| 1 | #include "../common/compiler.h"
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| 2 |
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| 3 | #include <cstdlib>
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| 4 | #include <cstdio>
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| 5 | #include <unistd.h>
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| 6 | #include <string>
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| 7 | #include <iostream>
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| 8 | #include <vector>
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| 9 | #include <algorithm>
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| 10 |
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| 11 | #include <fcntl.h>
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| 12 | #include <assert.h>
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| 13 |
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| 14 | #include <sys/socket.h>
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| 15 | #include <netdb.h>
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| 16 | #include <netinet/in.h>
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| 17 | #include <arpa/inet.h>
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| 18 |
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| 19 | #include <openssl/bio.h>
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| 20 | #include <openssl/ssl.h>
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| 21 | #include <openssl/err.h>
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| 22 |
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| 23 | #include "Player.h"
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| 24 | #include "DataAccess.h"
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| 25 | #include "../common/message.h"
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| 26 |
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| 27 | /*
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| 28 | Protocol Design
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| 29 |
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| 30 | Client sends a login message
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| 31 | Server replies with client's position in the world and positions of
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| 32 | oall other logged in players
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| 33 | Merver sends player ids along with locations
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| 34 | This means a newly logged in client will need to know which id is
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| 35 | assigned to it
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| 36 | So server needs to send an id message, wait for an ack, and then send
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| 37 | the location messages
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| 38 | When a client shuts down, it sends a message to indicate this so the
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| 39 | server can remove it from the list of connected clients
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| 40 | Eventually, there'll need to be a way to detect timeouts from clients
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| 41 | (if they crashed or otherwise failed to send the logout message)
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| 42 | */
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| 43 |
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| 44 | using namespace std;
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| 45 |
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| 46 | void processMessage(const NETWORK_MSG &clientMsg, const struct sockaddr_in &from, vector<Player> &vctPlayers, int &num, NETWORK_MSG &serverMsg);
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| 47 |
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| 48 | // this should probably go somewhere in the common folder
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| 49 | void error(const char *msg)
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| 50 | {
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| 51 | perror(msg);
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| 52 | exit(0);
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| 53 | }
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| 54 |
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| 55 | Player *findPlayerByName(vector<Player> &vec, string name)
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| 56 | {
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| 57 | vector<Player>::iterator it;
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| 58 |
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| 59 | for (it = vec.begin(); it != vec.end(); it++)
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| 60 | {
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| 61 | if ( it->name.compare(name) == 0 )
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| 62 | return &(*it);
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| 63 | }
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| 64 |
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| 65 | return NULL;
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| 66 | }
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| 67 |
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| 68 | Player *findPlayerByAddr(vector<Player> &vec, const sockaddr_in &addr)
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| 69 | {
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| 70 | vector<Player>::iterator it;
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| 71 |
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| 72 | for (it = vec.begin(); it != vec.end(); it++)
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| 73 | {
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| 74 | if ( it->addr.sin_addr.s_addr == addr.sin_addr.s_addr &&
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| 75 | it->addr.sin_port == addr.sin_port )
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| 76 | return &(*it);
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| 77 | }
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| 78 |
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| 79 | return NULL;
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| 80 | }
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| 81 |
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| 82 | void set_nonblock(int sock)
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| 83 | {
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| 84 | int flags;
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| 85 | flags = fcntl(sock, F_GETFL,0);
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| 86 | assert(flags != -1);
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| 87 | fcntl(sock, F_SETFL, flags | O_NONBLOCK);
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| 88 | }
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| 89 |
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| 90 | int main(int argc, char *argv[])
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| 91 | {
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| 92 | int sock, length, n;
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| 93 | struct sockaddr_in server;
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| 94 | struct sockaddr_in from; // holds the info on the connected client
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| 95 | NETWORK_MSG clientMsg, serverMsg;
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| 96 | vector<Player> vctPlayers;
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| 97 |
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| 98 | srand(time(NULL));
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| 99 | int num = 500;
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| 100 | //int num = (rand() % 0) + 1;
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| 101 |
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| 102 | cout << "num: " << num << endl;
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| 103 |
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| 104 | SSL_load_error_strings();
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| 105 | ERR_load_BIO_strings();
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| 106 | OpenSSL_add_all_algorithms();
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| 107 |
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| 108 | if (argc < 2) {
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| 109 | cerr << "ERROR, no port provided" << endl;
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| 110 | exit(1);
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| 111 | }
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| 112 |
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| 113 | /*
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| 114 | DataAccess da;
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| 115 |
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| 116 | da.printPlayers();
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| 117 |
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| 118 | da.insertPlayer("playerName3", "playerPass");
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| 119 | cout << endl << "Inserted player" << endl << endl;
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| 120 |
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| 121 | Player* p = da.getPlayer("playerName");
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| 122 | cout << "player name: " << p->name << endl;
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| 123 | delete(p);
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| 124 |
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| 125 | p = da.getPlayer("playerName3");
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| 126 | cout << "player name: " << p->name << endl;
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| 127 | delete(p);
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| 128 |
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| 129 | da.printPlayers();
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| 130 | cout << endl;
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| 131 | */
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| 132 |
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| 133 | sock = socket(AF_INET, SOCK_DGRAM, 0);
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| 134 | if (sock < 0) error("Opening socket");
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| 135 | length = sizeof(server);
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| 136 | bzero(&server,length);
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| 137 | server.sin_family=AF_INET;
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| 138 | server.sin_port=htons(atoi(argv[1]));
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| 139 | server.sin_addr.s_addr=INADDR_ANY;
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| 140 | if ( bind(sock, (struct sockaddr *)&server, length) < 0 )
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| 141 | error("binding");
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| 142 |
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| 143 | set_nonblock(sock);
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| 144 |
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| 145 | while (true) {
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| 146 |
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| 147 | usleep(5000);
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| 148 |
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| 149 | n = receiveMessage(&clientMsg, sock, &from);
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| 150 |
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| 151 | if (n >= 0) {
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| 152 | cout << "Got a message" << endl;
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| 153 |
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| 154 | processMessage(clientMsg, from, vctPlayers, num, serverMsg);
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| 155 |
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| 156 | cout << "msg: " << serverMsg.buffer << endl;
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| 157 |
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| 158 | n = sendMessage(&serverMsg, sock, &from);
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| 159 | if (n < 0)
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| 160 | error("sendMessage");
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| 161 | }
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| 162 |
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| 163 | }
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| 164 |
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| 165 | return 0;
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| 166 | }
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| 167 |
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| 168 | void processMessage(const NETWORK_MSG &clientMsg, const struct sockaddr_in &from, vector<Player> &vctPlayers, int &num, NETWORK_MSG &serverMsg)
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| 169 | {
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| 170 | cout << "ip address: " << inet_ntoa(from.sin_addr) << endl;
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| 171 | cout << "port: " << from.sin_port << endl;
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| 172 | cout << "MSG: type: " << clientMsg.type << endl;
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| 173 | cout << "MSG contents: " << clientMsg.buffer << endl;
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| 174 |
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| 175 | // Check that if an invalid message is sent, the client will correctly
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| 176 | // receive and display the response. Maybe make a special error msg type
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| 177 | switch(clientMsg.type)
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| 178 | {
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| 179 | case MSG_TYPE_REGISTER:
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| 180 | {
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| 181 | string username(clientMsg.buffer);
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| 182 | string password(strchr(clientMsg.buffer, '\0')+1);
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| 183 |
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| 184 | cout << "username: " << username << endl;
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| 185 | cout << "password: " << password << endl;
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| 186 |
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| 187 | strcpy(serverMsg.buffer, "Registration test");
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| 188 |
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| 189 | serverMsg.type = MSG_TYPE_REGISTER;
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| 190 |
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| 191 | break;
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| 192 | }
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| 193 | case MSG_TYPE_LOGIN:
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| 194 | {
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| 195 | string username(clientMsg.buffer);
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| 196 | cout << "Player logging in: " << username << endl;
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| 197 |
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| 198 | Player *p = findPlayerByName(vctPlayers, username);
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| 199 |
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| 200 | if (p == NULL)
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| 201 | {
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| 202 | Player newP(username, "");
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| 203 | newP.setAddr(from);
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| 204 |
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| 205 | vctPlayers.push_back(newP);
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| 206 | strcpy(serverMsg.buffer, "I'm thinking of a number between 1 and 1000. Guess what it is.");
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| 207 | }
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| 208 | else
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| 209 | {
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| 210 | strcpy(serverMsg.buffer, "Player has already logged in.");
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| 211 | }
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| 212 |
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| 213 | serverMsg.type = MSG_TYPE_LOGIN;
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| 214 |
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| 215 | break;
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| 216 | }
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| 217 | case MSG_TYPE_LOGOUT:
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| 218 | {
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| 219 | string name(clientMsg.buffer);
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| 220 | cout << "Player logging out: " << name << endl;
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| 221 |
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| 222 | Player *p = findPlayerByName(vctPlayers, name);
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| 223 |
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| 224 | if (p == NULL)
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| 225 | {
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| 226 | strcpy(serverMsg.buffer, "That player is not logged in. This is either a bug, or you're trying to hack the server.");
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| 227 | }
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| 228 | else if( p->addr.sin_addr.s_addr != from.sin_addr.s_addr ||
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| 229 | p->addr.sin_port != from.sin_port )
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| 230 | {
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| 231 | strcpy(serverMsg.buffer, "That player is logged in using a differemt connection. This is either a bug, or you're trying to hack the server.");
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| 232 | }
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| 233 | else
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| 234 | {
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| 235 | vctPlayers.erase((vector<Player>::iterator)p);
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| 236 | strcpy(serverMsg.buffer, "You have successfully logged out. You may quit the game.");
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| 237 | }
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| 238 |
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| 239 | break;
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| 240 | }
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| 241 | case MSG_TYPE_CHAT:
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| 242 | {
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| 243 | Player *p = findPlayerByAddr(vctPlayers, from);
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| 244 |
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| 245 | if (p == NULL)
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| 246 | {
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| 247 | strcpy(serverMsg.buffer, "No player is logged in using this connection. This is either a bug, or you're trying to hack the server.");
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| 248 | }
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| 249 | else
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| 250 | {
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| 251 | int guess = atoi(clientMsg.buffer);
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| 252 |
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| 253 | cout << "guess: " << guess << endl;
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| 254 |
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| 255 | if (guess < 1 || guess > 1000) {
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| 256 | strcpy(serverMsg.buffer, "You must guess a number between 1 and 1000");
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| 257 | }else if(guess > num)
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| 258 | strcpy(serverMsg.buffer, "The number I'm thinking of is less than that.");
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| 259 | else if(guess < num)
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| 260 | strcpy(serverMsg.buffer, "The number I'm thinking of is greater than that.");
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| 261 | else if(guess == num) {
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| 262 | strcpy(serverMsg.buffer, "Congratulations! I will now think of a new number.");
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| 263 | num = (rand() % 1000) + 1;
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| 264 | }
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| 265 | }
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| 266 |
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| 267 | serverMsg.type = MSG_TYPE_CHAT;
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| 268 |
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| 269 | break;
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| 270 | }
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| 271 | default:
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| 272 | {
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| 273 | strcpy(serverMsg.buffer, "Server error occured. Report this please.");
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| 274 |
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| 275 | serverMsg.type = MSG_TYPE_CHAT;
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| 276 |
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| 277 | break;
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| 278 | }
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| 279 | }
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| 280 | }
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