| 1 | #include <cstdlib>
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| 2 | #include <cstdio>
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| 3 | #include <unistd.h>
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| 4 | #include <string>
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| 5 | #include <iostream>
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| 6 | #include <sstream>
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| 7 | #include <cstring>
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| 8 |
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| 9 | #include <vector>
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| 10 | #include <map>
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| 11 |
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| 12 | #include <sys/socket.h>
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| 13 | #include <netdb.h>
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| 14 | #include <netinet/in.h>
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| 15 | #include <arpa/inet.h>
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| 16 |
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| 17 | /*
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| 18 | #include <openssl/bio.h>
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| 19 | #include <openssl/ssl.h>
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| 20 | #include <openssl/err.h>
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| 21 | */
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| 22 |
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| 23 | #include "../common/Compiler.h"
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| 24 | #include "../common/Common.h"
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| 25 | #include "../common/Message.h"
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| 26 | #include "../common/Player.h"
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| 27 |
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| 28 | #include "DataAccess.h"
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| 29 |
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| 30 | using namespace std;
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| 31 |
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| 32 | bool processMessage(const NETWORK_MSG &clientMsg, const struct sockaddr_in &from, map<unsigned int, Player>& mapPlayers, unsigned int& unusedId, NETWORK_MSG &serverMsg);
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| 33 |
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| 34 | void updateUnusedId(unsigned int& id);
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| 35 |
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| 36 | // this should probably go somewhere in the common folder
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| 37 | void error(const char *msg)
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| 38 | {
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| 39 | perror(msg);
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| 40 | exit(0);
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| 41 | }
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| 42 |
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| 43 | Player *findPlayerByName(map<unsigned int, Player> &m, string name)
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| 44 | {
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| 45 | map<unsigned int, Player>::iterator it;
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| 46 |
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| 47 | for (it = m.begin(); it != m.end(); it++)
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| 48 | {
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| 49 | if ( it->second.name.compare(name) == 0 )
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| 50 | return &(it->second);
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| 51 | }
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| 52 |
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| 53 | return NULL;
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| 54 | }
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| 55 |
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| 56 | Player *findPlayerByAddr(map<unsigned int, Player> &m, const sockaddr_in &addr)
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| 57 | {
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| 58 | map<unsigned int, Player>::iterator it;
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| 59 |
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| 60 | for (it = m.begin(); it != m.end(); it++)
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| 61 | {
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| 62 | if ( it->second.addr.sin_addr.s_addr == addr.sin_addr.s_addr &&
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| 63 | it->second.addr.sin_port == addr.sin_port )
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| 64 | return &(it->second);
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| 65 | }
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| 66 |
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| 67 | return NULL;
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| 68 | }
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| 69 |
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| 70 | void broadcastPlayerPositions(map<unsigned int, Player> &m, int sock)
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| 71 | {
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| 72 | map<unsigned int, Player>::iterator it, it2;
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| 73 | NETWORK_MSG serverMsg;
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| 74 |
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| 75 | serverMsg.type = MSG_TYPE_PLAYER;
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| 76 |
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| 77 | for (it = m.begin(); it != m.end(); it++)
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| 78 | {
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| 79 | it->second.serialize(serverMsg.buffer);
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| 80 |
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| 81 | for (it2 = m.begin(); it2 != m.end(); it2++)
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| 82 | {
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| 83 | if ( sendMessage(&serverMsg, sock, &(it2->second.addr)) < 0 )
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| 84 | error("sendMessage");
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| 85 | }
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| 86 | }
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| 87 | }
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| 88 |
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| 89 | int main(int argc, char *argv[])
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| 90 | {
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| 91 | int sock, length, n;
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| 92 | struct sockaddr_in server;
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| 93 | struct sockaddr_in from; // info of client sending the message
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| 94 | NETWORK_MSG clientMsg, serverMsg;
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| 95 | map<unsigned int, Player> mapPlayers;
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| 96 | unsigned int unusedId = 0;
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| 97 |
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| 98 | //SSL_load_error_strings();
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| 99 | //ERR_load_BIO_strings();
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| 100 | //OpenSSL_add_all_algorithms();
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| 101 |
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| 102 | if (argc < 2) {
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| 103 | cerr << "ERROR, no port provided" << endl;
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| 104 | exit(1);
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| 105 | }
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| 106 |
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| 107 | sock = socket(AF_INET, SOCK_DGRAM, 0);
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| 108 | if (sock < 0) error("Opening socket");
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| 109 | length = sizeof(server);
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| 110 | bzero(&server,length);
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| 111 | server.sin_family=AF_INET;
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| 112 | server.sin_port=htons(atoi(argv[1]));
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| 113 | server.sin_addr.s_addr=INADDR_ANY;
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| 114 | if ( bind(sock, (struct sockaddr *)&server, length) < 0 )
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| 115 | error("binding");
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| 116 |
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| 117 | set_nonblock(sock);
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| 118 |
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| 119 | bool broadcastResponse;
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| 120 | while (true) {
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| 121 |
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| 122 | usleep(5000);
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| 123 |
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| 124 | n = receiveMessage(&clientMsg, sock, &from);
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| 125 |
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| 126 | if (n >= 0) {
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| 127 | cout << "Got a message" << endl;
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| 128 |
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| 129 | broadcastResponse = processMessage(clientMsg, from, mapPlayers, unusedId, serverMsg);
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| 130 |
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| 131 | cout << "msg: " << serverMsg.buffer << endl;
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| 132 |
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| 133 | if (broadcastResponse)
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| 134 | {
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| 135 | cout << "Should be broadcasting the message" << endl;
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| 136 |
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| 137 | map<unsigned int, Player>::iterator it;
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| 138 |
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| 139 | for (it = mapPlayers.begin(); it != mapPlayers.end(); it++)
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| 140 | {
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| 141 | if ( sendMessage(&serverMsg, sock, &(it->second.addr)) < 0 )
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| 142 | error("sendMessage");
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| 143 | }
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| 144 | }
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| 145 | else
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| 146 | {
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| 147 | cout << "Should be sending back the message" << endl;
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| 148 |
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| 149 | if ( sendMessage(&serverMsg, sock, &from) < 0 )
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| 150 | error("sendMessage");
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| 151 | }
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| 152 |
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| 153 | broadcastPlayerPositions(mapPlayers, sock);
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| 154 | }
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| 155 | }
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| 156 |
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| 157 | return 0;
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| 158 | }
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| 159 |
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| 160 | bool processMessage(const NETWORK_MSG& clientMsg, const struct sockaddr_in& from, map<unsigned int, Player>& mapPlayers, unsigned int& unusedId, NETWORK_MSG& serverMsg)
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| 161 | {
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| 162 | DataAccess da;
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| 163 |
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| 164 | cout << "ip address: " << inet_ntoa(from.sin_addr) << endl;
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| 165 | cout << "port: " << from.sin_port << endl;
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| 166 | cout << "MSG: type: " << clientMsg.type << endl;
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| 167 | cout << "MSG contents: " << clientMsg.buffer << endl;
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| 168 |
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| 169 | // maybe we should make a message class and have this be a member
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| 170 | bool broadcastResponse = false;
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| 171 |
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| 172 | // Check that if an invalid message is sent, the client will correctly
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| 173 | // receive and display the response. Maybe make a special error msg type
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| 174 | switch(clientMsg.type)
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| 175 | {
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| 176 | case MSG_TYPE_REGISTER:
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| 177 | {
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| 178 | string username(clientMsg.buffer);
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| 179 | string password(strchr(clientMsg.buffer, '\0')+1);
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| 180 |
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| 181 | cout << "username: " << username << endl;
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| 182 | cout << "password: " << password << endl;
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| 183 |
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| 184 | int error = da.insertPlayer(username, password);
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| 185 |
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| 186 | if (!error)
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| 187 | strcpy(serverMsg.buffer, "Registration successful.");
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| 188 | else
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| 189 | strcpy(serverMsg.buffer, "Registration failed. Please try again.");
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| 190 |
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| 191 | serverMsg.type = MSG_TYPE_REGISTER;
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| 192 |
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| 193 | break;
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| 194 | }
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| 195 | case MSG_TYPE_LOGIN:
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| 196 | {
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| 197 | string username(clientMsg.buffer);
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| 198 | string password(strchr(clientMsg.buffer, '\0')+1);
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| 199 | cout << "Player logging in: " << username << endl;
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| 200 |
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| 201 | Player* p = da.getPlayer(username);
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| 202 |
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| 203 | if (p == NULL || p->password != password)
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| 204 | {
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| 205 | strcpy(serverMsg.buffer, "Incorrect username or password");
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| 206 | }
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| 207 | else if(findPlayerByName(mapPlayers, username) != NULL)
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| 208 | {
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| 209 | strcpy(serverMsg.buffer, "Player has already logged in.");
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| 210 | }
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| 211 | else
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| 212 | {
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| 213 | p->setAddr(from);
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| 214 | p->id = unusedId;
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| 215 | mapPlayers[unusedId] = *p;
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| 216 | updateUnusedId(unusedId);
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| 217 |
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| 218 | strcpy(serverMsg.buffer, "Login successful. Enjoy chatting with other players.");
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| 219 | }
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| 220 |
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| 221 | serverMsg.type = MSG_TYPE_LOGIN;
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| 222 |
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| 223 | delete(p);
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| 224 |
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| 225 | break;
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| 226 | }
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| 227 | case MSG_TYPE_LOGOUT:
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| 228 | {
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| 229 | string name(clientMsg.buffer);
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| 230 | cout << "Player logging out: " << name << endl;
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| 231 |
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| 232 | Player *p = findPlayerByName(mapPlayers, name);
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| 233 |
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| 234 | if (p == NULL)
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| 235 | {
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| 236 | strcpy(serverMsg.buffer, "That player is not logged in. This is either a bug, or you're trying to hack the server.");
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| 237 | }
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| 238 | else if ( p->addr.sin_addr.s_addr != from.sin_addr.s_addr ||
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| 239 | p->addr.sin_port != from.sin_port )
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| 240 | {
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| 241 | strcpy(serverMsg.buffer, "That player is logged in using a differemt connection. This is either a bug, or you're trying to hack the server.");
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| 242 | }
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| 243 | else
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| 244 | {
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| 245 | if (p->id < unusedId)
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| 246 | unusedId = p->id;
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| 247 | mapPlayers.erase(p->id);
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| 248 | strcpy(serverMsg.buffer, "You have successfully logged out.");
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| 249 | }
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| 250 |
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| 251 | break;
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| 252 | }
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| 253 | case MSG_TYPE_CHAT:
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| 254 | {
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| 255 | cout << "Got a chat message" << endl;
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| 256 |
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| 257 | Player *p = findPlayerByAddr(mapPlayers, from);
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| 258 |
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| 259 | if (p == NULL)
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| 260 | {
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| 261 | strcpy(serverMsg.buffer, "No player is logged in using this connection. This is either a bug, or you're trying to hack the server.");
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| 262 | }
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| 263 | else
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| 264 | {
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| 265 | broadcastResponse = true;
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| 266 |
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| 267 | stringstream ss;
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| 268 | ss << p->name << ": " << clientMsg.buffer;
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| 269 |
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| 270 | strcpy(serverMsg.buffer, ss.str().c_str());
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| 271 | }
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| 272 |
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| 273 | serverMsg.type = MSG_TYPE_CHAT;
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| 274 |
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| 275 | break;
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| 276 | }
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| 277 | default:
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| 278 | {
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| 279 | strcpy(serverMsg.buffer, "Server error occured. Report this please.");
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| 280 |
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| 281 | serverMsg.type = MSG_TYPE_CHAT;
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| 282 |
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| 283 | break;
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| 284 | }
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| 285 | }
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| 286 |
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| 287 | return broadcastResponse;
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| 288 | }
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| 289 |
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| 290 | void updateUnusedId(unsigned int& id)
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| 291 | {
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| 292 | id = 5;
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| 293 | }
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