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Last change
on this file since 0678d60 was 521c88b, checked in by dportnoy <dmp1488@…>, 12 years ago |
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Upon player registration, the server stores the selected player class and no longer generates a random player class every time the player logs in
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-
Property mode
set to
100644
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File size:
714 bytes
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| 1 | #ifndef _DATA_ACCES_H
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| 2 | #define _DATA_ACCESS_H
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| 3 |
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| 4 | #include <string>
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| 5 | #include <list>
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| 6 |
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| 7 | #include <mysql/mysql.h>
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| 8 |
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| 9 | #include "../common/Player.h"
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| 10 |
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| 11 | using namespace std;
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| 12 |
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| 13 | class DataAccess {
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| 14 | public:
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| 15 | DataAccess();
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| 16 | ~DataAccess();
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| 17 |
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| 18 | int insertPlayer(string username, string password, Player::PlayerClass playerClass);
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| 19 | int updatePlayer(string username, string password);
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| 20 |
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| 21 | Player* getPlayer(string username);
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| 22 | list<Player*>* getPlayers();
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| 23 | bool verifyPassword(string encrypted, string password);
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| 24 |
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| 25 | int insert(string table, string rows, string values);
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| 26 | int update(string table, string values, string where);
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| 27 | MYSQL_RES *select(string table, string filter);
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| 28 |
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| 29 | private:
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| 30 | MYSQL *connection, mysql;
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| 31 | };
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| 32 |
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| 33 | #endif
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