
|---|
| 831 | NETWORK_MSG serverMsg;
|
|---|
| 832 | map<unsigned int, Player*>::iterator it;
|
|---|
| 833 | bool gameFinished = false;
|
|---|
| 834 |
|
|---|
| 835 | for (it = game->getPlayers().begin(); it != game->getPlayers().end(); it++)
|
|---|
| 836 | {
|
|---|
| 837 | gameFinished = gameFinished ||
|
|---|
| 838 | handlePlayerEvents(it->second, game, msgProcessor);
|
|---|
| 839 | }
|
|---|
| 840 |
|
|---|
| 841 | // set each player's current game to null
|
|---|
| 842 | if (gameFinished) {
|
|---|
| 843 | // send a GAME_INFO message with 0 players to force clients to delete the game
|
|---|
| 844 | int numPlayers = 0;
|
|---|
| 845 | serverMsg.type = MSG_TYPE_GAME_INFO;
|
|---|
| 846 | memcpy(serverMsg.buffer, &numPlayers, 4);
|
|---|
| 847 | strcpy(serverMsg.buffer+4, game->getName().c_str());
|
|---|
| 848 | broadcastMessage(msgProcessor, serverMsg, mapPlayers);
|
|---|
| 849 |
|
|---|
| 850 | for (it = game->getPlayers().begin(); it != game->getPlayers().end(); it++)
|
|---|
| 851 | {
|
|---|
| 852 | it->second->currentGame = NULL;
|
|---|
| 853 | }
|
|---|
| 854 | }
|
|---|
| 855 |
|
|---|
| 856 | return gameFinished;
|
|---|
| 857 | }
|
|---|
| 858 |
|
|---|
| 859 | bool handlePlayerEvents(Player* p, Game* game, MessageProcessor& msgProcessor) {
|
|---|
| 860 | NETWORK_MSG serverMsg;
|
|---|
| 861 | WorldMap* gameMap = game->getMap();
|
|---|
| 862 | map<unsigned int, Player*>& playersInGame = game->getPlayers();
|
|---|
| 863 | bool gameFinished = false;
|
|---|
| 864 | FLOAT_POSITION oldPos;
|
|---|
| 865 |
|
|---|
| 866 | cout << "moving player" << endl;
|
|---|
| 867 | bool broadcastMove = false;
|
|---|
| 868 |
|
|---|
| 869 | // move player and perform associated tasks
|
|---|
| 870 | oldPos = p->pos;
|
|---|
| 871 | if (p->move(gameMap)) {
|
|---|
| 872 |
|
|---|
| 873 | cout << "player moved" << endl;
|
|---|
| 874 | if (game->processPlayerMovement(p, oldPos))
|
|---|
| 875 | broadcastMove = true;
|
|---|
| 876 | cout << "player move processed" << endl;
|
|---|
| 877 |
|
|---|
| 878 | WorldMap::ObjectType flagType;
|
|---|
| 879 | POSITION pos;
|
|---|
| 880 | bool flagTurnedIn = false;
|
|---|
| 881 | bool flagReturned = false;
|
|---|
| 882 | bool ownFlagAtBase = false;
|
|---|
| 883 |
|
|---|
| 884 | // need to figure out how to move this to a different file
|
|---|
| 885 | // while still sending back flag type and position
|
|---|
| 886 | switch(gameMap->getStructure(p->pos.x/25, p->pos.y/25))
|
|---|
| 887 | {
|
|---|
| 888 | case WorldMap::STRUCTURE_BLUE_FLAG:
|
|---|
| 889 | {
|
|---|
| 890 | if (p->team == 0 && p->hasRedFlag)
|
|---|
| 891 | {
|
|---|
| 892 | // check that your flag is at your base
|
|---|
| 893 | pos = gameMap->getStructureLocation(WorldMap::STRUCTURE_BLUE_FLAG);
|
|---|
| 894 |
|
|---|
| 895 | vector<WorldMap::Object>* vctObjects = gameMap->getObjects();
|
|---|
| 896 | vector<WorldMap::Object>::iterator itObjects;
|
|---|
| 897 |
|
|---|
| 898 | for (itObjects = vctObjects->begin(); itObjects != vctObjects->end(); itObjects++)
|
|---|
| 899 | {
|
|---|
| 900 | if (itObjects->type == WorldMap::OBJECT_BLUE_FLAG)
|
|---|
| 901 | {
|
|---|
| 902 | if (itObjects->pos.x == pos.x*25+12 && itObjects->pos.y == pos.y*25+12)
|
|---|
| 903 | {
|
|---|
| 904 | ownFlagAtBase = true;
|
|---|
| 905 | break;
|
|---|
| 906 | }
|
|---|
| 907 | }
|
|---|
| 908 | }
|
|---|
| 909 |
|
|---|
| 910 | if (ownFlagAtBase)
|
|---|
| 911 | {
|
|---|
| 912 | p->hasRedFlag = false;
|
|---|
| 913 | flagType = WorldMap::OBJECT_RED_FLAG;
|
|---|
| 914 | pos = gameMap->getStructureLocation(WorldMap::STRUCTURE_RED_FLAG);
|
|---|
| 915 | flagTurnedIn = true;
|
|---|
| 916 | game->setBlueScore(game->getBlueScore()+1);
|
|---|
| 917 | }
|
|---|
| 918 | }
|
|---|
| 919 |
|
|---|
| 920 | break;
|
|---|
| 921 | }
|
|---|
| 922 | case WorldMap::STRUCTURE_RED_FLAG:
|
|---|
| 923 | {
|
|---|
| 924 | if (p->team == 1 && p->hasBlueFlag)
|
|---|
| 925 | {
|
|---|
| 926 | // check that your flag is at your base
|
|---|
| 927 | pos = gameMap->getStructureLocation(WorldMap::STRUCTURE_RED_FLAG);
|
|---|
| 928 |
|
|---|
| 929 | vector<WorldMap::Object>* vctObjects = gameMap->getObjects();
|
|---|
| 930 | vector<WorldMap::Object>::iterator itObjects;
|
|---|
| 931 |
|
|---|
| 932 | for (itObjects = vctObjects->begin(); itObjects != vctObjects->end(); itObjects++)
|
|---|
| 933 | {
|
|---|
| 934 | if (itObjects->type == WorldMap::OBJECT_RED_FLAG)
|
|---|
| 935 | {
|
|---|
| 936 | if (itObjects->pos.x == pos.x*25+12 && itObjects->pos.y == pos.y*25+12)
|
|---|
| 937 | {
|
|---|
| 938 | ownFlagAtBase = true;
|
|---|
| 939 | break;
|
|---|
| 940 | }
|
|---|
| 941 | }
|
|---|
| 942 | }
|
|---|
| 943 |
|
|---|
| 944 | if (ownFlagAtBase)
|
|---|
| 945 | {
|
|---|
| 946 | p->hasBlueFlag = false;
|
|---|
| 947 | flagType = WorldMap::OBJECT_BLUE_FLAG;
|
|---|
| 948 | pos = gameMap->getStructureLocation(WorldMap::STRUCTURE_BLUE_FLAG);
|
|---|
| 949 | flagTurnedIn = true;
|
|---|
| 950 | game->setRedScore(game->getRedScore()+1);
|
|---|
| 951 | }
|
|---|
| 952 | }
|
|---|
| 953 |
|
|---|
| 954 | break;
|
|---|
| 955 | }
|
|---|
| 956 | }
|
|---|
| 957 |
|
|---|
| 958 | if (flagTurnedIn)
|
|---|
| 959 | {
|
|---|
| 960 | unsigned int blueScore = game->getBlueScore();
|
|---|
| 961 | unsigned int redScore = game->getRedScore();
|
|---|
| 962 |
|
|---|
| 963 | // send an OBJECT message to add the flag back to its spawn point
|
|---|
| 964 | pos.x = pos.x*25+12;
|
|---|
| 965 | pos.y = pos.y*25+12;
|
|---|
| 966 | gameMap->addObject(flagType, pos.x, pos.y);
|
|---|
| 967 |
|
|---|
| 968 | serverMsg.type = MSG_TYPE_OBJECT;
|
|---|
| 969 | gameMap->getObjects()->back().serialize(serverMsg.buffer);
|
|---|
| 970 | broadcastMessage(msgProcessor, serverMsg, playersInGame);
|
|---|
| 971 |
|
|---|
| 972 | serverMsg.type = MSG_TYPE_SCORE;
|
|---|
| 973 | memcpy(serverMsg.buffer, &blueScore, 4);
|
|---|
| 974 | memcpy(serverMsg.buffer+4, &redScore, 4);
|
|---|
| 975 | broadcastMessage(msgProcessor, serverMsg, playersInGame);
|
|---|
| 976 |
|
|---|
| 977 | // check to see if the game should end
|
|---|
| 978 | // move to its own method
|
|---|
| 979 | if (game->getBlueScore() == 3 || game->getRedScore() == 3) {
|
|---|
| 980 | gameFinished = true;
|
|---|
| 981 |
|
|---|
| 982 | unsigned int winningTeam;
|
|---|
| 983 | if (game->getBlueScore() == 3)
|
|---|
| 984 | winningTeam = 0;
|
|---|
| 985 | else if (game->getRedScore() == 3)
|
|---|
| 986 | winningTeam = 1;
|
|---|
| 987 |
|
|---|
| 988 | serverMsg.type = MSG_TYPE_FINISH_GAME;
|
|---|
| 989 |
|
|---|
| 990 | // I should create an instance of the GameSummary object here and just serialize it into this message
|
|---|
| 991 | memcpy(serverMsg.buffer, &winningTeam, 4);
|
|---|
| 992 | memcpy(serverMsg.buffer+4, &blueScore, 4);
|
|---|
| 993 | memcpy(serverMsg.buffer+8, &redScore, 4);
|
|---|
| 994 | strcpy(serverMsg.buffer+12, game->getName().c_str());
|
|---|
| 995 | broadcastMessage(msgProcessor, serverMsg, playersInGame);
|
|---|
| 996 | }
|
|---|
| 997 |
|
|---|
| 998 | // this means a PLAYER message will be sent
|
|---|
| 999 | broadcastMove = true;
|
|---|
| 1000 | }
|
|---|
| 1001 |
|
|---|
| 1002 | // go through all objects and check if the player is close to one and if its their flag
|
|---|
| 1003 | vector<WorldMap::Object>* vctObjects = gameMap->getObjects();
|
|---|
| 1004 | vector<WorldMap::Object>::iterator itObjects;
|
|---|
| 1005 | POSITION structPos;
|
|---|
| 1006 |
|
|---|
| 1007 | for (itObjects = vctObjects->begin(); itObjects != vctObjects->end(); itObjects++)
|
|---|
| 1008 | {
|
|---|
| 1009 | POSITION pos = itObjects->pos;
|
|---|
| 1010 |
|
|---|
| 1011 | if (posDistance(p->pos, pos.toFloat()) < 10)
|
|---|
| 1012 | {
|
|---|
| 1013 | if (p->team == 0 &&
|
|---|
| 1014 | itObjects->type == WorldMap::OBJECT_BLUE_FLAG)
|
|---|
| 1015 | {
|
|---|
| 1016 | structPos = gameMap->getStructureLocation(WorldMap::STRUCTURE_BLUE_FLAG);
|
|---|
| 1017 | flagReturned = true;
|
|---|
| 1018 | break;
|
|---|
| 1019 | }
|
|---|
| 1020 | else if (p->team == 1 &&
|
|---|
| 1021 | itObjects->type == WorldMap::OBJECT_RED_FLAG)
|
|---|
| 1022 | {
|
|---|
| 1023 | structPos = gameMap->getStructureLocation(WorldMap::STRUCTURE_RED_FLAG);
|
|---|
| 1024 | flagReturned = true;
|
|---|
| 1025 | break;
|
|---|
| 1026 | }
|
|---|
| 1027 | }
|
|---|
| 1028 | }
|
|---|
| 1029 |
|
|---|
| 1030 | if (flagReturned)
|
|---|
| 1031 | {
|
|---|
| 1032 | itObjects->pos.x = structPos.x*25+12;
|
|---|
| 1033 | itObjects->pos.y = structPos.y*25+12;
|
|---|
| 1034 |
|
|---|
| 1035 | serverMsg.type = MSG_TYPE_OBJECT;
|
|---|
| 1036 | itObjects->serialize(serverMsg.buffer);
|
|---|
| 1037 | broadcastMessage(msgProcessor, serverMsg, playersInGame);
|
|---|
| 1038 | }
|
|---|
| 1039 |
|
|---|
| 1040 | if (broadcastMove)
|
|---|
| 1041 | {
|
|---|
| 1042 | serverMsg.type = MSG_TYPE_PLAYER;
|
|---|
| 1043 | p->serialize(serverMsg.buffer);
|
|---|
| 1044 | broadcastMessage(msgProcessor, serverMsg, playersInGame);
|
|---|
| 1045 | }
|
|---|
| 1046 | }
|
|---|
| 1047 |
|
|---|
| 1048 | cout << "processing player attack" << endl;
|
|---|
| 1049 |
|
|---|
| 1050 | // check if the player's attack animation is complete
|
|---|
| 1051 | if (p->isAttacking && p->timeAttackStarted+p->attackCooldown <= getCurrentMillis())
|
|---|
| 1052 | {
|
|---|
| 1053 | p->isAttacking = false;
|
|---|
| 1054 | cout << "Attack animation is complete" << endl;
|
|---|
| 1055 |
|
|---|
| 1056 | //send everyone an ATTACK message
|
|---|
| 1057 | cout << "about to broadcast attack" << endl;
|
|---|
| 1058 |
|
|---|
| 1059 | serverMsg.type = MSG_TYPE_ATTACK;
|
|---|
| 1060 | memcpy(serverMsg.buffer, &p->id, 4);
|
|---|
| 1061 | memcpy(serverMsg.buffer+4, &p->targetPlayer, 4);
|
|---|
| 1062 | broadcastMessage(msgProcessor, serverMsg, playersInGame);
|
|---|
| 1063 |
|
|---|
| 1064 | if (p->attackType == Player::ATTACK_MELEE)
|
|---|
| 1065 | {
|
|---|
| 1066 | cout << "Melee attack" << endl;
|
|---|
| 1067 |
|
|---|
| 1068 | Player* target = playersInGame[p->targetPlayer];
|
|---|
| 1069 | damagePlayer(target, p->damage);
|
|---|
| 1070 |
|
|---|
| 1071 | if (target->isDead)
|
|---|
| 1072 | {
|
|---|
| 1073 | WorldMap::ObjectType flagType = WorldMap::OBJECT_NONE;
|
|---|
| 1074 | if (target->hasBlueFlag)
|
|---|
| 1075 | flagType = WorldMap::OBJECT_BLUE_FLAG;
|
|---|
| 1076 | else if (target->hasRedFlag)
|
|---|
| 1077 | flagType = WorldMap::OBJECT_RED_FLAG;
|
|---|
| 1078 |
|
|---|
| 1079 | if (flagType != WorldMap::OBJECT_NONE) {
|
|---|
| 1080 | addObjectToMap(flagType, target->pos.x, target->pos.y, gameMap, playersInGame, msgProcessor);
|
|---|
| 1081 | }
|
|---|
| 1082 | }
|
|---|
| 1083 |
|
|---|
| 1084 | serverMsg.type = MSG_TYPE_PLAYER;
|
|---|
| 1085 | target->serialize(serverMsg.buffer);
|
|---|
| 1086 | }
|
|---|
| 1087 | else if (p->attackType == Player::ATTACK_RANGED)
|
|---|
| 1088 | {
|
|---|
| 1089 | cout << "Ranged attack" << endl;
|
|---|
| 1090 |
|
|---|
| 1091 | Projectile proj(p->pos.x, p->pos.y, p->targetPlayer, p->damage);
|
|---|
| 1092 | game->assignProjectileId(&proj);
|
|---|
| 1093 | game->addProjectile(proj);
|
|---|
| 1094 |
|
|---|
| 1095 | int x = p->pos.x;
|
|---|
| 1096 | int y = p->pos.y;
|
|---|
| 1097 |
|
|---|
| 1098 | serverMsg.type = MSG_TYPE_PROJECTILE;
|
|---|
| 1099 | memcpy(serverMsg.buffer, &proj.id, 4);
|
|---|
| 1100 | memcpy(serverMsg.buffer+4, &x, 4);
|
|---|
| 1101 | memcpy(serverMsg.buffer+8, &y, 4);
|
|---|
| 1102 | memcpy(serverMsg.buffer+12, &p->targetPlayer, 4);
|
|---|
| 1103 | }
|
|---|
| 1104 | else
|
|---|
| 1105 | cout << "Invalid attack type: " << p->attackType << endl;
|
|---|
| 1106 |
|
|---|
| 1107 | broadcastMessage(msgProcessor, serverMsg, playersInGame);
|
|---|
| 1108 | }
|
|---|
| 1109 |
|
|---|
| 1110 | return gameFinished;
|
|---|
| 1111 | }
|
|---|
| 1112 |
|
|---|
| 1113 | void broadcastMessage(MessageProcessor &msgProcessor, NETWORK_MSG &serverMsg, map<unsigned int, Player*>& players) {
|
|---|
| 1114 | map<unsigned int, Player*>::iterator it;
|
|---|
| 1115 | for (it = players.begin(); it != players.end(); it++) {
|
|---|
| 1116 | msgProcessor.sendMessage(&serverMsg, &(it->second->addr));
|
|---|
| 1117 | }
|
|---|
| 1118 | }
|
|---|
| 1119 |
|
|---|
| 1120 | void updateUnusedPlayerId(unsigned int& id, map<unsigned int, Player*>& mapPlayers)
|
|---|
| 1121 | {
|
|---|
| 1122 | while (mapPlayers.find(id) != mapPlayers.end())
|
|---|
| 1123 | id++;
|
|---|
| 1124 | }
|
|---|
| 1125 |
|
|---|
| 1126 | Player *findPlayerByName(map<unsigned int, Player*> &m, string name)
|
|---|
| 1127 | {
|
|---|
| 1128 | map<unsigned int, Player*>::iterator it;
|
|---|
| 1129 |
|
|---|
| 1130 | for (it = m.begin(); it != m.end(); it++)
|
|---|
| 1131 | {
|
|---|
| 1132 | if ( it->second->name.compare(name) == 0 )
|
|---|
| 1133 | return it->second;
|
|---|
| 1134 | }
|
|---|
| 1135 |
|
|---|
| 1136 | return NULL;
|
|---|
| 1137 | }
|
|---|
| 1138 |
|
|---|
| 1139 | Player *findPlayerByAddr(map<unsigned int, Player*> &m, const sockaddr_in &addr)
|
|---|
| 1140 | {
|
|---|
| 1141 | map<unsigned int, Player*>::iterator it;
|
|---|
| 1142 |
|
|---|
| 1143 | for (it = m.begin(); it != m.end(); it++)
|
|---|
| 1144 | {
|
|---|
| 1145 | if ( it->second->addr.sin_addr.s_addr == addr.sin_addr.s_addr &&
|
|---|
| 1146 | it->second->addr.sin_port == addr.sin_port )
|
|---|
| 1147 | return it->second;
|
|---|
| 1148 | }
|
|---|
| 1149 |
|
|---|
| 1150 | return NULL;
|
|---|
| 1151 | }
|
|---|
| 1152 |
|
|---|
| 1153 | void damagePlayer(Player *p, int damage) {
|
|---|
| 1154 | p->health -= damage;
|
|---|
| 1155 | if (p->health < 0)
|
|---|
| 1156 | p->health = 0;
|
|---|
| 1157 | if (p->health == 0) {
|
|---|
| 1158 | cout << "Player died" << endl;
|
|---|
| 1159 | p->isDead = true;
|
|---|
| 1160 | p->timeDied = getCurrentMillis();
|
|---|
| 1161 | }
|
|---|
| 1162 | }
|
|---|
| 1163 |
|
|---|
| 1164 | void addObjectToMap(WorldMap::ObjectType objectType, int x, int y, WorldMap* gameMap, map<unsigned int, Player*>& mapPlayers, MessageProcessor &msgProcessor) {
|
|---|
| 1165 | NETWORK_MSG serverMsg;
|
|---|
| 1166 |
|
|---|
| 1167 | gameMap->addObject(objectType, x, y);
|
|---|
| 1168 |
|
|---|
| 1169 | serverMsg.type = MSG_TYPE_OBJECT;
|
|---|
| 1170 | gameMap->getObjects()->back().serialize(serverMsg.buffer);
|
|---|
| 1171 |
|
|---|
| 1172 | broadcastMessage(msgProcessor, serverMsg, mapPlayers);
|
|---|
| 1173 | }
|
|---|
| 1174 |
|
|---|
| 1175 | void quit(int sig) {
|
|---|
| 1176 | done = true;
|
|---|
| 1177 | }
|
|---|