| 1 | #include <cstdlib>
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| 2 | #include <cstdio>
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| 3 | #include <unistd.h>
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| 4 | #include <string>
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| 5 | #include <iostream>
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| 6 | #include <sstream>
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| 7 | #include <fstream>
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| 8 | #include <cstring>
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| 9 |
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| 10 | #include <vector>
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| 11 | #include <map>
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| 12 |
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| 13 | #include <csignal>
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| 14 |
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| 15 | #include <sys/time.h>
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| 16 |
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| 17 | #include <sys/socket.h>
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| 18 | #include <netdb.h>
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| 19 | #include <netinet/in.h>
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| 20 | #include <arpa/inet.h>
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| 21 |
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| 22 | #include <crypt.h>
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| 23 |
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| 24 | /*
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| 25 | #include <openssl/bio.h>
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| 26 | #include <openssl/ssl.h>
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| 27 | #include <openssl/err.h>
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| 28 | */
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| 29 |
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| 30 | #include "../common/Compiler.h"
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| 31 | #include "../common/Common.h"
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| 32 | #include "../common/MessageProcessor.h"
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| 33 | #include "../common/WorldMap.h"
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| 34 | #include "../common/Player.h"
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| 35 | #include "../common/Projectile.h"
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| 36 | #include "../common/Game.h"
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| 37 | #include "../common/GameSummary.h"
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| 38 |
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| 39 | #include "DataAccess.h"
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| 40 |
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| 41 | using namespace std;
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| 42 |
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| 43 | // from used to be const. Removed that so I could take a reference
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| 44 | // and use it to send messages
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| 45 | void processMessage(const NETWORK_MSG& clientMsg, struct sockaddr_in& from, MessageProcessor& msgProcessor, map<unsigned int, Player*>& mapPlayers, map<string, Game*>& mapGames, DataAccess& da, ofstream& outputLog);
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| 46 |
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| 47 | Player *findPlayerByName(map<unsigned int, Player*> &m, string name);
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| 48 | Player *findPlayerByAddr(map<unsigned int, Player*> &m, const sockaddr_in &addr);
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| 49 |
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| 50 | bool handleGameEvents(Game* game, MessageProcessor* msgProcessor, DataAccess* da);
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| 51 | bool handlePlayerEvents(Game* game, Player* p, MessageProcessor* msgProcessor, DataAccess* da);
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| 52 |
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| 53 | void quit(int sig);
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| 54 |
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| 55 | bool done;
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| 56 |
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| 57 | int main(int argc, char *argv[])
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| 58 | {
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| 59 | int sock, length;
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| 60 | struct sockaddr_in server;
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| 61 | struct sockaddr_in from; // info of client sending the message
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| 62 | NETWORK_MSG clientMsg, serverMsg;
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| 63 | MessageProcessor msgProcessor;
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| 64 | map<unsigned int, Player*> mapPlayers;
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| 65 | map<unsigned int, Projectile> mapProjectiles;
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| 66 | map<string, Game*> mapGames;
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| 67 | DataAccess da;
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| 68 | ofstream outputLog;
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| 69 |
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| 70 | done = false;
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| 71 |
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| 72 | signal(SIGINT, quit);
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| 73 |
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| 74 | //SSL_load_error_strings();
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| 75 | //ERR_load_BIO_strings();
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| 76 | //OpenSSL_add_all_algorithms();
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| 77 |
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| 78 | if (argc != 2)
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| 79 | {
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| 80 | cerr << "ERROR, expected server [domain] [port]" << endl;
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| 81 | exit(1);
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| 82 | }
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| 83 |
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| 84 | outputLog.open("server.log", ios::app);
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| 85 | outputLog << "Started server on " << getCurrentDateTimeString() << endl;
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| 86 |
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| 87 | sock = socket(AF_INET, SOCK_DGRAM, 0);
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| 88 | if (sock < 0)
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| 89 | error("Opening socket");
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| 90 | length = sizeof(server);
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| 91 | bzero(&server,length);
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| 92 | server.sin_family=AF_INET;
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| 93 | server.sin_port=htons(atoi(argv[1]));
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| 94 | server.sin_addr.s_addr=INADDR_ANY;
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| 95 | if ( bind(sock, (struct sockaddr *)&server, length) < 0 )
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| 96 | error("binding");
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| 97 |
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| 98 | set_nonblock(sock);
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| 99 |
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| 100 | msgProcessor = MessageProcessor(sock, &outputLog);
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| 101 |
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| 102 | timespec ts;
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| 103 | int timeLastUpdated = 0, curTime = 0;
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| 104 | while (!done)
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| 105 | {
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| 106 | usleep(5000);
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| 107 |
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| 108 | clock_gettime(CLOCK_REALTIME, &ts);
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| 109 | // make the number smaller so millis can fit in an int
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| 110 | ts.tv_sec -= 1368000000;
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| 111 | curTime = ts.tv_sec*1000 + ts.tv_nsec/1000000;
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| 112 |
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| 113 | if (timeLastUpdated == 0 || (curTime-timeLastUpdated) >= 50)
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| 114 | {
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| 115 | timeLastUpdated = curTime;
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| 116 |
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| 117 | msgProcessor.cleanAckedMessages();
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| 118 | msgProcessor.resendUnackedMessages();
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| 119 |
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| 120 | map<unsigned int, Player*>::iterator it;
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| 121 |
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| 122 | // set targets for all chasing players (or make them attack if they're close enough)
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| 123 | // this should be moved into the games loop
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| 124 | for (it = mapPlayers.begin(); it != mapPlayers.end(); it++)
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| 125 | {
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| 126 | Player* p = it->second;
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| 127 |
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| 128 | // check if it's time to revive dead players
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| 129 | if (p->isDead)
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| 130 | {
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| 131 | cout << "Player is dead" << endl;
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| 132 |
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| 133 | if (getCurrentMillis() - p->timeDied >= 10000)
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| 134 | {
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| 135 | p->isDead = false;
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| 136 |
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| 137 | POSITION spawnPos;
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| 138 |
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| 139 | switch (p->team)
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| 140 | {
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| 141 | case Player::TEAM_BLUE:
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| 142 | spawnPos = p->currentGame->getMap()->getStructureLocation(STRUCTURE_BLUE_FLAG);
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| 143 | break;
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| 144 | case Player::TEAM_RED:
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| 145 | spawnPos = p->currentGame->getMap()->getStructureLocation(STRUCTURE_RED_FLAG);
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| 146 | break;
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| 147 | default:
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| 148 | // should never go here
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| 149 | cout << "Error: Invalid team" << endl;
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| 150 | break;
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| 151 | }
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| 152 |
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| 153 | // spawn the player to the right of their flag location
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| 154 | spawnPos.x = (spawnPos.x+1) * 25 + 12;
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| 155 | spawnPos.y = spawnPos.y * 25 + 12;
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| 156 |
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| 157 | p->pos = spawnPos.toFloat();
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| 158 | p->target = spawnPos;
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| 159 | p->health = p->maxHealth;
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| 160 |
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| 161 | serverMsg.type = MSG_TYPE_PLAYER;
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| 162 | p->serialize(serverMsg.buffer);
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| 163 |
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| 164 | msgProcessor.broadcastMessage(serverMsg, p->currentGame->getPlayers());
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| 165 | }
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| 166 |
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| 167 | continue;
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| 168 | }
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| 169 |
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| 170 | if (p->currentGame != NULL) {
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| 171 | map<unsigned int, Player*> playersInGame = p->currentGame->getPlayers();
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| 172 | if (p->updateTarget(playersInGame))
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| 173 | {
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| 174 | serverMsg.type = MSG_TYPE_PLAYER;
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| 175 | p->serialize(serverMsg.buffer);
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| 176 | msgProcessor.broadcastMessage(serverMsg, playersInGame);
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| 177 | }
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| 178 | }
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| 179 | }
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| 180 |
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| 181 | // process players currently in a game
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| 182 | map<string, Game*>::iterator itGames;
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| 183 | Game* game = NULL;
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| 184 |
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| 185 | for (itGames = mapGames.begin(); itGames != mapGames.end();) {
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| 186 | game = itGames->second;
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| 187 | bool gameFinished = handleGameEvents(game, &msgProcessor, &da);
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| 188 |
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| 189 | if (gameFinished) {
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| 190 | // save game record
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| 191 | int winningTeam = -1;
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| 192 | if (game->getBlueScore() == 3)
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| 193 | winningTeam = 1;
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| 194 | else if (game->getRedScore() == 3)
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| 195 | winningTeam = 2;
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| 196 |
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| 197 | if (winningTeam == -1)
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| 198 | cout << "Error: Game ended, but neither team has a score of 3" << endl;
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| 199 | else {
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| 200 | map<unsigned int, Player*>::iterator it;
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| 201 |
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| 202 | time_t timeFinished = time(NULL);
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| 203 | for (it = game->getPlayers().begin(); it != game->getPlayers().end(); it++) {
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| 204 | Player* p = it->second;
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| 205 | cout << "winning team: " << winningTeam << endl;
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| 206 | cout << "player team: " << p->team << endl;
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| 207 | cout << "player id: " << p->getId() << endl;
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| 208 |
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| 209 | if (winningTeam == p->team)
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| 210 | p->wins++;
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| 211 | else
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| 212 | p->losses++;
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| 213 | da.updatePlayer(p);
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| 214 | da.saveGameHistory(p->getId(), winningTeam, game->getBlueScore(), game->getRedScore(), timeFinished);
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| 215 | }
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| 216 | }
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| 217 |
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| 218 | // send a GAME_INFO message with 0 players to force clients to delete the game
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| 219 | int numPlayers = 0;
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| 220 | serverMsg.type = MSG_TYPE_GAME_INFO;
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| 221 | memcpy(serverMsg.buffer, &numPlayers, 4);
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| 222 | strcpy(serverMsg.buffer+4, game->getName().c_str());
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| 223 |
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| 224 | // only send this to players in the game
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| 225 | msgProcessor.broadcastMessage(serverMsg, game->getPlayers());
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| 226 |
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| 227 | delete itGames->second;
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| 228 | mapGames.erase(itGames++);
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| 229 | }else
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| 230 | itGames++;
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| 231 | }
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| 232 |
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| 233 | // move all projectiles
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| 234 | // see if this can be moved inside the game class
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| 235 | // this method can be moved when I add a MessageProcessor to the Game class
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| 236 | map<unsigned int, Projectile>::iterator itProj;
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| 237 | for (itGames = mapGames.begin(); itGames != mapGames.end(); itGames++) {
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| 238 | game = itGames->second;
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| 239 | for (itProj = game->getProjectiles().begin(); itProj != game->getProjectiles().end(); itProj++)
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| 240 | {
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| 241 | cout << "About to call projectile move" << endl;
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| 242 | if (itProj->second.move(game->getPlayers()))
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| 243 | {
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| 244 | // send a REMOVE_PROJECTILE message
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| 245 | cout << "send a REMOVE_PROJECTILE message" << endl;
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| 246 | serverMsg.type = MSG_TYPE_REMOVE_PROJECTILE;
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| 247 | memcpy(serverMsg.buffer, &itProj->second.id, 4);
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| 248 | game->removeProjectile(itProj->second.id);
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| 249 | msgProcessor.broadcastMessage(serverMsg, game->getPlayers());
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| 250 |
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| 251 | Player* target = game->getPlayers()[itProj->second.target];
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| 252 | game->dealDamageToPlayer(target, itProj->second.damage);
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| 253 | }
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| 254 | }
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| 255 | }
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| 256 | }
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| 257 |
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| 258 | if (msgProcessor.receiveMessage(&clientMsg, &from) >= 0)
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| 259 | {
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| 260 | processMessage(clientMsg, from, msgProcessor, mapPlayers, mapGames, da, outputLog);
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| 261 |
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| 262 | cout << "Finished processing the message" << endl;
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| 263 | }
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| 264 | }
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| 265 |
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| 266 | outputLog << "Stopped server on " << getCurrentDateTimeString() << endl;
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| 267 | outputLog.close();
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| 268 |
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| 269 | // delete all games
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| 270 | map<string, Game*>::iterator itGames;
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| 271 | for (itGames = mapGames.begin(); itGames != mapGames.end(); itGames++)
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| 272 | {
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| 273 | delete itGames->second;
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| 274 | }
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| 275 |
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| 276 | map<unsigned int, Player*>::iterator itPlayers;
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| 277 | for (itPlayers = mapPlayers.begin(); itPlayers != mapPlayers.end(); itPlayers++)
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| 278 | {
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| 279 | delete itPlayers->second;
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| 280 | }
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| 281 |
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| 282 | return 0;
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| 283 | }
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| 284 |
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| 285 | void processMessage(const NETWORK_MSG &clientMsg, struct sockaddr_in &from, MessageProcessor &msgProcessor, map<unsigned int, Player*>& mapPlayers, map<string, Game*>& mapGames, DataAccess& da, ofstream& outputLog)
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| 286 | {
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| 287 | NETWORK_MSG serverMsg;
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| 288 |
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| 289 | cout << "Inside processMessage" << endl;
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| 290 |
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| 291 | cout << "Received message" << endl;
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| 292 | cout << "MSG: type: " << clientMsg.type << endl;
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| 293 | cout << "MSG contents: " << clientMsg.buffer << endl;
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| 294 |
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| 295 | // Check that if an invalid message is sent, the client will correctly
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| 296 | // receive and display the response. Maybe make a special error msg type
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| 297 | switch(clientMsg.type)
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| 298 | {
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| 299 | case MSG_TYPE_REGISTER:
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| 300 | {
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| 301 | string username(clientMsg.buffer);
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| 302 | string password(strchr(clientMsg.buffer, '\0')+1);
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| 303 | Player::PlayerClass playerClass;
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| 304 |
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| 305 | memcpy(&playerClass, clientMsg.buffer+username.length()+password.length()+2, 4);
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| 306 |
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| 307 | cout << "username: " << username << endl;
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| 308 | cout << "password: " << password << endl;
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| 309 |
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| 310 | bool validClass = false;
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| 311 |
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| 312 | switch(playerClass) {
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| 313 | case Player::CLASS_WARRIOR:
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| 314 | case Player::CLASS_RANGER:
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| 315 | validClass = true;
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| 316 | break;
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| 317 | case Player::CLASS_NONE:
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| 318 | validClass = false;
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| 319 | break;
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| 320 | }
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| 321 |
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| 322 | serverMsg.type = MSG_TYPE_REGISTER;
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| 323 |
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| 324 | if (validClass) {
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| 325 | int error = da.insertPlayer(username, password, playerClass);
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| 326 |
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| 327 | if (error)
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| 328 | strcpy(serverMsg.buffer, "Registration failed. Please try again.");
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| 329 | else
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| 330 | strcpy(serverMsg.buffer, "Registration successful.");
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| 331 | }else
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| 332 | strcpy(serverMsg.buffer, "You didn't select a class");
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| 333 |
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| 334 | msgProcessor.sendMessage(&serverMsg, &from);
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| 335 |
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| 336 | break;
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| 337 | }
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| 338 | case MSG_TYPE_LOGIN:
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| 339 | {
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| 340 | cout << "Got login message" << endl;
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| 341 |
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| 342 | string username(clientMsg.buffer);
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| 343 | string password(strchr(clientMsg.buffer, '\0')+1);
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| 344 |
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| 345 | Player* p = da.getPlayer(username);
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| 346 |
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| 347 | if (p == NULL || !da.verifyPassword(password, p->password))
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| 348 | {
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| 349 | strcpy(serverMsg.buffer, "Incorrect username or password");
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| 350 | if (p != NULL)
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| 351 | delete(p);
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| 352 | }
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| 353 | else if(findPlayerByName(mapPlayers, username) != NULL)
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| 354 | {
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| 355 | strcpy(serverMsg.buffer, "Player has already logged in.");
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| 356 | delete(p);
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| 357 | }
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| 358 | else
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| 359 | {
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| 360 | cout << "new player id: " << p->getId() << endl;
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| 361 | p->setAddr(from);
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| 362 |
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| 363 | serverMsg.type = MSG_TYPE_PLAYER;
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| 364 | // tell the new player about all the existing players
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| 365 | cout << "Sending other players to new player" << endl;
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| 366 |
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| 367 | map<unsigned int, Player*>::iterator it;
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| 368 | for (it = mapPlayers.begin(); it != mapPlayers.end(); it++)
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| 369 | {
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| 370 | it->second->serialize(serverMsg.buffer);
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| 371 |
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| 372 | cout << "sending info about " << it->second->name << endl;
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| 373 | cout << "sending id " << it->second->getId() << endl;
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| 374 | msgProcessor.sendMessage(&serverMsg, &from);
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| 375 | }
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| 376 |
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| 377 | // send info about existing games to new player
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| 378 | map<string, Game*>::iterator itGames;
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| 379 | Game* g;
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| 380 | int numPlayers;
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| 381 | serverMsg.type = MSG_TYPE_GAME_INFO;
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| 382 |
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| 383 | for (itGames = mapGames.begin(); itGames != mapGames.end(); itGames++)
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| 384 | {
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| 385 | g = itGames->second;
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| 386 | numPlayers = g->getNumPlayers();
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| 387 | memcpy(serverMsg.buffer, &numPlayers, 4);
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| 388 | strcpy(serverMsg.buffer+4, g->getName().c_str());
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| 389 | msgProcessor.sendMessage(&serverMsg, &from);
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| 390 | }
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| 391 |
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| 392 | serverMsg.type = MSG_TYPE_PLAYER;
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| 393 | p->serialize(serverMsg.buffer);
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| 394 | msgProcessor.broadcastMessage(serverMsg, mapPlayers);
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| 395 |
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| 396 | mapPlayers[p->getId()] = p;
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| 397 | }
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| 398 |
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| 399 | serverMsg.type = MSG_TYPE_LOGIN;
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| 400 | msgProcessor.sendMessage(&serverMsg, &from);
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| 401 |
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| 402 | break;
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| 403 | }
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| 404 | case MSG_TYPE_LOGOUT:
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| 405 | {
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| 406 | string name(clientMsg.buffer);
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| 407 | cout << "Player logging out: " << name << endl;
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| 408 |
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| 409 | Player *p = findPlayerByName(mapPlayers, name);
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| 410 |
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| 411 | if (p == NULL)
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| 412 | {
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| 413 | strcpy(serverMsg.buffer+4, "That player is not logged in. This is either a bug, or you're trying to hack the server.");
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| 414 | cout << "Player not logged in" << endl;
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| 415 | }
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| 416 | else if ( p->addr.sin_addr.s_addr != from.sin_addr.s_addr ||
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| 417 | p->addr.sin_port != from.sin_port )
|
|---|
| 418 | {
|
|---|
| 419 | strcpy(serverMsg.buffer+4, "That player is logged in using a differemt connection. This is either a bug, or you're trying to hack the server.");
|
|---|
| 420 | cout << "Player logged in using a different connection" << endl;
|
|---|
| 421 | }
|
|---|
| 422 | else
|
|---|
| 423 | {
|
|---|
| 424 | // broadcast to all players before deleting p from the map
|
|---|
| 425 | unsigned int playerId = p->getId();
|
|---|
| 426 | serverMsg.type = MSG_TYPE_LOGOUT;
|
|---|
| 427 | memcpy(serverMsg.buffer, &playerId, 4);
|
|---|
| 428 |
|
|---|
| 429 | msgProcessor.broadcastMessage(serverMsg, mapPlayers);
|
|---|
| 430 |
|
|---|
| 431 | mapPlayers.erase(p->getId());
|
|---|
| 432 | delete p;
|
|---|
| 433 |
|
|---|
| 434 | strcpy(serverMsg.buffer+4, "You have successfully logged out.");
|
|---|
| 435 | }
|
|---|
| 436 |
|
|---|
| 437 | serverMsg.type = MSG_TYPE_LOGOUT;
|
|---|
| 438 | msgProcessor.sendMessage(&serverMsg, &from);
|
|---|
| 439 |
|
|---|
| 440 | break;
|
|---|
| 441 | }
|
|---|
| 442 | case MSG_TYPE_CHAT:
|
|---|
| 443 | {
|
|---|
| 444 | cout << "Got a chat message" << endl;
|
|---|
| 445 |
|
|---|
| 446 | serverMsg.type = MSG_TYPE_CHAT;
|
|---|
| 447 |
|
|---|
| 448 | Player *p = findPlayerByAddr(mapPlayers, from);
|
|---|
| 449 |
|
|---|
| 450 | if (p == NULL)
|
|---|
| 451 | {
|
|---|
| 452 | strcpy(serverMsg.buffer, "No player is logged in using this connection. This is either a bug, or you're trying to hack the server.");
|
|---|
| 453 | msgProcessor.sendMessage(&serverMsg, &from);
|
|---|
| 454 | }
|
|---|
| 455 | else
|
|---|
| 456 | {
|
|---|
| 457 | ostringstream oss;
|
|---|
| 458 | oss << p->name << ": " << clientMsg.buffer;
|
|---|
| 459 |
|
|---|
| 460 | strcpy(serverMsg.buffer, oss.str().c_str());
|
|---|
| 461 | msgProcessor.broadcastMessage(serverMsg, mapPlayers);
|
|---|
| 462 | }
|
|---|
| 463 |
|
|---|
| 464 | break;
|
|---|
| 465 | }
|
|---|
| 466 | case MSG_TYPE_PLAYER_MOVE:
|
|---|
| 467 | {
|
|---|
| 468 | cout << "PLAYER_MOVE" << endl;
|
|---|
| 469 |
|
|---|
| 470 | unsigned int id;
|
|---|
| 471 | int x, y;
|
|---|
| 472 |
|
|---|
| 473 | memcpy(&id, clientMsg.buffer, 4);
|
|---|
| 474 | memcpy(&x, clientMsg.buffer+4, 4);
|
|---|
| 475 | memcpy(&y, clientMsg.buffer+8, 4);
|
|---|
| 476 |
|
|---|
| 477 | cout << "x: " << x << endl;
|
|---|
| 478 | cout << "y: " << y << endl;
|
|---|
| 479 | cout << "id: " << id << endl;
|
|---|
| 480 |
|
|---|
| 481 | Player* p = mapPlayers[id];
|
|---|
| 482 | bool validMessage = false;
|
|---|
| 483 |
|
|---|
| 484 | if ( p->addr.sin_addr.s_addr == from.sin_addr.s_addr &&
|
|---|
| 485 | p->addr.sin_port == from.sin_port )
|
|---|
| 486 | {
|
|---|
| 487 | if (p->currentGame->startPlayerMovement(id, x, y)) {
|
|---|
| 488 | serverMsg.type = MSG_TYPE_PLAYER_MOVE;
|
|---|
| 489 |
|
|---|
| 490 | memcpy(serverMsg.buffer, &id, 4);
|
|---|
| 491 | memcpy(serverMsg.buffer+4, &p->target.x, 4);
|
|---|
| 492 | memcpy(serverMsg.buffer+8, &p->target.y, 4);
|
|---|
| 493 |
|
|---|
| 494 | msgProcessor.broadcastMessage(serverMsg, mapPlayers);
|
|---|
| 495 |
|
|---|
| 496 | validMessage = true;
|
|---|
| 497 | }
|
|---|
| 498 | else
|
|---|
| 499 | cout << "Bad terrain detected" << endl;
|
|---|
| 500 | }
|
|---|
| 501 | else
|
|---|
| 502 | cout << "Player id (" << id << ") doesn't match sender" << endl;
|
|---|
| 503 |
|
|---|
| 504 | if (!validMessage)
|
|---|
| 505 | msgProcessor.sendMessage(&serverMsg, &from);
|
|---|
| 506 |
|
|---|
| 507 | break;
|
|---|
| 508 | }
|
|---|
| 509 | case MSG_TYPE_PICKUP_FLAG:
|
|---|
| 510 | {
|
|---|
| 511 | // may want to check the id matches the sender, just like for PLAYER_NOVE
|
|---|
| 512 | cout << "PICKUP_FLAG" << endl;
|
|---|
| 513 |
|
|---|
| 514 | unsigned int id;
|
|---|
| 515 |
|
|---|
| 516 | memcpy(&id, clientMsg.buffer, 4);
|
|---|
| 517 | cout << "id: " << id << endl;
|
|---|
| 518 |
|
|---|
| 519 | Player* p = mapPlayers[id];
|
|---|
| 520 | unsigned int objectId = p->currentGame->processFlagPickupRequest(p);
|
|---|
| 521 |
|
|---|
| 522 | if (objectId >= 0) {
|
|---|
| 523 | map<unsigned int, Player*> players = p->currentGame->getPlayers();
|
|---|
| 524 |
|
|---|
| 525 | serverMsg.type = MSG_TYPE_REMOVE_OBJECT;
|
|---|
| 526 | memcpy(serverMsg.buffer, &objectId, 4);
|
|---|
| 527 | msgProcessor.broadcastMessage(serverMsg, players);
|
|---|
| 528 |
|
|---|
| 529 | serverMsg.type = MSG_TYPE_PLAYER;
|
|---|
| 530 | p->serialize(serverMsg.buffer);
|
|---|
| 531 | msgProcessor.broadcastMessage(serverMsg, players);
|
|---|
| 532 | }
|
|---|
| 533 |
|
|---|
| 534 | break;
|
|---|
| 535 | }
|
|---|
| 536 | case MSG_TYPE_DROP_FLAG:
|
|---|
| 537 | {
|
|---|
| 538 | // may want to check the id matches the sender, just like for PLAYER_NOVE
|
|---|
| 539 | cout << "DROP_FLAG" << endl;
|
|---|
| 540 |
|
|---|
| 541 | unsigned int id;
|
|---|
| 542 |
|
|---|
| 543 | memcpy(&id, clientMsg.buffer, 4);
|
|---|
| 544 | cout << "id: " << id << endl;
|
|---|
| 545 |
|
|---|
| 546 | Player* p = mapPlayers[id];
|
|---|
| 547 |
|
|---|
| 548 | ObjectType flagType = OBJECT_NONE;
|
|---|
| 549 | if (p->hasBlueFlag)
|
|---|
| 550 | flagType = OBJECT_BLUE_FLAG;
|
|---|
| 551 | else if (p->hasRedFlag)
|
|---|
| 552 | flagType = OBJECT_RED_FLAG;
|
|---|
| 553 |
|
|---|
| 554 | map<unsigned int, Player*> players = p->currentGame->getPlayers();
|
|---|
| 555 |
|
|---|
| 556 | p->currentGame->addObjectToMap(flagType, p->pos.x, p->pos.y);
|
|---|
| 557 |
|
|---|
| 558 | p->hasBlueFlag = false;
|
|---|
| 559 | p->hasRedFlag = false;
|
|---|
| 560 |
|
|---|
| 561 | serverMsg.type = MSG_TYPE_PLAYER;
|
|---|
| 562 | p->serialize(serverMsg.buffer);
|
|---|
| 563 | msgProcessor.broadcastMessage(serverMsg, players);
|
|---|
| 564 |
|
|---|
| 565 | break;
|
|---|
| 566 | }
|
|---|
| 567 | case MSG_TYPE_ATTACK:
|
|---|
| 568 | {
|
|---|
| 569 | cout << "Received a START_ATTACK message" << endl;
|
|---|
| 570 |
|
|---|
| 571 | unsigned int id, targetId;
|
|---|
| 572 |
|
|---|
| 573 | memcpy(&id, clientMsg.buffer, 4);
|
|---|
| 574 | memcpy(&targetId, clientMsg.buffer+4, 4);
|
|---|
| 575 |
|
|---|
| 576 | // need to make sure the target is in the sender's game
|
|---|
| 577 |
|
|---|
| 578 | Player* p = mapPlayers[id];
|
|---|
| 579 | p->setTargetPlayer(targetId);
|
|---|
| 580 | p->isChasing = true;
|
|---|
| 581 |
|
|---|
| 582 | map<unsigned int, Player*> players = p->currentGame->getPlayers();
|
|---|
| 583 |
|
|---|
| 584 | serverMsg.type = MSG_TYPE_ATTACK;
|
|---|
| 585 | memcpy(serverMsg.buffer, &id, 4);
|
|---|
| 586 | memcpy(serverMsg.buffer+4, &targetId, 4);
|
|---|
| 587 | msgProcessor.broadcastMessage(serverMsg, players);
|
|---|
| 588 |
|
|---|
| 589 | break;
|
|---|
| 590 | }
|
|---|
| 591 | case MSG_TYPE_PROFILE:
|
|---|
| 592 | {
|
|---|
| 593 | cout << "Received a PROFILE message" << endl;
|
|---|
| 594 |
|
|---|
| 595 | unsigned int id;
|
|---|
| 596 |
|
|---|
| 597 | memcpy(&id, clientMsg.buffer, 4);
|
|---|
| 598 |
|
|---|
| 599 | cout << "Player id: " << id << endl;
|
|---|
| 600 | unsigned int numGames = 0;
|
|---|
| 601 | int** gameHistory = da.getPlayerGameHistory(id, numGames);
|
|---|
| 602 | int* playerRecord = da.getPlayerRecord(id);
|
|---|
| 603 |
|
|---|
| 604 | // playerRecord[0] is level
|
|---|
| 605 | // playerRecord[1] is experience
|
|---|
| 606 | int honorPoints = playerRecord[2];
|
|---|
| 607 | int wins = playerRecord[3];
|
|---|
| 608 | int losses = playerRecord[4];
|
|---|
| 609 |
|
|---|
| 610 | serverMsg.type = MSG_TYPE_PROFILE;
|
|---|
| 611 |
|
|---|
| 612 | memcpy(serverMsg.buffer, &honorPoints, 4);
|
|---|
| 613 | memcpy(serverMsg.buffer+4, &wins, 4);
|
|---|
| 614 | memcpy(serverMsg.buffer+8, &losses, 4);
|
|---|
| 615 | memcpy(serverMsg.buffer+12, &numGames, 4);
|
|---|
| 616 | for (unsigned int i=0; i<numGames; i++) {
|
|---|
| 617 | memcpy(serverMsg.buffer+16+i*20, &gameHistory[i][0], 4);
|
|---|
| 618 | memcpy(serverMsg.buffer+20+i*20, &gameHistory[i][1], 4);
|
|---|
| 619 | memcpy(serverMsg.buffer+24+i*20, &gameHistory[i][2], 4);
|
|---|
| 620 | memcpy(serverMsg.buffer+28+i*20, &gameHistory[i][3], 4);
|
|---|
| 621 | memcpy(serverMsg.buffer+32+i*20, &gameHistory[i][4], 4);
|
|---|
| 622 | delete[] gameHistory[i];
|
|---|
| 623 | }
|
|---|
| 624 |
|
|---|
| 625 | //delete[] gameHistory;
|
|---|
| 626 | free(gameHistory);
|
|---|
| 627 | delete[] playerRecord;
|
|---|
| 628 |
|
|---|
| 629 | msgProcessor.sendMessage(&serverMsg, &from);
|
|---|
| 630 |
|
|---|
| 631 | break;
|
|---|
| 632 | }
|
|---|
| 633 | case MSG_TYPE_CREATE_GAME:
|
|---|
| 634 | {
|
|---|
| 635 | cout << "Received a CREATE_GAME message" << endl;
|
|---|
| 636 |
|
|---|
| 637 | string gameName(clientMsg.buffer);
|
|---|
| 638 | cout << "Game name: " << gameName << endl;
|
|---|
| 639 |
|
|---|
| 640 | // check if this game already exists
|
|---|
| 641 | if (mapGames.find(gameName) != mapGames.end()) {
|
|---|
| 642 | cout << "Error: Game already exists" << endl;
|
|---|
| 643 | serverMsg.type = MSG_TYPE_JOIN_GAME_FAILURE;
|
|---|
| 644 | }else {
|
|---|
| 645 | Game* g = new Game(gameName, "../data/map.txt", &msgProcessor);
|
|---|
| 646 | mapGames[gameName] = g;
|
|---|
| 647 |
|
|---|
| 648 | // add flag objects to the map
|
|---|
| 649 | WorldMap* m = g->getMap();
|
|---|
| 650 | m->createObjectsFromStructures();
|
|---|
| 651 |
|
|---|
| 652 | serverMsg.type = MSG_TYPE_JOIN_GAME_SUCCESS;
|
|---|
| 653 | strcpy(serverMsg.buffer, gameName.c_str());
|
|---|
| 654 | }
|
|---|
| 655 |
|
|---|
| 656 | msgProcessor.sendMessage(&serverMsg, &from);
|
|---|
| 657 |
|
|---|
| 658 | break;
|
|---|
| 659 | }
|
|---|
| 660 | case MSG_TYPE_JOIN_GAME:
|
|---|
| 661 | {
|
|---|
| 662 | cout << "Received a JOIN_GAME message" << endl;
|
|---|
| 663 |
|
|---|
| 664 | string gameName(clientMsg.buffer);
|
|---|
| 665 | cout << "Game name: " << gameName << endl;
|
|---|
| 666 |
|
|---|
| 667 | // check if this game already exists
|
|---|
| 668 | if (mapGames.find(gameName) == mapGames.end()) {
|
|---|
| 669 | cout << "Error: Game does not exist" << endl;
|
|---|
| 670 | serverMsg.type = MSG_TYPE_JOIN_GAME_FAILURE;
|
|---|
| 671 | }else {
|
|---|
| 672 | Game* g = mapGames[gameName];
|
|---|
| 673 | map<unsigned int, Player*>& players = g->getPlayers();
|
|---|
| 674 | Player* p = findPlayerByAddr(mapPlayers, from);
|
|---|
| 675 |
|
|---|
| 676 | if (players.find(p->getId()) != players.end()) {
|
|---|
| 677 | cout << "Player " << p->name << " trying to join a game he's already in" << endl;
|
|---|
| 678 | serverMsg.type = MSG_TYPE_JOIN_GAME_FAILURE;
|
|---|
| 679 | }else {
|
|---|
| 680 | serverMsg.type = MSG_TYPE_JOIN_GAME_SUCCESS;
|
|---|
| 681 | strcpy(serverMsg.buffer, gameName.c_str());
|
|---|
| 682 | }
|
|---|
| 683 | }
|
|---|
| 684 |
|
|---|
| 685 | msgProcessor.sendMessage(&serverMsg, &from);
|
|---|
| 686 |
|
|---|
| 687 | break;
|
|---|
| 688 | }
|
|---|
| 689 | case MSG_TYPE_LEAVE_GAME:
|
|---|
| 690 | {
|
|---|
| 691 | cout << "Received a LEAVE_GAME message" << endl;
|
|---|
| 692 |
|
|---|
| 693 | Player* p = findPlayerByAddr(mapPlayers, from);
|
|---|
| 694 | Game* g = p->currentGame;
|
|---|
| 695 |
|
|---|
| 696 | if (g == NULL) {
|
|---|
| 697 | cout << "Player " << p->name << " is trying to leave a game, but is not currently in a game." << endl;
|
|---|
| 698 |
|
|---|
| 699 | /// should send a response back, maybe a new message type is needed
|
|---|
| 700 | // not sure what to do here
|
|---|
| 701 | }else {
|
|---|
| 702 | cout << "Game name: " << g->getName() << endl;
|
|---|
| 703 |
|
|---|
| 704 | if (!p->isDead) {
|
|---|
| 705 | ObjectType flagType = OBJECT_NONE;
|
|---|
| 706 | if (p->hasBlueFlag)
|
|---|
| 707 | flagType = OBJECT_BLUE_FLAG;
|
|---|
| 708 | else if (p->hasRedFlag)
|
|---|
| 709 | flagType = OBJECT_RED_FLAG;
|
|---|
| 710 |
|
|---|
| 711 | if (flagType != OBJECT_NONE)
|
|---|
| 712 | g->addObjectToMap(flagType, p->pos.x, p->pos.y);
|
|---|
| 713 | }
|
|---|
| 714 |
|
|---|
| 715 | p->currentGame = NULL;
|
|---|
| 716 | g->removePlayer(p->getId());
|
|---|
| 717 |
|
|---|
| 718 | unsigned int playerId = p->getId();
|
|---|
| 719 | serverMsg.type = MSG_TYPE_LEAVE_GAME;
|
|---|
| 720 | memcpy(serverMsg.buffer, &playerId, 4);
|
|---|
| 721 | strcpy(serverMsg.buffer+4, g->getName().c_str());
|
|---|
| 722 | msgProcessor.broadcastMessage(serverMsg, g->getPlayers());
|
|---|
| 723 |
|
|---|
| 724 | int numPlayers = g->getNumPlayers();
|
|---|
| 725 |
|
|---|
| 726 | serverMsg.type = MSG_TYPE_GAME_INFO;
|
|---|
| 727 | memcpy(serverMsg.buffer, &numPlayers, 4);
|
|---|
| 728 | strcpy(serverMsg.buffer+4, g->getName().c_str());
|
|---|
| 729 | msgProcessor.broadcastMessage(serverMsg, mapPlayers);
|
|---|
| 730 |
|
|---|
| 731 | // if there are no more players in the game, remove it
|
|---|
| 732 | if (numPlayers == 0) {
|
|---|
| 733 | mapGames.erase(g->getName());
|
|---|
| 734 | delete g;
|
|---|
| 735 | }
|
|---|
| 736 | }
|
|---|
| 737 |
|
|---|
| 738 | break;
|
|---|
| 739 | }
|
|---|
| 740 | case MSG_TYPE_JOIN_GAME_ACK:
|
|---|
| 741 | {
|
|---|
| 742 | cout << "Received a JOIN_GAME_ACK message" << endl;
|
|---|
| 743 |
|
|---|
| 744 | string gameName(clientMsg.buffer);
|
|---|
| 745 | cout << "Game name: " << gameName << endl;
|
|---|
| 746 |
|
|---|
| 747 | // check if this game already exists
|
|---|
| 748 | if (mapGames.find(gameName) == mapGames.end()) {
|
|---|
| 749 | serverMsg.type = MSG_TYPE_JOIN_GAME_FAILURE;
|
|---|
| 750 |
|
|---|
| 751 | msgProcessor.sendMessage(&serverMsg, &from);
|
|---|
| 752 | }
|
|---|
| 753 |
|
|---|
| 754 | Game* g = mapGames[gameName];
|
|---|
| 755 |
|
|---|
| 756 | Player* p = findPlayerByAddr(mapPlayers, from);
|
|---|
| 757 |
|
|---|
| 758 | // tell the new player about all map objects
|
|---|
| 759 | // (currently just the flags)
|
|---|
| 760 |
|
|---|
| 761 | serverMsg.type = MSG_TYPE_OBJECT;
|
|---|
| 762 | vector<WorldMap::Object>* vctObjects = g->getMap()->getObjects();
|
|---|
| 763 | vector<WorldMap::Object>::iterator itObjects;
|
|---|
| 764 | cout << "sending items" << endl;
|
|---|
| 765 | for (itObjects = vctObjects->begin(); itObjects != vctObjects->end(); itObjects++) {
|
|---|
| 766 | itObjects->serialize(serverMsg.buffer);
|
|---|
| 767 | cout << "sending item id " << itObjects->id << endl;
|
|---|
| 768 | msgProcessor.sendMessage(&serverMsg, &from);
|
|---|
| 769 | }
|
|---|
| 770 |
|
|---|
| 771 |
|
|---|
| 772 | // send the current score
|
|---|
| 773 | serverMsg.type = MSG_TYPE_SCORE;
|
|---|
| 774 |
|
|---|
| 775 | unsigned int blueScore = g->getBlueScore();
|
|---|
| 776 | unsigned int redScore = g->getRedScore();
|
|---|
| 777 | memcpy(serverMsg.buffer, &blueScore, 4);
|
|---|
| 778 | memcpy(serverMsg.buffer+4, &redScore, 4);
|
|---|
| 779 |
|
|---|
| 780 | msgProcessor.sendMessage(&serverMsg, &from);
|
|---|
| 781 |
|
|---|
| 782 |
|
|---|
| 783 | map<unsigned int, Player*>& oldPlayers = g->getPlayers();
|
|---|
| 784 | g->addPlayer(p);
|
|---|
| 785 | p->team = Player::TEAM_NONE;
|
|---|
| 786 |
|
|---|
| 787 | // send info to other players
|
|---|
| 788 | serverMsg.type = MSG_TYPE_PLAYER_JOIN_GAME;
|
|---|
| 789 | p->serialize(serverMsg.buffer);
|
|---|
| 790 | cout << "Should be broadcasting the message" << endl;
|
|---|
| 791 | msgProcessor.broadcastMessage(serverMsg, oldPlayers);
|
|---|
| 792 |
|
|---|
| 793 |
|
|---|
| 794 | // tell the new player about all the players in the game (including himself)
|
|---|
| 795 | cout << "Sending other players to new player" << endl;
|
|---|
| 796 | serverMsg.type = MSG_TYPE_PLAYER_JOIN_GAME;
|
|---|
| 797 |
|
|---|
| 798 | map<unsigned int, Player*>& allPlayers = g->getPlayers();
|
|---|
| 799 | map<unsigned int, Player*>::iterator it;
|
|---|
| 800 | for (it = allPlayers.begin(); it != allPlayers.end(); it++)
|
|---|
| 801 | {
|
|---|
| 802 | it->second->serialize(serverMsg.buffer);
|
|---|
| 803 |
|
|---|
| 804 | cout << "sending info about " << it->second->name << endl;
|
|---|
| 805 | cout << "sending id " << it->second->getId() << endl;
|
|---|
| 806 | msgProcessor.sendMessage(&serverMsg, &from);
|
|---|
| 807 | }
|
|---|
| 808 |
|
|---|
| 809 |
|
|---|
| 810 | int numPlayers = g->getNumPlayers();
|
|---|
| 811 |
|
|---|
| 812 | serverMsg.type = MSG_TYPE_GAME_INFO;
|
|---|
| 813 | memcpy(serverMsg.buffer, &numPlayers, 4);
|
|---|
| 814 | strcpy(serverMsg.buffer+4, gameName.c_str());
|
|---|
| 815 | msgProcessor.broadcastMessage(serverMsg, mapPlayers);
|
|---|
| 816 |
|
|---|
| 817 | break;
|
|---|
| 818 | }
|
|---|
| 819 | case MSG_TYPE_JOIN_TEAM:
|
|---|
| 820 | {
|
|---|
| 821 | cout << "Received a JOIN_TEAM message" << endl;
|
|---|
| 822 |
|
|---|
| 823 | Player* p = findPlayerByAddr(mapPlayers, from);
|
|---|
| 824 | map<unsigned int, Player*> players = p->currentGame->getPlayers();
|
|---|
| 825 |
|
|---|
| 826 | memcpy(&(p->team), clientMsg.buffer, 4);
|
|---|
| 827 |
|
|---|
| 828 | serverMsg.type = MSG_TYPE_PLAYER;
|
|---|
| 829 | p->serialize(serverMsg.buffer);
|
|---|
| 830 | msgProcessor.broadcastMessage(serverMsg, players);
|
|---|
| 831 |
|
|---|
| 832 | break;
|
|---|
| 833 | }
|
|---|
| 834 | case MSG_TYPE_START_GAME:
|
|---|
| 835 | {
|
|---|
| 836 | cout << "Received a START_GAME message" << endl;
|
|---|
| 837 |
|
|---|
| 838 | Player* p = findPlayerByAddr(mapPlayers, from);
|
|---|
| 839 | map<unsigned int, Player*> players = p->currentGame->getPlayers();
|
|---|
| 840 |
|
|---|
| 841 | serverMsg.type = MSG_TYPE_START_GAME;
|
|---|
| 842 | msgProcessor.broadcastMessage(serverMsg, players);
|
|---|
| 843 |
|
|---|
| 844 | // send a GAME_INFO message to all players not in the game so they delete it from their lobby
|
|---|
| 845 | map<unsigned int, Player*> playersNotInGame;
|
|---|
| 846 | map<unsigned int, Player*>::iterator it;
|
|---|
| 847 |
|
|---|
| 848 | for (it = mapPlayers.begin(); it != mapPlayers.end(); it++) {
|
|---|
| 849 | if (players.count(it->first) == 0)
|
|---|
| 850 | playersNotInGame[it->first] = it->second;
|
|---|
| 851 | }
|
|---|
| 852 |
|
|---|
| 853 | cout << "Sending game info to " << playersNotInGame.size() << " players not in the currently started game" << endl;
|
|---|
| 854 |
|
|---|
| 855 | int numPlayers = 0;
|
|---|
| 856 | serverMsg.type = MSG_TYPE_GAME_INFO;
|
|---|
| 857 | memcpy(serverMsg.buffer, &numPlayers, 4);
|
|---|
| 858 | strcpy(serverMsg.buffer+4, p->currentGame->getName().c_str());
|
|---|
| 859 |
|
|---|
| 860 | msgProcessor.broadcastMessage(serverMsg, playersNotInGame);
|
|---|
| 861 |
|
|---|
| 862 | break;
|
|---|
| 863 | }
|
|---|
| 864 | default:
|
|---|
| 865 | {
|
|---|
| 866 | outputLog << "Received unknown message of type " << clientMsg.type << endl;
|
|---|
| 867 |
|
|---|
| 868 | break;
|
|---|
| 869 | }
|
|---|
| 870 | }
|
|---|
| 871 | }
|
|---|
| 872 |
|
|---|
| 873 | Player *findPlayerByName(map<unsigned int, Player*> &m, string name)
|
|---|
| 874 | {
|
|---|
| 875 | map<unsigned int, Player*>::iterator it;
|
|---|
| 876 |
|
|---|
| 877 | for (it = m.begin(); it != m.end(); it++)
|
|---|
| 878 | {
|
|---|
| 879 | if ( it->second->name.compare(name) == 0 )
|
|---|
| 880 | return it->second;
|
|---|
| 881 | }
|
|---|
| 882 |
|
|---|
| 883 | return NULL;
|
|---|
| 884 | }
|
|---|
| 885 |
|
|---|
| 886 | Player *findPlayerByAddr(map<unsigned int, Player*> &m, const sockaddr_in &addr)
|
|---|
| 887 | {
|
|---|
| 888 | map<unsigned int, Player*>::iterator it;
|
|---|
| 889 |
|
|---|
| 890 | for (it = m.begin(); it != m.end(); it++)
|
|---|
| 891 | {
|
|---|
| 892 | if ( it->second->addr.sin_addr.s_addr == addr.sin_addr.s_addr &&
|
|---|
| 893 | it->second->addr.sin_port == addr.sin_port )
|
|---|
| 894 | return it->second;
|
|---|
| 895 | }
|
|---|
| 896 |
|
|---|
| 897 | return NULL;
|
|---|
| 898 | }
|
|---|
| 899 |
|
|---|
| 900 | bool handleGameEvents(Game* game, MessageProcessor* msgProcessor, DataAccess* da) {
|
|---|
| 901 | map<unsigned int, Player*> players = game->getPlayers();
|
|---|
| 902 | map<unsigned int, Player*>::iterator it;
|
|---|
| 903 | bool gameFinished = false;
|
|---|
| 904 |
|
|---|
| 905 | for (it = players.begin(); it != players.end(); it++) {
|
|---|
| 906 | gameFinished = gameFinished || handlePlayerEvents(game, it->second, msgProcessor, da);
|
|---|
| 907 | }
|
|---|
| 908 |
|
|---|
| 909 | if (gameFinished) {
|
|---|
| 910 | for (it = players.begin(); it != players.end(); it++) {
|
|---|
| 911 | it->second->currentGame = NULL;
|
|---|
| 912 | }
|
|---|
| 913 | }
|
|---|
| 914 |
|
|---|
| 915 | return gameFinished;
|
|---|
| 916 | }
|
|---|
| 917 |
|
|---|
| 918 | bool handlePlayerEvents(Game* game, Player* p, MessageProcessor* msgProcessor, DataAccess* da) {
|
|---|
| 919 | NETWORK_MSG serverMsg;
|
|---|
| 920 | FLOAT_POSITION oldPos;
|
|---|
| 921 | bool gameFinished = false;
|
|---|
| 922 | bool broadcastMove = false;
|
|---|
| 923 |
|
|---|
| 924 | cout << "moving player" << endl;
|
|---|
| 925 |
|
|---|
| 926 | // move player and perform associated tasks
|
|---|
| 927 | oldPos = p->pos;
|
|---|
| 928 | if (p->move(game->getMap())) {
|
|---|
| 929 |
|
|---|
| 930 | cout << "player moved" << endl;
|
|---|
| 931 | if (game->processPlayerMovement(p, oldPos))
|
|---|
| 932 | broadcastMove = true;
|
|---|
| 933 | cout << "player move processed" << endl;
|
|---|
| 934 |
|
|---|
| 935 | ObjectType flagType;
|
|---|
| 936 | POSITION pos;
|
|---|
| 937 | bool flagTurnedIn = false;
|
|---|
| 938 | bool flagReturned = false;
|
|---|
| 939 | bool ownFlagAtBase = false;
|
|---|
| 940 |
|
|---|
| 941 | switch(game->getMap()->getStructure(p->pos.x/25, p->pos.y/25)) {
|
|---|
| 942 | case STRUCTURE_BLUE_FLAG:
|
|---|
| 943 | {
|
|---|
| 944 | if (p->team == Player::TEAM_BLUE && p->hasRedFlag) {
|
|---|
| 945 | // check that your flag is at your base
|
|---|
| 946 | pos = game->getMap()->getStructureLocation(STRUCTURE_BLUE_FLAG);
|
|---|
| 947 |
|
|---|
| 948 | vector<WorldMap::Object>* vctObjects = game->getMap()->getObjects();
|
|---|
| 949 | vector<WorldMap::Object>::iterator itObjects;
|
|---|
| 950 |
|
|---|
| 951 | for (itObjects = vctObjects->begin(); itObjects != vctObjects->end(); itObjects++) {
|
|---|
| 952 | if (itObjects->type == OBJECT_BLUE_FLAG) {
|
|---|
| 953 | if (itObjects->pos.x == pos.x*25+12 && itObjects->pos.y == pos.y*25+12) {
|
|---|
| 954 | ownFlagAtBase = true;
|
|---|
| 955 | break;
|
|---|
| 956 | }
|
|---|
| 957 | }
|
|---|
| 958 | }
|
|---|
| 959 |
|
|---|
| 960 | if (ownFlagAtBase) {
|
|---|
| 961 | p->hasRedFlag = false;
|
|---|
| 962 | flagType = OBJECT_RED_FLAG;
|
|---|
| 963 | pos = game->getMap()->getStructureLocation(STRUCTURE_RED_FLAG);
|
|---|
| 964 | flagTurnedIn = true;
|
|---|
| 965 | game->setBlueScore(game->getBlueScore()+1);
|
|---|
| 966 | }
|
|---|
| 967 | }
|
|---|
| 968 |
|
|---|
| 969 | break;
|
|---|
| 970 | }
|
|---|
| 971 | case STRUCTURE_RED_FLAG:
|
|---|
| 972 | {
|
|---|
| 973 | if (p->team == Player::TEAM_RED && p->hasBlueFlag) {
|
|---|
| 974 | // check that your flag is at your base
|
|---|
| 975 | pos = game->getMap()->getStructureLocation(STRUCTURE_RED_FLAG);
|
|---|
| 976 |
|
|---|
| 977 | vector<WorldMap::Object>* vctObjects = game->getMap()->getObjects();
|
|---|
| 978 | vector<WorldMap::Object>::iterator itObjects;
|
|---|
| 979 |
|
|---|
| 980 | for (itObjects = vctObjects->begin(); itObjects != vctObjects->end(); itObjects++) {
|
|---|
| 981 | if (itObjects->type == OBJECT_RED_FLAG) {
|
|---|
| 982 | if (itObjects->pos.x == pos.x*25+12 && itObjects->pos.y == pos.y*25+12) {
|
|---|
| 983 | ownFlagAtBase = true;
|
|---|
| 984 | break;
|
|---|
| 985 | }
|
|---|
| 986 | }
|
|---|
| 987 | }
|
|---|
| 988 |
|
|---|
| 989 | if (ownFlagAtBase) {
|
|---|
| 990 | p->hasBlueFlag = false;
|
|---|
| 991 | flagType = OBJECT_BLUE_FLAG;
|
|---|
| 992 | pos = game->getMap()->getStructureLocation(STRUCTURE_BLUE_FLAG);
|
|---|
| 993 | flagTurnedIn = true;
|
|---|
| 994 | game->setRedScore(game->getRedScore()+1);
|
|---|
| 995 | }
|
|---|
| 996 | }
|
|---|
| 997 |
|
|---|
| 998 | break;
|
|---|
| 999 | }
|
|---|
| 1000 | default:
|
|---|
| 1001 | {
|
|---|
| 1002 | break;
|
|---|
| 1003 | }
|
|---|
| 1004 | }
|
|---|
| 1005 |
|
|---|
| 1006 | if (flagTurnedIn) {
|
|---|
| 1007 | unsigned int blueScore = game->getBlueScore();
|
|---|
| 1008 | unsigned int redScore = game->getRedScore();
|
|---|
| 1009 |
|
|---|
| 1010 | pos.x = pos.x*25+12;
|
|---|
| 1011 | pos.y = pos.y*25+12;
|
|---|
| 1012 | game->addObjectToMap(flagType, pos.x, pos.y);
|
|---|
| 1013 |
|
|---|
| 1014 | serverMsg.type = MSG_TYPE_SCORE;
|
|---|
| 1015 | memcpy(serverMsg.buffer, &blueScore, 4);
|
|---|
| 1016 | memcpy(serverMsg.buffer+4, &redScore, 4);
|
|---|
| 1017 | msgProcessor->broadcastMessage(serverMsg, game->getPlayers());
|
|---|
| 1018 |
|
|---|
| 1019 | // give honor to everyone on the winning team
|
|---|
| 1020 | map<unsigned int, Player*>::iterator itPlayers;
|
|---|
| 1021 | for (itPlayers = game->getPlayers().begin(); itPlayers != game->getPlayers().end(); itPlayers++) {
|
|---|
| 1022 | if (itPlayers->second->team == p->team) {
|
|---|
| 1023 | itPlayers->second->honor += 50;
|
|---|
| 1024 | da->updatePlayer(itPlayers->second);
|
|---|
| 1025 | }
|
|---|
| 1026 | }
|
|---|
| 1027 |
|
|---|
| 1028 | // check to see if the game should end
|
|---|
| 1029 | // move to its own method
|
|---|
| 1030 | if (game->getBlueScore() == 3 || game->getRedScore() == 3) {
|
|---|
| 1031 | gameFinished = true;
|
|---|
| 1032 |
|
|---|
| 1033 | unsigned int winningTeam;
|
|---|
| 1034 | if (game->getBlueScore() == 3)
|
|---|
| 1035 | winningTeam = 0;
|
|---|
| 1036 | else if (game->getRedScore() == 3)
|
|---|
| 1037 | winningTeam = 1;
|
|---|
| 1038 |
|
|---|
| 1039 | serverMsg.type = MSG_TYPE_FINISH_GAME;
|
|---|
| 1040 |
|
|---|
| 1041 | // I should create an instance of the GameSummary object here and just serialize it into this message
|
|---|
| 1042 | memcpy(serverMsg.buffer, &winningTeam, 4);
|
|---|
| 1043 | memcpy(serverMsg.buffer+4, &blueScore, 4);
|
|---|
| 1044 | memcpy(serverMsg.buffer+8, &redScore, 4);
|
|---|
| 1045 | strcpy(serverMsg.buffer+12, game->getName().c_str());
|
|---|
| 1046 | msgProcessor->broadcastMessage(serverMsg, game->getPlayers());
|
|---|
| 1047 |
|
|---|
| 1048 | // give honor to everyone on the winning team
|
|---|
| 1049 | for (itPlayers = game->getPlayers().begin(); itPlayers != game->getPlayers().end(); itPlayers++) {
|
|---|
| 1050 | if (itPlayers->second->team == p->team) {
|
|---|
| 1051 | itPlayers->second->honor += 150;
|
|---|
| 1052 | da->updatePlayer(itPlayers->second);
|
|---|
| 1053 | }
|
|---|
| 1054 | }
|
|---|
| 1055 | }
|
|---|
| 1056 |
|
|---|
| 1057 | // this means a PLAYER message will be sent
|
|---|
| 1058 | broadcastMove = true;
|
|---|
| 1059 | }
|
|---|
| 1060 |
|
|---|
| 1061 | // go through all objects and check if the player is close to one and if its their flag
|
|---|
| 1062 | vector<WorldMap::Object>* vctObjects = game->getMap()->getObjects();
|
|---|
| 1063 | vector<WorldMap::Object>::iterator itObjects;
|
|---|
| 1064 | POSITION structPos;
|
|---|
| 1065 |
|
|---|
| 1066 | for (itObjects = vctObjects->begin(); itObjects != vctObjects->end(); itObjects++) {
|
|---|
| 1067 | POSITION pos = itObjects->pos;
|
|---|
| 1068 |
|
|---|
| 1069 | if (posDistance(p->pos, pos.toFloat()) < 10) {
|
|---|
| 1070 | if (p->team == Player::TEAM_BLUE && itObjects->type == OBJECT_BLUE_FLAG) {
|
|---|
| 1071 | structPos = game->getMap()->getStructureLocation(STRUCTURE_BLUE_FLAG);
|
|---|
| 1072 | flagReturned = true;
|
|---|
| 1073 | break;
|
|---|
| 1074 | } else if (p->team == Player::TEAM_RED && itObjects->type == OBJECT_RED_FLAG) {
|
|---|
| 1075 | structPos = game->getMap()->getStructureLocation(STRUCTURE_RED_FLAG);
|
|---|
| 1076 | flagReturned = true;
|
|---|
| 1077 | break;
|
|---|
| 1078 | }
|
|---|
| 1079 | }
|
|---|
| 1080 | }
|
|---|
| 1081 |
|
|---|
| 1082 | if (flagReturned) {
|
|---|
| 1083 | itObjects->pos.x = structPos.x*25+12;
|
|---|
| 1084 | itObjects->pos.y = structPos.y*25+12;
|
|---|
| 1085 |
|
|---|
| 1086 | serverMsg.type = MSG_TYPE_OBJECT;
|
|---|
| 1087 | itObjects->serialize(serverMsg.buffer);
|
|---|
| 1088 | msgProcessor->broadcastMessage(serverMsg, game->getPlayers());
|
|---|
| 1089 | }
|
|---|
| 1090 |
|
|---|
| 1091 | if (broadcastMove) {
|
|---|
| 1092 | serverMsg.type = MSG_TYPE_PLAYER;
|
|---|
| 1093 | p->serialize(serverMsg.buffer);
|
|---|
| 1094 | msgProcessor->broadcastMessage(serverMsg, game->getPlayers());
|
|---|
| 1095 | }
|
|---|
| 1096 | }
|
|---|
| 1097 |
|
|---|
| 1098 | cout << "processing player attack" << endl;
|
|---|
| 1099 |
|
|---|
| 1100 | // check if the player's attack animation is complete
|
|---|
| 1101 | if (p->isAttacking && p->timeAttackStarted+p->attackCooldown <= getCurrentMillis()) {
|
|---|
| 1102 | p->isAttacking = false;
|
|---|
| 1103 | cout << "Attack animation is complete" << endl;
|
|---|
| 1104 |
|
|---|
| 1105 | //send everyone an ATTACK message
|
|---|
| 1106 | cout << "about to broadcast attack" << endl;
|
|---|
| 1107 |
|
|---|
| 1108 | if (p->attackType == Player::ATTACK_MELEE) {
|
|---|
| 1109 | cout << "Melee attack" << endl;
|
|---|
| 1110 |
|
|---|
| 1111 | Player* target = game->getPlayers()[p->getTargetPlayer()];
|
|---|
| 1112 | game->dealDamageToPlayer(target, p->damage);
|
|---|
| 1113 | } else if (p->attackType == Player::ATTACK_RANGED) {
|
|---|
| 1114 | cout << "Ranged attack" << endl;
|
|---|
| 1115 |
|
|---|
| 1116 | Projectile proj(p->pos.x, p->pos.y, p->getTargetPlayer(), p->damage);
|
|---|
| 1117 | game->assignProjectileId(&proj);
|
|---|
| 1118 | game->addProjectile(proj);
|
|---|
| 1119 |
|
|---|
| 1120 | int x = p->pos.x;
|
|---|
| 1121 | int y = p->pos.y;
|
|---|
| 1122 | unsigned int targetId = p->getTargetPlayer();
|
|---|
| 1123 |
|
|---|
| 1124 | serverMsg.type = MSG_TYPE_PROJECTILE;
|
|---|
| 1125 | memcpy(serverMsg.buffer, &proj.id, 4);
|
|---|
| 1126 | memcpy(serverMsg.buffer+4, &x, 4);
|
|---|
| 1127 | memcpy(serverMsg.buffer+8, &y, 4);
|
|---|
| 1128 | memcpy(serverMsg.buffer+12, &targetId, 4);
|
|---|
| 1129 | msgProcessor->broadcastMessage(serverMsg, game->getPlayers());
|
|---|
| 1130 | } else
|
|---|
| 1131 | cout << "Invalid attack type: " << p->attackType << endl;
|
|---|
| 1132 | }
|
|---|
| 1133 |
|
|---|
| 1134 | return gameFinished;
|
|---|
| 1135 | }
|
|---|
| 1136 |
|
|---|
| 1137 | void quit(int sig) {
|
|---|
| 1138 | done = true;
|
|---|
| 1139 | }
|
|---|