source: network-game/server/server.cpp@ a72bbde

Last change on this file since a72bbde was a72bbde, checked in by dportnoy <dmp1488@…>, 12 years ago

Removed some unused code for updating player positions server-side (this was uncommented in the last commit)

  • Property mode set to 100644
File size: 11.9 KB
RevLine 
[2488852]1#include <cstdlib>
[371ce29]2#include <cstdio>
[e3535b3]3#include <unistd.h>
[2488852]4#include <string>
[e3535b3]5#include <iostream>
[3b1efcc]6#include <sstream>
[edfd1d0]7#include <cstring>
[60017fc]8#include <cmath>
[371ce29]9
[01d0d00]10#include <vector>
11#include <map>
12
[d211210]13#include <sys/time.h>
14
[73f75c1]15#include <sys/socket.h>
[371ce29]16#include <netdb.h>
[73f75c1]17#include <netinet/in.h>
18#include <arpa/inet.h>
19
[b128109]20#include <crypt.h>
21
[edfd1d0]22/*
[e3535b3]23#include <openssl/bio.h>
24#include <openssl/ssl.h>
25#include <openssl/err.h>
[edfd1d0]26*/
[e3535b3]27
[b53c6b3]28#include "../common/Compiler.h"
[3b1efcc]29#include "../common/Common.h"
[edfd1d0]30#include "../common/Message.h"
[60017fc]31#include "../common/WorldMap.h"
[edfd1d0]32#include "../common/Player.h"
[b53c6b3]33
[36082e8]34#include "DataAccess.h"
[d2b411a]35
[e3535b3]36using namespace std;
37
[d211210]38// from used to be const. Removed that so I could take a reference
39// and use it to send messages
40bool processMessage(const NETWORK_MSG &clientMsg, struct sockaddr_in &from, map<unsigned int, Player>& mapPlayers, WorldMap* gameMap, unsigned int& unusedId, NETWORK_MSG &serverMsg, int sock);
[01d0d00]41
[1106210]42void updateUnusedId(unsigned int& id, map<unsigned int, Player>& mapPlayers);
[8e540f4]43
[73f75c1]44// this should probably go somewhere in the common folder
[e3535b3]45void error(const char *msg)
46{
47 perror(msg);
48 exit(0);
49}
50
[01d0d00]51Player *findPlayerByName(map<unsigned int, Player> &m, string name)
[2488852]52{
[01d0d00]53 map<unsigned int, Player>::iterator it;
[2488852]54
[01d0d00]55 for (it = m.begin(); it != m.end(); it++)
[2488852]56 {
[01d0d00]57 if ( it->second.name.compare(name) == 0 )
58 return &(it->second);
[2488852]59 }
60
61 return NULL;
62}
63
[01d0d00]64Player *findPlayerByAddr(map<unsigned int, Player> &m, const sockaddr_in &addr)
[73f75c1]65{
[01d0d00]66 map<unsigned int, Player>::iterator it;
[73f75c1]67
[01d0d00]68 for (it = m.begin(); it != m.end(); it++)
[73f75c1]69 {
[01d0d00]70 if ( it->second.addr.sin_addr.s_addr == addr.sin_addr.s_addr &&
71 it->second.addr.sin_port == addr.sin_port )
72 return &(it->second);
[73f75c1]73 }
74
75 return NULL;
76}
77
[01d0d00]78void broadcastPlayerPositions(map<unsigned int, Player> &m, int sock)
[edfd1d0]79{
[01d0d00]80 map<unsigned int, Player>::iterator it, it2;
[edfd1d0]81 NETWORK_MSG serverMsg;
82
83 serverMsg.type = MSG_TYPE_PLAYER;
84
[01d0d00]85 for (it = m.begin(); it != m.end(); it++)
[edfd1d0]86 {
[01d0d00]87 it->second.serialize(serverMsg.buffer);
[edfd1d0]88
[01d0d00]89 for (it2 = m.begin(); it2 != m.end(); it2++)
[edfd1d0]90 {
[01d0d00]91 if ( sendMessage(&serverMsg, sock, &(it2->second.addr)) < 0 )
[edfd1d0]92 error("sendMessage");
93 }
94 }
95}
96
[e3535b3]97int main(int argc, char *argv[])
98{
99 int sock, length, n;
100 struct sockaddr_in server;
[3b1efcc]101 struct sockaddr_in from; // info of client sending the message
[e084950]102 NETWORK_MSG clientMsg, serverMsg;
[01d0d00]103 map<unsigned int, Player> mapPlayers;
[1106210]104 unsigned int unusedId = 1;
[e084950]105
[edfd1d0]106 //SSL_load_error_strings();
107 //ERR_load_BIO_strings();
108 //OpenSSL_add_all_algorithms();
[e3535b3]109
110 if (argc < 2) {
[73f75c1]111 cerr << "ERROR, no port provided" << endl;
112 exit(1);
[e3535b3]113 }
[60017fc]114
[7b43385]115 WorldMap* gameMap = WorldMap::loadMapFromFile("../data/map.txt");
[41ad8ed]116
[371ce29]117 sock = socket(AF_INET, SOCK_DGRAM, 0);
[e3535b3]118 if (sock < 0) error("Opening socket");
119 length = sizeof(server);
120 bzero(&server,length);
121 server.sin_family=AF_INET;
122 server.sin_port=htons(atoi(argv[1]));
[2488852]123 server.sin_addr.s_addr=INADDR_ANY;
124 if ( bind(sock, (struct sockaddr *)&server, length) < 0 )
[e084950]125 error("binding");
[73f75c1]126
[371ce29]127 set_nonblock(sock);
128
[da692b9]129 bool broadcastResponse;
[d211210]130 timespec ts;
[a72bbde]131 long timeLastUpdated = 0, curTime = 0, timeLastBroadcast = 0;
[cb1f288]132 while (true) {
[371ce29]133
134 usleep(5000);
135
[d211210]136 clock_gettime(CLOCK_REALTIME, &ts);
137 curTime = ts.tv_sec + ts.tv_nsec*1000000000;
138
139 if (timeLastUpdated == 0 || (curTime-timeLastUpdated) >= 50000) {
140 timeLastUpdated = curTime;
141
142 // maybe put this in a separate method
143 map<unsigned int, Player>::iterator it, it2;
144 for (it = mapPlayers.begin(); it != mapPlayers.end(); it++) {
145 if (!it->second.move(gameMap)) {
146 cout << "Cenceling move" << endl;
147 //serverMsg.type = MSG_TYPE_PLAYER;
148 //it->second.serialize(serverMsg.buffer);
149
150 cout << "about to send move cencellation" << endl;
151 for (it2 = mapPlayers.begin(); it2 != mapPlayers.end(); it2++)
152 {
153 //if ( sendMessage(&serverMsg, sock, &(it2->second.addr)) < 0 )
154 // error("sendMessage");
155 }
156 }
157 }
158 }
159
[e084950]160 n = receiveMessage(&clientMsg, sock, &from);
[8e540f4]161
[371ce29]162 if (n >= 0) {
163 cout << "Got a message" << endl;
[8e540f4]164
[d211210]165 broadcastResponse = processMessage(clientMsg, from, mapPlayers, gameMap, unusedId, serverMsg, sock);
[371ce29]166
[b128109]167 // probably replace this with a function that prints based on the
168 // message type
[371ce29]169 cout << "msg: " << serverMsg.buffer << endl;
[b128109]170 cout << "broadcastResponse: " << broadcastResponse << endl;
[da692b9]171 if (broadcastResponse)
[3b1efcc]172 {
[da692b9]173 cout << "Should be broadcasting the message" << endl;
174
[01d0d00]175 map<unsigned int, Player>::iterator it;
176 for (it = mapPlayers.begin(); it != mapPlayers.end(); it++)
[3b1efcc]177 {
[d211210]178 cout << "Sent message back to " << it->second.name << endl;
[01d0d00]179 if ( sendMessage(&serverMsg, sock, &(it->second.addr)) < 0 )
[3b1efcc]180 error("sendMessage");
181 }
182 }
183 else
184 {
[da692b9]185 cout << "Should be sending back the message" << endl;
186
[3b1efcc]187 if ( sendMessage(&serverMsg, sock, &from) < 0 )
188 error("sendMessage");
189 }
[7b43385]190 }
[8e540f4]191 }
[371ce29]192
[8e540f4]193 return 0;
194}
195
[d211210]196bool processMessage(const NETWORK_MSG& clientMsg, struct sockaddr_in& from, map<unsigned int, Player>& mapPlayers, WorldMap* gameMap, unsigned int& unusedId, NETWORK_MSG& serverMsg, int sock)
[8e540f4]197{
[41ad8ed]198 DataAccess da;
199
[8e540f4]200 cout << "MSG: type: " << clientMsg.type << endl;
201 cout << "MSG contents: " << clientMsg.buffer << endl;
202
[da692b9]203 // maybe we should make a message class and have this be a member
[3b1efcc]204 bool broadcastResponse = false;
205
[8e540f4]206 // Check that if an invalid message is sent, the client will correctly
207 // receive and display the response. Maybe make a special error msg type
208 switch(clientMsg.type)
209 {
210 case MSG_TYPE_REGISTER:
[d2b411a]211 {
[8e540f4]212 string username(clientMsg.buffer);
213 string password(strchr(clientMsg.buffer, '\0')+1);
[d2b411a]214
[8e540f4]215 cout << "username: " << username << endl;
216 cout << "password: " << password << endl;
[d2b411a]217
[3b1efcc]218 int error = da.insertPlayer(username, password);
[41ad8ed]219
[3b1efcc]220 if (!error)
221 strcpy(serverMsg.buffer, "Registration successful.");
222 else
223 strcpy(serverMsg.buffer, "Registration failed. Please try again.");
[8e540f4]224
225 serverMsg.type = MSG_TYPE_REGISTER;
[d2b411a]226
[8e540f4]227 break;
228 }
229 case MSG_TYPE_LOGIN:
230 {
[60017fc]231 cout << "Got login message" << endl;
232
[d211210]233 serverMsg.type = MSG_TYPE_LOGIN;
234
[8e540f4]235 string username(clientMsg.buffer);
[41ad8ed]236 string password(strchr(clientMsg.buffer, '\0')+1);
[8e540f4]237
[41ad8ed]238 Player* p = da.getPlayer(username);
[d2b411a]239
[b128109]240 if (p == NULL || !da.verifyPassword(password, p->password))
[41ad8ed]241 {
242 strcpy(serverMsg.buffer, "Incorrect username or password");
243 }
[01d0d00]244 else if(findPlayerByName(mapPlayers, username) != NULL)
[41ad8ed]245 {
246 strcpy(serverMsg.buffer, "Player has already logged in.");
247 }
248 else
[8e540f4]249 {
[d211210]250 serverMsg.type = MSG_TYPE_PLAYER;
251
[01d0d00]252 p->setAddr(from);
[1106210]253 updateUnusedId(unusedId, mapPlayers);
[01d0d00]254 p->id = unusedId;
[d211210]255 cout << "new player id: " << p->id << endl;
256
257 // tell the new player about all the existing players
258 cout << "Sending other players to new player" << endl;
259
260 map<unsigned int, Player>::iterator it;
261 for (it = mapPlayers.begin(); it != mapPlayers.end(); it++)
262 {
263 it->second.serialize(serverMsg.buffer);
264
265 cout << "sending info about " << it->second.name << endl;
266 cout << "sending ind " << it->second.id << endl;
267 if ( sendMessage(&serverMsg, sock, &from) < 0 )
268 error("sendMessage");
269 }
[59061f6]270
[594d2e9]271 p->serialize(serverMsg.buffer);
[d211210]272 cout << "Should be broadcasting the message" << endl;
273
274 for (it = mapPlayers.begin(); it != mapPlayers.end(); it++)
275 {
276 cout << "Sent message back to " << it->second.name << endl;
277 if ( sendMessage(&serverMsg, sock, &(it->second.addr)) < 0 )
278 error("sendMessage");
279 }
280
281 serverMsg.type = MSG_TYPE_LOGIN;
282 mapPlayers[unusedId] = *p;
[07028b9]283 }
284
[41ad8ed]285 delete(p);
[07028b9]286
[8e540f4]287 break;
288 }
289 case MSG_TYPE_LOGOUT:
290 {
291 string name(clientMsg.buffer);
292 cout << "Player logging out: " << name << endl;
293
[01d0d00]294 Player *p = findPlayerByName(mapPlayers, name);
[633f42a]295
[8e540f4]296 if (p == NULL)
297 {
298 strcpy(serverMsg.buffer, "That player is not logged in. This is either a bug, or you're trying to hack the server.");
[8a3ef42]299 cout << "Player not logged in" << endl;
[07028b9]300 }
[01d0d00]301 else if ( p->addr.sin_addr.s_addr != from.sin_addr.s_addr ||
302 p->addr.sin_port != from.sin_port )
[07028b9]303 {
[8e540f4]304 strcpy(serverMsg.buffer, "That player is logged in using a differemt connection. This is either a bug, or you're trying to hack the server.");
[8a3ef42]305 cout << "Player logged in using a different connection" << endl;
[2488852]306 }
[8e540f4]307 else
[2488852]308 {
[01d0d00]309 if (p->id < unusedId)
310 unusedId = p->id;
311 mapPlayers.erase(p->id);
[41ad8ed]312 strcpy(serverMsg.buffer, "You have successfully logged out.");
[8a3ef42]313 cout << "Player logged out successfuly" << endl;
[8e540f4]314 }
[07028b9]315
[d211210]316 serverMsg.type = MSG_TYPE_LOGOUT;
[8a3ef42]317
[8e540f4]318 break;
319 }
320 case MSG_TYPE_CHAT:
321 {
[da692b9]322 cout << "Got a chat message" << endl;
323
[01d0d00]324 Player *p = findPlayerByAddr(mapPlayers, from);
[07028b9]325
[8e540f4]326 if (p == NULL)
327 {
328 strcpy(serverMsg.buffer, "No player is logged in using this connection. This is either a bug, or you're trying to hack the server.");
[2488852]329 }
[8e540f4]330 else
331 {
[3b1efcc]332 broadcastResponse = true;
333
[b128109]334 ostringstream oss;
335 oss << p->name << ": " << clientMsg.buffer;
[3b1efcc]336
[b128109]337 strcpy(serverMsg.buffer, oss.str().c_str());
[8e540f4]338 }
339
340 serverMsg.type = MSG_TYPE_CHAT;
341
342 break;
[e084950]343 }
[b128109]344 case MSG_TYPE_PLAYER_MOVE:
345 {
346 istringstream iss;
347 iss.str(clientMsg.buffer);
348
349 cout << "PLAYER_MOVE" << endl;
350
351 int id, x, y;
352
353 memcpy(&id, clientMsg.buffer, 4);
354 memcpy(&x, clientMsg.buffer+4, 4);
355 memcpy(&y, clientMsg.buffer+8, 4);
[7b43385]356
[b128109]357 cout << "x: " << x << endl;
358 cout << "y: " << y << endl;
359 cout << "id: " << id << endl;
[7b43385]360
[b128109]361 if ( mapPlayers[id].addr.sin_addr.s_addr == from.sin_addr.s_addr &&
362 mapPlayers[id].addr.sin_port == from.sin_port )
363 {
[60017fc]364 // we need to make sure the player can move here
365 if (0 <= x && x < 300 && 0 <= y && y < 300 &&
366 gameMap->getElement(x/25, y/25) == WorldMap::TERRAIN_GRASS)
367 {
[7b43385]368 cout << "valid terrain" << endl;
369
[60017fc]370 mapPlayers[id].target.x = x;
371 mapPlayers[id].target.y = y;
372 int xDiff = mapPlayers[id].target.x - mapPlayers[id].pos.x;
373 int yDiff = mapPlayers[id].target.y - mapPlayers[id].pos.y;
374
375 serverMsg.type = MSG_TYPE_PLAYER_MOVE;
376
377 memcpy(serverMsg.buffer, &id, 4);
[d211210]378 memcpy(serverMsg.buffer+4, &mapPlayers[id].target.x, 4);
379 memcpy(serverMsg.buffer+8, &mapPlayers[id].target.y, 4);
[60017fc]380
381 broadcastResponse = true;
382 }
383 else
384 cout << "Bad terrain detected" << endl;
[b128109]385 }
386 else // nned to send back a message indicating failure
387 cout << "Player id (" << id << ") doesn't match sender" << endl;
388
389 break;
390 }
[8e540f4]391 default:
392 {
393 strcpy(serverMsg.buffer, "Server error occured. Report this please.");
[e084950]394
[8e540f4]395 serverMsg.type = MSG_TYPE_CHAT;
[e084950]396
[8e540f4]397 break;
398 }
[e3535b3]399 }
[da692b9]400
[60017fc]401 cout << "Got to the end of the switch" << endl;
402
[da692b9]403 return broadcastResponse;
[e3535b3]404}
[da692b9]405
[1106210]406void updateUnusedId(unsigned int& id, map<unsigned int, Player>& mapPlayers)
[01d0d00]407{
[1106210]408 while (mapPlayers.find(id) != mapPlayers.end())
409 id++;
[01d0d00]410}
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